- Eivor: There are thirty-one. I think that was the count.
imported>RShepard227 |
m Text replacement - "\[\[de:(.+)\]\]" to "<!--[de:$1]-->" |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Era|Memories|ACV}} | {{Era|Memories|ACV}} | ||
{{Imageneed|[[Assassin's Creed: Valhalla]]}} | {{Imageneed|[[Assassin's Creed: Valhalla]]}} | ||
{{IncompleteMemory}} | {{IncompleteMemory|Valhalla}} | ||
{{Memory Infobox | {{Memory Infobox | ||
| image = | | image = | ||
| Line 19: | Line 19: | ||
==Dialogue== | ==Dialogue== | ||
Eivor saw a man talking to a circle of rocks. | Eivor saw a man talking to a circle of rocks. | ||
*'''Madman:''' ''You mock old Cuthbert, stone soldiers. Hopping in and out, in and out. Like robins on a woodpile.'' | *'''Madman:''' ''You mock old Cuthbert, stone soldiers. Hopping in and out, in and out. Like robins on a woodpile.''<br>''It's impossible. Twenty-five, then twenty-six? They come and go and take my wits with them.''<br>''They doff their caps and steal my sense. I cannot leave until I know the true number. I cannot!''<br>''Lords and ladies, lords and ladies, dancing in a dell. Jigging in their shirts and socks to dance me off to Hell.'' | ||
Eivor approached him. | Eivor approached him. | ||
*'''Eivor:''' ''What troubles you, old man?'' | *'''Eivor:''' ''What troubles you, old man?'' | ||
| Line 32: | Line 32: | ||
<tabber> | <tabber> | ||
|-|I counted thirty-one.= | |-|I counted thirty-one.= | ||
*'''Eivor:''' ''There are thirty-one. I think that was the count.'' | |||
|-|I counted twenty-one.= | |-|I counted twenty-one.= | ||
*'''Eivor:''' ''There are twenty-one, I am as sure as I can be.'' | *'''Eivor:''' ''There are twenty-one, I am as sure as I can be.'' | ||
|-|I counted twenty-seven.= | |-|I counted twenty-seven.= | ||
*'''Eivor:''' ''I am certain there are twenty-seven now! How can this be?'' | |||
</tabber> | </tabber> | ||
*'''Madman:''' ''See! Never the same, never the same. Please. Count them again, you must, to save my wits!'' | *'''Madman:''' ''See! Never the same, never the same. Please. Count them again, you must, to save my wits!'' | ||
| Line 44: | Line 46: | ||
*'''Eivor:''' ''Now there are 26. How can this be?'' | *'''Eivor:''' ''Now there are 26. How can this be?'' | ||
|-|I counted thirty.= | |-|I counted thirty.= | ||
*'''Eivor:''' ''There are thirty, I think?'' | |||
|-|I counted twenty-one.= | |-|I counted twenty-one.= | ||
*'''Eivor:''' ''Are there twenty-one? I cannot see.'' | |||
</tabber> | </tabber> | ||
*'''Madman:''' ''See! Never the same, never the same. Please. Count them again, you must, to save my wits!'' | *'''Madman:''' ''See! Never the same, never the same. Please. Count them again, you must, to save my wits!'' | ||
| Line 52: | Line 56: | ||
<tabber> | <tabber> | ||
|-|I counted twenty-seven.= | |-|I counted twenty-seven.= | ||
*'''Eivor:''' ''I cannot understand it, but now there are twenty-seven.'' | |||
|-|I counted nineteen.= | |-|I counted nineteen.= | ||
*'''Eivor:''' ''I think there are nineteen.'' | |||
|-|I counted twenty-three.= | |-|I counted twenty-three.= | ||
*'''Eivor:''' ''Perhaps there are twenty-three?'' | *'''Eivor:''' ''Perhaps there are twenty-three?'' | ||
| Line 68: | Line 74: | ||
==Behind the scenes== | ==Behind the scenes== | ||
The game makes strategic hard cuts between the default camera angle and the zoom-in for NPC conversations in order to hide the loading of additional rocks between parts of the puzzle, but the first count of 21 is the area's default, to which the area resets upon completing the memory and remains as such for the remainder of the game. The nearby gas cloud—which also persists for the duration of the game—not only inflicts poison damage on Eivor, it offers an in-game explanation for how she hallucinated a different count each time (as well as the man). | The game makes strategic hard cuts between the default camera angle and the zoom-in for NPC conversations in order to hide the loading and unloading of additional rocks between parts of the puzzle, but the first count of 21 is the area's default, to which the area resets upon completing the memory and remains as such for the remainder of the game. The nearby gas cloud—which also persists for the duration of the game—not only inflicts poison damage on Eivor, it offers an in-game explanation for how she hallucinated a different count each time (as well as the man). | ||
==References== | ==References== | ||
| Line 76: | Line 82: | ||
[[Category:Memories of Eivor Varinsdottir]] | [[Category:Memories of Eivor Varinsdottir]] | ||
[[Category:Memories relived using the Animus HR-8.5]] | [[Category:Memories relived using the Animus HR-8.5]] | ||
<!--[de:Irrsinn der Steine]--> | |||
|
Where are the paintings? This article is in need of more images and/or better quality pictures from Assassin's Creed: Valhalla in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page. |
Madness of the Stones was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Eivor encountered a ring of stones and a madman talking to himself. She investigated.
Eivor saw a man talking to a circle of rocks.
Eivor approached him.
Eivor counted the stones.
Eivor counted the stones again.
Eivor once again counted the stones.
Eivor felt drowsy.
She closed her eyes for a few moments. Once she opened them again, the drowsiness had passed and a tall rock stood where the man had been.
Eivor counted the number of stones three times (always resulting in different numbers) before waking up and the man turning out to be a stone.
The game makes strategic hard cuts between the default camera angle and the zoom-in for NPC conversations in order to hide the loading and unloading of additional rocks between parts of the puzzle, but the first count of 21 is the area's default, to which the area resets upon completing the memory and remains as such for the remainder of the game. The nearby gas cloud—which also persists for the duration of the game—not only inflicts poison damage on Eivor, it offers an in-game explanation for how she hallucinated a different count each time (as well as the man).