Welcome to Assassin's Creed Wiki! Log in and join the community.

Viewpoint: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Sol Pacificus
No edit summary
imported>Gener4l Cl4ank4
mNo edit summary
 
(20 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Era|AC|ACBL|AC2|ACB|ACR|AC3|AC3L|AC4|ACU|ACRG|ACS|ACO|ACC|TSC|Renaissance|Good}}
{{Era|Technology}}
{{Assassify}}
{{Dialogue|Saito|What is it with you Assassins and perching or leaping off every high point you can find? What are you, a flightless bird?|Edward|Take my word for it. There are some things you can only see from lofty heights.|Shimazu Saito and Edward Kenway discussing the Assassins' use of viewpoints, 1725.|Assassin's Creed: Forgotten Temple|Assassin's Creed: Forgotten Temple Episode 51}}
{{Revamp}}
{{Update|''[[Assassin's Creed: Unity]]'', ''[[Assassin's Creed: Syndicate]]'', and ''[[Assassin's Creed: Origins]]''.}}
[[File:AC1 Altair Viewpoint Damascus.png|thumb|250px|Altaïr on a viewpoint in Damascus]]
[[File:AC1 Altair Viewpoint Damascus.png|thumb|250px|Altaïr on a viewpoint in Damascus]]
'''Viewpoints''' are structures high enough for an observer positioned on its tallest point to survey the surrounding terrain. They range from church towers and roofbeams on a city's landmarks, to watchtowers and guard posts.
'''Viewpoints''' are an [[Animus]] feature that allows for greater synchronization between the source of the [[genetic memory]] and its viewer.
 
Typically, viewpoints within a given Animus simulation are placed on structures or natural land formations high enough for an observer to survey the surrounding environment. They range from church towers and roofbeams on a city's landmarks, to watchtowers and guard posts.
 
==History==
===Antiquity===
During the [[Peloponnesian War]], viewpoints could be found on numerous landmarks across [[Greece]], such as the [[Lightning Zeus]] statue on [[Kephallonia]], the [[Statue of Athena]] in [[Athens]], and the [[Temple of Athena Chalkioikos]] in [[Sparta]]. The ''[[Mercenary|misthios]]'' [[Kassandra]] frequently visited these viewpoints to take in her surroundings.<ref name="ACOD">''[[Assassin's Creed: Odyssey]]''</ref>
 
Viewpoints were also common in [[Egypt]] during the [[Ptolemaic dynasty]], as many famous monuments such as the [[Lighthouse of Alexandria]], the [[Great Pyramid of Giza]], and the [[Temple of Sobek]] in [[Krokodilopolis]] featured at least one. The [[Medjay]] [[Bayek]] of [[Siwa]] was known to regularly use viewpoints to survey the surrounding area and locate points of interest.<ref name="ACO">''[[Assassin's Creed: Origins]]''</ref>
 
===Middle Ages===
In the 9th century, viewpoints could be found in both [[Baghdad]] during the [[Islamic Golden Age]],<ref name="ACMir">''[[Assassin's Creed: Mirage]]''</ref> and in the [[British Isles]], [[Norway]], and [[France]], as well as [[Vinland]], during the [[Viking expansion]].<ref name="ACV">''[[Assassin's Creed: Valhalla]]''</ref> The [[Assassins|Hidden One]] [[Basim Ibn Ishaq]] and the [[shieldmaiden]] [[Eivor Varinsdottir]] regularly used viewpoints to observe their surroundings and find points of interest.<ref name="ACMir" /><ref name="ACV" />


==High Middle Ages==
[[File:AC1 Altair Leap of Faith Damascus.png|thumb|left|250px|Altaïr performing a Leap of Faith from a viewpoint]]
[[File:AC1 Altair Leap of Faith Damascus.png|thumb|left|250px|Altaïr performing a Leap of Faith from a viewpoint]]
Viewpoints could be found in the cities of [[Damascus]], [[Jerusalem]], and [[Acre]], as well as the [[Kingdom]], but not in [[Masyaf]].<ref name="AC">''[[Assassin's Creed]]''</ref>
During the [[Third Crusade]], viewpoints could be found in the cities of [[Damascus]], [[Jerusalem]], and [[Acre]], as well as the [[Kingdom]], but not in [[Masyaf]].<ref name="AC">''[[Assassin's Creed]]''</ref>


Each city contained ten to twelve viewpoints located on the highest buildings; such as a cross on top of a Catholic cathedral, the top of a lighthouse in the port-city of Acre, or a palace guard tower in the city of Damascus. Individuals adept in [[freerunning]], such as [[Assassins]], would climb viewpoints to survey the area and take note of the people within the city, and their movements.<ref name="AC" />
Each city contained ten to twelve viewpoints located on the highest buildings; such as a cross on top of a Catholic cathedral, the top of a lighthouse in the port-city of Acre, or a palace guard tower in the city of Damascus. Individuals adept in [[freerunning]], such as Assassins, would climb viewpoints to survey the area and take note of the people within the city, and their movements.<ref name="AC" />


Some viewpoints, such as watchtowers, had [[archers]] defending the position, or [[guards]] set around and below it, who could either fire arrows or throw rocks to prevent anyone climbing from reaching the top. At the very bottom of the viewpoint, [[Hiding spots|carts or piles of hay]] were conveniently positioned, providing safe locations for the performance of a [[Leap of Faith]].<ref name="AC" />
Some viewpoints, such as watchtowers, had [[archers]] defending the position, or [[guards]] set around and below it, who could either fire arrows or throw rocks to prevent anyone climbing from reaching the top. At the very bottom of the viewpoint, [[Hiding spots|carts or piles of hay]] were conveniently positioned, providing safe locations for the performance of a [[Leap of Faith]].<ref name="AC" />


==Renaissance==
===Renaissance===
During the [[Renaissance]], viewpoints functioned much as they did during the Third Crusade, and some were located on famous landmarks of the era. Assassins made extensive use of these, and would not only be able to dive into carts and stacks of hay, but also into those of flower petals, leaves, and spices, as well as into bodies of water.<ref name="AC2">''[[Assassin's Creed II]]''</ref>
 
[[File:As Good As New 6.png|thumb|250px|right|Ezio on a viewpoint in Rome]]
[[File:As Good As New 6.png|thumb|250px|right|Ezio on a viewpoint in Rome]]
During the Renaissance, viewpoints functioned much as they did during the [[Third Crusade]], and some were located on famous landmarks of the era. Assassins made extensive use of these, and would not only be able to dive into carts and stacks of hay, but also into those of flower petals, leaves, and spices, as well as into bodies of water.<ref name="AC2">''[[Assassin's Creed II]]''</ref>
In the cities of [[Rome]] and [[Constantinople]], various towers, such as [[Borgia Towers]] and [[Assassin Dens]], possessed a commanding view over the surrounding area, and could be used for the same purpose as a viewpoint.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref><ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref> Many viewpoints were located on famous monuments, such as the [[Pantheon]] and [[Colosseum]] in Rome,<ref name="Brotherhood" /> and [[Hagia Sophia]] and [[Topkapı Palace]] in Constantinople.<ref name="Revelations" />


In the cities of [[Rome]] and [[Constantinople]], various towers, such as [[Borgia Towers]] and [[Assassin Dens]], possessed a commanding view over the surrounding area, and could be used for the same purpose as a viewpoint.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref><ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>
===Golden Age of Piracy===
During the [[Golden Age of Piracy]] in the [[Caribbean]], viewpoints once again served the function of helping individuals survey the area. [[Edward Kenway]] made use of these viewpoints to reveal information about his surroundings. Once viewpoints were synchronized, they also served as locations for fast-travel.<ref name="AC4">''[[Assassin's Creed IV: Black Flag]]''</ref>


Many viewpoints were located on famous monuments, such as the [[Pantheon]], [[Colosseum]],<ref name="Brotherhood" /> [[Hagia Sophia]], and [[Topkapı Palace]].<ref name="Revelations" />
During his later travels in [[Southeast Asia]], Edward also made use of viewpoints on several occasions, such as at [[Sun's floating gambling hall]] in [[Macau]],<ref name="ACFT 32">''[[Assassin's Creed: Forgotten Temple]]'' – [[Assassin's Creed: Forgotten Temple Episode 32|Episode 32]]</ref> or in [[Manila]], where he climbed atop the [[Manila Cathedral]] to locate [[Fort Santiago]].<ref name="ACFT 51">''[[Assassin's Creed: Forgotten Temple]]'' – [[Assassin's Creed: Forgotten Temple Episode 51|Episode 51]]</ref> A decade later, Edward's former quartermaster-turned-Assassin [[Adéwalé]] utilized viewpoints during his time in [[Haiti|Saint-Domingue]], in a manner similar to Edward.<ref name="FC">''[[Assassin's Creed IV: Black Flag]]'' – ''[[Freedom Cry]]''</ref>
 
===American Revolution===
[[File:AC3 Haytham Viewpoint.png|thumb|left|250px|Haytham on a viewpoint in Boston]]
In the years leading up to and during the [[American Revolutionary War]], viewpoints retained their function of providing an individual with bearings of the surrounding area. They were once again located on famous landmarks of the era, as well as high points in the [[Frontier]] such as trees on the hilltops.<ref name="AC3">''[[Assassin's Creed III]]''</ref>


==Golden Age of Piracy==
Contrary to the viewpoints commonly found in [[Europe]] and [[Asia]], the ones in [[North America|America]] revealed only small bits of landscape, leaving the area open to exploration even after all of the viewpoints in a particular region were synchronized.<ref name="AC3" />
During the Golden Age of Piracy, viewpoints once again served the function of helping an ancestor survey the area. [[Edward Kenway]] made use of these viewpoints to reveal information about his surroundings. Once viewpoints were synchronized, they also served as locations for fast-travel.<ref>''[[Assassin's Creed IV: Black Flag]]''</ref>


==American Revolution==
[[Haytham Kenway]] and [[Ratonhnhaké:ton]] utilized viewpoints in [[Boston]], [[New York]], and the Frontier, and could perform a Leap of Faith to descend from them. In addition to previously seen places such as haystacks or water, they could also perform the maneuver into a moving cart, if it happened to be passing underneath the viewpoint.<ref name="AC3" /> [[Aveline de Grandpré]] could also utilize viewpoints in [[New Orleans]], the [[Louisiana Bayou]], and [[Chichen Itza]] in a similar manner.<ref name="AC3L">''[[Assassin's Creed III: Liberation]]''</ref>
[[File:AC3 Haytham Viewpoint.png|thumb|left|250px|Haytham on a viewpoint in Boston]]
Shortly before, and during the [[American Revolutionary War]], viewpoints retained their function of providing an ancestor with bearings of the surrounding area, and were once again located on famous landmarks of the era, as well as high points in the [[Frontier]] such as trees on the hilltops.


Contrary to the viewpoints used by other ancestors, the ones in America revealed only small bits of landscape, leaving the area open to exploration even after all of the viewpoints were synchronized.<ref name="AC3">''[[Assassin's Creed III]]''</ref>
===French Revolution===
[[File:Le Roi Est Mort 1.png|thumb|250px|right|Arno on a viewpoint in Paris]]
During the [[French Revolution]], viewpoints in [[Paris]], [[Versailles]], and [[Saint-Denis]] retained their function of allowing individuals to survey the surrounding area, and being used as fast-travel points afterwards. However, they also gained an additional use during assassinations, as [[Arno Dorian]] could search for assassination opportunities or possible distractions to facilitate reaching his target.<ref name="ACU">''[[Assassin's Creed: Unity]]''</ref>


[[Haytham Kenway]] and [[Ratonhnhaké:ton]] utilized viewpoints in [[Boston]], [[New York]] and Frontier, and could perform a [[Leap of Faith]] to descend from them. In addition to previously seen places such as haystacks or water, they could also perform the maneuver into a moving cart, if it happened to be passing underneath the viewpoint.<ref name="AC3" />
===Victorian era===
In [[Victorian era]] [[London]], numerous viewpoints could be found across the city, including on famous landmarks like the [[Palace of Westminster]], [[St. Paul's Cathedral]], and [[Buckingham Palace]]. They functioned much as they did during the French Revolution, allowing [[Jacob Frye|Jacob]] and [[Evie Frye]] to observe their surroundings and, during assassinations, find opportunities to reach and eliminate their targets.<ref name="ACS">''[[Assassin's Creed: Syndicate]]''</ref>


==Animus==
==Animus==
When [[Desmond Miles]] relived the memories of his ancestors through the [[Animus]], viewpoints served an additional function. They would unlock parts of the Animus [[Maps|map]], and displayed the location of various events that occurred throughout his ancestors' lives.<ref name="AC" />
When [[Desmond Miles]] relived the memories of his ancestors through the [[Animus]], viewpoints served an additional function. They would unlock parts of the Animus [[map]], and displayed the location of various events that occurred throughout his ancestors' lives.<ref name="AC" />


When he relived [[Altaïr Ibn-La'Ahad]]'s memories, he was required to climb a viewpoint whenever he entered a new city. On [[Synchronization|synchronizing]] with this viewpoint, the Animus map would display all the other viewpoints, along with the location of the [[Assassin bureau]] in the city. Climbing the viewpoints also allowed Desmond to find sources of information that he could [[Investigation|investigate]], and use to gain information on Altaïr's targets.<ref name="AC" />
When he relived [[Altaïr Ibn-La'Ahad]]'s memories, he was required to climb a viewpoint whenever he entered a new city. On [[Synchronization|synchronizing]] with this viewpoint, the Animus map would display all the other viewpoints, along with the location of the [[Assassin bureau]] in the city. Climbing the viewpoints also allowed Desmond to find sources of information that he could [[Investigation|investigate]], and use to gain information on Altaïr's targets.<ref name="AC" />


Viewpoints served a similar function in the Animus 2.0, through which Desmond relived [[Ezio Auditore da Firenze]]'s memories. It also helped Desmond locate side memories, such as races, message deliveries, [[assassination contracts]], and beat-up events.<ref name="AC2" />
Viewpoints served a similar function in the Animus 2.0, through which Desmond relived [[Ezio Auditore da Firenze]]'s memories. It also helped Desmond locate side memories, such as races, message deliveries, [[assassination contract]]s, and beat-up events.<ref name="AC2" />
 
When the memories of [[Shao Jun]], [[Arbaaz Mir]], [[Nikolai Orelov]], and [[Anastasia Nikolaevna of Russia]] were relived at [[Abstergo Entertainment]] through the [[Helix|Helix Navigator]], viewpoints were far less common and, once synchronized, revealed the locations of all nearby hidden items on the Helix's [[map]].<ref name="ACCC">''[[Assassin's Creed Chronicles: China]]''</ref><ref name="ACCI">''[[Assassin's Creed Chronicles: India]]''</ref><ref name="ACCR">''[[Assassin's Creed Chronicles: Russia]]''</ref>
 
The viewpoints present in the Animus Omega for the [[Identity Project]] did not reveal details about the surrounding environment, but rather unlocked a [[database]] entry for the landmark where they could be found.<ref name="ACI">''[[Assassin's Creed: Identity]]''</ref>


==Trivia==
==Trivia==
*In ''[[Assassin's Creed]]'', the '''"Fearless"''' [[assassin's Creed achievements|achievement]] could be obtained by synchronizing with all viewpoints.
*In ''[[Assassin's Creed]]'', the '''"Fearless"''' [[assassin's Creed achievements|achievement]] could be obtained by synchronizing with all viewpoints.
* Many viewponts in [[Damascus]] and [[Jerusalem]] are borrowed from the Terrace in ''[[Prince of Persia: The Two Thrones|Prince of Persia: The Two Thrones.]]''
*Many viewponts in [[Damascus]] and [[Jerusalem]] are borrowed from the Terrace in another [[Ubisoft]] game, ''Prince of Persia: The Two Thrones.''
*In ''[[Assassin's Creed II]]'', the '''"I Like the View"''' [[assassin's Creed II achievements|achievement]] could be obtained by synchronizing with ten viewpoints.
*In ''[[Assassin's Creed II]]'', the '''"I Like the View"''' [[Assassin's Creed II achievements|achievement]] could be obtained by synchronizing with ten viewpoints.
*In ''Assassin's Creed II'', the '''"High Dive"''' achievement could be obtained when Ezio performed a Leap of Faith from the top of the [[Giotto's Campanile|Campanile di Giotto]] viewpoint in [[Florence]].
*In ''Assassin's Creed II'', the '''"High Dive"''' achievement could be obtained when Ezio performed a Leap of Faith from the top of the [[Campanile di Giotto]] viewpoint in [[Florence]].
*In ''[[Assassin's Creed III: Liberation]]'', the '''"RHP Master"''' [[Assassin's Creed III: Liberation achievements|achievement]] could be obtained by synchronizing with all viewpoints.
*In ''[[Assassin's Creed III: Liberation]]'', the '''"RHP Master"''' [[Assassin's Creed III: Liberation achievements|achievement]] could be obtained by synchronizing with all viewpoints.
*In ''Assassin's Creed'', Altaïr could activate [[Eagle Vision]] once he had synchronized with the viewpoint. However, in ''Assassin's Creed II'' and ''[[Assassin's Creed: Brotherhood]]'', attempting to do so would simply have Ezio observe his surroundings again.
*In ''Assassin's Creed'', Altaïr could activate [[Eagle Vision]] once he had synchronized with the viewpoint. However, in ''Assassin's Creed II'' and ''[[Assassin's Creed: Brotherhood]]'', attempting to do so would simply have Ezio observe his surroundings again.
*In each game, the highest point was either inaccessible or not a viewpoint. In ''Assassin's Creed'', it was located in the fortress of Masyaf; in ''Assassin's Creed II'', it was the [[Basilica di Santa Maria del Fiore]]; in ''Assassin's Creed: Brotherhood'', it was the [[Castel Sant'Angelo]], and in ''[[Assassin's Creed: Revelations]]'', it was the pinnacle of the [[Galata Tower]], or one of the Hagia Sophia's minarets.
*In a number of the games, the highest point is either inaccessible or not a viewpoint. In ''Assassin's Creed'', it was located in the fortress of Masyaf; in ''Assassin's Creed II'', it was the [[Basilica di Santa Maria del Fiore]]; in ''Assassin's Creed: Brotherhood'', it was the [[Castel Sant'Angelo]], and in ''[[Assassin's Creed: Revelations]]'', it was the pinnacle of the [[Galata Tower]], or one of the Hagia Sophia's minarets.
*Throughout the ''Assassin's Creed'' series, an Assassin could be on the viewpoint at the same time the eagle was, causing the eagle to clip through them.
*Throughout the ''Assassin's Creed'' series, an Assassin could be on the viewpoint at the same time the [[eagle]] was, causing the eagle to clip through them.
*In ''[[Assassin's Creed: Bloodlines]]'', viewpoints were referred to as "High Points."
*In ''[[Assassin's Creed: Bloodlines]]'', viewpoints were referred to as "High Points."
*In ''[[Assassin's Creed III]]'', Haytham Kenway and Ratonhnhaké:ton would stand straight up on a viewpoint, unlike other individuals who assumed a crouched position on them.
*In ''[[Assassin's Creed III]]'', Haytham Kenway and Ratonhnhaké:ton would stand straight up on a viewpoint, unlike other individuals who assumed a crouched position on them.


==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
ACMirage Basim Landscape - Concept Art.png|Concept art of Basim on a viewpoint in Baghdad
ACV The Reeve of Wincestre 2.png|Eivor on a viewpoint in [[Winchester|Wincestre]]
Acre.jpg|Altaïr on a viewpoint in Acre
AC4 Edward Viewpoint.png|Edward on a viewpoint in [[Kingston]]
AC4 Edward Viewpoint.png|Edward on a viewpoint in [[Kingston]]
ACFT - Edward atop Manila Cathedral.png|Edward on a viewpoint in Manila
FC Ade Viewpoint.png|Adéwalé on a viewpoint in [[Tortuga]]
FC Ade Viewpoint.png|Adéwalé on a viewpoint in [[Tortuga]]
A Slave in Trouble 4.png|Aveline on a viewpoint in [[New Orleans]]
A Slave in Trouble 4.png|Aveline on a viewpoint in [[New Orleans]]
ACS Victoria Station Viewpoint.png|Evie on a viewpoint in London
</gallery>
</gallery>
==Appearances==
*''[[Assassin's Creed]]'' {{1st}}
*''[[Assassin's Creed: Bloodlines]]''
*''[[Assassin's Creed II]]''
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Revelations]]''
*''[[Assassin's Creed III]]''
*''[[Assassin's Creed III: Liberation]]''
*''[[Assassin's Creed IV: Black Flag]]''
*''[[Assassin's Creed: Rogue]]''
*''[[Assassin's Creed: Unity]]''
*''[[Assassin's Creed: Syndicate]]''
*''[[Assassin's Creed Chronicles: China]]''
*''[[Assassin's Creed Chronicles: India]]''
*''[[Assassin's Creed Chronicles: Russia]]''
*''[[Assassin's Creed: Identity]]''
*''[[Assassin's Creed: Origins]]''
*''[[Assassin's Creed: Odyssey]]''
*''[[Assassin's Creed: Valhalla]]''
*''[[Assassin's Creed: Forgotten Temple]]''
*''[[Assassin's Creed: Mirage]]''
*''[[Assassin's Creed: Shadows]]''


==References==
==References==
Line 68: Line 115:
{{AC3L}}
{{AC3L}}
{{AC4}}
{{AC4}}
{{ACID}}
{{ACU}}
{{ACU}}
{{ACRG}}
{{ACRG}}
{{ACS}}
{{ACS}}
{{ACC}}
{{ACO}}
{{ACO}}
{{ACC}}
{{ACOD}}
 
{{ACV}}
{{ACFT}}
{{ACMir}}
{{ACSH}}
[[pt-br:Pontos de observação]]
[[pt-br:Pontos de observação]]
[[Category:Facilities]]
[[fr:Points d'observation]]
[[Category:Viewpoints|Viewpoints]]
[[Category:Animus]]

Latest revision as of 15:12, 25 October 2025

Saito: "What is it with you Assassins and perching or leaping off every high point you can find? What are you, a flightless bird?"
Edward: "Take my word for it. There are some things you can only see from lofty heights."
—Shimazu Saito and Edward Kenway discussing the Assassins' use of viewpoints, 1725.[src]-[m]
Altaïr on a viewpoint in Damascus

Viewpoints are an Animus feature that allows for greater synchronization between the source of the genetic memory and its viewer.

Typically, viewpoints within a given Animus simulation are placed on structures or natural land formations high enough for an observer to survey the surrounding environment. They range from church towers and roofbeams on a city's landmarks, to watchtowers and guard posts.

History[edit | edit source]

Antiquity[edit | edit source]

During the Peloponnesian War, viewpoints could be found on numerous landmarks across Greece, such as the Lightning Zeus statue on Kephallonia, the Statue of Athena in Athens, and the Temple of Athena Chalkioikos in Sparta. The misthios Kassandra frequently visited these viewpoints to take in her surroundings.[1]

Viewpoints were also common in Egypt during the Ptolemaic dynasty, as many famous monuments such as the Lighthouse of Alexandria, the Great Pyramid of Giza, and the Temple of Sobek in Krokodilopolis featured at least one. The Medjay Bayek of Siwa was known to regularly use viewpoints to survey the surrounding area and locate points of interest.[2]

Middle Ages[edit | edit source]

In the 9th century, viewpoints could be found in both Baghdad during the Islamic Golden Age,[3] and in the British Isles, Norway, and France, as well as Vinland, during the Viking expansion.[4] The Hidden One Basim Ibn Ishaq and the shieldmaiden Eivor Varinsdottir regularly used viewpoints to observe their surroundings and find points of interest.[3][4]

Altaïr performing a Leap of Faith from a viewpoint

During the Third Crusade, viewpoints could be found in the cities of Damascus, Jerusalem, and Acre, as well as the Kingdom, but not in Masyaf.[5]

Each city contained ten to twelve viewpoints located on the highest buildings; such as a cross on top of a Catholic cathedral, the top of a lighthouse in the port-city of Acre, or a palace guard tower in the city of Damascus. Individuals adept in freerunning, such as Assassins, would climb viewpoints to survey the area and take note of the people within the city, and their movements.[5]

Some viewpoints, such as watchtowers, had archers defending the position, or guards set around and below it, who could either fire arrows or throw rocks to prevent anyone climbing from reaching the top. At the very bottom of the viewpoint, carts or piles of hay were conveniently positioned, providing safe locations for the performance of a Leap of Faith.[5]

Renaissance[edit | edit source]

During the Renaissance, viewpoints functioned much as they did during the Third Crusade, and some were located on famous landmarks of the era. Assassins made extensive use of these, and would not only be able to dive into carts and stacks of hay, but also into those of flower petals, leaves, and spices, as well as into bodies of water.[6]

Ezio on a viewpoint in Rome

In the cities of Rome and Constantinople, various towers, such as Borgia Towers and Assassin Dens, possessed a commanding view over the surrounding area, and could be used for the same purpose as a viewpoint.[7][8] Many viewpoints were located on famous monuments, such as the Pantheon and Colosseum in Rome,[7] and Hagia Sophia and Topkapı Palace in Constantinople.[8]

Golden Age of Piracy[edit | edit source]

During the Golden Age of Piracy in the Caribbean, viewpoints once again served the function of helping individuals survey the area. Edward Kenway made use of these viewpoints to reveal information about his surroundings. Once viewpoints were synchronized, they also served as locations for fast-travel.[9]

During his later travels in Southeast Asia, Edward also made use of viewpoints on several occasions, such as at Sun's floating gambling hall in Macau,[10] or in Manila, where he climbed atop the Manila Cathedral to locate Fort Santiago.[11] A decade later, Edward's former quartermaster-turned-Assassin Adéwalé utilized viewpoints during his time in Saint-Domingue, in a manner similar to Edward.[12]

American Revolution[edit | edit source]

Haytham on a viewpoint in Boston

In the years leading up to and during the American Revolutionary War, viewpoints retained their function of providing an individual with bearings of the surrounding area. They were once again located on famous landmarks of the era, as well as high points in the Frontier such as trees on the hilltops.[13]

Contrary to the viewpoints commonly found in Europe and Asia, the ones in America revealed only small bits of landscape, leaving the area open to exploration even after all of the viewpoints in a particular region were synchronized.[13]

Haytham Kenway and Ratonhnhaké:ton utilized viewpoints in Boston, New York, and the Frontier, and could perform a Leap of Faith to descend from them. In addition to previously seen places such as haystacks or water, they could also perform the maneuver into a moving cart, if it happened to be passing underneath the viewpoint.[13] Aveline de Grandpré could also utilize viewpoints in New Orleans, the Louisiana Bayou, and Chichen Itza in a similar manner.[14]

French Revolution[edit | edit source]

Arno on a viewpoint in Paris

During the French Revolution, viewpoints in Paris, Versailles, and Saint-Denis retained their function of allowing individuals to survey the surrounding area, and being used as fast-travel points afterwards. However, they also gained an additional use during assassinations, as Arno Dorian could search for assassination opportunities or possible distractions to facilitate reaching his target.[15]

Victorian era[edit | edit source]

In Victorian era London, numerous viewpoints could be found across the city, including on famous landmarks like the Palace of Westminster, St. Paul's Cathedral, and Buckingham Palace. They functioned much as they did during the French Revolution, allowing Jacob and Evie Frye to observe their surroundings and, during assassinations, find opportunities to reach and eliminate their targets.[16]

Animus[edit | edit source]

When Desmond Miles relived the memories of his ancestors through the Animus, viewpoints served an additional function. They would unlock parts of the Animus map, and displayed the location of various events that occurred throughout his ancestors' lives.[5]

When he relived Altaïr Ibn-La'Ahad's memories, he was required to climb a viewpoint whenever he entered a new city. On synchronizing with this viewpoint, the Animus map would display all the other viewpoints, along with the location of the Assassin bureau in the city. Climbing the viewpoints also allowed Desmond to find sources of information that he could investigate, and use to gain information on Altaïr's targets.[5]

Viewpoints served a similar function in the Animus 2.0, through which Desmond relived Ezio Auditore da Firenze's memories. It also helped Desmond locate side memories, such as races, message deliveries, assassination contracts, and beat-up events.[6]

When the memories of Shao Jun, Arbaaz Mir, Nikolai Orelov, and Anastasia Nikolaevna of Russia were relived at Abstergo Entertainment through the Helix Navigator, viewpoints were far less common and, once synchronized, revealed the locations of all nearby hidden items on the Helix's map.[17][18][19]

The viewpoints present in the Animus Omega for the Identity Project did not reveal details about the surrounding environment, but rather unlocked a database entry for the landmark where they could be found.[20]

Trivia[edit | edit source]

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]

pt-br:Pontos de observação fr:Points d'observation