Eivor left the fish for them on a nearby barrel.
- Nel: Walter, we got the fish! Thank you, stranger!
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Eivor cast her line back into the pond. | Eivor cast her line back into the pond. | ||
*'''Eivor:''' ''I am not convinced at all that your brother is under a goblin's spell.'' | *'''Eivor:''' ''I am not convinced at all that your brother is under a goblin's spell.'' | ||
*'''Nel:''' ''Keep fishing!<br> | *'''Nel:''' ''Keep fishing!<br>I've got treats for you, Walter. Worms and such.'' | ||
Once Eivor reeled in another fish, the "bewitched" brother emerged from the bushes nearby. | Once Eivor reeled in another fish, the "bewitched" brother emerged from the bushes nearby. | ||
*'''Walter:''' ''Another one! That's enough.'' | *'''Walter:''' ''Another one! That's enough.'' | ||
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==Behind the scenes== | ==Behind the scenes== | ||
Unlike parts of the main story that allow "fishing" with arrows, this memory cannot be completed without unlocking the fishing line, which is done by [[A New Home|renovating]] the Fishing Hut at [[Ravensthorpe]]. | Unlike parts of the main story that allow "fishing" with arrows, this memory cannot be completed without unlocking the fishing line, which is done by [[A New Home|renovating]] the Fishing Hut at [[Ravensthorpe]]. The game specifically checks for fish pulled in via this method before advancing the girl's dialogue and triggering Walter's appearance. This makes "Fishing Lesson" one of only two world events in the game that require specific Ravensthorpe renovations before they can be be completed, the other being [[War of the Collectors]]. | ||
While the | While the pond may spawn bullheads and perch—common fare for small bodies of fresh water within [[Oxfordshire|Oxenefordscire]] and throughout [[Mercia]]—for the player to catch, the game prioritizes giving Nel the largest available bullhead in the player's inventory, regardless of where or when it was obtained. If no bullheads are available, the game will hand over the largest available perch. No other species of fish from other bodies of water—including those that share the fresh water habitats of bullheads and perch, such as brown trout—are eligible to fulfill the objective. | ||
It is possible to reel in two fish to trigger Walter to appear, sell all fish in the inventory at the nearby merchant in [[Oxford|Oxeneforda]], then return to talk to Nel afterwards. In this case, clicking on the basket will only display a message to "Give Fish," leaving the memory active until the player obtains another bullhead or perch from the pond—which can be more conveniently obtained with arrows—or walks far enough away from Nel. | |||
After talking to Nel again, fast traveling away keeps the memory active but places Eivor outside the boundary she must cross for the "no fish given" outcome, which will trigger and conclude the memory as soon as Eivor steps back within range of Nel. Thus, it becomes no longer possible to trigger the "fish given" outcome. | |||
==References== | ==References== | ||
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[[Category:Memories of Eivor Varinsdottir]] | [[Category:Memories of Eivor Varinsdottir]] | ||
[[Category:Memories relived using the Animus HR-8.5]] | [[Category:Memories relived using the Animus HR-8.5]] | ||
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Fishing Lesson was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Eivor encountered a small girl at a pier searching for her brother.
Eivor found a girl yelling at a pond.
On a nearby crate, Eivor found a note.
Fishing Poem
She approached the girl.
The girl walked off the dock, giving Eivor room to fish.
Eivor pulled out her fishing line and cast it into the pond.
A fish took the bait and Eivor pulled it ashore.
Eivor cast her line back into the pond.
Once Eivor reeled in another fish, the "bewitched" brother emerged from the bushes nearby.
Eivor approached the children.
Eivor left the fish for them on a nearby barrel.
Eivor walked away without another word.
Eivor fished up two fish at the behest of the brother and sister.
Unlike parts of the main story that allow "fishing" with arrows, this memory cannot be completed without unlocking the fishing line, which is done by renovating the Fishing Hut at Ravensthorpe. The game specifically checks for fish pulled in via this method before advancing the girl's dialogue and triggering Walter's appearance. This makes "Fishing Lesson" one of only two world events in the game that require specific Ravensthorpe renovations before they can be be completed, the other being War of the Collectors.
While the pond may spawn bullheads and perch—common fare for small bodies of fresh water within Oxenefordscire and throughout Mercia—for the player to catch, the game prioritizes giving Nel the largest available bullhead in the player's inventory, regardless of where or when it was obtained. If no bullheads are available, the game will hand over the largest available perch. No other species of fish from other bodies of water—including those that share the fresh water habitats of bullheads and perch, such as brown trout—are eligible to fulfill the objective.
It is possible to reel in two fish to trigger Walter to appear, sell all fish in the inventory at the nearby merchant in Oxeneforda, then return to talk to Nel afterwards. In this case, clicking on the basket will only display a message to "Give Fish," leaving the memory active until the player obtains another bullhead or perch from the pond—which can be more conveniently obtained with arrows—or walks far enough away from Nel.
After talking to Nel again, fast traveling away keeps the memory active but places Eivor outside the boundary she must cross for the "no fish given" outcome, which will trigger and conclude the memory as soon as Eivor steps back within range of Nel. Thus, it becomes no longer possible to trigger the "fish given" outcome.