The Wages of War: Difference between revisions
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{{Era|ACV|Memories}} | {{Era|ACV|Memories}} | ||
{{ | {{IncompleteMemory|Valhalla}} | ||
{{Memory Infobox | {{Memory Infobox | ||
| name = The Wages of War | | name = The Wages of War | ||
| image = | | image = ACV The Wages of War 1.png | ||
| description = ''{{Wiki|High | | description = ''{{Wiki|High King of Ireland|King}} [[Flann Sinna|Flann]]'s [[Southern Army|army]] is in tatters while [[Sichfrith]] loses a [[Bárid mac Ímair|father]] and gains a crown. Now, [[Eivor Varinsdottir|Eivor]] must assist both to honor Bárid's final wish.'' | ||
| appearance = ''[[Assassin's Creed: Valhalla]] – [[Wrath of the Druids]]'' | | appearance = ''[[Assassin's Creed: Valhalla]] – [[Wrath of the Druids]]'' | ||
| type = Main {{c|Wrath of the Druids}} | | type = Main {{c|Wrath of the Druids}} | ||
| Line 25: | Line 25: | ||
*'''Sichfrith:''' ''Eivor! We will march upon [[Armagh]] immediately!'' | *'''Sichfrith:''' ''Eivor! We will march upon [[Armagh]] immediately!'' | ||
*'''Eivor:''' ''This place smells like a brewer's hut.'' | *'''Eivor:''' ''This place smells like a brewer's hut.'' | ||
*'''Sichfrith:''' ''I will [[blood eagle]] the | *'''Sichfrith:''' ''I will [[blood eagle]] the {{Wiki|abbot}} with my own hands! I will blanket the North with the skull of petty kings.'' | ||
[[Azar]] walked into | [[Azar]] walked into their conversation. | ||
[[File:ACV | [[File:ACV The Wages of War 2.jpg|thumb|250px|Azar and Eivor trying to talk sense into Sichfrith]] | ||
*'''Eivor:''' ''Enough! If you charge into Armagh like a [[Berserkr|berserker]], they will [[Crucifixion|crucify]] you like their [[Jesus of Nazareth|Christ]].'' | *'''Eivor:''' ''Enough! If you charge into Armagh like a [[Berserkr|berserker]], they will [[Crucifixion|crucify]] you like their [[Jesus of Nazareth|Christ]].'' | ||
*'''Azar:''' ''I am sorry to tell you, my king, the siege weapons you requested are being held by Armagh.'' | *'''Azar:''' ''I am sorry to tell you, my king, the siege weapons you requested are being held by Armagh.'' | ||
| Line 36: | Line 36: | ||
*'''Azar:''' ''A shadowy web of [[piracy|pirate]]s run by a [[druid]] [[Children of Danu|cult]]. They roost along the northern coast, looting and trading in equal measure.'' | *'''Azar:''' ''A shadowy web of [[piracy|pirate]]s run by a [[druid]] [[Children of Danu|cult]]. They roost along the northern coast, looting and trading in equal measure.'' | ||
*'''Eivor:''' ''These druids, do they call themselves the Children of [[Danu]]?'' | *'''Eivor:''' ''These druids, do they call themselves the Children of [[Danu]]?'' | ||
*'''Azar:''' ''In fact, they do. Led by one they call "[[Bécc mac Nath-í|The Seed]]." Now that you have their scent, I wish you a good hunt. If there is nothing more, my king, I will return to my shop.'' | *'''Azar:''' ''In fact, they do. Led by one they call "[[Bécc mac Nath-í|The Seed]]." Now that you have their scent, I wish you a good hunt.'' | ||
Azar turned back to Sichfrith. | |||
*'''Azar:''' ''If there is nothing more, my king, I will return to my shop.'' | |||
Sichfrith nodded, granting her leave. Azar nodded and returned to her shop. | |||
*'''Sichfrith:''' ''I will gather what forces I can, wherever I can, and join them to Flann's. Together, we will avenge my father.'' | *'''Sichfrith:''' ''I will gather what forces I can, wherever I can, and join them to Flann's. Together, we will avenge my father.'' | ||
[[File:ACV The Wages of War 3.png|thumb|250px|Eivor attempting to comfort Sichfrith]] | |||
*'''Eivor:''' ''You have a strength that comes from him. When you find that, men will follow.'' | *'''Eivor:''' ''You have a strength that comes from him. When you find that, men will follow.'' | ||
Eivor left Sichfrith as she obtained a [[Target menu|clue]] from Azar about The Seed. The clue noted that the location of The Seed can be further detailed when investigating [[Movilla Abbey]], in northeastern [[Ulster]]. Eivor traveled and arrived at the abbey and probed the area. Eivor looked inside the church within the abbey and found another clue on a bench inside the church. The note was made out to [[Ruaidrí|The Deer]] to stop The Seed from taking their children to war against [[Flann Sinna]]. | Eivor left Sichfrith as she obtained a [[Target menu|clue]] from Azar about The Seed. The clue noted that the location of The Seed can be further detailed when investigating [[Movilla Abbey]], in northeastern [[Ulster]]. Eivor traveled and arrived at the abbey and probed the area. Eivor looked inside the church within the abbey and found another clue on a bench inside the church. The note was made out to [[Ruaidrí|The Deer]] to stop The Seed from taking their children to war against [[Flann Sinna]].{{Cite|25 Sept 2024}} | ||
:At this point, Eivor may or may not have already killed The Deer. However, if not, Eivor looked for any clues of The Deer and sought out to kill | :At this point, Eivor may or may not have already killed The Deer. However, if not, Eivor looked for any clues of The Deer and sought out to kill him as well. | ||
After The Deer's death, Eivor obtained his clue about The Seed. The clue was a note from The Seed, detailing his presence and work at [[Dunseverick]] Fortress. From | After The Deer's death, Eivor obtained his clue about The Seed. The clue was a note from The Seed, detailing his presence and work at [[Dunseverick]] Fortress. From these clues, Eivor deduced his identity to be [[Lord]] Bécc mac Nath-í and then traveled to the fortress. | ||
*'''Eivor:''' ''These would be the arms dealers Azar spoke of. I must approach carefully.'' | |||
Eivor infiltrated the fortress and found her way into a storage cache. | |||
*'''Eivor:''' ''Looks like they do good business here.'' | |||
After searching the stronghold, Eivor caught sight of Bécc and assassinated him, ending his supply run and his teachings for the Children of Danu. Eivor found both Bécc's [[amber]] shard and a letter from The Oak. | |||
{{IUNote | |||
|Title=A letter to The Seed | |||
|Text=Seed,<br><br>I have crippled the vaunted Flann at [[Clogher]]. Those [[Aileach]] bastards sought to expose my hand, but the trap was already sprung.<br><br>Bring your army at Armagh, Seed. Once fortified, my abbey will rival the strength of the sorry Bishop of [[Rome]] himself.<br><br>The wait will soon be over<br><br>— The Oak}} | |||
*'''Eivor:''' ''So the abbot leads the Children of Danu. Both druid and bishop, what god will greet him at his death?'' | *'''Eivor:''' ''So the abbot leads the Children of Danu. Both druid and bishop, what god will greet him at his death?'' | ||
Eivor escaped the | Eivor escaped the fortress, the identity of the Children's leader revealed, and went to speak with Flann. | ||
==Outcome== | ==Outcome== | ||
Eivor assassinated The Seed and found out that Abbot Eogan is the leader of the Children of Danu. | Eivor assassinated The Seed and found out that Abbot Eogan is the leader of the Children of Danu. | ||
==Behind the scenes== | |||
Once this memory has begun, Eivor's comments at Dunseverick will trigger once she is close enough, regardless of how much the memory's objectives have advanced. However, The Seed will not spawn into Dunseverick until both clues are obtained, which by extension makes assassinating The Deer a requirement for main story progression. Besides him, only [[Niamh|The Wren]] and [[Sétnae|The Cursed]] beforehand are similarly required. | |||
==References== | ==References== | ||
Latest revision as of 23:12, 31 May 2026
The Wages of War was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Description[edit | edit source]
Eivor spoke with the new King of Dublin, Sichfrith, after the unfortunate death of his father and Eivor's cousin, Bárid mac Ímair.
Dialogue[edit | edit source]
Eivor entered the King's Hall and spoke with Sichfrith, sitting emotional and impatiently.
- Sichfrith: Eivor! We will march upon Armagh immediately!
- Eivor: This place smells like a brewer's hut.
- Sichfrith: I will blood eagle the abbot with my own hands! I will blanket the North with the skull of petty kings.
Azar walked into their conversation.

- Eivor: Enough! If you charge into Armagh like a berserker, they will crucify you like their Christ.
- Azar: I am sorry to tell you, my king, the siege weapons you requested are being held by Armagh.
- Sichfrith: Hel have that abbot! Those weapons were to show of the strength of Dublin's new king.
- Eivor: Forget about shows of strength. Cast your fortunes with Flann. The High King will be a powerful ally if you back him now.
Sichfrith nodded in agreement.
- Eivor: Where are these weapons coming from? Who is supplying Armagh?
- Azar: A shadowy web of pirates run by a druid cult. They roost along the northern coast, looting and trading in equal measure.
- Eivor: These druids, do they call themselves the Children of Danu?
- Azar: In fact, they do. Led by one they call "The Seed." Now that you have their scent, I wish you a good hunt.
Azar turned back to Sichfrith.
- Azar: If there is nothing more, my king, I will return to my shop.
Sichfrith nodded, granting her leave. Azar nodded and returned to her shop.
- Sichfrith: I will gather what forces I can, wherever I can, and join them to Flann's. Together, we will avenge my father.

- Eivor: You have a strength that comes from him. When you find that, men will follow.
Eivor left Sichfrith as she obtained a clue from Azar about The Seed. The clue noted that the location of The Seed can be further detailed when investigating Movilla Abbey, in northeastern Ulster. Eivor traveled and arrived at the abbey and probed the area. Eivor looked inside the church within the abbey and found another clue on a bench inside the church. The note was made out to The Deer to stop The Seed from taking their children to war against Flann Sinna. [citation needed]
- At this point, Eivor may or may not have already killed The Deer. However, if not, Eivor looked for any clues of The Deer and sought out to kill him as well.
After The Deer's death, Eivor obtained his clue about The Seed. The clue was a note from The Seed, detailing his presence and work at Dunseverick Fortress. From these clues, Eivor deduced his identity to be Lord Bécc mac Nath-í and then traveled to the fortress.
- Eivor: These would be the arms dealers Azar spoke of. I must approach carefully.
Eivor infiltrated the fortress and found her way into a storage cache.
- Eivor: Looks like they do good business here.
After searching the stronghold, Eivor caught sight of Bécc and assassinated him, ending his supply run and his teachings for the Children of Danu. Eivor found both Bécc's amber shard and a letter from The Oak.
A letter to The Seed
- Eivor: So the abbot leads the Children of Danu. Both druid and bishop, what god will greet him at his death?
Eivor escaped the fortress, the identity of the Children's leader revealed, and went to speak with Flann.
Outcome[edit | edit source]
Eivor assassinated The Seed and found out that Abbot Eogan is the leader of the Children of Danu.
Behind the scenes[edit | edit source]
Once this memory has begun, Eivor's comments at Dunseverick will trigger once she is close enough, regardless of how much the memory's objectives have advanced. However, The Seed will not spawn into Dunseverick until both clues are obtained, which by extension makes assassinating The Deer a requirement for main story progression. Besides him, only The Wren and The Cursed beforehand are similarly required.
