Eivor turned and left the members of the woody acreage in peace.
- Eivor: A strange fellowship. But then, friendship can often be found in unexpected places.
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Winifred was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Eivor heard a boy getting stung by a bee and approached him to try and help.
Eivor came upon a child amid many beehives.
Eivor approached him.
He turned her attention to the nearby hives.
Eivor went to one of the hives and procured a honeycomb without injuries.
Eivor walked over to the large tree while the boy made his way to a different rock across from the tree.
Eivor arranged the honey on the rock beside the tree.
Eivor sat on a log beside the boy.
A huge bear came prancing out of the woods.
Winifred ate a bit of honey while the boy walked up to her.
Eivor followed them to the river, where the boy and bear were joined by a several more animals, including a donkey, a pig, and a rabbit.
Eivor turned and left the members of the woody acreage in peace.
Whether from a lack of trust in the bear's behavior or purely selfish reasons, Eivor attacked Winifred, turning her hostile.
Eivor gathered honey and fed the bear.
The fact that "Winifred" can be shortened to "Winnie" and that Eivor feeds the bear honey appear to be references to the character Winnie-the-Pooh from A. A. Milne's children's books. Winnie-the-Pooh, or "Pooh", is an anthropomorphic, honey-loving bear named after "Winnie", a stuffed bear owned by Milne's son Christopher, who had named the toy after a visit to the London Zoo, where he saw the Canadian female black bear Winnipeg, also called "Winnie", for short. Winnipeg had been bought from a hunter by Lt. Harry Colebourn while en route to England in World War I and named for his hometown of Winnipeg, Manitoba.
After completing this memory, if players save and reload or otherwise return to the area, Winifred will be loaded as an ordinary brown bear and will be hostile to the player, though the boy will still beg Eivor not to hurt his friend. Additionally, the honeycomb will respawn in the player's inventory at the next fast travel or file reload—regardless of location—and with the honeycomb's designated spot next to the tree already utilized, there will be no way to remove this "duplicate" from the player's inventory.