Seeking Shelter: Difference between revisions
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| heroclass = | | heroclass = | ||
| previous = [[Gift to the God]] | | previous = [[Gift to the God]] | ||
| next = [[Crystal Cave]] | | next = [[Crystal Cave]]<br>[[World's End]] | ||
| concurrent = [[Hunter and Gatherer]] | | concurrent = [[Hunter and Gatherer]] | ||
| source = [[Eivor Varinsdottir]]<br> {{c|indirectly Odin}} | | source = [[Eivor Varinsdottir]]<br> {{c|indirectly Odin}} | ||
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==Dialogue== | ==Dialogue== | ||
In Gullnámar, Odin performed a [[Leap of Faith]] and explored the bottom of a crater, finding a group of marked barrels. | |||
*'''Havi:''' ''A dwarf-mark. They must be in hiding nearby.'' | *'''Havi:''' ''A dwarf-mark. They must be in hiding nearby.'' | ||
He continued onwards, finding a cave of blue-green crystals. | He continued onwards, finding a cave of blue-green crystals. | ||
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*'''Havi:''' ''Glorious dwarf-kind ... reduced to this?'' | *'''Havi:''' ''Glorious dwarf-kind ... reduced to this?'' | ||
While | While in [[Vangrinn]], Odin found marked supplies on a mountain near a river and began to climb, finding an entrance in the rock. | ||
*'''Havi:''' ''So this is where they hide.'' | *'''Havi:''' ''So this is where they hide.'' | ||
Sliding through the hole, he entered [[Hodda Shelter]]. | Sliding through the hole, he entered [[Hodda Shelter]]. | ||
*'''Havi:''' ''So much gold, so little worth.'' | *'''Havi:''' ''So much gold, so little worth.'' | ||
In [[Svaladal]], Odin performed a Leap of Faith into the water and emerged to find [[Jordeygr Shelter]]. | |||
==Outcome== | ==Outcome== | ||
Havi located the other three dwarven shelters in Svartalfheim. | Havi located the other three dwarven shelters in Svartalfheim. | ||
==Behind the scenes== | |||
While this memory does not complete until all three shelters are discovered, the main story progresses by finding Grenhellir Shelter in central Gullnámar, and Jordevar Shelter in Svaladal. At each of those shelters is another memory that is ultimately little more than a conversation with a named dwarven resident, resulting in new leads for Havi to follow. Hodda Shelter does not have such a conversation and is geographically the furthest from the player's starting point at [[Jordber Shelter]]. Thus, while the main story will eventually lead players to Vangrinn, it is not necessary at this particular point to journey all the way there. | |||
==References== | ==References== | ||
Revision as of 16:08, 9 May 2026
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Seeking Shelter was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Basim Ibn Ishaq in 2020 through the Portable Animus HR-8.5, in which a vision of one of Odin's memories could be seen.
Description
Havi goes to locate the other strongholds of the Sons of Ivaldi.
Dialogue
In Gullnámar, Odin performed a Leap of Faith and explored the bottom of a crater, finding a group of marked barrels.
- Havi: A dwarf-mark. They must be in hiding nearby.
He continued onwards, finding a cave of blue-green crystals.
- Havi: If Baldr were here, he would surely find wonder in these crystals. He has a child's innocence, my boy. I pray he has it still, after ... all of this.
He climbed on a crystal, making his way towards the shelter.
- Havi: These dwarves ... I need them, though it chafes me to admit it. Be gracious, Havi. Humble and patient.
He eventually arrived at the entrance to Grenhellir Shelter.
- Havi: Glorious dwarf-kind ... reduced to this?
While in Vangrinn, Odin found marked supplies on a mountain near a river and began to climb, finding an entrance in the rock.
- Havi: So this is where they hide.
Sliding through the hole, he entered Hodda Shelter.
- Havi: So much gold, so little worth.
In Svaladal, Odin performed a Leap of Faith into the water and emerged to find Jordeygr Shelter.
Outcome
Havi located the other three dwarven shelters in Svartalfheim.
Behind the scenes
While this memory does not complete until all three shelters are discovered, the main story progresses by finding Grenhellir Shelter in central Gullnámar, and Jordevar Shelter in Svaladal. At each of those shelters is another memory that is ultimately little more than a conversation with a named dwarven resident, resulting in new leads for Havi to follow. Hodda Shelter does not have such a conversation and is geographically the furthest from the player's starting point at Jordber Shelter. Thus, while the main story will eventually lead players to Vangrinn, it is not necessary at this particular point to journey all the way there.
