Seeking Shelter: Difference between revisions
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==Dialogue== | ==Dialogue== | ||
After leaving [[Jordber Shelter]] and examining the breadth of [[Svartálfaheimr|Svartalfheim]] that lay before him, Havi began seeking out the remaining dwarven shelters hidden from the occupying [[Muspels|Muspel]] forces. As he traveled, he found the signs on broken carts, abandoned cargo, and other fixtures in the landscape, remarking on them. | |||
*'''Havi:''' ''A dwarf-mark. They must be in hiding nearby.'' | *'''Havi:''' ''A dwarf-mark. They must be in hiding nearby.<br>I must be close to a shelter.<br>A dwarven rune. I must be on the right track.<br>Dwarves have left their mark here.'' | ||
He continued onwards, finding a cave of blue-green crystals. | |||
*'''Havi:''' ''If Baldr were here, he would surely find wonder in these crystals. He has a child's innocence, my boy. I pray he has it still, after ... all of this.'' | In Gullnámar, Havi performed a [[Leap of Faith]] and explored the bottom of a crater, finding a group of marked barrels. He continued onwards, finding a cave full of blue-green crystals. | ||
*'''Havi:''' ''If Baldr were here, he would surely find wonder in these crystals. He has a child's innocence, my boy. I pray he has it still, after... all of this.'' | |||
He climbed on a crystal, making his way towards the shelter. | He climbed on a crystal, making his way towards the shelter. | ||
*'''Havi:''' ''These dwarves ... I need them, though it chafes me to admit it. Be gracious, Havi. Humble and patient.'' | *'''Havi:''' ''These dwarves... I need them, though it chafes me to admit it. Be gracious, Havi. Humble and patient.'' | ||
He eventually arrived at the entrance to [[Grenhellir Shelter]]. | He eventually arrived at the entrance to [[Grenhellir Shelter]]. | ||
*'''Havi:''' ''Glorious dwarf-kind ... reduced to this?'' | *'''Havi:''' ''Glorious dwarf-kind... reduced to this?'' | ||
While in [[Vangrinn]], | In [[Svaladal]], Havi performed a Leap of Faith into the water and emerged to find [[Jordeygr Shelter]]. | ||
While in [[Vangrinn]], Havi found marked supplies on a mountain near a river and began to climb, finding an entrance in the rock. | |||
*'''Havi:''' ''So this is where they hide.'' | *'''Havi:''' ''So this is where they hide.'' | ||
Sliding through the hole, he entered [[Hodda Shelter]]. | Sliding through the hole, he entered [[Hodda Shelter]]. | ||
*'''Havi:''' ''So much gold, so little worth.'' | *'''Havi:''' ''So much gold, so little worth.'' | ||
However, his reception in Hodda left a bad taste in his mouth. | |||
*'''Havi:''' ''The most disrespectful dwarves I have ever met.'' | |||
==Outcome== | ==Outcome== | ||
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==Behind the scenes== | ==Behind the scenes== | ||
While this memory does not complete until all three shelters are discovered, the main story progresses by finding Grenhellir Shelter in central Gullnámar, and Jordevar Shelter in Svaladal. At each of those shelters is another memory that is ultimately little more than a conversation with a named dwarven resident, resulting in new leads for Havi to follow. Hodda Shelter does not have such a conversation and is geographically the furthest from the player's starting point at [[Jordber Shelter]]. Thus, while the main story will eventually lead players to Vangrinn, it is not necessary at this particular point to journey all the way there. | While this memory does not complete until all three shelters are discovered, the main story progresses by finding Grenhellir Shelter in central Gullnámar, and Jordevar Shelter in Svaladal. At each of those shelters is another memory that is ultimately little more than a conversation with a named dwarven resident, resulting in new leads for Havi to follow. Hodda Shelter does not have such a conversation and is geographically the furthest from the player's starting point at [[Jordber Shelter]]. Thus, while the main story will eventually lead players to Vangrinn, it is not necessary at this particular point to journey all the way there. | ||
==References== | ==References== | ||
Revision as of 01:56, 12 May 2026
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Seeking Shelter was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Basim Ibn Ishaq in 2020 through the Portable Animus HR-8.5, in which a vision of one of Odin's memories could be seen.
Description
Havi goes to locate the other strongholds of the Sons of Ivaldi.
Dialogue
After leaving Jordber Shelter and examining the breadth of Svartalfheim that lay before him, Havi began seeking out the remaining dwarven shelters hidden from the occupying Muspel forces. As he traveled, he found the signs on broken carts, abandoned cargo, and other fixtures in the landscape, remarking on them.
- Havi: A dwarf-mark. They must be in hiding nearby.
I must be close to a shelter.
A dwarven rune. I must be on the right track.
Dwarves have left their mark here.
In Gullnámar, Havi performed a Leap of Faith and explored the bottom of a crater, finding a group of marked barrels. He continued onwards, finding a cave full of blue-green crystals.
- Havi: If Baldr were here, he would surely find wonder in these crystals. He has a child's innocence, my boy. I pray he has it still, after... all of this.
He climbed on a crystal, making his way towards the shelter.
- Havi: These dwarves... I need them, though it chafes me to admit it. Be gracious, Havi. Humble and patient.
He eventually arrived at the entrance to Grenhellir Shelter.
- Havi: Glorious dwarf-kind... reduced to this?
In Svaladal, Havi performed a Leap of Faith into the water and emerged to find Jordeygr Shelter.
While in Vangrinn, Havi found marked supplies on a mountain near a river and began to climb, finding an entrance in the rock.
- Havi: So this is where they hide.
Sliding through the hole, he entered Hodda Shelter.
- Havi: So much gold, so little worth.
However, his reception in Hodda left a bad taste in his mouth.
- Havi: The most disrespectful dwarves I have ever met.
Outcome
Havi located the other three dwarven shelters in Svartalfheim.
Behind the scenes
While this memory does not complete until all three shelters are discovered, the main story progresses by finding Grenhellir Shelter in central Gullnámar, and Jordevar Shelter in Svaladal. At each of those shelters is another memory that is ultimately little more than a conversation with a named dwarven resident, resulting in new leads for Havi to follow. Hodda Shelter does not have such a conversation and is geographically the furthest from the player's starting point at Jordber Shelter. Thus, while the main story will eventually lead players to Vangrinn, it is not necessary at this particular point to journey all the way there.
