
imported>Jugglypuff Please see previous edit. Really struggled with using the table on mobile I'm afraid. Screen kept jumping all over the place and options to add columns and adding text were missing or inaccessible. I'd be grateful if a PC user can tidy up the formatting. I've added all the rooms I know of, but I'm missing the cost as I had already built almost all of them, also haven't yet included where to obtain them from (vendor/etc) |
imported>Jugglypuff Added paths info |
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(Connectable room) | (Connectable room) | ||
=== Paths === | |||
==== Dirt ==== | |||
Packed Dirt | |||
This is a simple yet effective choice for starting any healthy garden. | |||
Firm Dirt | |||
Firm foundations are a sturdy choice for a growing garden. | |||
Gravel | |||
The element of flowing water can be symbolised by gravel. | |||
Fine Gravel | |||
This gravel is a refined choice. | |||
==== Gravel ==== | |||
Green Gravel | |||
This is a key element used to create islands around your garden. | |||
Rocky Garden Gravel | |||
Each piece of stone is as mighty as the mountain it came from. | |||
Wealthy Courtyard Gravel | |||
Nobles would start only the richest of gardens using gravel like this. | |||
Rich Courtyard Gravel | |||
This is an elevated choice of quiet luxury. | |||
==== Cobblestone ==== | |||
Mossy Cobblestone | |||
These seasoned cobbles have seen the roughest of tides. | |||
Cobblestone | |||
This balanced path makes for smooth passage. | |||
==== Forest ==== | |||
Forest Rock | |||
This is a good option for the warrior who chooses a rougher path. | |||
Moss | |||
Moss brings to mine beauty and simplicity. | |||
Forest Moss | |||
Like the forest, this moss smells of fresh air and transience. | |||
Overgrown Forest Gravel | |||
This was taken from deep in the forest where the path becomes lost. | |||
Forest Gravel | |||
Harvested from a forest's edge, this is a unique path to use. | |||
=== Flora === | === Flora === | ||
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Tomiko's Homestead was the personal residence of the Japanese farmer Tomiko, located within the Katano Foothills of the province of Izumi Settsu.
The residence was a farm belong to Tomiko's family during the 16th century. Following her parents' death during the civil war between the Japanese clans, Tomiko inherited the homestead and slowly rebuilt it.[1] On 30 September 1581, the shinobi Fujibayashi Nagato, who was a friend of Tomiko's family, came to the homestead in the midst of Oda Nobunaga's invasion of Iga. He brought his daughter Naoe on his horse hoping that Tomiko could treat Naoe's injuries, notwithstanding the fact that he himself was also injured after being shot in the back with an arrow. Tomiko took both of them in and treated their injuries.[2]
After Naoe woke up, she left the homestead in order to pursue a masked samurai who had stolen a box she had been tasked to retrieve. Nagato himself woke up much later, and also left Tomiko's homestead in order to assist his daughter. Both of them failed to return as Nagato was subsequently killed while Naoe was heavily wounded[2] and was taken in by the monk Sorin and his apprentice Junjiro at the Makinoodera Temple.[3]
A few months later, a fully healed Naoe returned to the homestead, informing Tomiko of her father's death and showing her a drawing she had made of her father's killers, which she referred to as "the Onryo". Fully understanding and empathizing with Naoe's experiences, Tomiko gave her full control of the land, allowing her to establish a hideout to pursue the masked men.[1]
Naoe and Yasuke can customize the hideout by renovating acquired buildings and rearranging the layout and decorations to their aesthetic tastes. Doing so can provide them with boons in combat or various community advantages.
| Name | Image | Tier Boons | Description |
|---|---|---|---|
| Hiroma | N/A | The heart of the hideout where key decisions are made. Allows new rooms to be built and manages the hideout. (Can only be built once) (Connectable room) | |
| Stables | Level 1: stockpiles can be tagged at the cost of 2 scouts, providing resources at the end of the season
Level 3: scouts smuggle 20% more resources from stockpiles |
A hub for transportation animals and materials. Lets you tag stockpiles for your scouts to smuggle. (Can only be built once) (Non-connectable room) | |
| Kakurega | Level 1:
Acquire a scout. Kakurega grant fast travel, seasonal contacts, and supplies. Level 2: Kakurega offer seasonal provincial rumours that reveal the locations of collectibles, unique treasures, and more. From here, scouts can be assigned to clear regional alerts. Level 3: Adds additional kakurega locations around Japan and reduces kakurega unlock costs by 30%. |
A hub to manage kakurega safehouses all over Japan. Upgrading makes them more efficient. You can also refill your scouts.
(One room of this kind can be built) (Connectable room) |
Study
The League's information centre, where secrets are gathered. Upgrading expands the network by recruiting more scouts.
Level 1: an additional scout joins the league. Reduce search zone for quests by 25%.
Level 2; an additional scout joins the league.
Level 3: an additional scout joins the league. Reduce search zone for quests by 60%
(One room of this kind can be built) (Connectable room)
Forge
A place to dismantle and upgrade your gear. Unlocks visual customisations in inventory. Upgrade to apply engravings.
Level 1: weapons and armour can be upgraded to level 20 and dismantled.
Level 2: weapons and armour can be upgraded to level 40 and non-legendary engravings can be applied to them.
Level 3: weapons and armour can be upgraded to level 60 and legendary engravings can be applied to them.
(One room of this kind can be built) (Non-connectable room)
Dojo
A place for your allies to practice. Upgrade allows allies to train to higher ranks.
Level 1: allies can be trained up to initiate rank.
Level 2: two allies can assist you instead of one.
Level 3: allies can be trained up to veteran rank.
Terra
A small Buddhist altar where ancestors are enshrined. Experience gained is passively increased.
Effect: experience gained is increased by 10%.
(One room of this kind can be built) (Connectable room)
Jinja
A Shinto shrine to create a spiritual bond with the Kami. Benefits of praying at any shrine are enhanced.
Effect: praying grants a boon for the next 15 minutes. All effects of shrine boons are increased by 20%.
(I've room of this kind can be built) (Connectable room)
Nando
Comfortable apartments for a restful night's sleep. Reduces the scout refresh cost in kakurega.
Effect: replenishing scouts in a kakurega costs 30% less Mon.
(One room of this kind can be built) (Connectable room)
Zashiki
A reception venue to unwind and entertain guests.
Effect: reason efficiency increased by 20%
(One room of this kind can be built) (Connectable room)
Tea Room
A room for hosting tea ceremonies. Increases your reason efficiency.
Effect: rain efficient increased by 20%
(One room of this kind can be built) (Non-Connectable room)
Gallery
This gallery displays gear found on your travels. It allows you to create and switch between equipment loadouts.
(Connectable room)
Small Room
A small unfurnished room to decorate as you wish.
(Connectable room)
Medium Room
A mid-sized unfurnished room to decorate as you wish.
(Connectable room)
Large Room
A large unfurnished room to decorate as you wish.
(Connectable room)
Small Engawa
A small roofed corridor connecting one room to another.
(Connectable room)
Medium Engawa
A mid-sized outdoor corridor connecting one room to another.
(Connectable room)
Long Engawa
A long outdoor corridor connecting one room to another.
(Connectable room)
Corner Engawa
Am angled outdoor corridor leading in another direction.
(Connectable room)
Junction Engawa
A roofed outdoor corridor branding into two paths
(Connectable room)
Crossway Engawa
A crossway outdoor corridor connecting four directions.
(Connectable room)
Packed Dirt
This is a simple yet effective choice for starting any healthy garden.
Firm Dirt
Firm foundations are a sturdy choice for a growing garden.
Gravel
The element of flowing water can be symbolised by gravel.
Fine Gravel
This gravel is a refined choice.
Green Gravel
This is a key element used to create islands around your garden.
Rocky Garden Gravel
Each piece of stone is as mighty as the mountain it came from.
Wealthy Courtyard Gravel
Nobles would start only the richest of gardens using gravel like this.
Rich Courtyard Gravel
This is an elevated choice of quiet luxury.
Mossy Cobblestone
These seasoned cobbles have seen the roughest of tides.
Cobblestone
This balanced path makes for smooth passage.
Forest Rock
This is a good option for the warrior who chooses a rougher path.
Moss
Moss brings to mine beauty and simplicity.
Forest Moss
Like the forest, this moss smells of fresh air and transience.
Overgrown Forest Gravel
This was taken from deep in the forest where the path becomes lost.
Forest Gravel
Harvested from a forest's edge, this is a unique path to use.
Baby Birch Tree (available from the start) This young tree represents the good to come.
Birch Bush (available from the start) This bush emits the scent of dry wood.
Small Stone Lantern (available from the start) This will light the quaintest of gardens.
Angular Rock Island (available from the start) This steep rock island adds a touch of verticality.
Campfire (available from the start) Some huddle around the fire to tell stories of home.
Inclined Rock Island (available from the start)
Modest Rock Island (available from the start)
Mossy Angular Rock Island (available from the start)
Mossy Inclined Rock Island (available from the start)
Mossy Modest Rock Island (available from the start)
Mossy Peak Rock Island (available from the start)
Peak Rock Island (available from the start)
Rock Bridge (available from the start)
Rock Cluster (available from the start)
Rugged Rock Island (available from the start)
Drying Pole (available from the start)
Classic Tea Bowl Collection (available from the start)
Decorative Paper Lamp (available from the start)