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{{Era|ACAC|AC|ACB|AC2|AC2D|Assassins|Crusade|Ren|Modern|Good}}
{{Era|Organizations|HiddenOnes|Assassins|Good}}{{WP-REAL}}
{{WP-REAL|Hashshashin}}
{{Quote|We work in the dark, to serve the light. We are Assassins.|[[Niccolò Machiavelli]]|Assassin's Creed II}}
{{Faction Infobox
{{Faction Infobox
|name        =
|image = Aclogo.png
|image       =Aclogo.png
|founder = [[Eve]] and [[Adam]]<ref name="AC2">''[[Assassin's Creed II]]''</ref> {{c|legendary}}<br>[[Bayek]] and [[Amunet]] {{c|''de jure''}}<ref name="ACO">''[[Assassin's Creed: Origins]]''</ref>
|imgdesc      =The emblem of the Assassin Order.
|leader = [[Mentor]]<ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref><ref name="The Fall">''[[Assassin's Creed: The Fall]]''</ref>
|hideo        =
|headquarters =
|founder     =[[Adam and Eve]]'s descendants<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>
|locations =
|leader      =[[Grand Master of the Assassin Order]]<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref>
|predecessor  =
|headquarters =''Middle ages'':<br>[[Masyaf]]<ref name="Assassin's Creed" /><br>[[Alep]]<br>[[Cyprus]]<br> ''Renaissance'':<br>[[Tiber Island]]<ref name="Assassin's Creed: Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref><br>''Modern times'':<br>"[[The Farm]]"<ref name="Assassin's Creed" />
*[[Shields of Mars]]
|locations    =''Renaissance'':<br>[[Florence]]<ref name="Assassin's Creed II" /><br>[[Monteriggioni]]<ref name="Assassin's Creed II" /><br>[[Venice]]<ref name="Assassin's Creed II" /><br>[[Forlì]]<ref name="Assassin's Creed II" /><br>[[Rome]]<ref name="Assassin's Creed: Brotherhood" /><br>''Modern times'':<br>Worldwide<ref name="Assassin's Creed II" />
*[[Artabanus' group]]
|related      =*[[Thugs]]<ref name="Assassin's Creed" />
*[[Babylonian Brotherhood]]
*[[Mercenaries]]<ref name="Assassin's Creed II" />
*[[Medjay]]
*[[Courtesans]]<ref name="Assassin's Creed II" />
|successor    =  
*[[Thieves]]<ref name="Assassin's Creed II" />
|subsidiaries =
*[[House of Medici]]<ref name="Assassin's Creed II" />
[[Roman Hidden Ones|Liberatores]]<ref name="ACPL - Giovanni Borgia">''[[Assassin's Creed: Project Legacy]]'' – [[Rome: Chapter 2 – Giovanni Borgia]]</ref><br>
|religion    =
[[Liberalis Circulum]]<ref name="AC3A">''[[Assassin's Creed 3: Accipiter]]''</ref><br>
|hideh        =
[[Rooks]]<ref name="ACS">''[[Assassin's Creed: Syndicate]]''</ref><br>
|formed      =Pre-history
[[Narodnaya Volya]]<ref name="The Fall"/><br>
|reorganised  =1191<ref name="Assassin's Creed II" />
[[Initiates]]<ref name="ACU">''[[Assassin's Creed: Unity]]''</ref>
|collapsed    =
|formed = c. 75000 BCE {{c|legendary}}<br>47 BCE {{c|''de jure''}}
|hidea        =
|reorganized = 1191<ref name="AC2" />
|notable      =*[[Altaïr Ibn-La'Ahad]]
|religion = {{wiki|Agnosticism}}<ref name="AC1">''[[Assassin's Creed]]''</ref><ref name="ACU" />
*[[Ezio Auditore da Firenze]]
{{wiki|Atheism}}<ref name="AC1" /><ref name="ACU" /><ref name="nb1">Although the organization is irreligious and professes to an agnostic philosophy, [[Altaïr Ibn-La'Ahad]] and [[Arno Dorian]] described the creed in strongly atheist terms as well, having specifically been {{wiki|agnostic atheism|agnostic atheists}}. Despite this, individual members may practice various faiths—an example being [[Luis de Santángel]] who was a Jew.</ref>
*[[Al Mualim]]
|collapsed =
*[[Daniel Cross]]
}}
*[[Desmond Miles]]
The '''Assassin Brotherhood''', also known as the '''Assassin Order''' and originally as the '''Hidden Ones''' (Arabic: المخفيون; Chinese: 無形者), is a secret global peacekeeping organization dedicated to protecting humanity from abuses of power, coercive rule, and injustice. As the etymology of the term ''assassin'', their traditional methods have revolved around stealth operations, selective violence, and the assassination of those deemed to be perpetrators of oppression under the belief that this minimizes collateral damage in accordance with their absolute prohibition against harming innocent lives.
*[[Nikolai Orelov]]
 
|}}
Their political philosophy is enshrined in [[the Creed]], consisting of a maxim and three core tenets which serve as their principal prescriptions. While the maxim presents itself as akin to a doctrine, it is in reality a value-neutral epistemic claim about nature that the Assassins hold to serve as the bedrock to developing an independent, critical, and open-minded value and belief system. Despite this, their culture and goals are driven by an idealistic ideology emphasizing the faith in humanity's potential to foster world peace through collective growth enabled by freedom of education, belief, and expression.
{{Quote|We work in the dark, to serve the light. We are Assassins.|[[Niccolò Machiavelli]]|Assassin's Creed II}}
 
The '''Assassins''', also known as the '''Assassin Order''', '''Assassin Brotherhood''' and '''Hashshashin''', were an organized order of assassins who fought a continuous secret war with the [[Templars]] for over two-thousand years. Whereas the Templars strove for the power to save humanity from itself by controlling free will, the Assassin Order struggled to ensure the survival of free will, as it is what allows for the progression of new ideas and the growth of individuality. The Assassins, if not the order itself, had existed since at least 456 BC, throughout the [[wikipedia:Roman Era|Roman Era]], the [[Assassin's Creed|Third Crusade]], the [[Assassin's Creed 2|Renaissance]], and into the [[Modern Times|21<sup>st</sup> Century]].
Although the Assassins can trace their genetic and cultural roots to the [[hybrid]]s [[Eve]] and [[Adam]], they officially originated with the [[Medjay]] of [[Egypt]]. The last Medjay [[Bayek]] and his wife [[Amunet|Aya of Alexandria]] founded the order—then known as the Hidden Ones—at the tumultuous twilight of [[Ptolemaic Kingdom|Ptolemaic rule]] to defend the common people against the [[Order of the Ancients]], a clandestine militant group which evolved into the [[Templars|Templar Order]]. Since then, the Assassins and the Templars have been sworn enemies, fighting a recondite [[Assassin-Templar War|shadow war]] for more than two millennia across the world, a conflict so intractable and immemorial that it is often thought to have instead spanned the entirety of recorded human history. Fundamental to this conflict is the Assassin conviction that the preservation of free will is a necessary condition for human fulfillment and harmony while the Templars believe that humanity can only find lasting peace through the imposition of a world government under their control.


==The Order==
In a development paralleling that of the Templars, the Hidden Ones emerged as the Assassins in the 11th century when [[Hassan-i Sabbāh]] fled Egypt and re-organized the order as a state in [[Alamut]], where it could be protected by the northern mountains of [[Iran|Persia]]. Alamut remained the heartland of the Assassins until [[Al Mualim]] founded a branch in [[Masyaf]] and thereupon established a reputation feared by the [[Crusaders]] and [[Saracens]] alike, entering into public imagination. By then, the Assassins had become entrenched in traditional dogma, and under Al Mualim's successor, [[Altaïr Ibn-La'Ahad]], a wave of momentous reforms was enacted that were simultaneously progressive and returned the Assassins to the original principles of the Hidden Ones. Unable to withstand the onslaught of the [[Mongol Empire]], the Assassins then relinquished their state, retreated into the shadows once more, and spread across the world, seeding their presence to regions like [[Italy]] and [[Spain]], [[India]] and [[Japan]], and reaching peoples as far-flung as the [[Kanien'kehá:ka]] and the [[Maya]], becoming a truly multicultural and global network.
{{quote|Laa shay'a waqi'a mutlaq bla kul'un mumkin.<br />("Nothing is true, everything is permitted" in Arabic)''|[[The Creed|The Assassin's Creed]]|Assassin's Creed II}}
.لا شيء واقع مطلق بل كل ممكن


''"Nothing is True, Everything is Permitted."'' Although it may not be perfectly translated, the meaning of the phrase is embodied by the Assassin's Order throughout the series, as they believe the words hold true meaning to their way of life.
==History==
{{Main|History of the Assassins}}


The order believed in a strong set of values that strictly governed their way of life. This Creed consisted of three [[tenets]]:
==The Creed==
{{Quote|Laa shay'a waqi'un mutlaq bale kouloun moumkin.<br/>("Nothing is true, everything is permitted" in Arabic.)|The Assassins' [[The Creed|Creed]].|Assassin's Creed II}}The Order believes in a strong set of values that strictly govern their way of life, referred to as "the Creed". This Creed consists of three tenets:
#"Stay your blade from the flesh of an innocent."
#"Stay your blade from the flesh of an innocent."
#"Hide in plain sight, be one with the crowd."
#"Hide in plain sight, be one with the crowd."
#"Never compromise the Brotherhood."<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref>
#"Never compromise the Brotherhood."<ref name="AC1" />
These tenets permeated every aspect of the Assassins' daily life, as well as their fight for "peace in all things." The Assassins carried out their duties through political, strategic assassination, in the hope that killing one individual would lead to the salvation of thousands. The Assassins believed that they fought on the behalf of those who did not possess the abilities, resources, or knowledge to speak out against those who abused their power.<ref name="Assassin's Creed II" />


Despite their service to those who would otherwise suffer, the Assassins were still feared by the general populace, due mainly to their method of ensuring peace. The Assassins were most feared due to their terrifying reputation for taking life in public places, before many witnesses - so as to bring fear into the hearts of those who might abuse their power or corrupt the innocent - before vanishing into the crowd without a trace.<ref name="Assassin's Creed" /> To aid in this, the Assassins used a particularly efficient weapon for assassinations: the [[Hidden Blade]],<ref name="Assassin's Creed II" /> a single thrust from which could end the life of its victim.
These tenets permeate every aspect of the Assassins' daily life, as well as their fight for "peace in all things". The Assassins carry out their duties through political, strategic assassination in the hope that killing one individual will lead to the salvation of thousands. They also believe that they fight on the behalf of those who do not possess the abilities, resources, or knowledge to speak out against those who abuse their power.<ref name="AC2" />


However, in order to ascertain which death might best assist the Assassins' goals, extensive political knowledge was a must have. Thus, the Assassins remained ever in tune with the ever-changing politics surrounding them. Obtaining information on this was the job of low-level members of the Order, who would be stationed throughout the cities of the world. These [[Informants|spies]] would watch the local nobles and rulers, looking for signs of corruption, or for membership in the Templars. Once gathered, any information was passed on to the Assassins responsible for the actual execution.<ref name="Assassin's Creed" />
==Philosophy and goals==
{{Quote|To recognize nothing is true and everything is permitted. That laws arise not from divinity, but reason. I understand now that our Creed does not command us to be free. It commands us to be wise.|Altaïr Ibn-La'Ahad, 1191|Assassin's Creed|Assassination (Sibrand)}}
===Origins===
Since its earliest beginnings, the Assassin Order has taken it upon themselves to be a force for the protection of humanity against social injustice, abuses of power, state terror, and enslavement. They have prided themselves on sacrificing their lives to "champion the poor and powerless"<ref name="The Guardian 2">''[[Assassin's Creed: Revelations]]'' – [[The Guardian, Part 2]]</ref> while embracing human rights ideals such as equality, liberty, justice, and welfare. This premise can be traced back to the order's founding as the Hidden Ones by the last [[Medjay]] of [[Egypt]], [[Bayek]], and his wife [[Aya|Amunet]]. Recognizing that their sworn enemies, the [[Order of the Ancients]], "work[ed] in the shadows of kings and queens" to control nations for their whims, Bayek advocated that there needed to be those who "work in the shadows. . .to defend the free will of the people".<ref name="The Aftermath">''[[Assassin's Creed: Origins]]'' – [[The Aftermath]]</ref> True to his Medjay roots, Bayek was bringing to the fledgling group the principle of ''[[ma'at]]'' he had lived by in his service to Egypt.<ref name="Bayek's Promise">''[[Assassin's Creed: Origins]]'' – [[Bayek's Promise]]</ref> His ardent belief was that the Medjay was not merely the protector of the pharaoh but the protector of the Egyptian people as well, especially the downtrodden among them. Nor did their duty stop at protection; it extended further to the advancement of their well-being.<ref name="The False Oracle">''[[Assassin's Creed: Origins]]'' – [[The False Oracle]]</ref> It was the determination of the first Hidden Ones that their society's unity owed not to an exalted leader but in the shared values of their cause, encapsulated in the Creed.<ref name="The Aftermath" /> An individual-centric, rather than a state-centric, orientation and the concept of peace as self-fulfillment rather than merely security are themes which have echoed through the ages in Assassin political action, undergirding their opposition to coercive authority.<ref name="Codex">''[[Assassin's Creed II]]'' – [[Altaïr Ibn-La'Ahad's Codex]]</ref><ref name="Power to the People">''[[Assassin's Creed II]]'' – [[Power to the People]]</ref>


[[File:AssassinGuard.png|thumb|200px|left|Rauf, a combat instructor, wearing similar robes to other high ranked Assassin guards in Masyaf.]]
===The Creed===
===Training===
{{Quote|You cannot know anything, only suspect. You must expect to be wrong, to have overlooked something.|Malik al-Sayf to Altaïr Ibn-La'ahad, 1191|Assassin's Creed|Knowledge (Majd Addin)}}
The Assassins spent their entire lifetime training to kill.<ref name="Assassin's Creed" /> From an early age, they were taught to observe their surroundings and plan ahead. Combat skills were a must, and its training was continuous, with a focus on bladed weapons of all sorts. However, despite such a concentration on combat, the most important consideration in the Assassins' training was concealment. Stealth was the greatest weapon of the Assassin, and everything about their life (the clothes they wore, where they lived, and even how they walked) emphasized a devotion to it.<ref name="Assassin's Creed" /><ref name="Assassin's Creed II" /> It was essential for an Assassin to be able to reach their target unnoticed, and then slip back into the crowd after they had struck.<ref name="Assassin's Creed" />.
Because of its symbolic role for the Assassins' values, the Creed, consisting of a central maxim and three proscriptive tenets, has served as the highest authority guiding the ethics of their actions and as their foundational code.<ref name="The Aftermath" /><ref name="ACfilm">''[[Assassin's Creed (film)|Assassin's Creed: The Movie]]</ref> It has often been misinterpreted literally by their [[Templars|Templar]] enemies and third-parties alike to prescribe {{wiki|moral nihilism}},<ref name="Codex" /> enable wanton hedonism,<ref name="Nothing is True...">''[[Assassin's Creed IV: Black Flag]]'' – [[Nothing Is True...]]</ref> and propagate the pursuit of absolute individual freedoms without a mind to the risk of "chaos".<ref name="Father and Son">''[[Assassin's Creed III]]'' – [[Father and Son]]</ref><ref name="We the People">''[[Assassin's Creed: Rogue]]'' – [[We the People]]</ref> While certain Assassins across history, such as [[Spanish Brotherhood of Assassins|Spanish Assassins]] [[María]] and [[Aguilar de Nerha]], have been more dogmatic in their obeisance to it than others,<ref name="ACfilm" /> the Creed's maxim is fundamentally a descriptive claim about the nature of reality to be contemplated and not a doctrine to be followed.<ref name="A Homecoming">''[[Assassin's Creed: Revelations]]'' – [[A Homecoming]]</ref> For all their idealism, the Assassins' philosophy begins with {{wiki|epistemology|epistemological}} principles and not {{wiki|normative ethics}}.
<blockquote>"Nothing is true, everything is permitted."</blockquote>
This claim pertains to {{wiki|philosophical skepticism}} and {{wiki|moral relativism}}. "''Nothing is true''" is an affirmation that Truth, as an absolute, flawless worldview applicable to all contexts, does not exist—or if it does, then [[human|human beings]] lack the capacity to know it. As the [[Mentor]] [[Altaïr Ibn-La'Ahad]] reflected in his [[Altaïr Ibn-La'Ahad's Codex|Codex]], perfect objectivity is unachievable because the sheer amount of variables and formulae needed to construct an ideal paradigm for our world's quandaries and travails is infinitely great. The intricate depths of reality is awe-inspiring and fathomless, and its labyrinthine web of interconnections are impossible to thoroughly unravel. Humans can reach for perfection by employing the {{wiki|empirical research|empirical process}} of information-gathering, thereby becoming ever more and more objective in our understandings, but Truth behaves {{wiki|asymptote|asymptotically}}—it shall always remain elusive and just beyond our grasp.<ref name="Codex" />
 
These limits of {{wiki|empiricism}} are given expression in the line "''everything is permitted''", which serves as a reminder that it is {{wiki|Problem of induction|fallacious to presume the uniformity of nature}}. Patterns of the present are not proofs of the future, which can always be radically different from all that has preceded it. As teased by a message left by the [[Isu]] for humanity in [[Oun-mAa Niye Ressoot]], all the regularities of sentient beings' lifelong experiences, too, cannot falsify the possibility that they exist only within a "masterfully crafted simulation" or a "dream within a dream".<ref name="The Empirical Truth">''[[Assassin's Creed: Origins]]'' – [[Layla Hassan's personal files#The Empirical Truth|The Empirical Truth]]</ref>
 
Confronted by this complexity of reality, humans are compelled to simplify it into comprehensible models, but some react with a more intense impulse: insecurity in the face of uncertainty. With this insecurity comes the desire to resolve it through the assumption of a truth and obtain a measure of certainty, a certainty that is inherently self-deceptive.<ref name="Forsaken">''[[Assassin's Creed: Forsaken]]''</ref> A danger arises when an individual, in their fixation on their truth, becomes convinced of its universality and strives to impose it onto the world as the grand solution, a project that inevitably involves the violent erasure of other epistemic communities.<ref name="Codex" /><ref name="Forsaken" /> Replication of this imaginary truth across the ages in the form of harmful discursive practices and repression of dissent can cement it in societal consciousness as a self-evident Truth—a "realization"<ref name="Lee's Last Stand">''[[Assassin's Creed III]]'' – [[Lee's Last Stand]]</ref>—but it will always remain fundamentally a falsehood. The Assassins identify this progression from fear of uncertainty to the imposition of an illusion for Truth as a destructive force to humanity and a recurring theme among authoritarians like their sworn enemies, the Templars.<ref name="Codex" /> When [[Al Mualim]] betrayed the Assassins in 1191, Altaïr recognized that their own leader had succumbed to this same temptation.<ref name="Al Mualim">''[[Assassin's Creed]]'' – [[Assassination (Al Mualim)]]</ref>
 
As a result, Assassins teach their pupils that complex answers to life should be embraced,<ref name="Codex" /> and uncertainty should be accepted as natural.<ref name="Forsaken" /> Wisdom begins with uncertainty and not from self-assurance. While this {{wiki|pedagogy|pedagogical}} practice, alongside anti-authoritarianism, gives the Creed a normative slant, the starting Assassin premise against Templar ideology rests still on epistemic grounds. Many of the leading Assassins throughout history, such as Altaïr Ibn-La'ahad and [[Ezio Auditore da Firenze|Ezio Auditore]] reify their moral convictions to {{wiki|cultural pluralism|pluralism}}, {{wiki|humanitarianism}}, and {{wiki|egalitarianism}} by reference to the Creed, but the Creed itself may not necessarily entail these political stances. Its core argument remains that sentient beings do not truly know anything, and if the Templars are in error, that error lies not just in the inhumane consequences of their deeds but also in their self-denial that their own truth does not amount to universal reality, for it is not any more or less objective than the Assassins' own ethical values. The classic Templar conception of their [[Assassin-Templar War|perennial conflict]] with the Assassins hinges on {{wiki|false dilemma|false binaries}} such as "order" vs. "freedom", presupposing parity in incommensurable first-order claims. This narrative actually elides the proposition of fallibility central to Assassin thought, the admission that even the Assassin way is not absolute. Unlike the Templars, the Assassins engage in higher-order questions of {{wiki|meta-ethics}}.


Another significant focus of an Assassins' training was maneuverability. By the time an Assassin reached the [[Ranks|rank]] of [[Master Assassin]], he was also a master of an early form of [[Free-Running|parkour]], extensively utilized by the Assassins. Widely seen as alien by the general populace, this method of movement allowed the Assassins to reach areas not normally accessible to man. From scaling a wall, to climbing to one of a city's many [[view point]]s, parkour gave the Assassins a significant advantage over nearly all their enemies and city [[Guards|guards]] and can be used to get anywhere in the city at any time
The introspective quality of Assassin philosophy is evinced in the self-awareness by [[Rebecca Crane]] and [[Shaun Hastings]] that to be Assassins does not necessarily mean to be the "good guys"; they make no claims that they are a force of flawless, moral good, only that their way of life is chosen because they believe it is the best they can do to prevent greater harm to humanity. The introspection is again apparent in Altaïr's reflections of the "ironies" in their order's practices: that they murder while seeking to promote peace, that they mandate discipline to a code of rules while seeking to open minds, and that they embody ideals requiring leaps in faith despite warning against blind faith.<ref name="Codex" />


==History==
The paradoxes between their theory and practice has not been lost on Assassins through the ages. To meditate on one's own internal contradictions, on the possibility of hypocrisy, is a central facet of their philosophy. In answering his own charge, Altaïr hazards to circle back to the Creed, for contained within it is the perception that polar opposites may be true simultaneously.<ref name="Codex" /> The nature of reality is paradoxical and that is why it is complex and full of uncertainties. When queried by the Maya Mentor [[Ah Tabai]], [[Edward Kenway]] offered the insight that the Creed was "''only the beginning of wisdom, and not its final form''".<ref name="...Everything is permitted">''[[Assassin's Creed IV: Black Flag]]'' – [[...Everything Is Permitted]]</ref> The affirmation that "nothing is true, everything is permitted" does not prevent an individual from developing their own value and belief system, but the Assassins hold that without prior acknowledgement of the subjective source of those convictions, there can be no wisdom no matter the content of those principles.
===The Third Crusade===
[[File:Almualimassassins.png|thumb|250px|Al Mualim and the Assassins in the fortress of Masyaf.]]
In 1191, during the [[Third Crusade]], the [[Syria]]n branch of the Assassin Order was centered in the fortress of [[Masyaf]], deep within the kingdom of the [[wikipedia:Holy Land|Holy Land]]. Led by [[Al Mualim]], the Assassins battled with the [[Templars]] and their leader, [[Robert de Sable]], over ideologies and the means with which to accomplish them. It was during the Third Crusade that the Assassins learned of a Templar interest in an [[First Apple|ancient artifact]], hidden within the catacombs of [[Solomon's Temple]]. It was decided to liberate the treasure from them, and the mission was a success, although a costly one. With the death of [[Kadar A-Sayf|one Assassin]], the severe injury of [[Malik A-Sayf|another]], and the arrival of the Templar army at the gates of Masyaf, the Assassins were nearly overwhelmed by the [[Siege of Masyaf|following battle]]. However, by crushing most of the Templar army under a concealed onslaught of rolling logs, they were able to drive the Templars from the fortress and village below.<ref name="Assassin's Creed"/>


Following the assault, the Assassin blamed for the loss of life that day – [[Altaïr Ibn-La'Ahad]] – was severely reprimanded, and tasked with removing nine influential individuals, who plagued the Holy Land with their corrupt rule. As Altaïr made his way down the list made up of both [[Crusader]] and [[Saracen]] individuals, he was greatly unsettled by the realization that their goal to bring peace to the people of the Holy Land was just, as he that felt his victims were "misguided perhaps, but pure in motive." This was a view shared by Al Mualim, who agreed with their goals, but felt that their attitude of "the end justifies the means" undermined the good they sought to ensure. As his mission progressed, Altaïr sought to know what bound his victims together, and the discovery that they were all Templars only served to reinforce the Assassin's determination to bring an end to the Templar plot.
===Goals===
{{Quote|What can be done to stop this? To encourage tolerance and equality? Some days we speak of education, believing that knowledge will free us from immorality. But as I walk the streets and see slaves sent off to auction—my heart grows cold. When I see the husband hurl abuses and stones at his wife, insisting she exists only to serve him—my fists clench. And when I see children torn from their parents so that another man might profit—sent off to suffer beneath the desert sun and die...<br/> ...On these days, I do not think that dialogue will make a difference. On these days, I can think only of how the perpetrators need to die|Altaïr Ibn-La'Ahad|Assassin's Creed II}}
In light of their antipathy for authoritarianism, the Assassins throughout history have fought under the banner of liberation for oppressed peoples. In spite of this, freedom was not at the heart of their ambitions, but peace. The Assassins aspire for the establishment of global prosperity and harmony, the genesis of what essentially amounts to a utopia. In this, they share with the Templars a sincere desire to resolve the chaos that plagues humanity. Their incompatible visions of the means by which such a utopia could be achieved dismantled this common spirit.<ref name="AC1" />


By the end of the year, the Assassins were victorious over their Templar enemies. [[Robert de Sable]], [[Grand Master of the Templar Order]], was dead, however the treachery of one of their own had also hit the Assassin Order hard. Al Mualim, [[Grand Master of the Assassin Order]], and a former member of a coalition of ''ten'' Templar leaders, was revealed to be a traitor, and was killed by the very man he had sent to eliminate his fellow Templar conspirators. With Al Mualim dead, Altaïr took over as Grand Master of the Order, leading the Assassins in their attempts to rebuild their strength after the costly conflict.
Unlike the Templars, who condemn humanity as irredeemably weak-minded and corrupt, the Assassins uphold faith, even love, in humanity as one of their core ideals.<ref name="Embers" /> Their fundamentally skeptic Creed neither justifies the defeatism that is the hallmark of Templar ideology, nor endorses the notion that a single group can be wise enough to impose a correct way of life or belief on the people at large.<ref name="AC2" /> Consequently, they scorn the notion that a short-cut to universal peace, especially in the form of global enslavement or elitist control, could be a suitable solution to society's ills. Instead, they argue that humanity must be permitted to undergo the slow and arduous journey of developing tolerance for their myriad differences, a process derided as unrealistic and impossible by the Templars.


Eventually, it was decided that the [[Piece of Eden]] was too great a threat to keep in Masyaf, and the decision was made to store it on the island of [[Cyprus]], in the [[Templar Archive|Limassol archives]].<ref name="Assassin's Creed: Bloodlines">''[[Assassin's Creed: Bloodlines]]''</ref> However, following the liberation of the island from its Templar rulers, the Piece was kept by Altaïr until he had at least completed his fabled [[Codex]].
In the Assassin view, peace is a product of education, not force,<ref name="AC1" /> and this is only possible without the stringent control over information and society that authoritarians advocate. For this reason, and due to Altaïr's reformation of the Order and focus on free will, the Assassins have increasingly identified with the ideals of liberty over the centuries. This fixation on freedom and compassion led many Templars by the [[American Revolution]], notably [[Grand Master of the Templar Order|Grand Master]] Haytham Kenway, to erroneously accuse the Assassins of having abandoned their goal of peace in favour of absolute freedom as an end.<ref name="AC3">''[[Assassin's Creed III]]''</ref><ref name="ACRG">''[[Assassin's Creed: Rogue]]</ref>


The power of the Assassin's in the east was destroyed by the Mongols in 1256 when an assassination attempt on Hulagu Khan failed and the Mongols retaliated by attacking the Assassin's strongholds, destroying them.<ref name="Assassin's Creed II"/>
Ironically, in spite of the Assassins' optimistic view of humanity as a whole, they do not always retain the same faith for adversaries of human rights; this is the guiding force behind their operations, of which assassinations take primacy. Altaïr could not help but doubt the efficacy of persuasion, lamenting that many abusers were far too cemented in their ways to be redeemed through dialogue. Echoing Altaïr's sentiment, [[Rebecca Crane]] once explained to [[Desmond Miles]] that sometimes, "there's no other way." To protect the lives of innocents, the Assassins believe that realistically an ideal, noble resolution is not always possible, thus one may have to kill a perpetrator to save an innocent. For many members, compassion has acted as a key motivation, which has paradoxically translated into objectives very often revolving around murder.<ref name="AC2" /><ref name="AC1" />  Social justice is a powerful unifying theme among Assassins, and in this capacity they serve as a reactionary force against perceived oppression, tyranny, and abuses against humanity, becoming the mortal enemies of the Templars.<ref name="AC2" /><ref name="AC1" /><ref name="ACB">''[[Assassin's Creed: Brotherhood]]''</ref><ref name="AC3" />


===Renaissance===
==Methods==
{{Quote|In this modern age, we are not as literal as our ancestors; but our seal is no less permanent&hellip;|Mario Auditore|Assassin's Creed II}}
{{Quote|Cultures and religions and languages keep folks divided. But there's something in the Assassin's Creed that crosses all boundaries. A fondness for life and liberty.|Mary Read, on the Assassin's Creed and society.|Assassin's Creed IV: Black Flag}}
[[File:Asslogorenaissance.png|thumb|left|Renaissance variation of the Assassins' emblem.]]
===Precision and stealth===
The Order continued to thrive, despite being forced to adopt an even more secretive and isolated existence.<ref name="Assassin's Creed II" /> During the time period known as the [[Renaissance]], the Assassin Order had apparently "gone underground." The reason for this is explained inside the Codex pages, where Altaïr states that even though the Templar Order was served a crushing defeat in the Holy Land and Cyprus, they still survived in more inconspicuous ways. As such, Altaïr believed that the Assassins too had to change tactics so as to live on.<ref name="Assassin's Creed II" />
Throughout the long centuries of war between the Assassins and Templars, members of both factions often mused on the similarity of their goals and the contrast between their means.<ref name="ACR" /><ref name="AC1" /> Even so, it was a frequent contention of Templars that the Assassins' methods were identical to their own in principle: "a minor evil, for a greater good."<ref name="AC1" /> Indeed, the Assassins extensively hunted and murdered [[assassination targets|key individuals]] they perceived to be corrupt or a danger to humanity, and this became one of their defining attributes.<ref name="AC2" /><ref name="AC1" /> A critical distinction, however, lay in the strict tenet that an Assassin must refrain from harming an innocent. As Altaïr reflected, the Templars were brutal and lacked precision in their methods: burning books wholesale, committing grand massacres, and in later histories, instigating nation-wide purges.<ref name="AC1" />


Having abandoned the fortress of Masyaf, the Assassins spread out across the [[wikipedia:Mediterranean|Mediterranean]], taking up residence in places like northern [[Italy]] and [[Spain]]. However, the Templars too had done as much, headquartering themselves in [[Rome]]. By 1321, the Assassin Order had successfully integrated itself into modern day life of northern Italy, widely unknown to the average folk. That same year, a young sailor by the name of [[Domenico Auditore|Domenico]], the son of an Assassin, was apprenticed to the poet and Assassin [[Dante Alighieri]], who had been tasked with transporting the Codex of Altaïr from [[Venice]] to Spain.<ref name="Assassin's Creed II: Auditore Crypt">''[[Auditore Family Crypt|Uplay Content - Assassin's Creed II: Auditore Family Crypt]]''</ref> Upon his death, however, the undertaking fell instead to Domenico. During the voyage, pirates under the employ of the Templars ambushed the ship looking for the Codex, consequently killing the wife of Domenico. Fortunately for the Assassins, Domenico managed to break apart the Codex and hide its pages from the pirates before he and his son were forced overboard.<ref name="Assassin's Creed II: Auditore Crypt" />
Accordingly, precision was a guiding principle behind the Assassins' technique and a factor behind their focus on stealth and discretion. By reducing collateral damage and the chance of open conflict, casualties would be minimized. Such a tactic aligned with their traditional respect for humanity and life, and in theory (though not always in practice), assassinations were to be carried out only in cases of utmost necessity. Once a target had been killed, agents were dissuaded from rejoicing in the death, and some even adopted the practice of paying last respects, no matter how vile they held them to be.<ref name="AC2" /><ref name="ACAC">''[[Assassin's Creed: Altaïr's Chronicles]]''</ref><ref name="AC3" />


Eventually returning to Venice, Domenico found his father and his patron, [[Marco Polo]], an ally of the Assassins, dead. Thus, Domenico emptied the bank accounts of Messer Polo, and traveled to the city of [[Florence]] under the assumed name of [[House of Auditore|Auditore]]. He eventually constructed the [[Auditore Family Villa|Auditore Villa]] in the city of [[Monteriggioni]], which became the center of the Assassin Order in Italy.<ref name="Assassin's Creed II: Auditore Crypt" />
Although not every Assassin operated on the level of perfectionism exhibited by [[Francesco Vecellio]],<ref name="ACPL">''[[Assassin's Creed: Project Legacy]]''</ref> prodigious information was expected to be gathered before an assassination is attempted. Failure to do so could yield catastrophic errors, such as [[Arno Dorian]]'s mistaken murder of the Templar ally [[Chrétien Lafrenière]].<ref name="ACU" /> For their investigations, Assassins referred to a variety of means including but not limited to: [[eavesdropping|espionage]], [[pickpocketing|theft]] of documents, and mingling with locals.<ref name="AC2" /><ref name="AC1" /><ref name="ACB" /><ref name="ACPL" /><ref name="ACU" />


[[File:Assassins1503E3.png|thumb|400px|Ezio and his apprentices, facing Cesare and Rodrigo Borgia in Rome in 1503.]]
In some ways, the reforms of Altaïr promoted a greater level of stealth than under the tenure of his predecessor, Rashid ad-din Sinan. Previously, it was common practice for the Levantine Assassins to perform high-risk, near suicidal, yet awe-inspiring assassinations in crowded, public areas.<ref name="ACU" /> This tactic relied on shock to impress power—through fear—in the public imagination.<ref name="AC1" /> Under Altaïr's direction, the Assassins retreated further into the shadows, and this approach was generally discouraged, if not outright abolished, and restrictions on formerly banned methods such as [[poison]] were lifted. While some members were impatient with the secrecy demanded by the brotherhood, feeling that it hampered progress and influence, Altaïr feared the great risks of exposure to public society. Ever mindful that Assassins could be branded as madmen and destroyed if they remained an open target, as evident in the [[Fall of Masyaf]] to the [[Mongol Empire]], Altaïr withdrew the brotherhood further into secrecy. Thus, security was another reason for the Assassins' policy of stealth.<ref name="AC1" />
Despite the order "modernizing" since the 12<sup>th</sup> Century, they still retained many of the rituals and practices, albeit altered. The practice of removing one's ring finger had been stopped, although the seal of the Order was branded upon the finger instead; such was the induction of [[Ezio Auditore da Firenze|Ezio Auditore]] in 1487. Although significantly fewer in number, the Assassins were supported by the [[courtesans]], [[thieves]] and [[Mercenary|condottieri]] of Florence and Venice; the guilds of which were each run by a member of the Order.<ref name="Assassin's Creed II" />


During this time period, the Assassins entered another period of increased hostilities with the Templars, who were attempting to overthrow the ruling [[House of Medici]] in Florence, and the [[wikipedia:Doge|Doge]] of Venice. Having already killed the [[Galeazzo Maria Sforza|Duke]] of [[Milano|Milan]]<ref name="Assassin's Creed: Lineage">''[[Assassin's Creed: Lineage]]''</ref> in 1476, [[Rodrigo Borgia]], the Grand Master of the Templar Order, brought the noble families of [[House of Pazzi|Pazzi]], [[House of Barbarigo|Barbarigo]] and [[House of Orsi|Orsi]] together<ref name="Assassin's Creed: Lineage" /> to accomplish his goals. Entering into conflict with the Assassins, Borgia dealt a crippling blow to the Order in 1476, when he executed the experienced warrior [[Giovanni Auditore da Firenze|Giovanni Auditore]] and his two sons, [[Federico Auditore da Firenze|Federico]] and [[Petruccio Auditore da Firenze|Petruccio]], although a third son, Ezio, managed to escape. With the aid of Ezio, the Assassins were able to counter Borgia's plot over a [[Assassin's Creed II|twenty-three year campaign]], defeating him at every turn.<ref name="Assassin's Creed II" />
Despite this, it was not unknown for Assassins even after the High Middle Ages to resort to open conflict, and these uncommon tactics could range from the instigation of riots, employment of mercenaries, or even a direct militaristic assault on enemy bases.<ref name="ACR" /><ref name="AC3" /><ref name="ACRG" />


In 1487, the Order of Assassins learned that the Templars had retrieved an important artifact from the island of Cyprus, and deemed its capture necessary. Following the artifact from [[L'Arsenale di Venezia]], Ezio managed to overpower and replace the Templar guard carrying the artifact. Under this guise, Ezio met with Borgia himself, and the two engaged in battle. Borgia fled upon the arrival of other Assassins, and the artifact fell once again into the hands of the Assassins. The Assassins of this age, however, were unaware of the nature of the artifact, although they did recognize it as one of the Pieces of Eden mentioned within Altaïr's Codex.<ref name="Assassin's Creed II" />
===Social reforms===
In Altaïr's time, the Assassins were markedly apprehensive that public promotion of their ideals could yield societal reforms. As a result, at first much of their activities revolved only around the elimination or sabotage of those they believed threatened the rights of humanity. With their dream that humanity arrive at utopia through free will, their way of guidance was often indirect, with an emphasis on individuals learning through self-experience. For instance, their way of teaching Ezio against the path of vengeance involved allowing him to experience that journey personally.


{{spoiler}}
Over time, the brotherhood's policies evolved and during the [[Renaissance|Italian Renaissance]], the Assassins under the leadership of Ezio Auditore became more active at winning the hearts of the public. It was Ezio's conviction that the strength of the Assassins derived from the strength of the common people, a sentiment initially rebuffed by the cynical Mentor [[Niccolò Machiavelli]]. Accordingly, the Assassins' campaign in [[Rome]] was prolific in rehabilitating a city crumbling under the weight of [[Borgia]] corruption, such as funding renovations, sponsoring merchants, and rescuing civilians.<ref name="The Fall" /><ref name="ACB" />
====War in Rome====
By 1500, one year after [[Cesare Borgia]] [[Fall of Monteriggioni|besieged]] the city of [[Monteriggioni]], murdering [[Mario Auditore]] and once again claiming ''the Apple'' for the Templars, Ezio Auditore had moved to Rome, meeting up with Niccolò Machiavelli and laying the foundations of a new "brotherhood" of Assassins. Utilising the mercenaries, thieves and courtesans of [[Bartolomeo d'Alviano]], [[La Volpe]] and [[Claudia Auditore da Firenze|Claudia Auditore]] respectively, Ezio's brotherhood worked to [[Liberation of Roma|combat the influence and power]] of the Borgia family, and by extension the Papacy itself. Headquartered in an underground store-room owned by [[Fabio Orsini]], on [[Tiber Island]] in the centre of Rome, the Assassins begun to spread their influence throughout the city, recruiting those who had been saved by Ezio Auditore. Many undertook a variety of missions across Europe, aiding their brothers in cities such as London, Lisbon, Moscow and Calicut.<ref name="Assassin's Creed: Brotherhood" />


Over a period of three years, Ezio's brotherhood whittled away the Borgia family's power, and with the murder of Rodrigo Borgia at the hands of his own son, and the arrest of Cesare by the [[Papal Guard]] of Julius II, the Templars' influence over the city of Rome was shattered.<ref name="Assassin's Creed: Brotherhood" />
The order continued to adapt and reform gradually through the centuries, and by the 20th century, their activities began to shift over to non-violent social reforms rather than aggressive enforcement. The transition was tenuous: certain branches, such as the fledgling branch established in North America by [[Achilles Davenport]] and the Assassin-sponsored movement ''[[Narodnaya Volya]]'' engaged in operations smacking of terrorism. It was only after [[World War II]] that the Assassins definitively refocused their activities towards inspiring change through example. Assassinations became far rarer, and until the [[Great Purge|Great Purge of 2000]], the shadow war with the Templars defused to one waged through covert tampering of political elections instead.<ref name="The Fall" />
{{Spoiler End}}


===Modern Times===
==Practices==
{{Quote|We lost two more teams last night. That's eight more of us just… gone.|Lucy Stillman|Assassin's Creed II}}
===Initiation into the Order===
{{Main|Initiation into the Assassin Order}}
[[File:Ascension 9.png|thumb|250px|Claudia Auditore being inducted into the Assassin Order in 1503]]
There were two ways of entering into the Order: through birth, like Altaïr Ibn-La'Ahad, Ezio Auditore and Desmond Miles,<ref name="AC1" /><ref name="AC2" /> or through recruitment, like [[Assassin apprentices]], Edward Kenway and Shaun Hastings.<ref name="ACB" /><ref name="AC4">''[[Assassin's Creed IV: Black Flag]]''</ref><ref name="AC2" />


By the 21<sup>st</sup> Century, the world had changed vastly.<ref name="Assassin's Creed" /> Whilst the Order of Assassins had kept to their policy of remote camps and isolation,<ref name="Assassin's Creed" /> the Templars had begun to infiltrate society further; taking the form of many corporations such as [[NASA]]<ref name="Assassin's Creed II" /> and [[Abstergo]]. The Templars continued to search for and investigate the various Pieces of Eden they discovered throughout this period,<ref name="Assassin's Creed" /><ref name="Assassin's Creed II" /> whilst the Assassins continued their war against them; notably being responsible for the destruction of at least one Templar-controlled base in [[wikipedia:Siberia|Siberia]] in 1908, known in public as the [[Tunguska explosion]].<ref name="Assassin's Creed" /> However, by the year 2012, the Templars, under the guise of their front company [[Abstergo Industries]], had begun kidnapping Assassins or those related to them in an attempt to locate even more Pieces of Eden.<ref name="Assassin's Creed" /> Notable captives included the mysterious [[Subject Sixteen]], and [[Desmond Miles]] - descendants of both Altaïr Ibn-La'Ahad and Ezio Auditore.<ref name="Assassin's Creed" />
After declaring oneself an Assassin under the Creed, a trainee would be tested to prove their worth over an unspecified period of time. For example, Ezio was tasked with hunting down Templar conspirators over years before he was officially inducted,<ref name="AC2" /> whereas Assassin apprentices had to gain enough experience in their contract missions across the world before joining the [[Assassins Guilds|Assassins Guild]] as fully-fledged members.<ref name="ACB" />


Using Desmond, Abstergo managed to obtain a map of the locations of the Pieces of Eden across the globe, and subsequently begun their attempts to claim them. Not long after, the Assassins were able to free Desmond<ref name="Assassin's Creed II" /> with the aid of [[Lucy Stillman]] (an Assassin who had been working undercover at Abstergo for at least seven years by 2012)<ref name="Assassin's Creed II" /> as well as obtain their own copy of the map.<ref name="Assassin's Creed" /> Following this, Desmond agreed to aid the Assassins in their quest to defeat Abstergo, mostly for revenge, but also for closure. Utilizing the [[Animus|Animus 2.0]], a copy of the machine used by Abstergo to explore his genetic memories previously,<ref name="Assassin's Creed" /><ref name="Assassin's Creed II" /> Desmond followed the memories of Ezio Auditore, adopting his skills in combat and free-running, while the rest of the Order concentrated to locating the Pieces of Eden before their Templar counterparts. Despite this, however, the war with the Templars had taken a turn for the worse. With their numbers dwindling, the Order of Assassins was in danger of losing the war.<ref name="Assassin's Creed II" />
===Training===
The Assassins spent their entire lives training to kill.<ref name="AC1" /> From an early age, they were taught to observe their surroundings and plan ahead. Combat skills were essential and focused on bladed weaponry. However, the most important consideration in the Assassins' training was concealment. Stealth was the greatest weapon of the Assassins, and everything about their lives emphasized a devotion to it.<ref name="AC1" /><ref name="AC2" /> It was essential for an Assassin to be able to reach their target unnoticed and then slip back into the crowd after they had struck.<ref name="AC1" />


As technology progressed, so did the weapons used against the Assassins. By 2011, the Templars were using cell phone towers to track down the Assassins. As a result, Desmond and his group had to take refuge within the [[Sanctuary]], deep beneath the city of [[Monteriggioni]]<ref>http://www.computerandvideogames.com/article.php?id=270248</ref>.
Another significant focus of an Assassin's training was maneuverability. By the time an Assassin reached the [[Ranks|rank]] of Master Assassin, they were also a master of [[freerunning]]. Widely seen as alien by the general populace, this method of movement allowed the Assassins to reach areas not otherwise accessible. Freerunning gave the Assassins a significant advantage over nearly all of their enemies and city [[guards]], and could be used to traverse crowded urban environments quickly and efficiently.


==Known Assassins==
[[File:AC1 Fight Instructor.png|thumb|250px|left|Altaïr with the combat trainer at Masyaf]]
[[File:Zw-renaissance-assassins.png|thumb|300px|Ezio's initiation into the Brotherhood.]]
However, not all Assassins were trained from birth, particularly those recruited later in life. Trainees had to learn the ways of their craft through personal experience and the teachings from other Assassins in the field. For example, Ezio learned many techniques from other Assassins and allies like [[Paola]], his uncle [[Mario Auditore]] and the [[Thieves|thief]] [[Rosa]], as well as several fundamental assassination techniques through reading Altaïr's Codex.<ref name="AC2" /> Centuries later, Edward Kenway used skills learned through [[piracy]] to better himself as an Assassin.<ref name="AC4" />
{{quote|The seeds were planted as two worlds became one. Behold, the Assassins, the children of two worlds!|Subject 16|Assassin's Creed II}}


The Assassins had existed since before the turn of the first millennium; several known figures included [[Darius]], [[Iltani]], [[Wei Yu]],<ref name="Assassin's Creed II" /> [[Gaius Cassius Longinus]], [[Marcus Junius Brutus]] and their co-conspirators,<ref name="Assassin's Creed: Project Legacy">''[[Assassin's Creed: Project Legacy]]''</ref> [[Amunet]], [[Leonius]], and [[Qulan Gal]].<ref name="Assassin's Creed II" /> Historically however, the fore-bearers of the Assassins have existed since before recorded time, possibly reaching as far back as [[Adam and Eve]].<ref name="Assassin's Creed II" />
Unlike certain other factions, the Assassins did not have a specific style of fighting. Aside from their signature Hidden Blade, each branch used weapons and fighting styles native to the area. For example, the Ottoman Assassins favored curved daggers,<ref name="ACR" /> while the [[Chinese Brotherhood of Assassins|Chinese Assassins]] were trained in ''{{Wiki|Chinese martial arts|wushu}}''.<ref name="Embers">''[[Assassin's Creed: Embers]]''</ref>


===Medieval and Renaissance periods===
===Equipment===
During the [[Third Crusade]], the Syrian sect of the Order of Assassins was mainly made up of native, Syrian-born individuals; although some, like Altaïr, were born to parents of both religions. Led by [[Al Mualim]],<ref name="Assassin's Creed " /> and later [[Altaïr Ibn-La'Ahad]] himself,<ref name="Assassin's Creed II" /> other members included [[Harash]],<ref name="Assassin's Creed: Bloodlines" /> [[Malik A-Sayf|Malik]] and [[Kadar A-Sayf]], [[Rauf]], [[Abbas]], [[Masun]], [[Jamal]],<ref name="Assassin's Creed" /> and [[Qulan Gal]], the death-bringer of [[Genghis Khan]].<ref name="Assassin's Creed II" /> Allies also included various individuals, such as [[Adha]],<ref name="Assassin's Creed: Altaïr's Chronicles">''[[Assassin's Creed: Altaïr's Chronicles]]''</ref> and even former Templars like [[Maria Thorpe]].<ref name="Assassin's Creed: Bloodlines" /><ref name="Assassin's Creed II" /> Others included [[Dante Alighieri]] and [[Domenico Auditore]], <ref name="Assassin's Creed II" /> founder of the [[Auditore Villa]].
Throughout the ages, the Brotherhood has had many weapons at its disposal. During ancient times, the Assassins did not have any standard attire or equipment, but ancient Assassins were known for using [[Long weapons|spears]], [[poison]]s, [[bow]]s, and other armaments.<ref name="AC2" /> By the time of the High Middle Ages, they had assumed white as their general color and robes with beaked hoods as their common clothing.


[[File:Vlcsnap-2010-11-12-17h45m54s20.jpg|thumb|274px|Bartolomeo d'Alviano and La Volpe with the Assassin Brotherhood.]]
This age also marked the appearance of the Assassins' signature weapon, the [[Hidden Blade]], a retractable blade first conceptualized by [[Darius]]. Other weapons used by the Assassins included swords, [[short blades]] and [[throwing knives]], though the Order forbade the use of poison as "a coward's tool". Many such rules changed under the leadership of Altaïr, who pioneered several inventions and techniques with the assistance of an [[Apple of Eden 2|Apple of Eden]]. These included the [[Poison Blade]], the [[Hidden Gun]], and new types of assassinations which dramatically altered the practices of the Order.<ref name="AC1" />
Later on, during the Renaissance, the Order's numbers had dwindled significantly. Having become much more secretive, members of the Order often had occupations and lives outside of the Order, ranging from artists<ref name="Assassin's Creed: Renaissance">''[[Assassin's Creed: Renaissance]]''</ref> to thieves<ref name="Assassin's Creed II" /> to royal treasurers.<ref name="Assassin's Creed II: Discovery">''[[Assassin's Creed II: Discovery]]''</ref> They included the Florentine banker [[Giovanni Auditore da Firenze]];<ref name="Assassin's Creed: Lineage" /><ref name="Assassin's Creed II" /> his brother [[Mario Auditore]], caretaker of the Auditore Villa and ''[[Mercenary|condottieri]]'' leader; [[Ezio Auditore da Firenze]]; [[Paola]] and [[Teodora]], the heads of the Florentine and Venetian courtesans respectively; [[Antonio]], the head of the Venetian Thieves Guild; [[La Volpe]], the head of the Florentine Thieves Guild; [[Niccolò Machiavelli]], a writer and head of the Florentine Mercenaries; [[Bartolomeo d'Alviano]],<ref name="Assassin's Creed II" /> ''condottiero'' of [[Venice]]; [[Perotto Calderon]], undercover in the employ of the Borgia. Others included [[Giovanni Borgia]], the illegitimate son of Celderon and [[Lucrezia Borgia]]; [[Francesco Vecellio]], Renaissance painter,<ref name="Assassin's Creed: Project Legacy">''[[Assassin's Creed: Project Legacy]]''</ref> [[Tessa Varzi]] and [[Cipriano Enu]],<ref name="Assassin's Creed: Project Legacy" /> [[Rinaldo Vitturi]], the keeper of [[the Shroud]],<ref name="Assassin's Creed: Project Legacy" /> [[Ridolfo Fioravant]] and [[Pietro Antonio Solari]], spies working undercover as architects on the [[wikipedia:Moscow Kremlin|Kremlin]]<ref name="Assassin's Creed: Brotherhood" /> and [[Luis de Santángel]] and [[Raphael Sanchez]], finance minister to Ferdinand II and treasurer of Queen Isabella I respectively.<ref name="Assassin's Creed II: Discovery" />


Once again, the Order had many allies amongst the common folk of Italy, as well as amongst the nobility. Foremost among them was [[Leonardo da Vinci]], Ezio's closest friend and a genius of invention. Others included [[Caterina Sforza]],<ref name="Assassin's Creed II: Battle of Forlì">''[[Battle of Forlì (DLC)|Assassin's Creed II: Battle of Forlì]]''</ref> the Countess of [[Forlì]];<ref name="Assassin's Creed II" /> [[Lorenzo de' Medici]], the ruler of Florence;<ref name="Assassin's Creed II" /> [[Agostino Barbarigo]], the Doge of Venice from 1486;<ref name="Assassin's Creed II" /> and the famed explorer [[Christoffa Corombo]].<ref name="Assassin's Creed II: Discovery" />
From the Renaissance onward, the Assassins' equipment did not change significantly, but some weapons were added to their arsenal. The use of armor over robes had become popular, although the white robes with beaked hoods persisted. Ezio Auditore and other Italian Assassins used a Hidden Gun, [[crossbow]], [[poison darts]], [[Bombs#Smoke bombs|smoke bombs]], and a secondary Hidden Blade, among more conventional weapons like swords and knives. Some regions also had unique weapons not seen elsewhere, like the [[Tomahawks|tomahawk]] of Ratonhnhaké:ton or [[Hookblade]]s used in the early 16th century Ottoman Empire. Still others, such as the [[West Indies Brotherhood of Assassins|Caribbean Assassins]], did not have beaked hoods as part of their standard attire.


By 1500, Ezio Auditore and Niccolò Machiavelli had begun training new initiates in the Order from their [[Tiber Island|base]] in [[Rome]]. During this time [[Claudia Auditore]], sister of Ezio, also joined the Order.<ref name="Assassin's Creed: Brotherhood" />
Under the Mentorship of the Sikh [[Jayadeep Mir]], the British Brotherhood adopted the fear tactics developed by the [[Indian Brotherhood of Assassins|Indian Brotherhood]], began utilizing fear tactics through the employment of hallucinogens and [[fear bombs]]. By scaring enemies from battle, the Indian and British Assassins could avoid being forced to kill them, thereby mitigating casualties.


===Modern Times===
In modern times, Assassins followed the rest of society into the new era. As technology progressed, guns became commonplace and computers became prevalent, with Assassins like Rebecca Crane and [[Hannah Mueller]] specializing in their use.<ref name="AC2" /><ref name="AC3" /><ref name="The Fall #2">''Assassin's Creed: The Fall - Issue #2''</ref> While Desmond Miles was being held by [[Abstergo Industries]] within their [[Animus Project laboratory|Roman facility]], a small group of Assassins attempted to rescue him, armed with automatic weapons.<ref name="AC1" />
At the turn of the 20<sup>th</sup> Century, the Assassins' Order had spread as far the Russian Empire, with a strong presence in and around [[Petrograd]]. Members of the [[Narodnaya Volya]] were in fact members of the Assassin Order. Some known Assassins include [[Nikolai Orelov]] and [[Aleksandr Ulyanov]], the older brother of [[Vladimir Lenin]].<ref name="Assassin's Creed: The Fall">''[[Assassin's Creed: The Fall]]''</ref>


During the late 20th and 21<sup>st</sup> Century, however, the Order seemed to have sunk further into hiding, with their numbers fewer than ever.<ref name="Assassin's Creed II" /> Although it is evident that more existed, only a few were known to: the mysterious '[[Subject 16]]',[[Desmond Miles| Desmond Miles]], [[Lucy Stillman]],<ref name="Assassin's Creed" /> [[Rebecca Crane]] , [[Shaun Hastings]]<ref name="Assassin's Creed II" />, [[Hannah Mueller]], Paul Bellamy and [[Bill Miles]]<ref name="Assassin's Creed: The Fall" />).(who may be concealed individual known as [[William M.]]<ref name="Assassin's Creed: Brotherhood" />).
===Specializations===
While the classical Assassin is a parkour expert who specializes in eliminating targets in stealth operations, not all Assassins fit this archetypal mold. These are commonly termed field agents,<ref name="ACS" /> but more than a paramilitary organization, the Assassin Brotherhood was a transnational state within itself, composed of entire families born into the order with a diverse range of skill sets, not all of them combat-oriented.<ref name="AC2" /><ref name="ACI">''[[Assassin's Creed: Initiates]]''</ref> Many Assassins serve in support roles, such as Shaun Hastings, whose specialty is as a history analyst, and Rebecca Crane, a security expert and computer technician.<ref name="ACB" /> Within their team, Desmond Miles and later Galina Voronina acted as their field operative.<ref name="AC3" /><ref name="ACS" />


==Known victims==
Even among Assassins primarily trained for combat roles, there has been much variation in specialization. The Italian Brotherhood of the early 16th century deployed teams such as that of Francesco Vecellio which had among its members [[Tessa Varzi]], a herbalist with an unrivaled knowledge of concocting poisons, and [[Cipriano Enu]], a masterful archer.<ref name="ACPL" />
{{Quote|Find them, kill them. In doing so, you will sow the seeds of peace.|[[Al Mualim]] to Altaïr|Assassin's Creed}}
Over the [[Timeline|centuries]], the Order of Assassins killed hundreds, if not thousands of individuals who they saw to be corrupt in their ways and a danger to humanity. Their intense rivalry with the Templars also ensured that many underlings who served their Templar masters often shared the same fate.<ref name="Assassin's Creed"/>


Below is a chronological list of notable victims of [[Altaïr Ibn-La'Ahad]]:
====Italian Brotherhood system====
{{AmbCanon Start}}
During the Renaissance in the Italian peninsula some assassins like [[Lo Sparviero]] were typed as Berserker, Shadowblade, Trickster, Thief, or some dual combination there of. Berserkers focused on attack and defense, using heavy damage to stun, knock over, and shred armor of multiple opponents at a time, and were equipped with [[splinter bomb]]s to cause bleeding. Shadowblades were masters of stealth, able to remain incognito for longer periods while under scrutiny, using throwing knives to silence and blind enemies or deal precision strikes, and smokbombs to extricate themselves from battle. Trickster were skilled in guile and creating diversions, able to disguise themselves as guards, lure or distract targets with whistling or coins, and employed [[Sticky bomb casing|sticky bombs]] and the explosive jack in the box to kill from a distance. Thieves were adept pickpocket who used sand and fast strikes to blind and overwhelm opponents, relied on precision and agility to reduce noteriety and fall damage, and set [[Trip-wire bomb casing|trip-wire bombs]] to frighten and cause bleeding.<ref>[[Assassin's Creed: Identity|''Assassin's Creed: Identity'']]</ref>
{{AmbCanon End}}


<div style="float:left; width:48%;">
====Spanish Brotherhood system====
*[[Tamir (Altaïr's Chronicles)|Tamir of Damascus]]<ref name="Assassin's Creed: Altaïr's Chronicles"/>
Depending on the branch, specializations differed and could be more formalized. During the era of the Spanish Inquisition, the Spanish Brotherhood classified its agents as either Shadow, Enforcer, or Specialist with each further broken down into three subdivisions. Shadows could focus their training more exclusively towards pure stealth, the art of assassination, or freerunning. Enforcers were warriors whose approach could be geared more towards an offensive style, defensive style, or employing crowd control tactics. Specialists provided field support as medics, saboteurs who disarmed traps, or in other miscellaneous roles.<ref name="Rebellion">''[[Assassin's Creed: Rebellion]]''</ref>
*[[Alaat]]<ref name="Assassin's Creed: Altaïr's Chronicles"/>
*[[Roland Napule]]<ref name="Assassin's Creed: Altaïr's Chronicles"/>
*[[The Master's Student]]<ref name="Assassin's Creed: Altaïr's Chronicles"/>
*[[Master of the Tower]]<ref name="Assassin's Creed: Altaïr's Chronicles"/>
*[[Harash]]<ref name="Assassin's Creed: Altaïr's Chronicles"/>
*[[Basilisk|Lord Basilisk]]<ref name="Assassin's Creed: Altaïr's Chronicles"/>
*[[Tamir|Tamir, the arms dealer]]<ref name="Assassin's Creed"/>
*[[Garnier de Naplouse]]<ref name="Assassin's Creed"/>
*[[Talal]]<ref name="Assassin's Creed"/>
*[[Abu'l Nuqoud]]<ref name="Assassin's Creed"/>
*[[William of Montferrat]]<ref name="Assassin's Creed"/>
</div>


<div style="float:right; width:48%;">
====French Brotherhood system====
*[[Majd Addin]]<ref name="Assassin's Creed"/>
The French Brotherhood utilized a similar system of nine classes which recognized a wide range of operational styles. Derived from four parameters, combat, stealth, parkour, and tactics (i.e. relying on tools), eight of the classes corresponded to either one of these specializations or was a hybrid of two; the ninth was a ''generalist'' field that encompassed all in equal measure as a jack of all trades. These classes are as follows:<ref name="ACU" /><ref name="ACI" />
*[[Jubair al Hakim]]<ref name="Assassin's Creed"/>
*''Prowlers'' who focused all their training on mastering the art of social stealth relied almost exclusively on slow and steady, low-profile assassinations rather than the swift, high-profile assassinations of popular imagination.
*[[Sibrand]]<ref name="Assassin's Creed"/>
*''Brawlers'', being combat purists, were akin to the Enforcers of the Spanish Brotherhood. An exception to the stealth ethos of the Assassins, Brawlers engaged in direct combat equipped with heavy plate and mail armor and often a [[heavy weapon]] such as a two-handed sword. Their role was to defend their comrades as a tank or create a diversion with their own presence.
*[[Robert de Sable]]<ref name="Assassin's Creed"/>
*''Daredevils'' who mastered freerunning exclusively took a pacifistic approach where their speed and navigational expertise facilitated swift entries and getaways without ever engaging with hostiles.
*[[Al Mualim]]<ref name="Assassin's Creed"/>
*''Tricksters'' were essentially [[snipers]] armed with a [[musket]] or [[rifle]] to shoot enemies from afar. Much like archers of an older age, they provided long range cover for their squad mates, cleared rooftops of enemies, or performed assassinations from a safe distance.
*[[Frederick the Red]]<ref name="Assassin's Creed: Bloodlines"/>
*''Infilitrators'' were those who employed the traditional methods iconic with the Assassins: a fast-paced yet meticulous fusion of parkour and stealth for swift and precise assassinations. These Assassins had to be able to rapidly shift between the demands of remaining undetected and acting quickly and efficiently as the situation develops.
*[[Moloch]]<ref name="Assassin's Creed: Bloodlines"/>
*''Rioters'' were what the French Brotherhood called those who relied upon {{wiki|guerrilla warfare}}. They sprung from hiding to ambush enemies in berserker-like fashion before merging back into the environment.
*[[Dark Oracle]]<ref name="Assassin's Creed: Bloodlines"/>
*''Tormentors'' were so-called because they sowed chaos in their enemies by manipulating the environment from the shadows. They relied upon gadgets such as bombs and the [[Phantom Blade]] to rain confusion and strike terror of an impending yet undetectable danger looming around them.
*[[Shalim]]<ref name="Assassin's Creed: Bloodlines"/>
*''Handlers'' were soldiers with light equipment, such as a single cuirass, a sword, and a pistol who fought conventionally against enemies.
*[[Shahar]]<ref name="Assassin's Creed: Bloodlines"/>
*[[Pirate captain]]<ref name="Assassin's Creed: Bloodlines"/>
*[[Armand Bouchart]]<ref name="Assassin's Creed: Bloodlines"/>
</div>
<br clear="all" />


Below is a chronological list of notable victims of [[Ezio Auditore da Firenze]]:
These classes were not necessarily rigid, serving more as templates which permitted flexibility to accommodate the unique skills and sensibilities of French Assassins. They illustrate that although mainstream Assassin methodology mandated discretion, there has historically been a recognition of the need for specialized roles which did not conform strictly with the classical approach. Exceptions were allowed for Assassins to be battle specialists, such as the Spanish Enforcers or French Brawlers, who confronted enemies aggressively and directly, particularly as part of a larger strategem to divert attention away from fellow Assassins in charge of stealth infiltration.<ref name="ACU" /> Such tactics were not unprecedented and were akin to the way [[mercenaries]] were hired and employed by the Italian Brotherhood.<ref name="ACB" /><ref name="AC2" />


<div style="float:left; width:48%;">
===Burial system===
*[[Uberto Alberti]]<ref name="Assassin's Creed II" />
Historically, Assassins always showed great respect for the dead. Their own were buried in crypts or large tombs, wrapped in a cloth shroud with their red sash spread across the body. The greatest Assassins were venerated in large tombs and entombed within sarcophagi, their likeness emblazoned on the lid and their symbol venerated in the flags of the tomb.<ref name="AC2" />
*[[Vieri de' Pazzi]]<ref name="Assassin's Creed II" />
*[[Francesco de' Pazzi]]<ref name="Assassin's Creed II" />
*[[Stefano da Bagnone]]<ref name="Assassin's Creed II" />
*[[Bernardo Baroncelli]]<ref name="Assassin's Creed II" />
*[[Antonio Maffei]]<ref name="Assassin's Creed II" />
*[[Francesco Salviati]]<ref name="Assassin's Creed II" />
*[[Jacopo de' Pazzi]]<ref name="Assassin's Creed II" />
*[[Emilio Barbarigo]]<ref name="Assassin's Creed II" />
*[[Carlo Grimaldi]]<ref name="Assassin's Creed II" />
*[[Marco Barbarigo]]<ref name="Assassin's Creed II" />
*[[Silvio Barbarigo]]<ref name="Assassin's Creed II" />
*[[Dante Moro]]<ref name="Assassin's Creed II" />
*[[Ludovico Orsi]]<ref name="Assassin's Creed II: Battle of Forlì " />
*[[Checco Orsi]]<ref name="Assassin's Creed II: Battle of Forlì " />
*[[Gaspar Martinez]]<ref name="Assassin's Creed II: Discovery" />
*[[Pedro Llorente]]<ref name="Assassin's Creed II: Discovery" />
</div>


<div style="float:right; width:48%;">
For all assassination targets, unless circumstances prevented, Assassins would give them their last rites after they had passed away. Early in his career as an Assassin, Ezio Auditore was reprimanded by his uncle Mario for disrespecting the corpse of his target and longtime rival [[Vieri de' Pazzi]], instilling in him a respect for the dead.<ref name="AC2" />
*[[Juan de Marillo]]<ref name="Assassin's Creed II: Discovery" />
*[[Girolamo Savonarola]]<ref>''[[Bonfire of the Vanities (DLC)|Assassin's Creed II: Bonfire of the Vanities]]''</ref>
*[[Il Carnefice]]<ref name="Assassin's Creed: Brotherhood" />
*[[Iacopo de Grassi]]<ref name="Assassin's Creed: Brotherhood" />
*[[Master of the Sacred Palace]]<ref name="Assassin's Creed: Brotherhood" />
*[[Malfatto]]<ref name="Assassin's Creed: Brotherhood" />
*[[Silvestro Sabbatini]]<ref name="Assassin's Creed: Brotherhood" />
*[[Lanz]]<ref name="Assassin's Creed: Brotherhood" />
*[[Lia de Russo]]<ref name="Assassin's Creed: Brotherhood" />
*[[Brother Ristoro]]<ref name="Assassin's Creed: Brotherhood" />
*[[Donato Mancini]]<ref name="Assassin's Creed: Brotherhood" />
*[[Gaspar de la Croix]]<ref name="Assassin's Creed: Brotherhood" />
*[[Auguste Oberlin]]<ref name="Assassin's Creed: Brotherhood" />
*[[Juan Borgia the Elder]]<ref name="Assassin's Creed: Brotherhood" />
*[[Octavian de Valois]]<ref name="Assassin's Creed: Brotherhood" />
*[[Cesare Borgia]]<ref name="Assassin's Creed: Brotherhood" />
</div>
<br clear="all" />


Below is a chronological list of the victims of other known Assassins:<ref name="Assassin's Creed II" />
===Expulsion and Reinstatement===
It is possible for members of the Order to be expelled for various reasons, including but not limited to breaking the tenents of the Creed. In such situations, the [[Assassin Council]] could call for a vote of expulsion. After being expelled, the Assassin would be stripped of their rank and exiled from the Brotherhood.


<div style="float:left; width:48%;">
The Assassin Arno Dorian was expelled from the Order, after he had defied the Council's orders, performed several assassinations without the Council's consent and in their words "flouted the Creed at every step". Arno would be welcomed back into the Order, however, after he later reformed and demonstrated true fidelity to the Creed.<ref name="ACU"/>
*[[Xerxes I of Persia|King Xerxes the Great]], by [[Darius]] in 456 BC<ref name="Assassin's Creed II" />
*[[Alexander the Great]], by [[Iltani]] in 323 BC<ref name="Assassin's Creed II" />
*[[Qin Shi Huang]], by [[Wei Yu]] in 210 BC<ref name="Assassin's Creed II" />
*[[Gaius Julius Caesar]], by various in 44 BC<ref name="Assassin's Creed: Brotherhood" />
*[[Cleopatra]], by [[Amunet]] in 31 BC<ref name="Assassin's Creed II" />
*[[Caligula]], by [[Leonius]] in 41 AD<ref name="Assassin's Creed II" />
*[[Genghis Khan]], by [[Qulan Gal]] in 1227 AD<ref name="Assassin's Creed II" />
*[[Tomás de Torquemada]], in 1498 AD<ref name="Assassin's Creed II" />
*[[Perotto Calderon]], by various in 1498 AD<ref name="Assassin's Creed: Project Legacy" />
*[[Agostino Barbarigo]], by [[Tessa Varzi]] in 1501 AD<ref name="Assassin's Creed: Project Legacy" />
*[[Margaret of York]], in 1503 AD<ref name="Assassin's Creed: Brotherhood" />
*[[Isabella I of Castile]], in 1504 AD<ref name="Assassin's Creed: Brotherhood" />
</div>


<div style="float:right; width:48%;">
In cases of extreme disregard for the Creed's tenets, an expelled member may further become the target of assassination by their former comrades, such examples being [[Perotto Calderon]] for the theft of the Shroud of Eden, and Shay Cormac for the theft of the Voynich manuscript.
*[[Niccolò di Pitigliano]], by [[Francesco Vecellio]] in 1510 AD<ref name="Assassin's Creed: Project Legacy" />
*[[Francisco Pizzaro]], in 1541 AD<ref name="Assassin's Creed II" />
*[[Mary I of England]], in 1558 AD<ref name="Assassin's Creed II" />
*[[Ivan Ivanovich of Russia]], in 1581 AD<ref name="Assassin's Creed II" />
*[[John Wilkes Booth]], in 1865 AD<ref name="Assassin's Creed II" />
*[[Alexander II of Russia]], in 1881 AD<ref name="Assassin's Creed II" /><ref name="Assassin's Creed: The Fall" />
*[[Grigori Rasputin]], in 1916 AD<ref name="Assassin's Creed II" />
*[[Adolf Hitler]], in 1945 AD<ref name="Assassin's Creed II" />
*[[Joseph Stalin]], in 1953 AD<ref name="Assassin's Creed II" />
*[[François Duvalier]], in 1971 AD<ref name="Assassin's Creed II" />
</div>
<br clear="all" />


==See Also==
==Trivia==
*[[The Creed]]
*In the High Middle Ages, an Assassin would prove one's target had been slain by dipping a white feather in their target's blood. This practice had fallen out of use by the Renaissance, but appeared to have been revived by the Victorian Era. Both [[Jacob Frye|Jacob]] and [[Evie Frye]] engaged in the practice, though they used white handkerchiefs rather than feathers.
*Rebecca Crane noted that both the Assassin and Templar Orders had existed since before the formation of the Hashshashin and Order of the Knights Templar respectively, and queried what the two organizations called themselves beforehand.<ref name="AssassinBrotherhooddatabase">''[[Assassin's Creed: Syndicate]]'' – [[Database: The Assassin Brotherhood]]</ref>
**However, such an instance of the Assassins' earlier name is known: the [[Roman Assassins]] called themselves ''Liberalis Circulum'', Latin for ''Circle of Liberals''.
**Historically, the ''Hashashin'' were a sect of radical Persian Shia Muslims who, under Hassan-i Sabbāh, were said to be given a drug called hashish, under the influence of which they experienced "the Garden of Paradise". In exchange, they were expected to murder Sabbah's religious and political rivals, and due to the euphoria they experienced as an effect of the drug, they became unwaveringly loyal to Sabbah.
**The word ''Hashashin'' also gave rise to the word 'assassin'.
**The first and the third tenets of the Creed are mostly based upon the sayings of Islam. The first tenet of not to kill innocents matches with many hadeeths and verses of the Quran. The third and last tenet of the Creed, compromising the Brotherhood, refers to waging war against God in Islam and breaking the trust of other people. In both the Brotherhood and Islam, the punishment for violating these rulings is death.


==Appearances==
==Appearances==
{{Scroll box|
*''[[Assassin's Creed]]''
*''[[Assassin's Creed: Altaïr's Chronicles]]''
*''[[Assassin's Creed: Altaïr's Chronicles]]''
*''[[Assassin's Creed]]''
*''[[Assassin's Creed: Project Legacy]]'' {{imo}}
*''[[Assassin's Creed: Bloodlines]]''
*''[[Assassin's Creed: Bloodlines]]''
*''[[Assassin's Creed: Lineage]]''
*''[[Assassin's Creed II]]''
*''[[Assassin's Creed II]]''
*''[[Assassin's Creed II: Discovery]]''
*''[[Assassin's Creed: Renaissance]]''
*''[[Assassin's Creed: Renaissance]]''
*''[[Assassin's Creed II: Discovery]]''
*''[[Assassin's Creed: Project Legacy]]''
*''[[Assassin's Creed: The Fall]]''
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Lost Legacy]]''
*[[Assassin's Creed: Brotherhood (novel)|''Assassin's Creed: Brotherhood'' novel]]
*''[[Assassin's Creed: The Fall]]''
*''[[Assassin's Creed: The Secret Crusade]]''
 
*''[[Assassin's Creed: Embers]]''
==Notes and references==
*''[[Assassin's Creed: Ascendance]]''
[[File:AssassinInformant.png|thumb|right|An Assassin informant.]]
*''[[Assassin's Creed: Revelations]]''
{{reflist}}
*[[Assassin's Creed: Revelations (novel)|''Assassin's Creed: Revelations'' novel]]
*''[[Assassin's Creed: Recollection]]''
*''[[Assassin's Creed: The Chain]]''
*''[[Assassin's Creed III]]''
**''[[The Tyranny of King Washington]]''
*''[[Assassin's Creed III: Liberation]]''
*''[[Assassin's Creed: Forsaken]]''
*''[[Assassin's Creed IV: Black Flag]]''
**''[[Freedom Cry]]''
*''[[Assassin's Creed: Black Flag]]''
*''[[Assassin's Creed: Brahman]]''
*''[[Assassin's Creed: Pirates]]''
*''[[Assassin's Creed: Memories]]''
*''[[Assassin's Creed: Rogue]]''
*''[[Assassin's Creed: Unity]]''
*[[Assassin's Creed: Unity (novel)|''Assassin's Creed: Unity'' novel]]
*''[[Assassin's Creed Chronicles: China]]''
*''[[Assassin's Creed: Syndicate]]''
*''[[Assassin's Creed: Underworld]]''
*''[[Assassin's Creed Chronicles: India]]''
*''[[Assassin's Creed Chronicles: Russia]]''
*''[[Assassin's Creed: Identity]]'' {{c|non-canonical appearance}}
*''[[Assassin's Creed Volume 1: Trial by Fire|Assassin's Creed: Assassins – Volume 1: Trial by Fire]]''
*''[[Assassin's Creed: Last Descendants]]''
*''[[Assassin's Creed: Last Descendants – Locus]]''
*''[[Assassin's Creed Volume 2: Setting Sun|Assassin's Creed: Assassins – Volume 2: Setting Sun]]''
*''[[Assassin's Creed Templars Volume 1: Black Cross|Assassin's Creed: Templars – Volume 1: Black Cross]]''
*''[[Assassin's Creed: Heresy]]''
*''[[Assassin's Creed (film)|Assassin's Creed: The Movie]]''
*''[[Assassin's Creed: The Official Movie Novelization]]''
*''[[Assassin's Creed: Last Descendants – Tomb of the Khan]]''
*''[[Assassin's Creed Templars Volume 2: Cross of War|Assassin's Creed: Templars – Volume 2: Cross of War]]''
*''[[Assassin's Creed Volume 3: Homecoming|Assassin's Creed: Assassins – Volume 3: Homecoming]]''
*''[[Assassin's Creed: Uprising]]''
*''[[Assassin's Creed: Desert Oath]]''
*''[[Assassin's Creed: Origins]]''
**''[[The Hidden Ones (DLC)|The Hidden Ones]]''
**''[[The Curse of the Pharaohs]]''
*[[Assassin's Creed: Origins (comic)|''Assassin's Creed: Origins'' comic]]
*''[[Assassin's Creed: Odyssey]]''
**''[[Legacy of the First Blade]]''
**''[[The Fate of Atlantis]]''
*[[Assassin's Creed: Odyssey (novel)|''Assassin's Creed: Odyssey'' novel]]
*''[[Assassin's Creed: Rebellion]]''
*''[[Assassin's Creed: Dynasty]]''
*''[[Assassin's Creed: Valhalla]]''
*''[[Assassin's Creed: Forgotten Temple]]''
*''[[Assassin's Creed: Valhalla – Song of Glory]]''
*''[[Assassin's Creed: Valhalla – Geirmund's Saga]]''
* [[Assassin's Creed: Valhalla (graphic novel)|''Assassin's Creed: Valhalla'' (graphic novel)]]
*''[[Assassin's Creed: The Silk Road]]''
*''[[Assassin's Creed: The Imperial Jade Seal]]'' – ''[[Assassin's Creed: Prophecy of the Emperor|Prophecy of the Emperor]]''
* ''[[The World of Assassin's Creed Valhalla: Journey to the North – Logs and Files of a Hidden One]]'' {{Mo}}
*''[[Assassin's Creed Roleplaying Game]]''
*''[[Assassin's Creed: Mirage]]''
*''[[Assassin's Creed: Nexus VR]]''
}}


{{ACSeries}}
==References==
{{Reflist|2}}
{{Assassins nav}}
{{ACAC}}
{{ACAC}}
{{AC}}
{{AC}}
{{ACBL}}
{{ACBL}}
{{ACII}}
{{AC2}}
{{ACIID}}
{{AC2D}}
{{ACBrotherhood}}
{{ACBH}}
{{ACLL}}
{{ACR}}
{{ACTF}}
{{AC3}}
[[Category:Assassin's Order]]
{{AC3L}}
[[Category:Assassins| ]]
{{AC4}}
{{FC}}
{{ACRG}}
{{ACU}}
{{ACS}}
{{ACC}}
{{ACO}}
{{ACOD}}
{{ACV}}
{{ACPL}}
{{ACDYL}}
{{Initiates}}
{{ACP}}
{{ACM}}
{{ACID}}
{{ACRebellion}}
{{ACfilm}}
{{ACUW}}
{{ACLD}}
{{ACH}}
{{ACFC}}
{{ACS4}}
{{ACBM}}
{{ACComic}}
{{ACTemplars}}
{{ACCo}}
{{ACUprising}}
{{ACReflections}}
[[Category:Assassin Brotherhood|Assassin Brotherhood]]
[[Category:Organizations]]
[[Category:Secret societies]]

Latest revision as of 03:34, 2 June 2026

"We work in the dark, to serve the light. We are Assassins."
Niccolò Machiavelli[src]

The Assassin Brotherhood, also known as the Assassin Order and originally as the Hidden Ones (Arabic: المخفيون; Chinese: 無形者), is a secret global peacekeeping organization dedicated to protecting humanity from abuses of power, coercive rule, and injustice. As the etymology of the term assassin, their traditional methods have revolved around stealth operations, selective violence, and the assassination of those deemed to be perpetrators of oppression under the belief that this minimizes collateral damage in accordance with their absolute prohibition against harming innocent lives.

Their political philosophy is enshrined in the Creed, consisting of a maxim and three core tenets which serve as their principal prescriptions. While the maxim presents itself as akin to a doctrine, it is in reality a value-neutral epistemic claim about nature that the Assassins hold to serve as the bedrock to developing an independent, critical, and open-minded value and belief system. Despite this, their culture and goals are driven by an idealistic ideology emphasizing the faith in humanity's potential to foster world peace through collective growth enabled by freedom of education, belief, and expression.

Although the Assassins can trace their genetic and cultural roots to the hybrids Eve and Adam, they officially originated with the Medjay of Egypt. The last Medjay Bayek and his wife Aya of Alexandria founded the order—then known as the Hidden Ones—at the tumultuous twilight of Ptolemaic rule to defend the common people against the Order of the Ancients, a clandestine militant group which evolved into the Templar Order. Since then, the Assassins and the Templars have been sworn enemies, fighting a recondite shadow war for more than two millennia across the world, a conflict so intractable and immemorial that it is often thought to have instead spanned the entirety of recorded human history. Fundamental to this conflict is the Assassin conviction that the preservation of free will is a necessary condition for human fulfillment and harmony while the Templars believe that humanity can only find lasting peace through the imposition of a world government under their control.

In a development paralleling that of the Templars, the Hidden Ones emerged as the Assassins in the 11th century when Hassan-i Sabbāh fled Egypt and re-organized the order as a state in Alamut, where it could be protected by the northern mountains of Persia. Alamut remained the heartland of the Assassins until Al Mualim founded a branch in Masyaf and thereupon established a reputation feared by the Crusaders and Saracens alike, entering into public imagination. By then, the Assassins had become entrenched in traditional dogma, and under Al Mualim's successor, Altaïr Ibn-La'Ahad, a wave of momentous reforms was enacted that were simultaneously progressive and returned the Assassins to the original principles of the Hidden Ones. Unable to withstand the onslaught of the Mongol Empire, the Assassins then relinquished their state, retreated into the shadows once more, and spread across the world, seeding their presence to regions like Italy and Spain, India and Japan, and reaching peoples as far-flung as the Kanien'kehá:ka and the Maya, becoming a truly multicultural and global network.

History[edit | edit source]

Main article: History of the Assassins

The Creed[edit | edit source]

"Laa shay'a waqi'un mutlaq bale kouloun moumkin.
("Nothing is true, everything is permitted" in Arabic.)"
―The Assassins' Creed.[src]

The Order believes in a strong set of values that strictly govern their way of life, referred to as "the Creed". This Creed consists of three tenets:

  1. "Stay your blade from the flesh of an innocent."
  2. "Hide in plain sight, be one with the crowd."
  3. "Never compromise the Brotherhood."[9]

These tenets permeate every aspect of the Assassins' daily life, as well as their fight for "peace in all things". The Assassins carry out their duties through political, strategic assassination in the hope that killing one individual will lead to the salvation of thousands. They also believe that they fight on the behalf of those who do not possess the abilities, resources, or knowledge to speak out against those who abuse their power.[1]

Philosophy and goals[edit | edit source]

"To recognize nothing is true and everything is permitted. That laws arise not from divinity, but reason. I understand now that our Creed does not command us to be free. It commands us to be wise."
―Altaïr Ibn-La'Ahad, 1191[src]-[m]

Origins[edit | edit source]

Since its earliest beginnings, the Assassin Order has taken it upon themselves to be a force for the protection of humanity against social injustice, abuses of power, state terror, and enslavement. They have prided themselves on sacrificing their lives to "champion the poor and powerless"[11] while embracing human rights ideals such as equality, liberty, justice, and welfare. This premise can be traced back to the order's founding as the Hidden Ones by the last Medjay of Egypt, Bayek, and his wife Amunet. Recognizing that their sworn enemies, the Order of the Ancients, "work[ed] in the shadows of kings and queens" to control nations for their whims, Bayek advocated that there needed to be those who "work in the shadows. . .to defend the free will of the people".[12] True to his Medjay roots, Bayek was bringing to the fledgling group the principle of ma'at he had lived by in his service to Egypt.[13] His ardent belief was that the Medjay was not merely the protector of the pharaoh but the protector of the Egyptian people as well, especially the downtrodden among them. Nor did their duty stop at protection; it extended further to the advancement of their well-being.[14] It was the determination of the first Hidden Ones that their society's unity owed not to an exalted leader but in the shared values of their cause, encapsulated in the Creed.[12] An individual-centric, rather than a state-centric, orientation and the concept of peace as self-fulfillment rather than merely security are themes which have echoed through the ages in Assassin political action, undergirding their opposition to coercive authority.[15][16]

The Creed[edit | edit source]

"You cannot know anything, only suspect. You must expect to be wrong, to have overlooked something."
―Malik al-Sayf to Altaïr Ibn-La'ahad, 1191[src]-[m]

Because of its symbolic role for the Assassins' values, the Creed, consisting of a central maxim and three proscriptive tenets, has served as the highest authority guiding the ethics of their actions and as their foundational code.[12][17] It has often been misinterpreted literally by their Templar enemies and third-parties alike to prescribe moral nihilism,[15] enable wanton hedonism,[18] and propagate the pursuit of absolute individual freedoms without a mind to the risk of "chaos".[19][20] While certain Assassins across history, such as Spanish Assassins María and Aguilar de Nerha, have been more dogmatic in their obeisance to it than others,[17] the Creed's maxim is fundamentally a descriptive claim about the nature of reality to be contemplated and not a doctrine to be followed.[21] For all their idealism, the Assassins' philosophy begins with epistemological principles and not normative ethics.

"Nothing is true, everything is permitted."

This claim pertains to philosophical skepticism and moral relativism. "Nothing is true" is an affirmation that Truth, as an absolute, flawless worldview applicable to all contexts, does not exist—or if it does, then human beings lack the capacity to know it. As the Mentor Altaïr Ibn-La'Ahad reflected in his Codex, perfect objectivity is unachievable because the sheer amount of variables and formulae needed to construct an ideal paradigm for our world's quandaries and travails is infinitely great. The intricate depths of reality is awe-inspiring and fathomless, and its labyrinthine web of interconnections are impossible to thoroughly unravel. Humans can reach for perfection by employing the empirical process of information-gathering, thereby becoming ever more and more objective in our understandings, but Truth behaves asymptotically—it shall always remain elusive and just beyond our grasp.[15]

These limits of empiricism are given expression in the line "everything is permitted", which serves as a reminder that it is fallacious to presume the uniformity of nature. Patterns of the present are not proofs of the future, which can always be radically different from all that has preceded it. As teased by a message left by the Isu for humanity in Oun-mAa Niye Ressoot, all the regularities of sentient beings' lifelong experiences, too, cannot falsify the possibility that they exist only within a "masterfully crafted simulation" or a "dream within a dream".[22]

Confronted by this complexity of reality, humans are compelled to simplify it into comprehensible models, but some react with a more intense impulse: insecurity in the face of uncertainty. With this insecurity comes the desire to resolve it through the assumption of a truth and obtain a measure of certainty, a certainty that is inherently self-deceptive.[23] A danger arises when an individual, in their fixation on their truth, becomes convinced of its universality and strives to impose it onto the world as the grand solution, a project that inevitably involves the violent erasure of other epistemic communities.[15][23] Replication of this imaginary truth across the ages in the form of harmful discursive practices and repression of dissent can cement it in societal consciousness as a self-evident Truth—a "realization"[24]—but it will always remain fundamentally a falsehood. The Assassins identify this progression from fear of uncertainty to the imposition of an illusion for Truth as a destructive force to humanity and a recurring theme among authoritarians like their sworn enemies, the Templars.[15] When Al Mualim betrayed the Assassins in 1191, Altaïr recognized that their own leader had succumbed to this same temptation.[25]

As a result, Assassins teach their pupils that complex answers to life should be embraced,[15] and uncertainty should be accepted as natural.[23] Wisdom begins with uncertainty and not from self-assurance. While this pedagogical practice, alongside anti-authoritarianism, gives the Creed a normative slant, the starting Assassin premise against Templar ideology rests still on epistemic grounds. Many of the leading Assassins throughout history, such as Altaïr Ibn-La'ahad and Ezio Auditore reify their moral convictions to pluralism, humanitarianism, and egalitarianism by reference to the Creed, but the Creed itself may not necessarily entail these political stances. Its core argument remains that sentient beings do not truly know anything, and if the Templars are in error, that error lies not just in the inhumane consequences of their deeds but also in their self-denial that their own truth does not amount to universal reality, for it is not any more or less objective than the Assassins' own ethical values. The classic Templar conception of their perennial conflict with the Assassins hinges on false binaries such as "order" vs. "freedom", presupposing parity in incommensurable first-order claims. This narrative actually elides the proposition of fallibility central to Assassin thought, the admission that even the Assassin way is not absolute. Unlike the Templars, the Assassins engage in higher-order questions of meta-ethics.

The introspective quality of Assassin philosophy is evinced in the self-awareness by Rebecca Crane and Shaun Hastings that to be Assassins does not necessarily mean to be the "good guys"; they make no claims that they are a force of flawless, moral good, only that their way of life is chosen because they believe it is the best they can do to prevent greater harm to humanity. The introspection is again apparent in Altaïr's reflections of the "ironies" in their order's practices: that they murder while seeking to promote peace, that they mandate discipline to a code of rules while seeking to open minds, and that they embody ideals requiring leaps in faith despite warning against blind faith.[15]

The paradoxes between their theory and practice has not been lost on Assassins through the ages. To meditate on one's own internal contradictions, on the possibility of hypocrisy, is a central facet of their philosophy. In answering his own charge, Altaïr hazards to circle back to the Creed, for contained within it is the perception that polar opposites may be true simultaneously.[15] The nature of reality is paradoxical and that is why it is complex and full of uncertainties. When queried by the Maya Mentor Ah Tabai, Edward Kenway offered the insight that the Creed was "only the beginning of wisdom, and not its final form".[26] The affirmation that "nothing is true, everything is permitted" does not prevent an individual from developing their own value and belief system, but the Assassins hold that without prior acknowledgement of the subjective source of those convictions, there can be no wisdom no matter the content of those principles.

Goals[edit | edit source]

"What can be done to stop this? To encourage tolerance and equality? Some days we speak of education, believing that knowledge will free us from immorality. But as I walk the streets and see slaves sent off to auction—my heart grows cold. When I see the husband hurl abuses and stones at his wife, insisting she exists only to serve him—my fists clench. And when I see children torn from their parents so that another man might profit—sent off to suffer beneath the desert sun and die...
...On these days, I do not think that dialogue will make a difference. On these days, I can think only of how the perpetrators need to die"
―Altaïr Ibn-La'Ahad[src]

In light of their antipathy for authoritarianism, the Assassins throughout history have fought under the banner of liberation for oppressed peoples. In spite of this, freedom was not at the heart of their ambitions, but peace. The Assassins aspire for the establishment of global prosperity and harmony, the genesis of what essentially amounts to a utopia. In this, they share with the Templars a sincere desire to resolve the chaos that plagues humanity. Their incompatible visions of the means by which such a utopia could be achieved dismantled this common spirit.[9]

Unlike the Templars, who condemn humanity as irredeemably weak-minded and corrupt, the Assassins uphold faith, even love, in humanity as one of their core ideals.[27] Their fundamentally skeptic Creed neither justifies the defeatism that is the hallmark of Templar ideology, nor endorses the notion that a single group can be wise enough to impose a correct way of life or belief on the people at large.[1] Consequently, they scorn the notion that a short-cut to universal peace, especially in the form of global enslavement or elitist control, could be a suitable solution to society's ills. Instead, they argue that humanity must be permitted to undergo the slow and arduous journey of developing tolerance for their myriad differences, a process derided as unrealistic and impossible by the Templars.

In the Assassin view, peace is a product of education, not force,[9] and this is only possible without the stringent control over information and society that authoritarians advocate. For this reason, and due to Altaïr's reformation of the Order and focus on free will, the Assassins have increasingly identified with the ideals of liberty over the centuries. This fixation on freedom and compassion led many Templars by the American Revolution, notably Grand Master Haytham Kenway, to erroneously accuse the Assassins of having abandoned their goal of peace in favour of absolute freedom as an end.[28][29]

Ironically, in spite of the Assassins' optimistic view of humanity as a whole, they do not always retain the same faith for adversaries of human rights; this is the guiding force behind their operations, of which assassinations take primacy. Altaïr could not help but doubt the efficacy of persuasion, lamenting that many abusers were far too cemented in their ways to be redeemed through dialogue. Echoing Altaïr's sentiment, Rebecca Crane once explained to Desmond Miles that sometimes, "there's no other way." To protect the lives of innocents, the Assassins believe that realistically an ideal, noble resolution is not always possible, thus one may have to kill a perpetrator to save an innocent. For many members, compassion has acted as a key motivation, which has paradoxically translated into objectives very often revolving around murder.[1][9] Social justice is a powerful unifying theme among Assassins, and in this capacity they serve as a reactionary force against perceived oppression, tyranny, and abuses against humanity, becoming the mortal enemies of the Templars.[1][9][30][28]

Methods[edit | edit source]

"Cultures and religions and languages keep folks divided. But there's something in the Assassin's Creed that crosses all boundaries. A fondness for life and liberty."
―Mary Read, on the Assassin's Creed and society.[src]

Precision and stealth[edit | edit source]

Throughout the long centuries of war between the Assassins and Templars, members of both factions often mused on the similarity of their goals and the contrast between their means.[3][9] Even so, it was a frequent contention of Templars that the Assassins' methods were identical to their own in principle: "a minor evil, for a greater good."[9] Indeed, the Assassins extensively hunted and murdered key individuals they perceived to be corrupt or a danger to humanity, and this became one of their defining attributes.[1][9] A critical distinction, however, lay in the strict tenet that an Assassin must refrain from harming an innocent. As Altaïr reflected, the Templars were brutal and lacked precision in their methods: burning books wholesale, committing grand massacres, and in later histories, instigating nation-wide purges.[9]

Accordingly, precision was a guiding principle behind the Assassins' technique and a factor behind their focus on stealth and discretion. By reducing collateral damage and the chance of open conflict, casualties would be minimized. Such a tactic aligned with their traditional respect for humanity and life, and in theory (though not always in practice), assassinations were to be carried out only in cases of utmost necessity. Once a target had been killed, agents were dissuaded from rejoicing in the death, and some even adopted the practice of paying last respects, no matter how vile they held them to be.[1][31][28]

Although not every Assassin operated on the level of perfectionism exhibited by Francesco Vecellio,[32] prodigious information was expected to be gathered before an assassination is attempted. Failure to do so could yield catastrophic errors, such as Arno Dorian's mistaken murder of the Templar ally Chrétien Lafrenière.[8] For their investigations, Assassins referred to a variety of means including but not limited to: espionage, theft of documents, and mingling with locals.[1][9][30][32][8]

In some ways, the reforms of Altaïr promoted a greater level of stealth than under the tenure of his predecessor, Rashid ad-din Sinan. Previously, it was common practice for the Levantine Assassins to perform high-risk, near suicidal, yet awe-inspiring assassinations in crowded, public areas.[8] This tactic relied on shock to impress power—through fear—in the public imagination.[9] Under Altaïr's direction, the Assassins retreated further into the shadows, and this approach was generally discouraged, if not outright abolished, and restrictions on formerly banned methods such as poison were lifted. While some members were impatient with the secrecy demanded by the brotherhood, feeling that it hampered progress and influence, Altaïr feared the great risks of exposure to public society. Ever mindful that Assassins could be branded as madmen and destroyed if they remained an open target, as evident in the Fall of Masyaf to the Mongol Empire, Altaïr withdrew the brotherhood further into secrecy. Thus, security was another reason for the Assassins' policy of stealth.[9]

Despite this, it was not unknown for Assassins even after the High Middle Ages to resort to open conflict, and these uncommon tactics could range from the instigation of riots, employment of mercenaries, or even a direct militaristic assault on enemy bases.[3][28][29]

Social reforms[edit | edit source]

In Altaïr's time, the Assassins were markedly apprehensive that public promotion of their ideals could yield societal reforms. As a result, at first much of their activities revolved only around the elimination or sabotage of those they believed threatened the rights of humanity. With their dream that humanity arrive at utopia through free will, their way of guidance was often indirect, with an emphasis on individuals learning through self-experience. For instance, their way of teaching Ezio against the path of vengeance involved allowing him to experience that journey personally.

Over time, the brotherhood's policies evolved and during the Italian Renaissance, the Assassins under the leadership of Ezio Auditore became more active at winning the hearts of the public. It was Ezio's conviction that the strength of the Assassins derived from the strength of the common people, a sentiment initially rebuffed by the cynical Mentor Niccolò Machiavelli. Accordingly, the Assassins' campaign in Rome was prolific in rehabilitating a city crumbling under the weight of Borgia corruption, such as funding renovations, sponsoring merchants, and rescuing civilians.[4][30]

The order continued to adapt and reform gradually through the centuries, and by the 20th century, their activities began to shift over to non-violent social reforms rather than aggressive enforcement. The transition was tenuous: certain branches, such as the fledgling branch established in North America by Achilles Davenport and the Assassin-sponsored movement Narodnaya Volya engaged in operations smacking of terrorism. It was only after World War II that the Assassins definitively refocused their activities towards inspiring change through example. Assassinations became far rarer, and until the Great Purge of 2000, the shadow war with the Templars defused to one waged through covert tampering of political elections instead.[4]

Practices[edit | edit source]

Initiation into the Order[edit | edit source]

Main article: Initiation into the Assassin Order
Claudia Auditore being inducted into the Assassin Order in 1503

There were two ways of entering into the Order: through birth, like Altaïr Ibn-La'Ahad, Ezio Auditore and Desmond Miles,[9][1] or through recruitment, like Assassin apprentices, Edward Kenway and Shaun Hastings.[30][33][1]

After declaring oneself an Assassin under the Creed, a trainee would be tested to prove their worth over an unspecified period of time. For example, Ezio was tasked with hunting down Templar conspirators over years before he was officially inducted,[1] whereas Assassin apprentices had to gain enough experience in their contract missions across the world before joining the Assassins Guild as fully-fledged members.[30]

Training[edit | edit source]

The Assassins spent their entire lives training to kill.[9] From an early age, they were taught to observe their surroundings and plan ahead. Combat skills were essential and focused on bladed weaponry. However, the most important consideration in the Assassins' training was concealment. Stealth was the greatest weapon of the Assassins, and everything about their lives emphasized a devotion to it.[9][1] It was essential for an Assassin to be able to reach their target unnoticed and then slip back into the crowd after they had struck.[9]

Another significant focus of an Assassin's training was maneuverability. By the time an Assassin reached the rank of Master Assassin, they were also a master of freerunning. Widely seen as alien by the general populace, this method of movement allowed the Assassins to reach areas not otherwise accessible. Freerunning gave the Assassins a significant advantage over nearly all of their enemies and city guards, and could be used to traverse crowded urban environments quickly and efficiently.

Altaïr with the combat trainer at Masyaf

However, not all Assassins were trained from birth, particularly those recruited later in life. Trainees had to learn the ways of their craft through personal experience and the teachings from other Assassins in the field. For example, Ezio learned many techniques from other Assassins and allies like Paola, his uncle Mario Auditore and the thief Rosa, as well as several fundamental assassination techniques through reading Altaïr's Codex.[1] Centuries later, Edward Kenway used skills learned through piracy to better himself as an Assassin.[33]

Unlike certain other factions, the Assassins did not have a specific style of fighting. Aside from their signature Hidden Blade, each branch used weapons and fighting styles native to the area. For example, the Ottoman Assassins favored curved daggers,[3] while the Chinese Assassins were trained in wushu.[27]

Equipment[edit | edit source]

Throughout the ages, the Brotherhood has had many weapons at its disposal. During ancient times, the Assassins did not have any standard attire or equipment, but ancient Assassins were known for using spears, poisons, bows, and other armaments.[1] By the time of the High Middle Ages, they had assumed white as their general color and robes with beaked hoods as their common clothing.

This age also marked the appearance of the Assassins' signature weapon, the Hidden Blade, a retractable blade first conceptualized by Darius. Other weapons used by the Assassins included swords, short blades and throwing knives, though the Order forbade the use of poison as "a coward's tool". Many such rules changed under the leadership of Altaïr, who pioneered several inventions and techniques with the assistance of an Apple of Eden. These included the Poison Blade, the Hidden Gun, and new types of assassinations which dramatically altered the practices of the Order.[9]

From the Renaissance onward, the Assassins' equipment did not change significantly, but some weapons were added to their arsenal. The use of armor over robes had become popular, although the white robes with beaked hoods persisted. Ezio Auditore and other Italian Assassins used a Hidden Gun, crossbow, poison darts, smoke bombs, and a secondary Hidden Blade, among more conventional weapons like swords and knives. Some regions also had unique weapons not seen elsewhere, like the tomahawk of Ratonhnhaké:ton or Hookblades used in the early 16th century Ottoman Empire. Still others, such as the Caribbean Assassins, did not have beaked hoods as part of their standard attire.

Under the Mentorship of the Sikh Jayadeep Mir, the British Brotherhood adopted the fear tactics developed by the Indian Brotherhood, began utilizing fear tactics through the employment of hallucinogens and fear bombs. By scaring enemies from battle, the Indian and British Assassins could avoid being forced to kill them, thereby mitigating casualties.

In modern times, Assassins followed the rest of society into the new era. As technology progressed, guns became commonplace and computers became prevalent, with Assassins like Rebecca Crane and Hannah Mueller specializing in their use.[1][28][34] While Desmond Miles was being held by Abstergo Industries within their Roman facility, a small group of Assassins attempted to rescue him, armed with automatic weapons.[9]

Specializations[edit | edit source]

While the classical Assassin is a parkour expert who specializes in eliminating targets in stealth operations, not all Assassins fit this archetypal mold. These are commonly termed field agents,[7] but more than a paramilitary organization, the Assassin Brotherhood was a transnational state within itself, composed of entire families born into the order with a diverse range of skill sets, not all of them combat-oriented.[1][35] Many Assassins serve in support roles, such as Shaun Hastings, whose specialty is as a history analyst, and Rebecca Crane, a security expert and computer technician.[30] Within their team, Desmond Miles and later Galina Voronina acted as their field operative.[28][7]

Even among Assassins primarily trained for combat roles, there has been much variation in specialization. The Italian Brotherhood of the early 16th century deployed teams such as that of Francesco Vecellio which had among its members Tessa Varzi, a herbalist with an unrivaled knowledge of concocting poisons, and Cipriano Enu, a masterful archer.[32]

Italian Brotherhood system[edit | edit source]

The enclosed content is of ambiguous canonicity.

During the Renaissance in the Italian peninsula some assassins like Lo Sparviero were typed as Berserker, Shadowblade, Trickster, Thief, or some dual combination there of. Berserkers focused on attack and defense, using heavy damage to stun, knock over, and shred armor of multiple opponents at a time, and were equipped with splinter bombs to cause bleeding. Shadowblades were masters of stealth, able to remain incognito for longer periods while under scrutiny, using throwing knives to silence and blind enemies or deal precision strikes, and smokbombs to extricate themselves from battle. Trickster were skilled in guile and creating diversions, able to disguise themselves as guards, lure or distract targets with whistling or coins, and employed sticky bombs and the explosive jack in the box to kill from a distance. Thieves were adept pickpocket who used sand and fast strikes to blind and overwhelm opponents, relied on precision and agility to reduce noteriety and fall damage, and set trip-wire bombs to frighten and cause bleeding.[36]

Spanish Brotherhood system[edit | edit source]

Depending on the branch, specializations differed and could be more formalized. During the era of the Spanish Inquisition, the Spanish Brotherhood classified its agents as either Shadow, Enforcer, or Specialist with each further broken down into three subdivisions. Shadows could focus their training more exclusively towards pure stealth, the art of assassination, or freerunning. Enforcers were warriors whose approach could be geared more towards an offensive style, defensive style, or employing crowd control tactics. Specialists provided field support as medics, saboteurs who disarmed traps, or in other miscellaneous roles.[37]

French Brotherhood system[edit | edit source]

The French Brotherhood utilized a similar system of nine classes which recognized a wide range of operational styles. Derived from four parameters, combat, stealth, parkour, and tactics (i.e. relying on tools), eight of the classes corresponded to either one of these specializations or was a hybrid of two; the ninth was a generalist field that encompassed all in equal measure as a jack of all trades. These classes are as follows:[8][35]

  • Prowlers who focused all their training on mastering the art of social stealth relied almost exclusively on slow and steady, low-profile assassinations rather than the swift, high-profile assassinations of popular imagination.
  • Brawlers, being combat purists, were akin to the Enforcers of the Spanish Brotherhood. An exception to the stealth ethos of the Assassins, Brawlers engaged in direct combat equipped with heavy plate and mail armor and often a heavy weapon such as a two-handed sword. Their role was to defend their comrades as a tank or create a diversion with their own presence.
  • Daredevils who mastered freerunning exclusively took a pacifistic approach where their speed and navigational expertise facilitated swift entries and getaways without ever engaging with hostiles.
  • Tricksters were essentially snipers armed with a musket or rifle to shoot enemies from afar. Much like archers of an older age, they provided long range cover for their squad mates, cleared rooftops of enemies, or performed assassinations from a safe distance.
  • Infilitrators were those who employed the traditional methods iconic with the Assassins: a fast-paced yet meticulous fusion of parkour and stealth for swift and precise assassinations. These Assassins had to be able to rapidly shift between the demands of remaining undetected and acting quickly and efficiently as the situation develops.
  • Rioters were what the French Brotherhood called those who relied upon guerrilla warfare. They sprung from hiding to ambush enemies in berserker-like fashion before merging back into the environment.
  • Tormentors were so-called because they sowed chaos in their enemies by manipulating the environment from the shadows. They relied upon gadgets such as bombs and the Phantom Blade to rain confusion and strike terror of an impending yet undetectable danger looming around them.
  • Handlers were soldiers with light equipment, such as a single cuirass, a sword, and a pistol who fought conventionally against enemies.

These classes were not necessarily rigid, serving more as templates which permitted flexibility to accommodate the unique skills and sensibilities of French Assassins. They illustrate that although mainstream Assassin methodology mandated discretion, there has historically been a recognition of the need for specialized roles which did not conform strictly with the classical approach. Exceptions were allowed for Assassins to be battle specialists, such as the Spanish Enforcers or French Brawlers, who confronted enemies aggressively and directly, particularly as part of a larger strategem to divert attention away from fellow Assassins in charge of stealth infiltration.[8] Such tactics were not unprecedented and were akin to the way mercenaries were hired and employed by the Italian Brotherhood.[30][1]

Burial system[edit | edit source]

Historically, Assassins always showed great respect for the dead. Their own were buried in crypts or large tombs, wrapped in a cloth shroud with their red sash spread across the body. The greatest Assassins were venerated in large tombs and entombed within sarcophagi, their likeness emblazoned on the lid and their symbol venerated in the flags of the tomb.[1]

For all assassination targets, unless circumstances prevented, Assassins would give them their last rites after they had passed away. Early in his career as an Assassin, Ezio Auditore was reprimanded by his uncle Mario for disrespecting the corpse of his target and longtime rival Vieri de' Pazzi, instilling in him a respect for the dead.[1]

Expulsion and Reinstatement[edit | edit source]

It is possible for members of the Order to be expelled for various reasons, including but not limited to breaking the tenents of the Creed. In such situations, the Assassin Council could call for a vote of expulsion. After being expelled, the Assassin would be stripped of their rank and exiled from the Brotherhood.

The Assassin Arno Dorian was expelled from the Order, after he had defied the Council's orders, performed several assassinations without the Council's consent and in their words "flouted the Creed at every step". Arno would be welcomed back into the Order, however, after he later reformed and demonstrated true fidelity to the Creed.[8]

In cases of extreme disregard for the Creed's tenets, an expelled member may further become the target of assassination by their former comrades, such examples being Perotto Calderon for the theft of the Shroud of Eden, and Shay Cormac for the theft of the Voynich manuscript.

Trivia[edit | edit source]

  • In the High Middle Ages, an Assassin would prove one's target had been slain by dipping a white feather in their target's blood. This practice had fallen out of use by the Renaissance, but appeared to have been revived by the Victorian Era. Both Jacob and Evie Frye engaged in the practice, though they used white handkerchiefs rather than feathers.
  • Rebecca Crane noted that both the Assassin and Templar Orders had existed since before the formation of the Hashshashin and Order of the Knights Templar respectively, and queried what the two organizations called themselves beforehand.[38]
    • However, such an instance of the Assassins' earlier name is known: the Roman Assassins called themselves Liberalis Circulum, Latin for Circle of Liberals.
    • Historically, the Hashashin were a sect of radical Persian Shia Muslims who, under Hassan-i Sabbāh, were said to be given a drug called hashish, under the influence of which they experienced "the Garden of Paradise". In exchange, they were expected to murder Sabbah's religious and political rivals, and due to the euphoria they experienced as an effect of the drug, they became unwaveringly loyal to Sabbah.
    • The word Hashashin also gave rise to the word 'assassin'.
    • The first and the third tenets of the Creed are mostly based upon the sayings of Islam. The first tenet of not to kill innocents matches with many hadeeths and verses of the Quran. The third and last tenet of the Creed, compromising the Brotherhood, refers to waging war against God in Islam and breaking the trust of other people. In both the Brotherhood and Islam, the punishment for violating these rulings is death.

Appearances[edit | edit source]

References[edit | edit source]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Assassin's Creed II
  2. Assassin's Creed: Origins
  3. 3.0 3.1 3.2 3.3 Assassin's Creed: Revelations
  4. 4.0 4.1 4.2 4.3 Assassin's Creed: The Fall
  5. Assassin's Creed: Project LegacyRome: Chapter 2 – Giovanni Borgia
  6. Assassin's Creed 3: Accipiter
  7. 7.0 7.1 7.2 Assassin's Creed: Syndicate
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Assassin's Creed: Unity
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 Assassin's Creed
  10. Although the organization is irreligious and professes to an agnostic philosophy, Altaïr Ibn-La'Ahad and Arno Dorian described the creed in strongly atheist terms as well, having specifically been agnostic atheists. Despite this, individual members may practice various faiths—an example being Luis de Santángel who was a Jew.
  11. Assassin's Creed: RevelationsThe Guardian, Part 2
  12. 12.0 12.1 12.2 Assassin's Creed: OriginsThe Aftermath
  13. Assassin's Creed: OriginsBayek's Promise
  14. Assassin's Creed: OriginsThe False Oracle
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Assassin's Creed IIAltaïr Ibn-La'Ahad's Codex
  16. Assassin's Creed IIPower to the People
  17. 17.0 17.1 Assassin's Creed: The Movie
  18. Assassin's Creed IV: Black FlagNothing Is True...
  19. Assassin's Creed IIIFather and Son
  20. Assassin's Creed: RogueWe the People
  21. Assassin's Creed: RevelationsA Homecoming
  22. Assassin's Creed: OriginsThe Empirical Truth
  23. 23.0 23.1 23.2 Assassin's Creed: Forsaken
  24. Assassin's Creed IIILee's Last Stand
  25. Assassin's CreedAssassination (Al Mualim)
  26. Assassin's Creed IV: Black Flag...Everything Is Permitted
  27. 27.0 27.1 Assassin's Creed: Embers
  28. 28.0 28.1 28.2 28.3 28.4 28.5 Assassin's Creed III
  29. 29.0 29.1 Assassin's Creed: Rogue
  30. 30.0 30.1 30.2 30.3 30.4 30.5 30.6 Assassin's Creed: Brotherhood
  31. Assassin's Creed: Altaïr's Chronicles
  32. 32.0 32.1 32.2 Assassin's Creed: Project Legacy
  33. 33.0 33.1 Assassin's Creed IV: Black Flag
  34. Assassin's Creed: The Fall - Issue #2
  35. 35.0 35.1 Assassin's Creed: Initiates
  36. Assassin's Creed: Identity
  37. Assassin's Creed: Rebellion
  38. Assassin's Creed: SyndicateDatabase: The Assassin Brotherhood