Created page with "{{Era|Realworld}} {{Spoilerhd}} '''''Assassin's Creed: Infinity''''' is the title or codename for the upcoming main installment in the Assassin's Creed (series)|''Assassin's..."
'''''Assassin's Creed: Infinity''''' is the title or codename for the upcoming main installment in the [[Assassin's Creed (series)|''Assassin's Creed'' series]]. The conceptual title of the game was first leaked on 7 July 2021, following which [[Ubisoft]] acknowledged the leaked project as genuine.<ref name="Bloomberg">{{Cite web| url=https://www.bloomberg.com/news/articles/2021-07-07/assassin-s-creed-infinity-to-offer-live-online-game-service |title=Ubisoft Plans Assassin’s Creed Live Online Game Service | publisher=''Bloomberg''| accessdate= 7 July 2021}}</ref><ref name="UbisoftAnnouncement">{{Cite web| url=https://news.ubisoft.com/en-us/article/GZi5hT4dBeM8YITOsJeCn/an-update-on-assassins-creed-infinity-and-the-future-of-the-assassins-creed-franchise |title=An Update on Assassin’s Creed Infinity and the Future of the Assassin’s Creed Franchise | publisher=''Ubisoft''| accessdate= 7 July 2021}}</ref>
The '''Animus Hub''' is the interface for the hacked<ref name="EGO Welcome">''[[Assassin's Creed: Shadows]]'' – [[Database: EGO WELCOME ONBOOT (CORRUPTED)|Database: EGO WELCOME ONBOOT <nowiki>[CORRUPTED]</nowiki>]]</ref> [[Animus|Animus EGO]] used to relive the [[Genetic memory|memories]] of the [[samurai]] [[Yasuke]] and the ''[[Ninja|kunoichi]]'' [[Fujibayashi Naoe]] during [[Sengoku period|Sengoku era]] [[Japan]]. After the hack, the [[Animus EGO user|user]] had access to four different sections: Memories, Projects, Exchange, and Vault.<ref name="Shadows">''[[Assassin's Creed: Shadows]]''</ref>
==Reference==
==Memories==
{{reflist}}
[[File:Animus Hub Memories symbol.png|thumb|125px|The symbol for the Memories section]]
{{ACSeries}}
The Memories section featured a timeline and allowed access to a few other individuals' memories, besides the aforementioned Naoe and Yasuke. Other years were marked down without any associated memory streams,<ref name="Shadows"/> though they did align with the memory start dates of other known [[Animus host]]s' memories.
[[Category:Real world video games]]
===Timeline===
[[Category:Assassin's Creed series]]
*1330 BCE
*551 BCE
*'''431 BCE''' – [[Assassin's Creed: Odyssey|Memories]] of [[Alexios]] & [[Kassandra]]
*221 BCE
*100 BCE
*'''49 BCE''' – [[Assassin's Creed: Origins|Memories]] of [[Bayek]]
*0 CE
*121 CE
*325 CE
*406 CE
*800 CE
*'''861 CE''' – [[Assassin's Creed: Mirage|Memories]] of [[Basim ibn Ishaq|Basim]]
*'''872 CE''' – [[Assassin's Creed: Valhalla|Memories]] of [[Eivor Varinsdottir|Eivor]]
*1066 CE
*[[Assassin's Creed|1191 CE]]
*1215 CE
*1347 CE
*1453 CE
*[[Assassin's Creed II|1476 CE]]
*1558 CE
*'''1579 CE''' – Memories of Naoe & Yasuke
*1616 CE
*'''1715 CE''' – [[Assassin's Creed: Black Flag Resynced|Memories]] of [[Edward Kenway|Edward]]
*[[Assassin's Creed III|1754 CE]]
*[[Assassin's Creed: Unity|1789 CE]]
*[[Assassin's Creed: Syndicate|1868 CE]]
==Projects==
[[File:Animus Hub Projects symbol.png|thumb|125px|The symbol for the Projects section]]
The Projects section contained missions meant to achieve greater [[synchronization]] and correct the simulation in many small ways, such as by eliminating anomalies. These missions rewarded [[Animus data fragment|data fragments]] that could be redeemed for keys to be spent in the Exchange section, decryption of files in the Vault section, as well as for [[Animus mod|mods]] that would add [[gold]] and gear to the simulation for Naoe and Yasuke to use.<ref name="Shadows"/>
[[File:Animus Hub Exchange symbol.png|thumb|125px|The symbol for the Exchange section]]
The Exchange section allowed the user to trade in keys, currency collected both through the Projects and inside the memories of Naoe and Yasuke, for various items to be added to the simulation, such as weapons, armor, and outfits for the [[Japanese Brotherhood of Assassins|Kakushiba ''ikki'']]{{'}}s members.<ref name="Shadows"/>
{{-}}
==Vault==
[[File:Animus Hub Vault symbol.png|thumb|125px|The symbol for the Vault section]]
The Vault section compiled various data files, mimicking the [[database]] function existent in other [[Animus|Animi]] sessions, and was separate from the "Codex" for Yasuke and Naoe's memories. The Vault's files started out encrypted and were decrypted both by completing Projects and by interacting with [[rifts]] during the session, with these particular files transcribing conversations with the artificial intelligences known as [[The Guide]] and [[Ego]].<ref name="Shadows"/> <!--In 2096, when another user relived Edward Kenways memories for further information extraction beyond what Abstergo had done a generation prior, they also had access to a Vault.<ref>''[[Assassin's Creed: Black Flag Resynced]]''</ref>-->
The Animus Hub, originally known as "'''''Assassin's Creed: Infinity'''''", was expected to be a separate live-service platform that would host the modern day storyline and span multiple titles, including ''[[Assassin's Creed: Codename Hexe]]'' and ''[[Assassin's Creed: Codename Invictus]]''.<ref>{{Ubisoft|text=Welcome to the Animus Hub - Your New Home for Assassin's Creed Games|url=en-us/game/assassins-creed/news/6yQywqDB4bRmLtXp3K0pbd/welcome-to-the-animus-hub-your-new-home-for-assassins-creed-games|archivedate=20250123180226}}</ref> With the release of ''[[Assassin's Creed: Shadows]]'', the Hub was discovered to be an integral part of the game and inaccessible without that particular title.
The platform's conceptual title was first leaked on 7 July 2021 and reported by ''{{Wiki|Bloomberg News}}'',<ref name="Bloomberg">{{Cite web|url=https://www.bloomberg.com/news/articles/2021-07-07/assassin-s-creed-infinity-to-offer-live-online-game-service|title=Ubisoft Plans Assassin’s Creed Live Online Game Service|archiveurl=https://web.archive.org/web/20210707112323/https://www.bloomberg.com/news/articles/2021-07-07/assassin-s-creed-infinity-to-offer-live-online-game-service|archivedate=7 July 2021|author={{Wiki|Jason Schreier|Schreier, Jason}}|date=7 July 2021|publisher=''Bloomberg News''|accessdate=7 July 2021}}</ref> following which [[Ubisoft]] acknowledged the leaked project as genuine.<ref name="UbisoftAnnouncement">{{Ubisoft|url=en-us/article/GZi5hT4dBeM8YITOsJeCn/an-update-on-assassins-creed-infinity-and-the-future-of-the-assassins-creed-franchise|text=An Update on Assassin's Creed Infinity and the Future of the Assassin's Creed Franchise|archivedate=20210707131014|subdomain=news}}</ref> During an earnings call in October, Ubisoft CEO [[Yves Guillemot]] revealed that ''Infinity'' would not be a free-to-play title.<ref>{{Cite web|url=https://screenrant.com/ac-infinity-not-free-to-play-ubisoft/|title=AC Infinity Is NOT Free-To-Play, Ubisoft Confirms|author=Reeves, Brianna|publisher=''Screen Rant''|date=28 October 2021|accessdate=20 August 2022|archiveurl=https://web.archive.org/web/20211028200423/https://screenrant.com/ac-infinity-not-free-to-play-ubisoft/|archivedate=28 October 2021}}</ref> During Ubisoft Forward's ''Assassin's Creed'' showcase for 2022, series Vice President Executive Producer [[Marc-Alexis Côté]] clarified that ''Infinity'' would instead be a hub for all future series entries as a starting point for players and would facilitate multiplayer in the future. ''Infinity'' would operate as an in-universe Animus for players to operate as they navigated different time periods.<ref name="UbiFoward">{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase <nowiki>|</nowiki> #UbiForward|Ubisoft|Ubisoft}}</ref> Two years later, in a mid-June 2024 interview, Côté revealed that the platform had been renamed to "Animus Hub".<ref>{{Cite web|url=https://www.gamefile.news/p/assassins-creed-shadows-interview|title=Assassin's Creed Shadows developers talk Animus, Yasuke backlash and more|author=Totilo, Stephen|publisher=''Game File''|date=13 June 2024|accessdate=14 June 2024|archiveurl=http://web.archive.org/web/20240613191403/https://www.gamefile.news/p/assassins-creed-shadows-interview|archivedate=13 June 2024}}</ref>
==References==
{{Reflist}}
{{AnimusHub}}
{{ACSH}}
<!--[zh:Animus中心]
[de:Animus Hub]
[fr:Animus hub]-->
[[Category:Animus]]
Latest revision as of 01:15, 3 June 2026
Ezio, my friend! How may I be of service? This article has a lot of room for expansion. Please improve it with additional information in accordance with the Manual of Style
The Memories section featured a timeline and allowed access to a few other individuals' memories, besides the aforementioned Naoe and Yasuke. Other years were marked down without any associated memory streams,[2] though they did align with the memory start dates of other known Animus hosts' memories.
The Projects section contained missions meant to achieve greater synchronization and correct the simulation in many small ways, such as by eliminating anomalies. These missions rewarded data fragments that could be redeemed for keys to be spent in the Exchange section, decryption of files in the Vault section, as well as for mods that would add gold and gear to the simulation for Naoe and Yasuke to use.[2]
The Exchange section allowed the user to trade in keys, currency collected both through the Projects and inside the memories of Naoe and Yasuke, for various items to be added to the simulation, such as weapons, armor, and outfits for the Kakushiba ikki's members.[2]
The Vault section compiled various data files, mimicking the database function existent in other Animi sessions, and was separate from the "Codex" for Yasuke and Naoe's memories. The Vault's files started out encrypted and were decrypted both by completing Projects and by interacting with rifts during the session, with these particular files transcribing conversations with the artificial intelligences known as The Guide and Ego.[2]
The Animus Hub, originally known as "Assassin's Creed: Infinity", was expected to be a separate live-service platform that would host the modern day storyline and span multiple titles, including Assassin's Creed: Codename Hexe and Assassin's Creed: Codename Invictus.[3] With the release of Assassin's Creed: Shadows, the Hub was discovered to be an integral part of the game and inaccessible without that particular title.
The platform's conceptual title was first leaked on 7 July 2021 and reported by Bloomberg News,[4] following which Ubisoft acknowledged the leaked project as genuine.[5] During an earnings call in October, Ubisoft CEO Yves Guillemot revealed that Infinity would not be a free-to-play title.[6] During Ubisoft Forward's Assassin's Creed showcase for 2022, series Vice President Executive Producer Marc-Alexis Côté clarified that Infinity would instead be a hub for all future series entries as a starting point for players and would facilitate multiplayer in the future. Infinity would operate as an in-universe Animus for players to operate as they navigated different time periods.[7] Two years later, in a mid-June 2024 interview, Côté revealed that the platform had been renamed to "Animus Hub".[8]