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Where are the paintings?
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I thought we wanted the same thing. This memory has been marked as incomplete. Please update the page to include the missing dialogue transcription(s) or choice(s), and then remove this template once done.
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The Gleewoman was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Description
Eivor found a woman tied up at some ruins and freed her.
Dialogue
Eivor traveled through Essexe until she encountered a woman tied up.
- Aswig: Come back here and untie me! There are wolves, bears! You will be sorry when I am eaten! Who will sing of your deeds then?
You ungrateful peasants. If poetry be the cake of... food... then I am its baker!
Eivor found a note nearby.
Lament
- Blaedswith ate a whole chicken leg. Blaedswith went to watch the sunrise. Blaedswith likes apples but hates pears. How can I make great art if my muse is so prosaic? I must find a more worthy one.
She found another note, hastily scribbled and pinned to the stone with a knife.
Scribbled Note
- Do not release this woman! She follows us around spewing nonsense. I think her versifying actually made my ears bleed.
Disregarding the note, Eivor released the woman and spoke to her.
- Eivor: Why were you tied up?
- Aswig: A wee misunderstanding between myself and the good folk of the hamlets hereabouts. Your name, good-kin?
- Eivor: I am Eivor of the Raven Clan. And now I have freed you, so go about your business.
- Aswig: Wait, may I enquire? The dulcet timbre of your voice. The godlike strength of your gait. You are a warrior, yes? A lone skiff bobbing on the sea of opportunity. Wait, what is that on the horizon? Adventure!
- Eivor: I... er...
- Aswig: The stars prophesied our meeting! I am the gleewoman Aswig the Mellifluous. You have heard of me? No matter. Destiny has made you my muse! I shall follow you, record your great deeds with poetry.
Aswig began following Eivor, who was at a loss for what to do.
- Aswig: This will not make great poetry, Eivor. Do something. Anything.
Eivor began jogging away.
- Aswig: Fleet of foot and long of gait, O Eivor, do I prate your fate.
Eivor began performing various feats. She took out her bow and loosed an arrow.
- Aswig: Eivor charges up her bow! Watch that arrow go and go!
Eivor began sprinting.
- Aswig: Eivor running from the past, with mighty speed to flabbergast.
Eivor ran away, away. Bravely ran away, away.
Eivor began swimming.
- Aswig: Eivor, like a golden eel, breaks the river's watery seal.
They came across some enemies.
- Aswig: When danger rears its ugly head, Eivor balks and just stops dead.
Eivor battled some Saxon soldiers.
- Aswig: Eivor gives the Saxons grief. Hack and slash them, break their teeth!
Eivor is walking like a duck! It's like she doesn't give a... fa-la-la-la and nonny nonny noo.
- (If Eivor managed to ditch Aswig then returned to Essexe)
- Aswig: My muse returns!
Parting is a sorrow that fills my cup to over flowing.
Eventually, the gleewoman wore out Eivor's patience. She turned and spoke to her.
- Eivor: Enough. Stop following me.
- Aswig: I cannot, for walking in your footsteps has let me sup at the cup of inspiration. You are my life's great purpose.
- Eivor: Enough! I won't listen to your blabber anymore.
- Aswig: First there was a famine and now, look here, a feast! Fare thee well, Eivor of the Raven Clan. Your exploits will live on in me.
- Eivor: Now I thank you, but please, take your leave.
Aswig gifted her a poem and left her side.
- Aswig: Fare thee well, brave hero! Perhaps we will meet again.
- Eivor: Gods, I hope not.
Outcome
Eivor provided sufficient inspiration to convince Aswig to leave her alone, whether through performing a Leap of Faith, killing some wild boars, or raiding a bandit camp, albeit with a 165 silver courtesy charge.
Behind the scenes
Aswig seems to have limits to how far she will follow Eivor; at about 150m west and south of the memory's starting point she will break off on her own and head back to the Roman ruins where she was initially found. However, there doesn't appear to be a limit on how far east or north she can be taken, and after a certain point traveling due north she can be taken as far west as the player likes as well. She will not follow when fast traveling, but she will board the longship and saddle up behind Eivor on a horse.
If players opt to chase Aswig away with zero payment or the less-expensive option, she will walk back to the Roman ruins and cannot be interacted with again until she returns to that point. Having her rejoin and paying her the less-expensive option five times will complete the memory, same as paying the more-expensive amount once, after which Aswig will no longer follow the player.
References
Assassin's Creed: Valhalla memories
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