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Tomiko's Homestead

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Revision as of 19:19, 21 July 2025 by imported>Jugglypuff (Please see previous edit. Really struggled with using the table on mobile I'm afraid. Screen kept jumping all over the place and options to add columns and adding text were missing or inaccessible. I'd be grateful if a PC user can tidy up the formatting. I've added all the rooms I know of, but I'm missing the cost as I had already built almost all of them, also haven't yet included where to obtain them from (vendor/etc))
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Tomiko's Homestead

Tomiko's Homestead was the personal residence of the Japanese farmer Tomiko, located within the Katano Foothills of the province of Izumi Settsu.

History

The residence was a farm belong to Tomiko's family during the 16th century. Following her parents' death during the civil war between the Japanese clans, Tomiko inherited the homestead and slowly rebuilt it.[1] On 30 September 1581, the shinobi Fujibayashi Nagato, who was a friend of Tomiko's family, came to the homestead in the midst of Oda Nobunaga's invasion of Iga. He brought his daughter Naoe on his horse hoping that Tomiko could treat Naoe's injuries, notwithstanding the fact that he himself was also injured after being shot in the back with an arrow. Tomiko took both of them in and treated their injuries.[2]

After Naoe woke up, she left the homestead in order to pursue a masked samurai who had stolen a box she had been tasked to retrieve. Nagato himself woke up much later, and also left Tomiko's homestead in order to assist his daughter. Both of them failed to return as Nagato was subsequently killed while Naoe was heavily wounded[2] and was taken in by the monk Sorin and his apprentice Junjiro at the Makinoodera Temple.[3]

A few months later, a fully healed Naoe returned to the homestead, informing Tomiko of her father's death and showing her a drawing she had made of her father's killers, which she referred to as "the Onryo". Fully understanding and empathizing with Naoe's experiences, Tomiko gave her full control of the land, allowing her to establish a hideout to pursue the masked men.[1]

Customization

Naoe and Yasuke can customize the hideout by renovating acquired buildings and rearranging the layout and decorations to their aesthetic tastes. Doing so can provide them with boons in combat or various community advantages.

Rooms

Main Rooms

Name Image Tier Boons Description
Hiroma N/A The heart of the hideout where key decisions are made. Allows new rooms to be built and manages the hideout.
(Can only be built once)

(Connectable room)

Stables Level 1: stockpiles can be tagged at the cost of 2 scouts, providing resources at the end of the season


Level 2: stockpiles can be tagged at the cost of 1 scout.

Level 3: scouts smuggle 20% more resources from stockpiles

A hub for transportation animals and materials. Lets you tag stockpiles for your scouts to smuggle.
(Can only be built once)

(Non-connectable room)

Kakurega Level 1:

Acquire a scout. Kakurega grant fast travel, seasonal contacts, and supplies. Level 2: Kakurega offer seasonal provincial rumours that reveal the locations of collectibles, unique treasures, and more. From here, scouts can be assigned to clear regional alerts. Level 3: Adds additional kakurega locations around Japan and reduces kakurega unlock costs by 30%.

A hub to manage kakurega safehouses all over Japan. Upgrading makes them more efficient. You can also refill your scouts.

(One room of this kind can be built) (Connectable room)

Study

The League's information centre, where secrets are gathered. Upgrading expands the network by recruiting more scouts.

Level 1: an additional scout joins the league. Reduce search zone for quests by 25%.

Level 2; an additional scout joins the league.

Level 3: an additional scout joins the league. Reduce search zone for quests by 60%

(One room of this kind can be built) (Connectable room)

Forge

A place to dismantle and upgrade your gear. Unlocks visual customisations in inventory. Upgrade to apply engravings.

Level 1: weapons and armour can be upgraded to level 20 and dismantled.

Level 2: weapons and armour can be upgraded to level 40 and non-legendary engravings can be applied to them.

Level 3: weapons and armour can be upgraded to level 60 and legendary engravings can be applied to them.

(One room of this kind can be built) (Non-connectable room)

Dojo

A place for your allies to practice. Upgrade allows allies to train to higher ranks.

Level 1: allies can be trained up to initiate rank.

Level 2: two allies can assist you instead of one.

Level 3: allies can be trained up to veteran rank.

Themed Rooms

Terra

A small Buddhist altar where ancestors are enshrined. Experience gained is passively increased.

Effect: experience gained is increased by 10%.

(One room of this kind can be built) (Connectable room)

Jinja

A Shinto shrine to create a spiritual bond with the Kami. Benefits of praying at any shrine are enhanced.

Effect: praying grants a boon for the next 15 minutes. All effects of shrine boons are increased by 20%.

(I've room of this kind can be built) (Connectable room)

Nando

Comfortable apartments for a restful night's sleep. Reduces the scout refresh cost in kakurega.

Effect: replenishing scouts in a kakurega costs 30% less Mon.

(One room of this kind can be built) (Connectable room)

Zashiki

A reception venue to unwind and entertain guests.

Effect: reason efficiency increased by 20%

(One room of this kind can be built) (Connectable room)

Tea Room

A room for hosting tea ceremonies. Increases your reason efficiency.

Effect: rain efficient increased by 20%

(One room of this kind can be built) (Non-Connectable room)

Gallery

This gallery displays gear found on your travels. It allows you to create and switch between equipment loadouts.

(Connectable room)

Small Room

A small unfurnished room to decorate as you wish.

(Connectable room)

Medium Room

A mid-sized unfurnished room to decorate as you wish.

(Connectable room)

Large Room

A large unfurnished room to decorate as you wish.

(Connectable room)

Engawa

Small Engawa

A small roofed corridor connecting one room to another.

(Connectable room)

Medium Engawa

A mid-sized outdoor corridor connecting one room to another.

(Connectable room)

Long Engawa

A long outdoor corridor connecting one room to another.

(Connectable room)

Corner Engawa

Am angled outdoor corridor leading in another direction.

(Connectable room)

Junction Engawa

A roofed outdoor corridor branding into two paths

(Connectable room)

Crossway Engawa

A crossway outdoor corridor connecting four directions.

(Connectable room)

Flora

Birch Trees

Baby Birch Tree (available from the start) This young tree represents the good to come.

Bushes

Birch Bush (available from the start) This bush emits the scent of dry wood.

Outdoor Cosmetics

Lights

Small Stone Lantern (available from the start) This will light the quaintest of gardens.

Rocks

Angular Rock Island (available from the start) This steep rock island adds a touch of verticality.

Campfire (available from the start) Some huddle around the fire to tell stories of home.

Inclined Rock Island (available from the start)

Modest Rock Island (available from the start)

Mossy Angular Rock Island (available from the start)

Mossy Inclined Rock Island (available from the start)

Mossy Modest Rock Island (available from the start)

Mossy Peak Rock Island (available from the start)

Peak Rock Island (available from the start)

Rock Bridge (available from the start)

Rock Cluster (available from the start)

Rugged Rock Island (available from the start)

Miscellaneous

Drying Pole (available from the start)

Set Pieces

Classic Tea Bowl Collection (available from the start)

Decorative Paper Lamp (available from the start)

Appearances

References