Eivor left the fish for them on a nearby barrel.
- Nel: Walter, we got the fish! Thank you, stranger!
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Fishing Lesson was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Eivor encountered a small girl at a pier searching for her brother.
Eivor found a girl yelling at a pond.
On a nearby crate, Eivor found a note.
Fishing Poem
She approached the girl.
The girl walked off the dock, giving Eivor room to fish.
Eivor pulled out her fishing line and cast it into the pond.
A fish took the bait and Eivor pulled it ashore.
Eivor cast her line back into the pond.
Once Eivor reeled in another fish, the "bewitched" brother emerged from the bushes nearby.
Eivor approached the children.
Eivor left the fish for them on a nearby barrel.
Eivor walked away without another word.
Eivor fished up two fish at the behest of the brother and sister.
Unlike parts of the main story that allow "fishing" with arrows, this memory cannot be completed without unlocking the fishing line, which is done by renovating the Fishing Hut at Ravensthorpe. The game specifically checks for fish pulled in via this method before advancing the girl's dialogue. This makes "Fishing Lesson" one of only two world events in the game that require specific Ravensthorpe renovations before they can be be completed, the other being War of the Collectors.
While the player may catch any of perch, bullheads, or brown trout from the pond—common fare for small bodies of fresh water within the Mercia region—the game appears to prioritize giving Nel a single bullhead, starting with the largest available size in the inventory. Under certain circumstances, e.g. having sold off all fish obtained to date or delivered them to Arth for the corresponding fishing deliveries, the game may add an additional fish to the inventory to fit this criteria, even when the player only caught two during this event. Fast traveling away keeps the memory active but places Eivor outside the boundary before the "no fish given" outcome triggers. It will trigger and conclude the memory as soon as Eivor steps back within range of Nel, thus it is not possible to sell the additional fish and return to "give" Nel nothing for the charitable outcome.