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Where are the paintings?
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I thought we wanted the same thing. This memory has been marked as incomplete. Please update the page to include the missing dialogue transcription(s) or choice(s), and then remove this template once done.
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Tiny Black Market was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Eivor came across a two children in a very large treehouse and investigated.
Eivor climbed up a tree and found a child blocking access to a treehouse.
- Anglo-Saxon Child 1: What's the password?
- Eivor: What? Just let me pass.
- Anglo-Saxon Child 1: No, that's not how it works! You need to say the password!
- Eivor: Apple?
- Anglo-Saxon Child 1: Yes! Welcome, valued customer!
- Eivor: Raven?
- Anglo-Saxon Child 1: Ooo! That's better than the one I came up with! Okay, it's Raven from now on. Come in!
- Eivor: .
- Eivor: Get out of my way.
- Anglo-Saxon Child 1: Everyone says that! Fine, spoilsport, on you go.
The kid moved out of the way and Eivor was welcomed in.
- Anglo-Saxon Child 2: Welcome to the Tiny Black Market, traveler! Come and browse our treasures!
- Eivor: Where are these treasures? I see only odds and ends.
- Anglo-Saxon Child 2: That's what you think! These three items here are true treasures! We have this special shoe, a shell of all the colors and a petrified worm! Which one do you want to look at?
- Eivor: Why are you selling a moldy old shoe?
- Anglo-Saxon Child 2: This shoe has magical properties. You'll see when you put it on. We stuffed some paper in it to keep it from wrinkling, so you get the paper too.
- Eivor: All right, I'll take it.
- Anglo-Saxon Child 2: And the paper inside comes for free! Bargains galore at the Tiny Black Market!
- Anglo-Saxon Child 2: Anything else?
(returns to choices)
- Eivor: This shell looks pretty.
- Anglo-Saxon Child 2: It carries the whole ocean in it! Truly!
- Eivor: Really? I doubt that.
- Anglo-Saxon Child 2: Just place it next to your ear and you'll hear it for yourself!
- Eivor: It's a fine thing, regardless. I'll have it.
- Anglo-Saxon Child 2: Yes! Another sale!
- Anglo-Saxon Child 2: Anything else?
(returns to choices)
- Eivor: That petrified worm looks a lot like a stick.
- Anglo-Saxon Child 2: That's because this worm is more than eighty bacrillion years old! Whoever carries it will live forever! Unless you lose it. Then you turn to a pile of dust.
- Eivor: That is a powerful enchantment indeed. I will take it.
- Anglo-Saxon Child 2: May you live till the moon falls from the sky!
- Anglo-Saxon Child 2: Anything else?
(returns to choices)
- Eivor: I have better things to do than play this game.
- Anglo-Saxon Child 2: Awww! Fine, then. Come back when you're not being such a grump-bags.
Eivor eventually returned and played along with the would-be junk merchant.
When Eivor bought one or two items, the girl asked her to consider what remained.
- Anglo-Saxon Child 2: Anything else?
Eventually, Eivor bought all three of the girl's treasures.
- Anglo-Saxon Child 2: You bought all my treasures! Thank you!
- Eivor: And never was a coin better spent. Farewell, little one.
When Eivor turned away from the stall, she noticed the paper from the shoe had useful information on it.
- Eivor: What's this? The paper inside the shoe has writing on it. Perhaps this is a treasure after all.
The shopkeeper went to meet with the bouncer.
- Anglo-Saxon Child 1: Whoa! Look at all this silver! You sold everything?
- Anglo-Saxon Child 2: I told you! Next, bring your grandmother's tooth. I'll get a fortune for it!
Eivor bought an old shoe from the children and gained a treasure hoard map.
Assassin's Creed: Valhalla memories
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