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{{Era|Weapons}}
{{Era|Weapons}}{{WP-REAL|Pole weapon}}
{{WP-REAL|Pole weapon}}
{{Update|''[[Assassin's Creed: Origins]]''}}
{{Update|''[[Assassin's Creed: Origins]]''}}
[[File:AC2 CA 010 Spears.png|thumb|250px|The heads of a halberd and a spear]]
[[File:AC2 CA 010 Spears.png|thumb|250px|The heads of a halberd and a spear]]
'''Long weapons''', also known as '''pole weapons''' or '''polearms''', are a class of mêlée weapons characterized by long shafts as their basic structure. In general, the length of such shafts ensure that the weapons necessitate two hands to wield effectively in combat while their overall profile extend the wielder's effective range.
'''Long weapons''', also known as '''pole weapons''' or '''polearms''', are a class of melee weapons characterized by long shafts as their basic structure. In general, the length of such shafts ensure that the weapons necessitate two hands to wield effectively in combat while their overall profile extend the wielder's effective range.


The most basic examples of long weapons include the quarterstaff and the [[spear]], though numerous, far more sophisticated variants exist, such as the [[halberd]], the [[Guandao]], the [[Pike Hammer]], the [[bec de corbin]], and the [[corseque]]. Because of their long range, polearms can be employed to effectively keep adversaries at bay, and historically, they have served in dedicated defensive roles such as on the battlefield against cavalry. [[Seekers]], [[guards]] specialized in the use of long weapons, were a mainstay of professional armies before firearms rendered mêlée weapons obsolete, and these soldiers were often deployed as guardsmen of entrances and exits.
The most basic examples of long weapons include the quarterstaff and the [[spear]], though numerous, far more sophisticated variants exist, such as the [[halberd]], the [[guandao]], the [[Pike Hammer]], the [[bec de corbin]], and the [[corseque]]. Because of their long range, polearms can be employed to effectively keep adversaries at bay, and historically, they have served in dedicated defensive roles such as on the battlefield against cavalry. [[Seekers]], [[Soldier|guards]] specialized in the use of long weapons, were a mainstay of professional armies before firearms rendered mêlée weapons obsolete, and these soldiers were often deployed as guardsmen of entrances and exits.


==Description==
==Description==
[[File:ACB-Ezio Spear Impale.png|thumb|250px|left|Ezio impaling a guard]]
[[File:ACB-Ezio Spear Impale.png|thumb|250px|left|Ezio impaling a guard]]
The aptly named long weapons are essentially polearms: weapons whose main bodies are shafts typically longer than their wielders' height. The most basic variant of this is a staff, no more than a long stick typically constructed from wood, and almost all other variants are derived from embedding a deadly object—especially a blade or sharp point—at one end of a staff. Common examples include the spear,<ref name="AC2">''[[Assassin's Creed II]]''</ref><ref name="ACB">''[[Assassin's Creed: Brotherhood]]''</ref><ref name="ACU">''[[Assassin's Creed: Unity]]'',</ref> the halberd,<ref name="ACU" /><ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref> and the pike.<ref name="ACPL">''[[Assassin's Creed: Project Legacy]]''</ref>
The aptly named long weapons are essentially polearms: weapons whose main bodies are shafts typically longer than their wielders' height. The most basic variant of this is a staff, no more than a long stick typically constructed from wood, and almost all other variants are derived from embedding a deadly object—especially a blade or sharp point—at one end of a staff. Common examples include the spear,<ref name="AC2">''[[Assassin's Creed II]]''</ref><ref name="ACB">''[[Assassin's Creed: Brotherhood]]''</ref><ref name="ACU">''[[Assassin's Creed: Unity]]''</ref> the halberd,<ref name="ACU" /><ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref> and the pike.<ref name="ACPL">''[[Assassin's Creed: Project Legacy]]''</ref>


The function of polearms is to increase the wielder's leverage. The extended reach allows the user to maintain a greater distance from his or her opponent than he or she otherwise would with a shorter weapon such as a [[swords|sword]], keeping enemies at bay and yet still within striking range. For this reason, polearms can be formidable in defensive capacities; historically, solid formations of pikemen served as effective counters against cavalry.<ref name="ACPL" />
The function of polearms is to increase the wielder's leverage. The extended reach allows the user to maintain a greater distance from his or her opponent than he or she otherwise would with a shorter weapon such as a [[swords|sword]], keeping enemies at bay and yet still within striking range. For this reason, polearms can be formidable in defensive capacities; historically, solid formations of pikemen served as effective counters against cavalry.<ref name="ACPL" />


Because they deterred easy counter-attacks from wielders of shorter weapons, even the legendary [[Assassins|Assassin]] [[Ezio Auditore da Firenze]] struggled to counter Seekers, combatants wielding polearms, for most of his life without relying on his [[Hidden Blade]]s or an equally long weapon, such as a greatsword or another halberd.<ref name="AC2" /><ref name="ACB" /><ref name="ACR" /> Even so, it was not an utterly impossible feat for him to do so with a short sword, as he demonstrated throughout his operations in [[Spain]] in 1191, only that it demanded swifter reflexes and more precise technique.<ref name="AC2D">''[[Assassin's Creed II: Discovery]]''</ref> Ironically, Ezio found it easier to combat Seekers when unarmed; wielders of polearms can be more susceptible to being disarmed, as the long handles provide prominent and safe targets for the grasp of an open hand.<ref name="AC2" /><ref name="ACB" /><ref name="ACR" />
Because they deterred easy counter-attacks from wielders of shorter weapons, even the legendary [[Assassins|Assassin]] [[Ezio Auditore da Firenze|Ezio Auditore]] struggled to counter Seekers, combatants wielding polearms, for most of his life without relying on his [[Hidden Blade]]s or an equally long weapon, such as a greatsword or another halberd.<ref name="AC2" /><ref name="ACB" /><ref name="ACR" /> Even so, it was not an utterly impossible feat for him to do so with a short sword, as he demonstrated throughout his operations in [[Spain]] in 1491, only that it demanded swifter reflexes and more precise technique.<ref name="AC2D">''[[Assassin's Creed II: Discovery]]''</ref> Ironically, Ezio found it easier to combat Seekers when unarmed; wielders of polearms can be more susceptible to being disarmed, as the long handles provide prominent and safe targets for the grasp of an open hand.<ref name="AC2" /><ref name="ACB" /><ref name="ACR" />


[[File:ACU-Spear attack.jpg|thumb|250px|Arno wielding a polearm in combat]]
Given their size, long weapons can be more cumbersome than shorter alternatives, limiting the mobility of their wielders. Spanish Seekers tended to adopt stationary battle stances<ref name="AC2D" /> while Ezio had a habit of discarding any polearm on hand before engaging in [[freerunning]].<ref name="AC2" /><ref name="ACB" /><ref name="ACR" /> While polearms can hinder a user's ability at parkour, skilled Assassins, such as [[Arno Dorian]] and others of the [[Parisian Brotherhood of Assassins|French Brotherhood]], have proven that this can be overcome through training.<ref name="ACU" />
Given their size, long weapons can be more cumbersome than shorter alternatives, limiting the mobility of their wielders. Spanish Seekers tended to adopt stationary battle stances<ref name="AC2D" /> while Ezio had a habit of discarding any polearm on hand before engaging in [[freerunning]].<ref name="AC2" /><ref name="ACB" /><ref name="ACR" /> While polearms can hinder a user's ability at parkour, skilled Assassins, such as [[Arno Dorian]] and others of the [[Parisian Brotherhood of Assassins|French Brotherhood]], have proven that this can be overcome through training.<ref name="ACU" />


===Fragility===
===Fragility===
Historically, the poles of long weapons were constructed out of wood, a material not especially durable against the striking of a metal sword. As a result, they lacked the resilience of swords and could be snapped in two after a few slashes, or one, when used to parry against the Smash Attack of a [[heavy weapons|heavy weapon]]. However, long weapons could still be used even if broken and even used to immediately counter a heavy weapon by ramming the broken ends into the body of the assailant.<ref name="AC2" />
Historically, the poles of long weapons were constructed out of wood, a material not especially durable against the striking of a metal sword. As a result, they lacked the resilience of swords and could be snapped in two after a few slashes, or one, when used to parry against the Smash Attack of a [[heavy weapon]]. However, long weapons could still be used even if broken and even used to immediately counter a heavy weapon by ramming the broken ends into the body of the assailant.<ref name="AC2" />


==Combat techniques==
==Combat techniques==
===Sweep Attack===
===Sweep Attack===
[[File:ACB Ezio Spear Sweep.png|thumb|250px|Ezio performing a sweep attack]]
A standard technique utilizing a long weapon that pervaded throughout [[Europe]]an history is the Sweep Attack, so called because it involved sweeping at an opponent's legs to cause him to trip and fall.
A standard technique utilizing a long weapon that pervaded throughout [[Europe]]an history is the Sweep Attack, so called because it involved sweeping at an opponent's legs to cause him to trip and fall.


[[File:ACB Ezio Spear Sweep.png|thumb|250px|left|Ezio performing a sweep attack]]
Although a sweep to the legs with a bladed polearm can sever the target's limbs entirely, a proper Sweep Attack is non-lethal, and thus delivered with the shaft of the weapon. The result is achieved by swinging the polearm around the rear of an opponent's legs, and through sheer force alone, knock their feet from right under them.<ref name="AC2" /><ref name="ACU" /> A collapsing enemy may even crash into those behind them, further disrupting enemy ranks.<ref name="AC2" />
Although a sweep to the legs with a bladed polearm can sever the target's limbs entirely, a proper Sweep Attack is non-lethal, and thus delivered with the shaft of the weapon. The result is achieved by swinging the polearm around the rear of an opponent's legs, and through sheer force alone, knock their feet from right under them.<ref name="AC2" /><ref name="ACU" /> A collapsing enemy may even crash into those behind them, further disrupting enemy ranks.<ref name="AC2" />


Line 32: Line 32:


===Throw===
===Throw===
From the [[Fall of Monteriggioni]], Ezio Auditore learned a far more radical application of long weapons, one which from then on, he favored far more than the Sweep Attack whenever he had a polearm in his hand. With his expert marksmanship, Ezio could hurl a polearm directly at an enemy with extreme precision, skewering him or her from a distance of more than ten meters. As with a Sweep Attack, this technique requires preparation, as the user has to swing the weapon around to properly position his arms for the throw, as well as take time to accurately aim. Parallel to this, Ezio developed a similar technique with [[heavy weapons]], wherein he threw the weapon at target with a powerful swing.<ref name="ACB" /><ref name="ACR" />
[[File:ACB-Ezio Spear Throw.png|thumb|250px|Ezio about to throw a spear at a guard]]
From the [[Siege of Monteriggioni|Fall of Monteriggioni]], Ezio Auditore learned a far more radical application of long weapons, one which from then on, he favored far more than the Sweep Attack whenever he had a polearm in his hand. With his expert marksmanship, Ezio could hurl a polearm directly at an enemy with extreme precision, skewering him or her from a distance of more than ten meters. As with a Sweep Attack, this technique requires preparation, as the user has to swing the weapon around to properly position his arms for the throw, as well as take time to accurately aim. Parallel to this, Ezio developed a similar technique with [[heavy weapon]]s, wherein he threw the weapon at target with a powerful swing.<ref name="ACB" /><ref name="ACR" />


==Weapon statistics==
==Weapon statistics==
===Pelopponesian War (5th century BCE)===
===Pelopponesian War (5th century BCE)===
===Ptolemaic Egypt (1st century BCE)===
====Spears====
====Spears====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="5%" |Name
!width="5%"|Name
! width="5%" |Rarity
!width="5%"|Rarity
! width="5%" |Quality (Max Level 40)
!width="5%"|DPS (Max Lvl 99)
! width="5%" |Damage (Max Level 40)
!width="10%"|Attributes
! width="5%" |Attributes
!width="5%"|Availability
! width="5%" |Availability
|-
|-
![[Adamant Reed]]
{{#section:AC:CST/Weapons|"Odyssey Spear"}}
|Rare
|86
|337
|Bleeding on Hit II
 
Critical Hit Damage I
|Unlocked through [[Twitch Prime Pack]] DLC
|-
|-
![[Cyrene's Spear|Cyrene's Spear ]]
|}
|Legendary
<small>*Only available after downloading ''[[Legacy of the First Blade]]''</small><br>
|
<small>**Only available after downloading ''[[The Fate of Atlantis]]''</small>
|
|Critical Hit Damage III


Adrenaline on Kill II
====Staves====
 
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
Health for Critical
!width="5%"|Name
|Complete [[One Bad Apple]]
!width="5%"|Rarity
!width="5%"|DPS (Max Lvl 99)
!width="10%"|Attributes
!width="5%"|Availability
|-
|-
![[Golden Feather]]
{{#section:AC:CST/Weapons|"Odyssey Staff"}}
|Legendary
|
|
|
Critical Hit Damage III
 
Critical Hit Rate II
 
Sleep on Hit
|Helix Store, [[Nomad's Bazaar]]
|-
|-
![[Handy Spear]]
|}
|Common
<small>*Only available after downloading ''[[Legacy of the First Blade]]''</small><br>
|85
<small>**Only available after downloading ''[[The Fate of Atlantis]]''</small>
|340
|Critical Hit Damage I
|Blacksmith, Loot
|-
![[Iron Spear]]
|Common
|
|
|Critical Hit Damage I
|Blacksmith, Loot
|-
![[Lance of Anhur]]
|Legendary
|91
|337
|
Critical Hit Damage II
 
Adrenaline Regeneration III


Health on Hit
====Mobile Animus 4.38====
|Helix Store, Nomad's Bazaar
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="20%" |Name
!width="10%" |Tier
!width="5%" |Damage
!width="5%" |Speed
!width="10%" |Miss Chance
!width="20%" |Modifiers
!width="20%" |Requirements
|-
|-
![[Leaf-shaped Impaler]]
{{#section:AC:CST/Weapons|"Myrmidon Spear (all)"}}
|Common
|85
|334
|Critical Hit Damage III
|Blacksmith, Loot
|-
|-
![[Light Spear]]
![[Falx of Olympos]]
|Common
{{#section:AC:CST/Weapons|"Falx of Olympos (Rebellion)"}}
|84
|334
|Critical Hit Damage II
|Blacksmith, Loot
|-
|-
![[Needle]]
![[Spear of Leonidas]]
|Rare
{{#section:AC:CST/Weapons|"Spear of Leonidas (Rebellion)"}}
|88
|}
|344
|
Bleeding on Hit


Critical Hit Damage
===Ptolemaic Egypt (1st century BCE)===
|Blacksmith, Loot, Nomad's Bazaar
====Spears====
|-
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
![[The Phoenix]]
! width="5%" |Name
|Legendary
! width="5%" |Rarity
|91
! width="5%" |Quality (Max Level 55)
|340
! width="5%" |Damage (Max Level 55)
|
! width="5%" |Attributes
Critical Hit Rate I
! width="5%" |Availability
 
Critical Hit Damage III
 
Health on Kill
|Nomad's Bazaar
|-
![[Pilum]]
|Rare
|87
|339
|
Critical Hit II
 
Adrenaline on Hurt I
|Blacksmith, Loot
|-
![[Sarissa]]
|Legendary
|
|
|
Critical Hit Damage III
 
Adrenaline on Kill I
 
Cursed
|Blacksmith, Loot
|-
![[Sekhmet’s Spear]]
|Legendary
|
|
|Critical Hit Damage II
 
Critical Hit Rate I
 
Health on Kill
|Blacksmith, Loot
|-
![[The Serpent of Serapis]]
|Rare
|
|
|Critical Hit Rate II
 
Critical Hit Damage II
|Helix Store
|-
![[Shooting Star]]
|Rare
|
|
|Critical Hit Damage II
 
Critical Hit Rate II
|Complete [[Fair Trade]]
|-
|-
![[The Trial]]
{{#section:AC:CST/Weapons|"Origins Spear"}}
|Rare
|
|
|Critical Hit Damage II
 
Adrenaline on Hurt I
|Unlocked through Uplay
|-
![[Was Scepter]]
|Legendary
|94
|282
|Combo Multiplier IV
 
Critical Hit Rate II
 
Health for Critical
|Helix Store
|}
|}
<small>**Only available after downloading ''[[The Curse of the Pharaohs]]''</small>


====Scepters====
====Scepters====
Line 216: Line 102:
! width="5%" |Name
! width="5%" |Name
! width="5%" |Rarity
! width="5%" |Rarity
! width="5%" |Quality (Max Level 40)
! width="5%" |Quality (Max Level 55)
! width="5%" |Damage (Max Level 40)
! width="5%" |Damage (Max Level 55)
! width="5%" |Attributes
! width="5%" |Attributes
! width="5%" |Availability
! width="5%" |Availability
|-
|-
![[Acacia Rod]]
{{#section:AC:CST/Weapons|"Origins Scepter"}}
|Rare
|}
|87
<small>**Only available after downloading ''[[The Curse of the Pharaohs]]''</small>
|277
|
Combo Multiplier III


Critical Hit Rate I
===Viking expansion Europe (9th century)===
|Blacksmith, Loot, Nomad's Bazaar
====Spears====
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="5%" |Name
! width="5%" |Class
! width="5%" |Atk
! width="5%" |Spd
! width="5%" |Stun
! width="5%" |Crit Pre
! width="5%" |Wgt
! width="10%" |Availability
|-
|-
![[Alexandria's Light]]
{{#section:AC:CST/Weapons|"Valhalla Spear"}}
|Legendary
|91
|277
|
Combo Mutiplier II
 
Critical Hit Rate III
 
On Fire
|Helix Store, Nomad's Bazaar
|-
|-
![[Apep's Staff]]
|}
|Legendary
|92
|280
|
Combo Multiplier III


Adrenaline on Hurt III
====Dane axes====
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
Poison on Hit
! width="5%" |Name
|Helix Store, Nomad's Bazaar
! width="5%" |Class
! width="5%" |Atk
! width="5%" |Spd
! width="5%" |Stun
! width="5%" |Crit Pre
! width="5%" |Wgt
! width="5%" |Availability
|-
|-
![[Bladed Scepter|Bladed Scepter ]]
{{#section:AC:CST/Weapons|"Valhalla Dane axe"}}
|Rare
|}
|
|
|
Combo Multiplier II


Bleeding on Hit I
====Scythes====
|Blacksmith, Loot
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|-
! width="5%" |Name
![[Bringer of Chaos]]
! width="5%" |Class
|Common
! width="5%" |Atk
|
! width="5%" |Spd
|
! width="5%" |Stun
|Combo Multiplier II
! width="5%" |Crit Pre
|Blacksmith, Loot
! width="5%" |Wgt
|-
! width="10%" |Availability
![[Ceremonial Staff|Ceremonial Staff ]]
|Legendary
|92
|284
|
Combo Multiplier IV
 
Adrenaline on Kill I
 
On Fire
|Blacksmith, Loot
|-
![[Cotton Swab]]
|Legendary
|91
|275
|Combo Multiplier III
Adrenaline on Kill III
 
Health on Hit
|''Wacky Items Pack''
|-
![[Cypriot Gabbro Head]]
|Common
|85
|268
|Combo Multiplier III
|Blacksmith, Loot
|-
![[Hasanlu Skeptron]]
|Common
|85
|277
|Combo Multiplier II
|Blacksmith, Loot
|-
![[Nubian Scepter]]
|Legendary
|92
|284
|
Combo Multiplier II
 
Adrenaline Regeneration III
 
Sleep on Hit
|Nomad's Bazaar
|-
![[Peasant's Scepter]]
|Common
|84
|277
|Combo Multiplier II
|Blacksmith, Loot
|-
![[Pharaoh's Mace]]
|Common
|
|
|Combo Multiplier II
|Blacksmith, Loot
|-
![[Raneb's Hammer]]
|Legendary
|
|
|
Combo Multiplier III
 
Adrenaline Regeneration I
 
Health for Critical
|Blacksmith, Loot
|-
![[Ritual Scepter]]
|Rare
|86
|277
|
Combo Multiplier II
 
Critical Hit Damage I
|''Tribal Pack'' DLC
|-
![[Scepter of Amun]]
|Rare
|88
|277
|
Combo Multiplier II
 
Critical Hit Damage II
|
|-
![[Scepter of Thaati]]
|Rare
|86
|277
|
Combo Multiplier I
 
Adrenaline Regeneration II
|''Monster Energy'' Promotion
|-
![[Scorpion Sting]]
|Legendary
|90
|277
|
Combo Multiplier III
 
Adrenaline on Hurt II
 
Poison on Hit
|Helix Store, Nomad's Bazaar
|-
![[Siwan Scepter]]
|Common
|
|
|Combo Multiplier I
|Blacksmith, Loot
|-
|-
![[Staff of Shetep]]
{{#section:AC:CST/Weapons|"Valhalla Scythe"}}
|Legendary
|
|
|
Combo Multiplier II
 
Bleeding on Hit I
 
Health on Kill
|Complete [[Bad Faith]]
|}
|}


===Italian Renaissance===
===Spanish Renaissance (15th century)===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center"
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="5%" |Name
!width="20%" |Name
! width="5%" |Damage
!width="10%" |Tier
! width="5%" |Speed
!width="5%" |Damage
! width="5%" |Deflect
!width="5%" |Speed
|-
!width="10%" |Miss Chance
!Halberd
!width="20%" |Modifiers
|4
!width="20%" |Requirements
|3
|4
|-
|-
!Spear
{{#section:AC:CST/Weapons|"Rebellion Polearm"}}
|3
|5
|3
|-
!Papal Staff
|5
|5
|5
|}
|}


===French Revolution===
===French Revolution (18th century)===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="5%" |Name
! width="5%" |Name
Line 441: Line 178:
! width="5%" |Cost
! width="5%" |Cost
! width="5%" |Modifiers
! width="5%" |Modifiers
! width="5%" |Requirements
! width="5%" |Availability
|-
![[Guisarme]]
|*
|1
|1
|3
|4
|N/A
|Additional Damage: +25%
|N/A
|-
![[Voulge]]
|*
|1
|1
|3
|4
|N/A
|Additional Damage: +25%
|Murder Mystery – [[The Body in the Brothel]]
|-
![[Fauchard]]
|* *
|2
|2
|3
|4
|N/A
|Additional Damage: +25%
|Play ''[[Assassin's Creed: Initiates]]''
|-
![[Bident]]
|* *
|2
|2
|3
|4
|250₣
|Additional Damage: +25%
|N/A
|-
![[Cogneur]]
|* *
|2
|2
|3
|4
|N/A
|Additional Damage: +25%
|Murder Mystery – [[Ancestral Vengeance]]
|-
![[Hallebarde croissant]]
|* *
|2
|2
|3
|4
|250₣
|Additional Damage: +25%
|N/A
|-
![[Halberd]]
|* *
|2
|2
|3
|4
|250₣
|Additional Damage: +25%
|N/A
|-
![[Razorhead Spear]]
|* *
|2
|1
|3
|4
|N/A
|Additional Damage: +25%
|
*''[[Guard Pack]]''
*''[[Secrets of the Revolution Pack]]''
|-
![[Hooked Impaler]]
|* *
|2
|1
|3
|4
|N/A
|Additional Damage: +25%
|''[[Secrets of the Revolution Pack]]''
|-
![[Golden bec de corbin]]
|* *
|2
|1
|3
|4
|N/A
|Additional Damage: +25%
|Unlock via [[Ubisoft Club|Uplay]]
|-
![[Spear]]
|* * *
|3
|3
|3
|4
|1,000₣
|Additional Damage: +25%
|N/A
|-
![[Bec de corbin]]
|* * *
|3
|3
|3
|4
|1,000₣
|Additional Damage: +25%
|N/A
|-
![[L'étoile polaire]]
|* * *
|3
|3
|3
|4
|N/A
|Additional Damage: +25%
|Murder Mystery – [[Bones of Contention]]
|-
![[Light Halberd]]
|* * *
|3
|3
|3
|4
|N/A
|Additional Damage: +25%
|N/A
|-
![[Spontoon]]
|* * *
|3
|3
|3
|4
|1,000₣
|Additional Damage: +25%
|N/A
|-
![[Bisento]]
|* * *
|3
|3
|3
|4
|N/A
|Additional Damage: +25%
|N/A
|-
![[Lance of the Strong Arm]]
|* * * *
|6
|2
|3
|4
|N/A
|Additional Damage: +25%
|''[[Dead Kings]]'' – [[Last Rites (Unity)|Last Rites]]
|-
![[Crescent Glaive]]
|* * * *
|4
|4
|3
|4
|5,000₣
|Additional Damage: +25%
|N/A
|-
![[Lochaber axe]]
|* * * *
|4
|4
|3
|4
|5,000₣
|Additional Damage: +25%
|N/A
|-
![[Sparth]]
|* * * *
|4
|4
|3
|4
|5,000₣
|Additional Damage: +25%
|N/A
|-
![[Spiked staff]]
|* * * *
|4
|4
|3
|4
|5,000₣
|Additional Damage: +25%
|N/A
|-
![[Corseque]]
|* * * * *
|6
|6
|3
|4
|N/A
|Additional damage: +25%
|Murder Mystery – [[A Dash of Poison]]
|-
![[Crusader's Corseque]]
|* * * * *
|6
|6
|3
|4
|25,000₣
|Additional Damage: +25%
|N/A
|-
![[Ceremonial long mace]]
|* * * * *
|6
|6
|3
|4
|25,000₣
|Additional Damage: +25%
|N/A
|-
|-
![[Lance of Saint Denis]]
{{#section:AC:CST/Weapons|"Unity Long"}}
|* * * * *
|6
|6
|3
|4
|N/A
|Additional Damage: +25%
|''[[Dead Kings]]'' – [[Last Rites (Unity)|Last Rites]]
|-
![[Ceremonial partisan]]
|* * * * *
|8
|8
|3
|4
|125,000₣
|Additional Damage: +25%
|N/A
|-
![[Pike Hammer]]
|* * * * *
|8
|8
|3
|4
|200,000₣
|Additional Damage: +25%
|N/A
|}
|}
<small>*Only available after downloading ''[[Dead Kings]]''</small>


==Trivia==
==Trivia==
Line 735: Line 203:
*In ''Assassin's Creed II'', two of the patrolling guards on the western side of the [[Cannaregio District]] carry halberds.
*In ''Assassin's Creed II'', two of the patrolling guards on the western side of the [[Cannaregio District]] carry halberds.
*In ''[[Assassin's Creed III]]'', ''[[Assassin's Creed III: Liberation]]'', ''[[Assassin's Creed IV: Black Flag]]'', and ''[[Assassin's Creed: Rogue]]'', muskets equipped with bayonets effectively function as long weapons when used in melee by the protagonists. Unlike in the previous games, they do not drop them when they enter high-profile.
*In ''[[Assassin's Creed III]]'', ''[[Assassin's Creed III: Liberation]]'', ''[[Assassin's Creed IV: Black Flag]]'', and ''[[Assassin's Creed: Rogue]]'', muskets equipped with bayonets effectively function as long weapons when used in melee by the protagonists. Unlike in the previous games, they do not drop them when they enter high-profile.
*After the [[siege of Monteriggioni]], Ezio's proficiency with a long weapon improve. His sweep attack no longer trips guards, but instead slit the throats of all enemies within range.{{Fact}}
*After the [[siege of Monteriggioni]], Ezio's proficiency with a long weapon improve. His sweep attack no longer trips guards, but instead slit the throats of all enemies within range.{{Fact|June 2019}}


==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
AC2 Seeker Combat.png|Ezio fighting a Seeker
AC2 Seeker Combat.png|Ezio fighting a Seeker
AC2 Seeker Patrol.png|A Seeker armed with a spear leading the patrol
AC2 Seeker Patrol.png|A Seeker armed with a spear leading the patrol
ACB-Ezio Spear Throw.png|Ezio about to throw a spear at the guard
ACOD Long Weapons Concept Art - Gabriel Blain.jpg|Concept art of legendary long weapons in ''Odyssey''
</gallery>
</gallery>
==Appearances==
*''[[Assassin's Creed II]]'' {{1st}}
*''[[Assassin's Creed II: Discovery]]''
*''[[Assassin's Creed: Project Legacy]]''
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Revelations]]''
*''[[Assassin's Creed: Unity]]''
*''[[Assassin's Creed Chronicles: China]]''
*''[[Assassin's Creed: Origins]]''
*''[[Assassin's Creed: Rebellion]]''
*''[[Assassin's Creed: Odyssey]]''
*''[[Assassin's Creed: Valhalla]]''
*''[[Assassin's Creed: Mirage]]''
*''[[Assassin's Creed: Forgotten Temple]]''
*''[[Assassin's Creed: Shadows]]''
*''[[Assassin's Creed: Shadows – Tales of Iga]]''


==References==
==References==
{{ACO}}
{{Reflist}}
{{Reflist}}
{{AC2}}
{{AC2}}
Line 754: Line 235:
{{ACR}}
{{ACR}}
{{ACU}}
{{ACU}}
{{ACO}}
{{ACOD}}
{{ACV}}
{{ACMir}}
{{ACFT}}
{{ACSH}}
{{ACSHInM}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:5th century BCE weapons]]
[[Category:1st century BCE weapons]]
[[Category:9th century weapons]]
[[Category:15th century weapons]]
[[Category:16th century weapons]]
[[Category:18th century weapons]]
[[Category:21st century weapons]]

Latest revision as of 21:32, 3 December 2025

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Origins.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

The heads of a halberd and a spear

Long weapons, also known as pole weapons or polearms, are a class of melee weapons characterized by long shafts as their basic structure. In general, the length of such shafts ensure that the weapons necessitate two hands to wield effectively in combat while their overall profile extend the wielder's effective range.

The most basic examples of long weapons include the quarterstaff and the spear, though numerous, far more sophisticated variants exist, such as the halberd, the guandao, the Pike Hammer, the bec de corbin, and the corseque. Because of their long range, polearms can be employed to effectively keep adversaries at bay, and historically, they have served in dedicated defensive roles such as on the battlefield against cavalry. Seekers, guards specialized in the use of long weapons, were a mainstay of professional armies before firearms rendered mêlée weapons obsolete, and these soldiers were often deployed as guardsmen of entrances and exits.

Description[edit | edit source]

Ezio impaling a guard

The aptly named long weapons are essentially polearms: weapons whose main bodies are shafts typically longer than their wielders' height. The most basic variant of this is a staff, no more than a long stick typically constructed from wood, and almost all other variants are derived from embedding a deadly object—especially a blade or sharp point—at one end of a staff. Common examples include the spear,[1][2][3] the halberd,[3][4] and the pike.[5]

The function of polearms is to increase the wielder's leverage. The extended reach allows the user to maintain a greater distance from his or her opponent than he or she otherwise would with a shorter weapon such as a sword, keeping enemies at bay and yet still within striking range. For this reason, polearms can be formidable in defensive capacities; historically, solid formations of pikemen served as effective counters against cavalry.[5]

Because they deterred easy counter-attacks from wielders of shorter weapons, even the legendary Assassin Ezio Auditore struggled to counter Seekers, combatants wielding polearms, for most of his life without relying on his Hidden Blades or an equally long weapon, such as a greatsword or another halberd.[1][2][4] Even so, it was not an utterly impossible feat for him to do so with a short sword, as he demonstrated throughout his operations in Spain in 1491, only that it demanded swifter reflexes and more precise technique.[6] Ironically, Ezio found it easier to combat Seekers when unarmed; wielders of polearms can be more susceptible to being disarmed, as the long handles provide prominent and safe targets for the grasp of an open hand.[1][2][4]

Arno wielding a polearm in combat

Given their size, long weapons can be more cumbersome than shorter alternatives, limiting the mobility of their wielders. Spanish Seekers tended to adopt stationary battle stances[6] while Ezio had a habit of discarding any polearm on hand before engaging in freerunning.[1][2][4] While polearms can hinder a user's ability at parkour, skilled Assassins, such as Arno Dorian and others of the French Brotherhood, have proven that this can be overcome through training.[3]

Fragility[edit | edit source]

Historically, the poles of long weapons were constructed out of wood, a material not especially durable against the striking of a metal sword. As a result, they lacked the resilience of swords and could be snapped in two after a few slashes, or one, when used to parry against the Smash Attack of a heavy weapon. However, long weapons could still be used even if broken and even used to immediately counter a heavy weapon by ramming the broken ends into the body of the assailant.[1]

Combat techniques[edit | edit source]

Sweep Attack[edit | edit source]

A standard technique utilizing a long weapon that pervaded throughout European history is the Sweep Attack, so called because it involved sweeping at an opponent's legs to cause him to trip and fall.

Ezio performing a sweep attack

Although a sweep to the legs with a bladed polearm can sever the target's limbs entirely, a proper Sweep Attack is non-lethal, and thus delivered with the shaft of the weapon. The result is achieved by swinging the polearm around the rear of an opponent's legs, and through sheer force alone, knock their feet from right under them.[1][3] A collapsing enemy may even crash into those behind them, further disrupting enemy ranks.[1]

Correct execution of the maneuver, however, necessitates standing still to prepare for the sweep, effectively rendering its user highly vulnerable to interruption by an enemy attack. To compensate, the sweep can be performed with shorter preparation time, though at the cost of greater efficacy, as the more force placed behind a sweep, the wider the arc of its effect.[1]

The Sweep Attack was a fairly ubiquitous technique; Seekers throughout Italy and the Ottoman Empire practiced the maneuver during the Renaissance.[1][2][4] Assassins, too, were trained in it, and the Mentor of the Italian Brotherhood, Mario Auditore, taught it to his nephew Ezio Auditore.[1] While polearms were phased out by firearms by the French Revolution, the Assassins, who continued to service the weapons, still provided standard lessons on the technique to their recruits, such as Arno Dorian, during that era.[3]

Throw[edit | edit source]

Ezio about to throw a spear at a guard

From the Fall of Monteriggioni, Ezio Auditore learned a far more radical application of long weapons, one which from then on, he favored far more than the Sweep Attack whenever he had a polearm in his hand. With his expert marksmanship, Ezio could hurl a polearm directly at an enemy with extreme precision, skewering him or her from a distance of more than ten meters. As with a Sweep Attack, this technique requires preparation, as the user has to swing the weapon around to properly position his arms for the throw, as well as take time to accurately aim. Parallel to this, Ezio developed a similar technique with heavy weapons, wherein he threw the weapon at target with a powerful swing.[2][4]

Weapon statistics[edit | edit source]

Pelopponesian War (5th century BCE)[edit | edit source]

Spears[edit | edit source]

{{#section:AC:CST/Weapons|"Odyssey Spear"}}
Name Rarity DPS (Max Lvl 99) Attributes Availability

*Only available after downloading Legacy of the First Blade
**Only available after downloading The Fate of Atlantis

Staves[edit | edit source]

{{#section:AC:CST/Weapons|"Odyssey Staff"}}
Name Rarity DPS (Max Lvl 99) Attributes Availability

*Only available after downloading Legacy of the First Blade
**Only available after downloading The Fate of Atlantis

Mobile Animus 4.38[edit | edit source]

{{#section:AC:CST/Weapons|"Myrmidon Spear (all)"}}
Name Tier Damage Speed Miss Chance Modifiers Requirements
Falx of Olympos

{{#section:AC:CST/Weapons|"Falx of Olympos (Rebellion)"}}

Spear of Leonidas

{{#section:AC:CST/Weapons|"Spear of Leonidas (Rebellion)"}}

Ptolemaic Egypt (1st century BCE)[edit | edit source]

Spears[edit | edit source]

{{#section:AC:CST/Weapons|"Origins Spear"}}
Name Rarity Quality (Max Level 55) Damage (Max Level 55) Attributes Availability

**Only available after downloading The Curse of the Pharaohs

Scepters[edit | edit source]

{{#section:AC:CST/Weapons|"Origins Scepter"}}
Name Rarity Quality (Max Level 55) Damage (Max Level 55) Attributes Availability

**Only available after downloading The Curse of the Pharaohs

Viking expansion Europe (9th century)[edit | edit source]

Spears[edit | edit source]

{{#section:AC:CST/Weapons|"Valhalla Spear"}}
Name Class Atk Spd Stun Crit Pre Wgt Availability

Dane axes[edit | edit source]

{{#section:AC:CST/Weapons|"Valhalla Dane axe"}}
Name Class Atk Spd Stun Crit Pre Wgt Availability

Scythes[edit | edit source]

{{#section:AC:CST/Weapons|"Valhalla Scythe"}}
Name Class Atk Spd Stun Crit Pre Wgt Availability

Spanish Renaissance (15th century)[edit | edit source]

{{#section:AC:CST/Weapons|"Rebellion Polearm"}}
Name Tier Damage Speed Miss Chance Modifiers Requirements

French Revolution (18th century)[edit | edit source]

{{#section:AC:CST/Weapons|"Unity Long"}}
Name Level Damage Parry Speed Range Cost Modifiers Availability

*Only available after downloading Dead Kings

Trivia[edit | edit source]

Combat
  • Spears and halberds have the longest reach of any melee weapon in Assassin's Creed II, and are the most difficult to counter.
  • The maximum combo strikes for long weapons is 3 hits in Assassin's Creed II.
Use
  • An individual half of a long weapon can be kept in an empty weapon sheath for later use, however, it will vanish upon a save and reload.
  • If a long weapon equipped by either Ezio or Seekers is broken in half by a Smash Attack, it effectively functions as a sword and can even be used to perform pistol executions.
  • Seekers can more commonly be found wielding the spear than the halberd.
  • The Papal Staff is the only weapon, aside from the Sword of Altaïr, to have the Damage, Speed, and Deflect stats maxed out in Assassin's Creed II.
  • It is possible to wield the Papal Staff by either poisoning Rodrigo Borgia, or by taking a heavy weapon from a Brute outside the Sistine Chapel, and performing the Smash Attack on Rodrigo.
  • During the Bonfire of the Vanities, one of Girolamo Savonarola's lieutenants, the Farmer, carries a unique long weapon, the pitchfork. However, once he is killed, it turns into a halberd.
Other

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]