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{{Era|ACAC|AC|AC2|AC2D|ACB|ACR|AC3|PL|TF|TC|FC}}
{{Era|Memories}}{{WP-REAL|Genetic memory (psychology)}}
{{WP-REAL|Genetic memory (psychology)}}
{{Quote|Our DNA functions as an archive. It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors.|Warren Vidic to Desmond Miles, 2012.|Assassin's Creed|21st century conversations}}
{{Quote|Our DNA functions as an archive. It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors.|[[Warren Vidic]].|Assassin's Creed}}
[[File:AC1 Animus 1.28.png|thumb|250px|The Animus, a machine used to decode genetic memory]]
[[File:AC1_Animus_1.28.png|thumb|250px|The Animus, a machine used to decode genetic memory.]]
'''Genetic memory''' is the collection of one's ancestors' memories<ref>{{WP|Genetic memory (psychology)}}</ref> that are passed down to subsequent generations through {{Wiki|DNA digital data storage}}. It enables instinctive skills in animals, and acted as an archive of history in [[human]]s.
'''Genetic memory''' was, theoretically, the memories of one's ancestors that were passed down into subsequent generations through DNA. It enabled instinctive skills in animals, and acted as an archive of history in [[Humanity|humans]].


The corporation [[Abstergo Industries]] developed the [[Animus]] virtual machine explicitly to decode and render such memories in a three-dimensional feed, allowing the reliving of past events and the discovery of hidden information.
The [[Templars]]' {{Wiki|front organization}} [[Abstergo Industries]] developed the [[Animus]] virtual machine explicitly to decode and render such memories in a three-dimensional feed, allowing the reliving of past events and the discovery of hidden information. After extraction, genetic memories could also be reviewed by people who did not hold them, through the use of Abstergo's Animus-compatible software called the Data Dump Scanner.


After extraction, genetic memories could also be reviewed by people who did not hold them, through the use of another Abstergo creation, the [[Data Dump Scanner]].
==Animus Project==
 
== Animus Project ==
{{Main|Animus Project}}
{{Main|Animus Project}}
[[File:AC2_Clay_Desmond_Memory_Match.png|250px|thumb|Animus comparing two subjects for matching memory data.]]
[[File:AC2 Clay Desmond Memory Match.png|250px|thumb|left|Animus comparing two subjects for matching memory data]]
Genetic memory and the Animus gave Abstergo the opportunity to discover previously unknown details of history, as well as gather information about [[Assassins|their enemies]] and the [[Pieces of Eden]].<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref>
Genetic memory and the Animus provided Abstergo Industries the opportunity to discover previously unrecorded details of history, as well as gather information regarding their enemies and the [[Pieces of Eden]].<ref name="Genetic Memory">''[[Assassin's Creed]]'' – [[21st century conversations#Assassin's Creed|Modern day]]: "Genetic Memory"</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref> This eventually led to the creation of the [[Animus Project]], headed by [[Doctor]] [[Warren Vidic]].<ref name="Genetic Memory"/> The project involved acquiring several human subjects with historically relevant ancestors, particularly those of notable [[Assassins]] or [[Templars]], and analyzing their genetic memories.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref> Animus Subjects 1 through 17 were placed into the Animus for extensive review, where large sections of their genetic memories were analyzed.<ref name="Genetic Memory"/>


This eventually led to the creation of the Animus Project, headed by Dr. Warren Vidic.<ref name="AC"/> This project involved "acquiring" several subjects with historically famous ancestors, particularly those of notable Assassins or [[Templars]], and analyzing their genetic memories.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
==Limitations==
{{Quote|Unfortunately, when we try and open the memory, your mind withdraws. You lack the confidence to step into your ancestor's body.|Lucy Stillman during Desmond Miles' early use of the Animus, 2012.|Assassin's Creed|21st century conversations}}[[File:AC1 Animus Wall.png|thumb|250px|An Animus Wall, representing user's inability to sync with the memory]]
Genetic memories can be obtained from both willing and unwilling subjects. Should a subject refuse to cooperate, a coma can simply be induced and the memories extracted from their dormant mind.<ref>''[[Assassin's Creed]]'' – [[21st century conversations#Assassin's Creed|Modern day]]: "The Experiment Begins"</ref> However, in regards to this method, [[William Miles]] revealed that by being uncooperative and refusing to move, it would make reviewing memories hard enough so that it would take weeks to try and force such information out of an individual.<ref name="AC3">''[[Assassin's Creed III]]''</ref> Even when done voluntarily, initially reliving genetic memories can prove difficult, as most participants subconsciously reject the foreign memories.<ref name="Genetic Memory"/> Traumatic genetic memories were also difficult to access, at least until the subject had greatly increased their [[synchronization]] with their ancestor.<ref name="Genetic Memory"/><ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>


Animus Subjects 1 through 17 were placed into the Animus for extensive review, where large sections of their genetic memories were analyzed.<ref name="AC"/>
Additionally, the genetic memories end with the conception/birth of the next ancestor from which the subject descended. For a male ancestor, the genetic memory ends when he conceives the descendant. For a female, the memory ends when she gives birth to the descendant. After the male ancestor impregnates the female with their descendant, the subject will then follow the fetus, thereby following the mother until she gives birth. This was the case with [[Desmond Miles]] observing the memories of [[Altaïr Ibn-La'Ahad]] and [[Haytham Kenway]]; he followed them until they impregnated [[Maria Thorpe]] (with [[Sef Ibn-La'Ahad]]) and [[Kaniehtí:io]] (with [[Ratonhnhaké:ton]]) respectively, and then followed the women until they gave birth.<ref name="AC2" /><ref name="AC3"/>


== Limitations ==
Embedded memory patterns could also be exhibited, given certain conditions. [[Subject 15]], for example, relived genetic memories while she was pregnant. During this time, the memories decoded by the Animus competed for priority, as the machine attempted to read the memories of the fetus' parents.{{Cite|13 Sept 2024}} A similar case occurred when Desmond viewed [[Ezio Auditore da Firenze|Ezio Auditore]]'s later memories. At one point where he attempted to relive the [[Siege of Viana]], at the time, Ezio himself was recalling the [[Siege of Monteriggioni]], thus forcing Desmond back into that memory.<ref name="Brotherhood" />
{{Quote|Unfortunately, when we try and open the memory, your mind withdraws. You lack the confidence to step into your ancestor's body.|[[Lucy Stillman]] during Desmond Miles' early use of the Animus.|Assassin's Creed}}


[[File:AC1_Animus_Wall.png|thumb|left|250px|An Animus Wall, representing user's inability to synch with the memory.]]
Synchronizing memories from the 20th century proved challenging for Abstergo's multimedia subsidiary [[Abstergo Entertainment]], as reliving someone driving for lengthy periods of time led to researchers experiencing the same semi-catatonic state people entered when driving in real life, rendering progression more difficult.<ref>''[[Assassin's Creed IV: Black Flag]]'' – [[Noob's personal files]]</ref>
Genetic memories could be obtained from both willing or unwilling subjects. Should one not co-operate in entering an Animus and reliving a memory, a coma could simply be induced on the subject and the memories extracted from their dormant mind.<ref name="AC"/>William revealed that by being uncooperative and refusing to move makes it harder to review memories so it would take weeks to try and force the information out.


Even when done voluntarily, initially reliving genetic memories could prove difficult, as most participants subconsciously rejected the foreign memories. Traumatic genetic memories were also difficult to access, at least until the subject had greatly increased their [[synchronization]] with their ancestor.<ref name="AC"/><ref name="Brotherhood"/>
Using translation software programs, the Animus is also capable of translating other languages,<ref name="AC2"/> including dead ones,<ref name="Translation">''[[Assassin's Creed]]'' – [[21st century conversations#Assassin's Creed|Modern day]]: "Translation"</ref> into the subject's native language to make the experience more understandable. It primarily translates speech it deems vital into modern English, although the software sometimes produces anachronisms, causing the subject to hear certain words or phrases in the ancestor's contemporary tongues.<ref name="Translation"/>


Additionally, based on one memory that [[Desmond Miles]] witnessed with his ancestor, [[Altaïr Ibn-La'Ahad]], genetic memory of one individual appeared to stop upon the conception of the next ancestor, from which the viewer was descended. On the occasion where Altaïr and [[Maria Thorpe]] conceived [[Sef Ibn-La'Ahad|their second son]], Desmond's ancestral focus shifted from Altaïr to the child.<ref name="AC2"/>
==Memory extraction==
By the early 21st century, Abstergo had found a way to extract specific moments from certain individuals' genetic memories and to let other subjects relive those memories using the Animus and the Data Dump Scanner software.


Memory within memory patterns could also be exhibited, given certain conditions. [[Subject 15]], for example, relived genetic memories while she was pregnant. During this time, the memories decoded by the Animus competed for priority, as the machine attempted to read the memories of both the fetus' mother and father.<ref name="Brotherhood"/>
Instances of the practice include Abstergo's extracting memories without the consent or knowledge of their [[Animus Project|Animus subjects]] who not voluntarily cooperate with Abstergo's Animus Project.<ref name="AC3">''[[Assassin's Creed III]]''</ref> Abstergo research analysts and agents could then relive these extracted memories to obtain information on the Assassins and the Pieces of Eden, notably during their [[Project Legacy]] initiative, until it was shut down in 2012 due to security concerns.<ref name="ACPL">''[[Assassin's Creed: Project Legacy]]''</ref><ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref> Abstergo agents also trained using extracted memories via the [[Animi Training Program]] in the company's [[Rome|Roman]] facility,<ref name="Brotherhood" /> in order for them to be effective in combating the Assassins' remnant [[Assassin cell|cells]] following the [[Great Purge]] in 2000.<ref name="ACR"/>


A similar case occurred when Desmond viewed the later memories of [[Ezio Auditore da Firenze|Ezio Auditore]]. At one point where he attempted to relive the [[Siege of Viana]], at the time, Ezio himself was recalling the [[Fall of Monteriggioni|Siege of Monteriggioni]], thus forcing Desmond back into that memory.<ref name="Brotherhood"/>
In late 2012, Abstergo Entertainment released a home console version of the Animus packaged with extracted memories for gaming purposes. The console Animus allowed players to use extracted memories to compete against each other in simulated matches,<ref name="AC3" /> as well as allowing the general public to relive [[Aveline de Grandpré]]'s life, though Abstergo released a heavily-edited version of her memories to help subconsciously further their aims.<ref name="AC3L">''[[Assassin's Creed III: Liberation]]''</ref>


==Memory extraction==
==References==
By the early 21st century, Abstergo had found a way to extract memories from the genetic memory of certain individuals and to let other subjects relive those memories using the [[Data Dump Scanner]] software. Memory extraction served as the basis for Abstergo's [[Project Legacy]], which focused on obtaining information on the Assassins and the Pieces of Eden though extracted memories,<ref name="ACPL">''[[Assassin's Creed: Project Legacy]]''</ref> and the [[Animi Training Program]], which used extracted memories as a means to train Abstergo's agents.<ref name="Brotherhood"/> Extracted memories were also later inserted into the privatized Animi sold by [[Abstergo Entertainment]].<ref name="AC3">''[[Assassin's Creed III]]''</ref><ref name="AC3L">''[[Assassin's Creed III: Liberation]]''</ref>
 
== References ==
{{Reflist}}
{{Reflist}}
{{AC}}
{{AC}}
{{AC2}}
{{ACB}}
{{ACR}}
{{AC3}}
{{AC3L}}
{{AC4}}
{{ACFC}}
{{ACFC}}
{{ACU}}
{{ACRG}}
{{ACS}}
{{ACO}}
{{ACOD}}
{{ACC}}
<!--[de:Genetische Erinnerung]
[es:Memoria genética]
[fr:Mémoire génétique]
[it:Memoria genetica]
[nl:Genetisch geheugen]
[pl:Wspomnienia genetyczne]
[pt-br:Memória genética]
[ru:Генетическая память]
[uk:Генетична пам'ять]-->
[[Category:Genetic memory| ]]
[[Category:Genetic skills]]
[[Category:Genetic skills]]
[[Category:Assassin's Creed gameplay]]
[[Category:DNA]]
[[Category:Assassin's Creed II gameplay]]
[[Category:Assassin's Creed: Brotherhood gameplay]]
[[Category:Assassin's Creed: Revelations gameplay]]
[[Category:Assassin's Creed III gameplay]]

Latest revision as of 16:34, 23 May 2026

"Our DNA functions as an archive. It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors."
―Warren Vidic to Desmond Miles, 2012.[src]-[m]
The Animus, a machine used to decode genetic memory

Genetic memory is the collection of one's ancestors' memories[1] that are passed down to subsequent generations through DNA digital data storage. It enables instinctive skills in animals, and acted as an archive of history in humans.

The Templars' front organization Abstergo Industries developed the Animus virtual machine explicitly to decode and render such memories in a three-dimensional feed, allowing the reliving of past events and the discovery of hidden information. After extraction, genetic memories could also be reviewed by people who did not hold them, through the use of Abstergo's Animus-compatible software called the Data Dump Scanner.

Animus Project[edit | edit source]

Main article: Animus Project
Animus comparing two subjects for matching memory data

Genetic memory and the Animus provided Abstergo Industries the opportunity to discover previously unrecorded details of history, as well as gather information regarding their enemies and the Pieces of Eden.[2][3] This eventually led to the creation of the Animus Project, headed by Doctor Warren Vidic.[2] The project involved acquiring several human subjects with historically relevant ancestors, particularly those of notable Assassins or Templars, and analyzing their genetic memories.[4] Animus Subjects 1 through 17 were placed into the Animus for extensive review, where large sections of their genetic memories were analyzed.[2]

Limitations[edit | edit source]

"Unfortunately, when we try and open the memory, your mind withdraws. You lack the confidence to step into your ancestor's body."
―Lucy Stillman during Desmond Miles' early use of the Animus, 2012.[src]-[m]
An Animus Wall, representing user's inability to sync with the memory

Genetic memories can be obtained from both willing and unwilling subjects. Should a subject refuse to cooperate, a coma can simply be induced and the memories extracted from their dormant mind.[5] However, in regards to this method, William Miles revealed that by being uncooperative and refusing to move, it would make reviewing memories hard enough so that it would take weeks to try and force such information out of an individual.[6] Even when done voluntarily, initially reliving genetic memories can prove difficult, as most participants subconsciously reject the foreign memories.[2] Traumatic genetic memories were also difficult to access, at least until the subject had greatly increased their synchronization with their ancestor.[2][4]

Additionally, the genetic memories end with the conception/birth of the next ancestor from which the subject descended. For a male ancestor, the genetic memory ends when he conceives the descendant. For a female, the memory ends when she gives birth to the descendant. After the male ancestor impregnates the female with their descendant, the subject will then follow the fetus, thereby following the mother until she gives birth. This was the case with Desmond Miles observing the memories of Altaïr Ibn-La'Ahad and Haytham Kenway; he followed them until they impregnated Maria Thorpe (with Sef Ibn-La'Ahad) and Kaniehtí:io (with Ratonhnhaké:ton) respectively, and then followed the women until they gave birth.[3][6]

Embedded memory patterns could also be exhibited, given certain conditions. Subject 15, for example, relived genetic memories while she was pregnant. During this time, the memories decoded by the Animus competed for priority, as the machine attempted to read the memories of the fetus' parents. [citation needed] A similar case occurred when Desmond viewed Ezio Auditore's later memories. At one point where he attempted to relive the Siege of Viana, at the time, Ezio himself was recalling the Siege of Monteriggioni, thus forcing Desmond back into that memory.[4]

Synchronizing memories from the 20th century proved challenging for Abstergo's multimedia subsidiary Abstergo Entertainment, as reliving someone driving for lengthy periods of time led to researchers experiencing the same semi-catatonic state people entered when driving in real life, rendering progression more difficult.[7]

Using translation software programs, the Animus is also capable of translating other languages,[3] including dead ones,[8] into the subject's native language to make the experience more understandable. It primarily translates speech it deems vital into modern English, although the software sometimes produces anachronisms, causing the subject to hear certain words or phrases in the ancestor's contemporary tongues.[8]

Memory extraction[edit | edit source]

By the early 21st century, Abstergo had found a way to extract specific moments from certain individuals' genetic memories and to let other subjects relive those memories using the Animus and the Data Dump Scanner software.

Instances of the practice include Abstergo's extracting memories without the consent or knowledge of their Animus subjects who not voluntarily cooperate with Abstergo's Animus Project.[6] Abstergo research analysts and agents could then relive these extracted memories to obtain information on the Assassins and the Pieces of Eden, notably during their Project Legacy initiative, until it was shut down in 2012 due to security concerns.[9][10] Abstergo agents also trained using extracted memories via the Animi Training Program in the company's Roman facility,[4] in order for them to be effective in combating the Assassins' remnant cells following the Great Purge in 2000.[10]

In late 2012, Abstergo Entertainment released a home console version of the Animus packaged with extracted memories for gaming purposes. The console Animus allowed players to use extracted memories to compete against each other in simulated matches,[6] as well as allowing the general public to relive Aveline de Grandpré's life, though Abstergo released a heavily-edited version of her memories to help subconsciously further their aims.[11]

References[edit | edit source]