User:Batfan13
Little About Me
- Been a Fan and Player of the Main Series Games
- Recent Book: Assassin's Creed: Mirage – Daughter of No One
- Recent Game: Assassin's Creed: Mirage
- Favorite Protagonist: (Tie): Ezio Auditore da Firenze and Bayek
- Favorite Antagonist: (Tie): Crawford Starrick & Pothinus (Most Evil vs. Most Practical)
- Favorite Game: Most of them :)
- Hope for a Revisit: Aveline de Grandpré, Ratonhnhaké:ton, Amunet, Arno Dorian, ...
- Patiently Waiting For: The Animated, The Anime, and Live Action TV Series (All of It)
- Especially a Continuation of the Movie within any of the TV series: Let's Go FORGOTTEN TEMPLE
Works Created (Always in Progress)
Assassin's Creed Literature
- Assassin's Creed: Forgotten Temple
Assassin's Creed's Development Team
- Syarah Mahmood
- John Santoso
- Yan Pu
- Detelin Yonchev
- Aurelien Grimont
- Thibault Moulin
- Franco Perez
- Diliana Baycheva
- Aline DesRuisseaux
- Philipe Fontaine
- Krystle Yeoh
- Ariane Lemelin
- Clare Adonay
- Genesis Asis
- Borislav Tonchev
- Shu Gi Lim
- Clarence Munji
- Tang Fei Fei
- Stéphane Gaudette
- Louie Angelo Alcober
- Dominique Gagné
- Welmer Blom
- Michael Jarratt
- Nikolay Valchev
- Lluis Andreu
- Samuil Munis
- Kremena Velina
- Adrien Maggiacomo
- Georgi Georgiev
- Teodor Ivanov
- Martin Mitov
- Adrian Yosifov
- Dimitar Ivanov
- Tervel Gueorguiev
- Ruby Lopez
- Fico Reloj
- Joshua Pedron
- Jamie Caster
- Victor Ivanov
- Stefan Kocevski
- Jerome Revzin-Salas
- Damien Audy Laplante
- Émile Viens
Assassins/Hidden Ones
Templars
Organizations/Peoples/Types (Groups)
Order of the Ancients
Members of Other Organizations
Individuals
Armor/Outfits
Types of Locations
Culture
Materials, Items, Transportation, Technology, and Resources
Animals
Weapons/Tools
Pieces of Eden
Ranks (Organizations)
Eivor's Story Arcs/Quests/Chapters
Legendary Animals
Events (Timeline)
Real-Life/Legend Sites (Inspirations)
- Searesbyrig
- Huntsman's Hill
- Olikana Tower
- Selwood
- Birmingham
- Manchester
- Bath
- Hyde Park
- Ealing
- Holborn
- Mayfair
- Chelsea
- Isle of Ely
- Evinghou Tower
- Chippenham
- Manstone Rock
- Grimsby
- Maldon
- Thynghowe
- Port Walton
- Brentwood Outpost
- Belas Knap
- Aelfwood
- Glen Ford Camp
- Uriconium Ruins
- Rouecistre Fortress
- Wyke
- The Weald
- Pickering
- Flaneburg Priory
- Petuaria Ruins
- Brimclif Monastery
- Ochre Caves
- Alortun
- Ulkerthorpe Fort
- Peak Cavern
- Saint Peter's Church
- The Old Minster
- Halstead Outpost
- Beodoricsworth
- Bolingbroc Castle
- Taedden's Shelf
- Epinga Forest
- Cote
- Lolingestone Bandit Camp
- Walsham Crag
- Santlache Mine
- Deoraby Spar Cavern
- Linforda
- Hwithors
- Wocig
- Wiltun
- Windsor
- Crabbet Farm
Bodies of Water
Trade Posts
Books/Games' Locales/Locations
- Shrines of the Valkyrie
- Armory, Ravensthorpe
- Revellers' Hut
- Hunwald and Swanburrow's House
- Seer's Hut
- Tattoo Shop
- Trading Post, Ravensthorpe
- Shipyard, Ravensthorpe
- Brewery, Ravensthorpe
- Bakery, Ravensthorpe
- Barracks, Ravensthorpe
- Stable and Aviary, Ravensthorpe
- Reda's Shop
- Forward Camp, Suthsexe
- Sherwood Hideout
- Ealdorman's Overlook
- Aelfgarstun
- Ravensthorpe bureau
- St. Kenhelm's Falls
- St. Kenhelm's Church
- Basilica and Forum
- Rollendritch
- Thieves' Warren
- Colcestre Barracks
- Rouecistre Blockade
- Anlaf's Lookout
- Elmet Monastery
- Wiccan's Cave
- Stenwege Camp
- Maeldun's Saltern Camp
- Tip of the Spear
- The Sleeping Jotun
- Hemthorpe
- Odin's Rest
- Saint Hadrian's Priory
- Beamasfield
- Threaded Pass
- Archives
- Kildesbig
- Basilica Ruins
- Quartzite Ridge
- Wincestre Garrison
- Briggworth
- Bishop's Residence
- Besuncen Tor
- Ragnarsson War Camp
- Repton Abbey
- Loch Clunbre Hideout
- Witan Hall
- Wincestre Seminary
- Forest Hideout
- Henge Farm
- Lake House
- Odin's Hovel
- Brerdinges Roman Ruins
- The Nun's Minster
- Old Cellar
- Woden's Eye
- Hill Gate Remnants
- Trade Depot
- Afon Blockade
- Councillor's House
- West Market, Lunden
- Hamtun Blockade
- Cippanhamm Garrison
- The Dark Weald
- Monk's Lair
- The Witch's House
- Turrim Larus Ruins
- Still Hollow
- Foris Turre
- Bardon Lookout
- College Wharf
- The George
- Murmiliacum
- Aquila
- Aquila Sewers
- Pontem Esera
- Manoir des Fleurs Rouges
- Wooden Bridge
- Charles's Forward Camp
- Sigfred's Forward Camp
- Burial Mounds
- Diodurum Ruins
- Champlieu Ruins
- The Hidden Dock
- Little Mother's House
- Flooded Slums
- St. Taurinus Tavern
- Villa of Amiens
- Blihaut
- Arlonis Forest
- Les Trois Pignons
- Compendium
- Coteaux de la Siene
- Renart Gate
Works I Edited The **** Out Of
Assassin's Creed Literature
- Assassin's Creed: Heresy
- Assassin's Creed: Conspiracies – Volume 1: Die Glocke
- Assassin's Creed: Conspiracies – Volume 2: Project Rainbow
- Assassin's Creed: Bloodstone Book 1
- Assassin's Creed: Bloodstone Book 2
- Assassin's Creed: Fragments – The Blade of Aizu
- Assassin's Creed: Valhalla – Geirmund's Saga
- Assassin's Creed: Valhalla – Sword of the White Horse
- Assassin's Creed: The Engine of History – The Magus Conspiracy
- Assassin's Creed: The Golden City
- Assassin's Creed: The Engine of History – The Resurrection Plot
- Assassin's Creed: Blade of Shao Jun
- Assassin's Creed: Forgotten Temple
Assassin's Creed Development Team
Assassins
- Simeon Price
- Pierrette Arnaud
- Mary Fitzpatrick
- Gamal Sabry
- Fabrice Sabourin
- Zurich Brotherhood of Assassins
- Mari
Hidden Ones
Templars
Order of the Ancients
Ranks (Organizations)
Eivor's Story Arcs/Chapters/Quests
- Hytham
- Dag
- Randvi
- Tarben
Individuals
Real-Life Sites (Inspirations)
Games' Locales/Locations
Children of Danu
Sinmara's Chosen
Journals Pieces
Books
- A dream. No. A nightmare.
It's always been a nightmare.
Fire crackles to the unsteady rhythm to the wind.
You recognize a small village, brighter than a beacon. Everywhere, the flames gnaw through the wood with a crackling sound. The fire spews up waves of smoke and sparks that vanish into the air with a shimmer.
Something is moving: a dark, gigantic shape. It looks like a predator and blocks the clouds, which fly above houses with the same slowness as the stars.
Everything is a mixture of threatening light and darkness, each seemingly fleeing the other.
The sound of a cracking beam reverberates. More embers fly away in whirlwinds.
A cry rings out.
- The nightmare goes on forever.
People are running in all directions. They are only dark, fleeting, inhuman shapes that wail in the night. Sometimes the cries die out suddenly, as their owners are caught in the glistening smoke and flames. Sometimes they get louder and even more terrible.
They tear through each night.
On the ground lie the dark, abandoned, and trampled masses of those who have been silenced. All around them the embers of the burning houses whip around.
The shape that is moving through the smoky darkness comes into focus. It is getting closer and closer. By the glow of flames, and to the rhythm of its heavy and terrifying steps, you think you see deer antlers.
As they move towards you, the air is filled with more screams of terror.
Again, the beam cracks.
And that cry. Always the same cry.
Where is it coming from?
- The nightmare becomes more tangible.
The huge stag moves slowly through the smoke and ash. His eyes glow at times, hotter than the flames that greedily devour the village.
The animal lets out beastly grunts that vibrate as loudly as thunderstorms.
When the wind blows away from the black fumes, it looks like a hungry wolf on the trail of its prey.
The cries are less and less numerous, but more and more atricious.
At the foot of a building eaten away by fire stands a small child. His clothes stained with blood and soot and part of his red hair is burned. He cries silently.
He chews his lip with all his might to keep from screaming.
He knows what awaits him if he were to make noise.
The open eyes of the lifeless body lying before him keep reminding him.
He doesn't hear the crack above his head.
- The nightmarish loop is nearing its end.
Black shapes, piles of soot and blood, crawl on the ground and leave trails in their wake that gleam by the light of the flames.
The last cries turn into moans. They ring out after another in a final gasp of horror.
The beam has just given way, taking with it part of the frame. For a moment the sky lights up, full of new stars―embers that vanish silently.
The stag continues to wander with its slow, rattling step. It doesn't stop its roaring, spitting hatred and bloodlust.
Beneath a cart devoured by fire, a child firmly holds their mouth with both hands to keep from moaning.
The heat from the fire gnaws at their back, but they don't move. They stay stuck there, petrified, despite what it was costing them.
Despite this beam that they keep staring at.
- It's all over.
There is only fire, the smell of ashes and blood in the ruined village. The night is getting lighter and the sun will soon rise.
The deer walks away, howling one last time.
A hooded man pulls the child from under the cart and tries to calm his tremors. He whispers a few words of comfort in his ear, without success.
The little one doesn't say anything, doesn't struggle and doesn't cry anymore. His eyes are empty and his mouth hangs open, in the middle of his sooty face.
He clings to the shoulder of his savior as he sees a charred rag doll lying on the floor.
He wants to speak, shout even, but his lungs are on fire and his throat is so dry.
So he clings on tighter and, with his little finger, points to a collapsed beam.
{{IUNote
|Title=
|Text=The dark furrows of the fire blew to the unsteady rhythm of the wind.
"Hide under there and do not come under any circumstance. I will find Ailéas."
Fillan obeyed without taking the time to look one last time at his mother's face or to kiss her. He slid his little body under the cart cluttered with straw, canvas bags, and hid. She released his hand after a final squeeze that panic only allowed him to do with his fingertips.
By the light of the flames that lit up the night,
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