One would assume that the Chief Scholar of Damascus would have stronger mental fortitude than Jubair al Hakim. However, he allowed the Templar ideologies to completely corrupt his views on literature. Rather than seeking knowledge, as was once his passion, he influenced his fellow scholars to begin hunting down and destroying all written texts within Damascus. He believed that education was an illness that set people in their ways, preventing them from achieving their higher calling.
As a violent man who was easily angered, piles of burning books soon accumulated the burning bodies of those who disagreed with him. He was attempting to free people’s minds, but ignorance is never the answer. A lesson he learned a little too late.
User:Zero-ELEC
BAYEK (<hiero>D58 G1 Z4:V31 A1</hiero>) ?
Sandboxen[edit | edit source]
- User:Zero-ELEC/Sandbox
- User:Zero-ELEC/Sandbox/Switch
- User:Zero-ELEC/Sandbox1
- User:Zero-ELEC/Sandbox2
- User:Zero-ELEC/Initiates - Tried to copy Altaïr's story from ACi, but I dropped it and later initiates died. ;_;7
ACIV:BF[edit | edit source]
Messages:
Melanie Lemay - Bienvenue!
Your communicator is your key to success here at Abstergo Entertainment. Please keep it with you at all times! Should you lose your communicator contact the front desk. A recovery fee of $100,000 will be deducted from your next paycheck.
Please respect your Non Disclosure Agreement. Our Work here is exiting and confidential. Security breaches will not be tolerated.
Have a great week.
Kloé Lesney - Hi There
Welcome to the team. We should have lunch some time, once you're settled.
Evan Dean - Welcome Aboard
Ahoy, mate. Welcome to the good ship Abstergo Entertainment, where everything is always jolly and we all love our work to death. Glad to have you aboard. I hope you're fun. The last guy was a little dull, and well... just kidding. See you around.
M.-O. Boudreault - Nice to meet you...
I just wanted to say it's so good having a new face on the team. This is a great place to work, but some people can get a little negative at times, if you know what I mean. Let's get a coffee later!
John (from I.T.) - Hey, John here...
Nice meeting you. If you have any problems with your Animus, feel free to shoot me a message. I don't extend this privilege to everyone, but Melanie tells me you know your stuff. Good enough for me.
Support Team - Edward Kenway figurine
You have been awarded the Edward Kenway figurine for successfully completing Sequence 3. Congratulations on your achievement. Keep up your good work!
Support Team - Career Planning
Congratulations on your recent contributions to Abstergo entertainment. We hope you will consider training for possible future advancement. Many training options are available, depending on career goals, be they management, security, marketing or creative.
Kloé Lesney - Congrats
Wow, that must have been something special you found. If they give you a cash reward, I'll be the first in line when you buy us all a round :-D
So... what is it?
No really, tell me. Please????
Security Team - Subject: Security Level Increase
You have been granted Security Level 1
John (from I.T.) - Communicator updated
Heya, I just modified your communicator... you should now be able to "access" your colleagues' computers without any problems.
AC:ID[edit | edit source]
Some say the Crows were rogue Assassins who lost their fate in the Creed, believing the Templar Assassin conflict nothing more than a slaughter for power Although now Crows, these Rogue Assassins revealed secrets from the Order, as they kept their past identities to themselves.
The Crows once attempted to Assassinate Leonardo Da Vinci, entering Florence after nightfall. Although saved by the Assassins, his workshop was ransacked, and the thieves managed to steal several of his blueprints.
Domenico was a mute that wasn't able to express his toughts. He hated being used by his parents and Cesare. He attempted to contact the Assassins multiple times but this was in vain.
Domenico attempted to Assassinate Cesare by poisoning him. He gave Cesare a necklace covered in tiny, nearly invisible poisoned pins. Cesare, however later gifted it to his niece, who died the following night.
All this ^ is from pre-release Assassin's Creed: Identity, Need to check if it's still there.
Question the Creed[edit | edit source]
- Jubair al Hakim
Jubair al Hakim was a brilliant man. Certainly the brightest scholar in Damascus and one of the most intelligent of his time. He spent so much time studying written texts that he started to notice a pattern in them that no one else realized. Sure his methods were a bit strong, but he was right that the war between King Richard and Saladin had started because of ancient scrolls. He was attempting to free people’s minds. To get them to think for themselves. How many people would be assassinated today if that was justification for murder?
- William of Monferat
William of Montferrat was a fervent believer in the term “might makes right.” Although his definition of “right” was highly questionable. As a crusader in King Richards army, he spent countless hours training and berating his men. He demanded perfection, consistently making examples of their weaknesses and even killing individual soldiers in front of the others to make his point.
And despite being sworn to protect the Holy Land, he played quite a large role in plotting to usurp it. Add that to the authorization of the execution of 3,000 Saracen prisoners who King Richard had planned to ransom off and it’s easy to see how he fell out of loyal favor quite quickly. Unfortunately for him, his passion for perfection didn’t extend to his morals, and he met the demise he deserved.
William of Montferrat was a perfectionist. He demanded a lot of himself as a leader and so he expected a lot of his men. I mean, you’re in the King’s Army, sometimes you have to be stern. I don’t know of any Army where the leader isn’t a strict disciplinarian. He believed in order and organization. That’s how empires are built and maintained. Has chaos really gotten anyone anywhere?
- Garnier de Naplouse
Shaun:
A physician has a very serious responsibility. Providing proper care at the highest level possible to patients who don’t know the difference. Which is why a doctor with an agenda is an incredibly dangerous person. Garnier de Naplouse saw his patients not as people but as experiments. And no price was too high to continue his work. Exiled from France for his cruel treatment of patients, he found sanctuary at the King’s Hospital in Acre to continue his brutal research.
Garnier claimed to believe that his work was helpful, however his actions said otherwise. Often pulling patients from the poorest neighborhoods, sewers and brothels, the less they would be missed, the better. He would even shatter their legs to prevent their escape from his operation rooms. Garnier suffered from a severe lack of morals and ethics and the only cure was a bit of his own medicine: death.
Melanie:
Garnier de Naplouse was accused of performing experiments on his patients and was exiled because of it. Let me ask you this - what is science but a series of experiments? We’ve arrived as some of the most incredible modern miracles of science through experimentation. If you want to eliminate medical trials you can give up penicillin, chemotherapy, even those aspirin you pop whenever you get a little headache. It’s people like Naplouse that created all of our modern day cures. He also built tons of hospitals and generously lent his aid and medicine to all walks of life. He took in the poor and disadvantaged when no one else would. Had he been allowed to continue his work who knows what diseases could have been eliminated by now?
- Robert de Sable
Shaun:
Robert de Sable was a trifecta of trouble. An incredibly accomplished fighter, an ingenious strategist and one of the most manipulative men we’ve ever seen. He was a lieutenant in the royal army while simultaneously plotting to take control of the Holy Land and dethrone the King. Despite being a Grand Master, there were very few Templars that trusted him, and with good reason. Every move he made was for personal gain. He doled out promises of power in the new world to anyone he could recruit for his cause, most likely intending to kill anyone who had the audacity to collect. But I for one am glad he never got the chance.
Melanie:
Robert de Sable was one of the greatest warriors in the Third Crusade. He was dedicated to creating a New World Order where peace could finally find a foothold. He was an ingenious strategist that was responsible for helping King Richard’s Army recapture fortresses and cities all along the Palestinian coast that had been lost. He may have been brutal to his enemies but that’s how you protect what’s yours, that’s how you keep your own people safe.
- Juan Borgia the Elder
Shaun:
Juan Borgia the elder was an appointed glutton. Often referred to as “The Banker” Juan was in charge of Roman ruler Cesare Borgia’s finances. He was fond of throwing lavish, public sex parties which one could safely assume were funded by the city’s tax money. Needless to say his role as a man of the cloth was a farce as he spent more time naked with courtesans than he did honoring any type of holy clothing. Juan was the bank roll to Borgia’s empire, so in order to destroy Cesare and free Rome from his grasp it was necessary to cut off his funding. Fittingly Juan was moving through one of his sex parties after strangling one of his courtesans in a display of power when he was swiftly dispatched and his celebrations were cut short.
Melanie:
Oh, the Borgia’s. This entire family was conflicted. Juan Borgia had his vices. Like any man, I guess. His parties were … of questionable morals, and he did spend a considerable amount throwing them. However, he also raised a considerable amount of money for the Templar cause. His goal was to bring stability to Renaissance Italy, even if his methods were a bit misguided.
- Girolamo Savonarola
Shaun:
Girolamo Savonarola was a Dominican friar who took his responsibilities to humanity a little too seriously. He was fed up with the excess of materialism he witnessed during his lifetime. From the rich stomping the poor into the dirt to the priests selling indulgences to the populous, he became enraged and he snapped. He declared himself an instrument of God, and with the Apple of Eden in his hand attempted to pull Florence back into Medieval times. He demanded an end to all personal property. Books, instruments, art - no symbol of ownership were safe from the bonfires he created. Eventually he lost his grip over the people of Florence and was dragged to be burnt at the stake, by the fires he created himself. In an act of mercy, Ezio ended his life swiftly, unable to believe that any man should die in such a gruesome manner.
Melanie:
Girolamo Savonarola had good intentions but it was his presentation that needed a little work. He spoke out against corruption in the church at a very young age and denounced the tyrannical rule and exploitation of the poor he saw running rampant in Renaissance Italy. He was fed up with materialism that had already tightened its grip on the populous. His intention was always to serve the greater good, to give people guidance and encourage them to look within themselves for enlightenment. He made a spectacle of burning possessions because of this, but isn’t that what the Bible preaches? To give up your worldly goods? Turns out people are pretty attached to their stuff, though. He was dragged to the bonfires he himself had created and the people tried to burn him at the stake. I don’t blame the Assassins for his death, they did the right thing. But if they had intervened earlier, they could have steered Savonarola in a better direction and the Utopia he dreamed of could well have been created.
[edit | edit source]
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[edit | edit source]
Assassin's Creed memories
| |
|---|---|
| Memory Block 1 | |
| Solomon's Temple | |
| Acquisition - Failure - Guardian - Glory | |
| Memory Block 2 | |
| Masyaf | |
| Eavesdropping - Pickpocketing - Interrogation - Knowledge | |
| Damascus | |
| Pickpocketing - Eavesdropping - Informer Escort - Interrogation - Eavesdropping II - Eavesdropping III - Rooftop Race - Pickpocketing II - Knowledge - Assassination | |
| Memory Block 3 | |
| Acre | |
| Flag Collection - Interrogation - Pickpocketing - Archer Assassination - Eavesdropping - Stealth Assassination - Knowledge - Assassination | |
| Jerusalem | |
| Stealth Assassination - Interrogation - Pickpocketing - Informer Escort - Flag Collection - Eavesdropping - Knowledge - Assassination | |
| Memory Block 4 | |
| Damascus | |
| Interrogation - Eavesdropping - Pickpocketing - Stealth Assassination - Merchant Stand Destruction - Flag Collection - Knowledge - Assassination | |
| Acre | |
| Flag Collection - Merchant Stand Destruction - Interrogation - Stealth Assassination - Archer Assassination - Pickpocketing - Knowledge - Assassination | |
| Jerusalem | |
| Interrogation - Stealth Assassination - Pickpocketing - Informer Escort - Archer Assassination - Eavesdropping - Knowledge - Assassination | |
| Memory Block 5 | |
| Acre | |
| Eavesdropping - Pickpocketing - Rooftop Race - Interrogation - Informer Escort - Stealth Assassination - Pickpocketing II - Knowledge - Assassination | |
| Damascus | |
| Rooftop Race - Eavesdropping - Interrogation - Stealth Assassination - Merchant Stand Destruction - Pickpocketing - Knowledge - Assassination | |
| Memory Block 6 | |
| Jerusalem | |
| Eavesdropping - Pickpocketing - Interrogation - Stealth Assassination - Archer Assassination - Rooftop Race - Knowledge - Assassination - Assassination II | |
| Memory Block 7 | |
| Paradise | |
| Assassination | |
Assassin's Creed: Altaïr's Chronicles memories
|
|---|
| Coming Home - The Hunt Begins - The Dancer - The Red Hospital - The Hidden Party - Kill the Killers - Temple of Sand - Great Angry Wall - Flow of Poison - The Running Wind - The Chalice - Snake Heart - Always an End |
Assassin's Creed: Bloodlines memories
| |
|---|---|
| Main memories | |
| Memory Block 1 | |
| Assault | |
| Memory Block 2 | |
| Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II | |
| Memory Block 3 | |
| Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape | |
| Memory Block 4 | |
| Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape | |
| Memory Block 5 | |
| Tail - Assault - Investigate - Escort - Assault II - Escape | |
| Memory Block 6 | |
| Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II | |
| Memory Block 7 | |
| Assault | |
| Additional memories | |
| Limassol | |
| Delivery - Assassination - Intercept - Assassination II | |
| Kyrenia | |
| Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III | |
Assassin's Creed II memories
| |
|---|---|
| Main memories | |
| The Birth of an Assassin | |
| Sequence 1: Ignorance is Bliss | |
| Boys Will Be Boys - You Should See the Other Guy - Sibling Rivalry - Nightcap - Paperboy - Beat a Cheat - Petruccio's Secret - Friend of the Family - Special Delivery - Jailbird - Family Heirloom - Last Man Standing | |
| Sequence 2: Escape Plans | |
| Fitting In - Ace Up My Sleeve - Judge, Jury, Executioner - Laying Low - Arrivederci | |
| Sequence 3: Requiescat in Pace | |
| Roadside Assistance - Casa Dolce Casa - Practice Makes Perfect - What Goes Around - A Change of Plans | |
| Sequence 4: The Pazzi Conspiracy | |
| Practice What You Preach - Fox Hunt - See You There - Novella's Secret - Wolves in Sheep's Clothing - Farewell Francesco | |
| Sequence 5: Loose Ends | |
| Four to the Floor - A Blade With Bite - Evasive Maneuvers - Town Crier - Behind Closed Doors - Come Out and Play - The Cowl Does Not Make the Monk - With Friends Like These | |
| Sequence 6: Rocky Road | |
| Road Trip - Romagna Holiday - Tutti a Bordo | |
| Sequence 7: The Merchant of Venice | |
| Benvenuto - That's Gonna Leave a Mark - Building Blocks - Breakout - Clothes Make the Man - Cleaning House - Monkey See, Monkey Do - By Leaps and Bounds - Everything Must Go | |
| Sequence 8: Necessity, Mother of Invention | |
| Birds of a Feather - If At First You Don't Succeed... - Nothing Ventured, Nothing Gained - Well Begun Is Half Done - Infrequent Flier | |
| Sequence 9: Carnevale | |
| Knowledge Is Power - Damsels in Distress - Nun the Wiser - And They're Off - CTF - Ribbon Round-Up - Cheaters Never Prosper - Having a Blast | |
| Sequence 10: Force Majeure | |
| An Unpleasant Turn of Events - Caged Fighter - Leave No Man Behind - Assume the Position - Two Birds, One Blade | |
| Sequence 11: Alter Egos | |
| All Things Come to He Who Waits - Play Along | |
| Sequence 12: Forlì Under Attack | |
| A Warm Welcome - Bodyguard - Holding the Fort - Godfather - Checcomate - Far From the Tree | |
| Sequence 13: Bonfire of the Vanities | |
| Florentine Fiasco - Still Life - Climbing the Ranks - Upward Mobility - Last Rites - Port Authority - Surgical Strike - Hitting the Hay - Arch Nemesis - Doomsday - Power to the People - Mob Justice | |
| Sequence 14: Veni, Vidi, Vici | |
| X Marks the Spot - In Bocca al Lupo | |
| Secret locations | |
| Il Duomo's Secret - Torre Grossa's Secret - Ravaldino's Secret - San Marco's Secret - Visitazione's Secret - Home Invasion - Over Beams, Under Stone - Shipwrecked - Paying Respects | |
| Beat up events | |
| A Woman Scorned - Wanton Hubby - Philanderer on the Roof - Promiscuity Knocks - Spear of Infidelity | |
| Races | |
| San Gimignano Dash - Florentine Sprint - Romagna Hustle - Venetian Rush - San Marco Scuttle - Horseplay | |
| Assassination contracts | |
| Day at the Market - Fallen Archers - Political Suicide - Reap What You Sow - Flee Market - Supply in Demand - Beginnings of a Conspiracy - Arch Enemies - Wet Work - Blade in the Crowd - Thicker than Water - Zero Tolerance - Honorable Thief - No Laughing Matter - False Legacy - Don't Get Your Hands Dirty - Showtime - Thin the Ranks - Go Towards the Light - Meeting Adjourned - Needle in a Haystack - Leader of the Pack - Peacekeeper - Caveat Emptor - Vertical Slice - No Camping - Dead on Arrival - Mark and Execute - Crash a Party - Hunting the Hunter | |
| Courier assignments | |
| Wedding Bells are Ringing - The Messenger's Burden - Speedy Delivery - The Perfect Marriage - Casanova | |
Assassin's Creed: Brotherhood memories
| |
|---|---|
| Main memories | |
| Sequence 1: Peace at Last | |
| Mass Exodus - Homecoming - R & R - Horsing Around - Target Practice - Reunion - Vilified - Emergency Exit | |
| Sequence 2: A Wilderness of Tigers | |
| As Good As New - Well Executed - New Man in Town - Easy Come, Easy Go - Who's Got Mail? - Crepi il Lupo - The Halls of Nero - Roman Underground | |
| Sequence 3: The Fighter, the Lover and the Thief | |
| Double Agent - Between a Rock and a Hard Place - High-Stakes Negotiation - Collective Intelligence | |
| Sequence 4: Den of Thieves | |
| Castello Crasher - Femme Fatale - The Burdens We Carry - Guardian of Forlì - Man of the People - Serial Offender - Human Cargo - An Unexpected Visitor - War Plans - Outgunned - The Plan | |
| Sequence 5: The Banker | |
| Escape From Debt - Follow the Money - When in Rome... - In and Out - Paper Trail | |
| Sequence 6: The Baron de Valois | |
| Gatekeeper - French Kiss - Trojan Horse - Au Revoir | |
| Sequence 7: The Key to the Castello | |
| Patching the Leak - Calling All Stand-Ins - Exit Stage Right - Intervention - Ascension | |
| Sequence 8: The Borgia | |
| Requiem - An Apple a Day - The Apple of Eden - Demilitarization - Seeing Red - All Roads Lead To... | |
| Sequence 9: The Fall | |
| Pax Romana - A Seed | |
| Secret locations | |
| Wolves Among the Dead - Thrown to the Wolves - Leader of the Pack - The Sixth Day - A Wolf in Sheep's Clothing - Shopaholic - Liquid Gold | |
| War machines | |
| War Plans - Loose Cannon - War Plans - Flying Machine 2.0 - War Plans - Hell on Wheels | |
| Templar agents | |
| Down to Earth - Counter-Propaganda - Excommunication - Firing Line - Red-Handed - The Ringer | |
| Cristina memories | |
| A Second Chance - Last Rites - Best Man - Persona Non Grata - Love's Labour's Lost | |
| Assassination contracts | |
| Two's Company - Tactical Correction - ...And Three's a Crowd - Serf's Turf - The Three Amici - Red Letter Day - The Merchant of Rome - Bearers of Bad News - Cardinal Sin - Turning the Tables - Graduation - Brutes and Brutality | |
| Thief assignments | |
| Lost Pup - A Clash of Interests - Up to Speed - Class Warfare - Pointing Fingers - Eye on the Prize - Young at Heart - Downsizing - A Blanket Finish - For the Fans | |
| Courtesan assignments | |
| Property Dispute - Old Habits Die Hard - The Morning After - Running Scared - Live Bait - Malpractice - Closing In - Bad Politics - Troublemakers - Ghostwriting | |
| DLC | |
| The Da Vinci Disappearance | |
| A Roll of the Dice - The One Who Got Away - Memento Mori - Bon Voyage - Last Minute Invite - The Ezio Auditore Affair - Decoding Da Vinci - The Temple of Pythagoras | |
| Copernicus Conspiracy | |
| False Censorship - Out of Orbit - Intelligentsia - Honorary Degree - Expedited Post - Man in Red - Sitting Ducks - Close the Book | |
Assassin's Creed: Revelations memories
| |
|---|---|
| Main memories | |
| Sequence 1: A Sort of Homecoming | |
| The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle | |
| Sequence 2: The Crossroads of the World | |
| A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack | |
| Sequence 3: Lost and Found | |
| The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2 | |
| Sequence 4: The Uncivil War | |
| The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake | |
| Sequence 5: Heir to the Empire | |
| The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime | |
| Sequence 6: Fortune's Disfavor | |
| Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail | |
| Sequence 7: Underworld | |
| The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch | |
| Sequence 8: The End of an Era | |
| Discovery - The Exchange - End of the Road | |
| Sequence 9: Revelations | |
| A Homecoming - Lost Legacy - The Message | |
| Secret locations | |
| Hagia Sophia's Secret - The Impaler's Tomb | |
| Citizen recruitment | |
| The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket | |
| Master Assassin missions | |
| The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2) | |
| Faction HQ missions | |
| Unfortunate Son - Loose Lips | |
| Book quests | |
| The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II | |
| Piri Reis missions | |
| Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire | |
| Desmond's Journey | |
| Doubts - Training - Escape - Metropolis - Regret | |
| The Lost Archive | |
| The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line | |
Assassin's Creed III memories
| |
|---|---|
| Main memories | |
| Sequence 1 | |
| Refresher Course - A Deadly Performance - Journey to the New World | |
| Sequence 2 | |
| Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate | |
| Sequence 3 | |
| Unconvinced - Execution is Everything - The Braddock Expedition | |
| Sequence 4 | |
| Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember | |
| Sequence 5 | |
| A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses - The Lost Son's Return - River Rescue - Training Begins - The Hard Way | |
| Sequence 6 | |
| On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations | |
| Sequence 7 | |
| The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill | |
| Sequence 8 | |
| Something on the Side - Bridewell Prison - Public Execution | |
| Sequence 9 | |
| Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End | |
| Sequence 10 | |
| Alternate Methods - Broken Trust - Battle of Monmouth | |
| Sequence 11 | |
| Battle of the Chesapeake - Lee's Last Stand | |
| Sequence 12 | |
| Laid to Rest - Chasing Lee | |
| Epilogue | |
| Davenport Homestead - Kanatahséton - Evacuation Day | |
| Liberation | |
| Duncan Little | |
| Gangs - Gangs of Boston | |
| Clipper Wilkinson | |
| Conscription - Martial Law | |
| Deborah 'Dobbie' Carter | |
| Rationing - Hoarding Provisions | |
| Jamie Colley | |
| Smallpox - Protect the Clinic | |
| Jacob Zenger | |
| Martial Law - In the Wolf's Lair | |
| Frontiersman missions | |
| Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse - The Headless Horseman - Monster of the Sea - Unidentified Flying Object | |
| Hunting Society | |
| The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor | |
| Boston Brawlers | |
| The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament | |
| Naval missions | |
| The Chase - The Rescue - French Involvement - Biddle's Hideout | |
| Naval locations | |
| Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros | |
| Privateer contracts | |
| Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2 | |
| Homestead | |
| Achilles | |
| Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting | |
| Big Dave | |
| Deserter - The Proper Tools - An Eye for Trouble - The Comeback | |
| Godfrey & Terry | |
| Burglar on the Homestead - The Fight - Bowls Beginner | |
| Lance | |
| The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea | |
| Warren & Prudence | |
| Abused - Prudence's Primrose - Happy Expectations - Pig Herder | |
| Norris | |
| The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials | |
| Lyle White | |
| Happy Expectations - Get Me a Doctor! - Slander - Wait Times | |
| Ellen | |
| Cutting Ties - Silk Errand - The Final Straw | |
| Myriam | |
| Silent Hunter - White Trophy - Fool Me Once... | |
| Daily Life | |
| Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding | |
| Field missions | |
| Modern Tower - The Stadium: MMA Night - Return to Abstergo | |
| Benedict Arnold missions | |
| Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point | |
| The Tyranny of King Washington | |
| The Infamy | |
| Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served | |
| The Betrayal | |
| Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender - Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York | |
| The Redemption | |
| Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses - One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation | |
Assassin's Creed III: Liberation memories
| |
|---|---|
| Main memories | |
| Sequence 1 | |
| Only a Nightmare - New Orleans by Night - A Slave in Trouble - The Safe House - Taking Care of Business - Father's Troubles - The Key to the Problem - The Colony's Good - The Escape | |
| Sequence 2 | |
| The Loas Guide You - The False Mackandal - Meet the Smugglers - A Faithful Acolyte - The Second Camp - Eve of Saint John - The Whole Truth | |
| Sequence 3 | |
| At the Pub - Prélude to Rebellion - Elegant and Deadly - Vanishing Slaves - Storming the Fort - In Vino Veritas - Getting Ulloa's Attention - A Governor No More | |
| Sequence 4 | |
| Southbound - A New Life - Gathering Tools - The Company Man - Trail of Truth - The Secret of the Cenote | |
| Sequence 5 | |
| Prodigal Daughter - Rotten Barracks - Power of Voodoo - The Lighthouse - Stolen Goods | |
| Sequence 6 | |
| Return to Mexico | |
| Sequence 7 | |
| An Urgent Favor - Supplying the Revolution - The Last Dance | |
| Sequence 8 | |
| A Fool's Errand - Connor's Way | |
| Sequence 9 | |
| Abandoning Pretense - Confronting Agaté - Reconciliation - Erudito | |
| Citizen E | |
| Citizen E (1) - Citizen E (2) - Citizen E (3) - Citizen E (4) - Citizen E (5) | |
| Business rival | |
| M. Ratel's Merchants - M. Salmon's Ships - M. Reynaud's Bypass - M. de Vandal's Harbor - M. Marcantell's Materials - M. Chapperon's Textiles - M. de Chevallier's Weapons | |
| Ship crew | |
| Mistress and Commander - The Cannon - Before the Mast | |
| Free slaves | |
| A Family Divided - Earthly Belongings - A New Recruit | |
| Detective | |
| Helping Hand - The Case - Hot Trail - Witness Protection - The Culprit | |
| Contracts | |
| Delayed Justice - The Snitch - Free Delivery - Safe Passage - Pigeon Hunt | |
| The Plot | |
| Barely Made It - Payback - Breadcrumbs - Bon Voyage - Old Friend | |
| Citizen missions | |
| Bayou Fever - Mapping the Bayou - Secret Stash | |
Assassin's Creed IV: Black Flag memories
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