- Eivor: There are thirty-one. I think that was the count.
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==Dialogue== | ==Dialogue== | ||
Eivor saw a man talking to a circle of rocks. | Eivor saw a man talking to a circle of rocks. | ||
*'''Madman:''' ''You mock old Cuthbert, stone soldiers. Hopping in and out, in and out. Like robins on a woodpile.''<br>''It's impossible. Twenty-five, then twenty-six? They come and go and take my wits with them.''<br>''They doff their caps and steal my sense. I cannot leave until I know the true number. I cannot!'' | *'''Madman:''' ''You mock old Cuthbert, stone soldiers. Hopping in and out, in and out. Like robins on a woodpile.''<br>''It's impossible. Twenty-five, then twenty-six? They come and go and take my wits with them.''<br>''They doff their caps and steal my sense. I cannot leave until I know the true number. I cannot!''<br>''Lords and ladies, lords and ladies, dancing in a dell. Jigging in their shirts and socks to dance me off to Hell.'' | ||
Eivor approached him. | Eivor approached him. | ||
*'''Eivor:''' ''What troubles you, old man?'' | *'''Eivor:''' ''What troubles you, old man?'' | ||
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*'''Madman:''' ''See! Never the same, never the same. Please. Count them again, you must, to save my wits!'' | *'''Madman:''' ''See! Never the same, never the same. Please. Count them again, you must, to save my wits!'' | ||
Eivor once again counted the stones. | Eivor once again counted the stones. | ||
*'''Eivor:''' ''This is madness, they change each time.'' | *'''Eivor:''' ''This is madness, they change each time.'' | ||
*'''Madman:''' ''Don't close your eyes. Or they'll steal the glinting flint, scrobble it away.'' | *'''Madman:''' ''Don't close your eyes. Or they'll steal the glinting flint, scrobble it away.'' | ||
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Madness of the Stones was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Eivor encountered a ring of stones and a madman talking to himself. She investigated.
Eivor saw a man talking to a circle of rocks.
Eivor approached him.
Eivor counted the stones.
Eivor counted the stones again.
Eivor once again counted the stones.
Eivor felt drowsy.
She closed her eyes for a few moments. Once she opened them again, the drowsiness had passed and a tall rock stood where the man had been.
Eivor counted the number of stones three times (always resulting in different numbers) before waking up and the man turning out to be a stone.
The game makes strategic hard cuts between the default camera angle and the zoom-in for NPC conversations in order to hide the loading and unloading of additional rocks between parts of the puzzle, but the first count of 21 is the area's default, to which the area resets upon completing the memory and remains as such for the remainder of the game. The nearby gas cloud—which also persists for the duration of the game—not only inflicts poison damage on Eivor, it offers an in-game explanation for how she hallucinated a different count each time (as well as the man).