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The Hunting Grounds

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The Hunting Grounds was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan in 2020 through the Portable Animus HR-8.5.

Description[edit | edit source]

Eivor arrived in Vinland to track down the whereabouts of her old enemy, Gorm Kjotvesson.

Dialogue[edit | edit source]

As she arrived in Vinland, Eivor investigated for clues to Gorm's location, finding many gossipers to eavesdrop on. As each conversation wrapped up, Eivor thought to herself on what she learned. Eivor saw a man on a bench near the shore where she arrived and sat down beside him to eavesdrop on two women behind him.

  • Olga: Elspeth, I was wondering... have you seen Hilde's brother about?
  • Elspeth: Olav the Unlucky? Why, are you sweet on the fellow? Is that it?
  • Olga: No, no, just worried about him, that's all.
  • Elspeth: Ah, well. I have some bad news for you, lass. Gorm comes roaring up shouting "Wot's all this? Who's been in my gear?" An' he stares right at Olav.
  • Olga: O, sweet Olav! The poor man. What then? Was he all right?
  • Elspeth: Olav, he tries to run, but says, "I weren't stealin', I was tradin'!" But Gorm would have none of that.
  • Olga: I can't bear to hear another word! Good Olav, to think he may have been hurt. Or worse.

From this, Eivor learned that Gorm kept his things in the storehouse.

  • Eivor: Trading? Who could this Olav trade with here?
Eivor eavesdropping for Gorm's whereabouts

Eivor walked up the path and saw a wood pile. Pretending to sort and stack wood, she overheard another conversation.

  • Worker Woman: Grab a shovel from Gorm's storehouse.
  • Worker Man: No. It is a rotten place, that storehouse. Have you seen it? A bloody mess.
  • Worker Woman: If it's a mess, then clean it, dung-brain.
  • Worker Man: He beat Olav bad. Thrashed him and locked him away in the storehouse.
  • Worker Woman: You know why? Because Olav stole from Gorm and got caught. You're not stealing, are you?
  • Worker Man: N-no.
  • Worker Woman: Good. Now less whining, more working.

From this, Eivor learned that Gorm and Olav fought in the storehouse.

  • Eivor: Gorm's storehouse. A good place to start.

Futher into the settlement, Eivor sat at a makeshift tavern and ate some food as she overheard more talking.

  • Aud: Helgi, that fine honey mead you have. Pour me a horn, would you?
  • Helgi: I have ale for you, Aud. But no mead.
  • Aud: What? We had a whole cask.
  • Helgi: Gorm smashed it over Olav's head, right there in the storehouse.
  • Aud: Thor's hammer, I am done with this place. Send me home, Helgi. I heard Gorm took a strap to Olav?
  • Helgi: Yes. The fool stole goods to trade with the skrælingjar (natives).
  • Aud: So Gorm dragged him off to the storehouse for a beating? That explains the mess.

From this, Eivor learned that Gorm locked Olav in the storehouse.

  • Eivor: This Olav was trading with locals. Good to know there are other folk around.

A nearby note apprised her of the dangers of the woods.

Hasty Letter

Aud, I should have stayed in port. There's something out here in the woods. Something big. And hungry. Should it come to it, bury my bones in Jorvik.

Near the gate out of the settlement, she picked up a broom and started sweeping hay as she listened to two guards speak nearby.

  • Guard 1: No, you tell Gorm he got out of the storehouse.
  • Guard 2: Gorm is not here. So until he is, I won't worry on it.
  • Guard 1: You should. You are the one who lost him.
  • Guard 2: Maybe so, but I am sailing back to England at first light. May Loki eat this place.
  • Guard 1: Where is Gorm at anyway? We have supplies waiting for him.
  • Guard 2: Only Olav would know. But he had a kind of accident.
  • Guard 1: Olav the Unlucky. The fool earned his nickname.

The other guard laughed.

  • Guard 2: This whole cursed venture is unlucky if you ask me.

From this, Eivor recognized that Olav might know Gorm's location.

  • Eivor: This Olav cannot bear any loyalty to Gorm. Could be he will aid me.

Having completed her investigation of Nyhofn, Eivor located the storehouse and saw the smashed remains of some crates outside it.

  • Eivor: Smashed crates. Somebody crawled off, left a trail of blood.

Eivor found some scrolls on a desk.

Ripped Letter

Sister,

Wish you were here, because I am in big trouble.

Gorm found out about my trading venture, and now he wants to nail my head to a post.

I need to get out.
  • Eivor: Finding Olav may be the key to finding Gorm. Or at least, a helpful ally.

Eivor knocked down a weak wicker wall and walked into the storehouse. Inside, Eivor investigated more and found a bloody log with chains attached to it, with opened manacles at the ends.

  • Eivor: Someone picked the lock and got away. Or was hauled off. Could be a trail.

Eivor looked at two bloody crates blocking a low pass under the rock wall.

  • Eivor: Someone broke through here, made quite a mess. Could be Olav went this way.

From this small entrance, Eivor slid under and found a crevice opening. On the other side, Eivor saw footprints.

  • Eivor: Footprints. Might be Olav's.

Eivor followed the footprints uphill out of the ravine.

  • Eivor: This trail leads to high ground. Good, I can get my bearings.
Karonhiakèn:iate'

Eivor climbed to the viewpoint atop Tiotenontatierénhton overlooking Karonhiakèn:iate', learned the lay of the land, and admired the view.

  • Eivor: Gods. Never have I seen such a place. Quiet. And not a stone building in sight.

Eivor performed a Leap of Faith from the summit and picked up Olav's trail again, leading downhill to the village. Eivor walked through the settlement.

  • Iroquois Man: Iah nowén:ton tékken kí:ken ión:kwe. (I have never seen this woman.)
  • Iroquois Woman: Oh kwah niiawen'hátie'? Ó:ia ión:kwe iah kèn:'en tekanákere' onkwaná:takon ísewe's. (What's happening? Another stranger in our village.)

Further into the village, Eivor found a small group of the Kanien'kehá:ka, two of them standing out from the others.

  • Eivor: Those two carry themselves like leaders. It's worth a try.

Eivor approached the leaders, drawing looks from the surrounding locals. A man at the doorway to a longhouse motioned his head to the necklaced man inside to notify him of the new arrival, as the female leader turned to Eivor after talking with another man.

Eivor greeting the two Kanien'kehá:ka members
  • Eivor: Hail friends. Do you... do we understand one another?

The two members looked at each other and woman spoke to the man.

  • Konwahawíhshon: Ó:ia Kaniatara'kehró:non. Tiok nahò:ten thikà:te' kí:ken ión:kwe. (Another woman coming from the sea. There's something different about her.)
  • Eivor: Do any of you speak Norse? Or Saxon?
  • Karonhiaktátie': Sasatè:kwaht kí:ken ión:kwe iah tetewaienté:ri. Ia'teionkwaieríhse' ó:nen tsi nithoti'nikonhratihénthos ne kèn:'en. (Get rid of her, we don't know her. We had enough examples of how interesting they find it here.)
The two village members surprised by Eivor's friendship with Sýnin

Eivor looked confused as Karonhiaktátie stepped in for a closer look. Then, Eivor's raven Sýnin came and landed on her arm.

  • Konwahawíhshon: (laugh)

Both leaders looked at each other again.

  • Konwahawíhshon: Kí:ken otsi'tèn:'a wa'onátshi'ne kí:ken ión:kwe. Thikà:te' nen' nè:'e. (This woman became friends with a bird. That's a rare blessing.)
  • Eivor: This is Sýnin. Her name means Insight.
  • Konwahawíhshon: Ientia'ténhawe' kí:ken tsi nón:we ó:ia Kaniatara'kehró:non íthre's tánon' enhináhskon'. Enhoia'takéhnha' tóka' enhonatenróhake' kí:ken. (I'll bring her to the other man coming from the sea that lives in the village, and we'll give her to him. He'll help her if they become friends.)
Eivor following Konwahawíhshon in the village

While Karonhiaktátie' remained behind, Konwahawíhshon began to lead Eivor through the village.

  • Eivor: Sýnin, you made us some friends.

As she walked, she marveled at the village's construction.

  • Eivor: These huts and clothes. Am I in Midgard still?

The other side of the village backed up to a cliff, from which sprang multiple waterfalls. As they drew close, Eivor commented on them to Konwahawíshon.

  • Eivor: Waterfalls are places of power in the old sagas.
  • Konwahawíhshon: Kí:ken ó:ia Kaniatara'kehró:non rotáhska. (The other man coming from the sea will be happy.)

As she walked with the village leader, Eivor heard a man shouting.

  • Olav: Nine days I hung in the tree! Nine days, you hear me!
  • Eivor: There is a language I know well. But the words are mind-sick.

Konwahawíhshon spoke again.

  • Konwahawíhshon: Sathón:te' ken thí:ken? Rotia'tátkon. Satshétsen't tóka' enhskwé:ni'. Thó:ner é:ren enhtshia'tenhá:wihte' ne kèn:'en. (Did you hear that? He is a witch. Get rid of him if you can before he brings it here.)
  • Olav: Then I threw my eye in the well! This is wisdom!
  • Eivor: Sounds like the ranting of a seer.
Eivor meeting Olav in the cave

Konwahawíhshon led Eivor through one of the waterfalls, into a cave hidden behind it. Inside, a man paced and looked over the fire. Eivor nodded to Konwahawíhshon, who left them to their conversation. Olav looked up and his eyes widened to see Eivor.

  • Eivor: Who are you?
  • Olav: Olav, I am. Olav. Called the Unlucky, but don't you believe it.
  • Eivor: And where is—
  • Olav: Promise you will do it quick!

Olav kneeled down before Eivor, bowing his head.

  • Eivor: What?
  • Olav: Do not stab me from behind, drengr. Like Sigurd and the dragon. Please!
  • Eivor: I am not here to kill you. I have come for Gorm.

Olav looked up.

  • Olav: N-not here to kill me?
  • Eivor: Not today.

Smiling, Olav stood again.

  • Olav: O, stay clear of Gorm, then. He is not a good man, not a good man at all. Why would you need to see such a terrible man?

  • Eivor: It is a matter of honor, and Gorm owes me a great debt. Let us leave it at that.
  • Olav: O, good. Yes, yes. Honor is good. Olav will help. Olav will help you so much. Honor is the only thing, yes. The only thing.

  • Eivor: My reasons matter not. Will you help me find him or no?
  • Olav: O yes, yes! Olav is helpful. Olav helps in your nameless feud. Olav obeys! I will tell you everything, even the secrets of earth and sky!

  • Eivor: Do you always pry into the affairs of others?
  • Olav: No, no! Olav makes talk only. Olav has no one to talk to. I have hidden myself away, to wait for now, and think of riddles no one will hear. But I will help with your mysterious errand. I will, I will.

  • Eivor: I saw signs of a struggle at your camp. Did something happen between you and Gorm?
  • Olav: Nothing to speak of. He, uh, did not care for me trading with the villagers here. Beat me and put me in chains. I slipped away, free! Not so unlucky, am I? Still alive. Yes, still alive.
Olav describing what he knew of Gorm to Eivor
  • Eivor: Good. Point me toward Gorm.
  • Olav: Not possible. He is away. Far away at the camps in these woods. All well-guarded. Might be at any one.
  • Eivor: Why camps? Is he settling here? Or searching for something?
  • Olav: Searching. Yes. Always searching. And never finding, the mean, mean bacraut (asshole).
  • Eivor: And how do I find these camps?
  • Olav: I can show you. Follow, follow, follow.

Eivor followed Olav out of the waterfall cave.

  • Eivor: Olav, would you tell me something?
  • Olav: Anything Olav can tell, Olav will tell, my new and big friend!
  • Eivor: Why would Gorm cross the sea to this nameless wilderness? It seems a great risk for so little.
  • Olav: Gorm carries with him a crystal that talks. It tells him where to go and what to do!
  • Eivor: A talking crystal?
  • Olav: It is truth! The elf-stone tells him to seek, and so he seeks. And when it says dig, he digs. Such a mystery!
  • Eivor: What is he digging for?
  • Olav: That is a mystery he will not tell. But my guess is the best guess. He seeks the door to Jotunheim.
  • Eivor: Hm.

Reaching a point where they could see out into the valley, Olav pointed out a camp in the distance, smoking rising from it.

  • Olav: Look! Out across the river. One of Gorm's camps. All look like that. All of them.
  • Eivor: They are well-guarded, you say?
  • Olav: O yes. By fierce men. Warriors who attack any stranger on sight. Any one! And they are all well-armed. Not like you! As well-equipped as a stable hand.

Olav laughed while Eivor looked aside unamused.

  • Eivor: It does not take much to kill a man.
  • Olav: But sharp steel helps, o yes.
  • Eivor: You are not wrong. I could use better weapons.

Olav thought for a moment.

  • Olav: Olav will help. Gather ore and hides to barter for war gear.
  • Eivor: Ore and hides, I can find out there?
  • Olav: Yes yes! Some in the woods. Much more at Gorm's camps. Then trade it all with the people here. Easy as a smile, yes, yes.
  • Eivor: I do not understand their language. Can you translate for me?
  • Olav: No need, no. We talk with signs. Just walk up to a trader and start trading. Take this. Some goods to get you started.

Olav handed Eivor some iron ore and leather to start her trading.

  • Eivor: Thank you for this, Olav. And until I say otherwise, speak nothing of this to anyone.

Olav nodded in agreement. Eivor took stock of what she learned and obtained.

  • Eivor: Might be a good idea to trade, now that I am here.

Outcome[edit | edit source]

Eivor investigated both settlements of travelers and the natives of Vinland. Eivor found an ally, Olav, who showed Eivor where to start her search to kill Gorm.

Behind the scenes[edit | edit source]

While the most logical order of eavesdrop points would be the bench on the beach ("Gorm's things are in the warehouse"), the woodpile just up the hill ("Gorm and Olav fought in the storehouse"), and the guards and the tavern ("Olav might know Gorm's location" and "Gorm locked Olav in the storehouse" respectively) in opposing directions from the wood pile, the bullet list of clues will auto-arrange in the order of bench > tavern > wood pile > guards. For the purposes of this page, the order of eavesdrop points has been arranged according to position along the player's path and thus the most likely order reached in conventional gameplay.

If players play as male Eivor, part of the Kanien'kehá:ka subtitles, particularly when Konwahawíhshon and Karonhiaktátie' speak, will change from "ión:kwe" to "rón:kwe," which is the Kanien'kehá:ka word for "man" or "male." This marks one of the few occasions in the game where the Animus' chosen presentation of Eivor's gender will be reflected in dialogue. For the purposes of this page, the dialogue has been written from the canonical narrative presentation of Eivor as female.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed: Valhalla memories
Main Quests
Prologue
Battle for the Northern Way
Chapter 1
Honor Bound
Chapter 2
A Seer's Solace - Family Matters - The Prodigal Prince
Chapter 3
Rude Awakening - A Cruel Destiny
Chapter 4
Birthrights
Chapter 5
The Seas of Fate
Ravensthorpe
The Swan-Road Home - Unwelcome - Settling Down - The Alliance Map
The Song of Soma
Chapter 1
The Great Scattered Army
Chapter 2
Orphans of the Fens
Chapter 3
Glory Regained
Chapter 4
Razing Earnningstone - Unholy Father - Storming Ravensburg
Chapter 5
The Stench of Treachery - An Island of Eels - Reporting on Grantebridgescire
The Kingmaker's Saga
Chapter 1
The Sons of Ragnar
Chapter 2
Bartering - Rumors of Ledecestre - The Walls of Templebrough
Chapter 3
Tilting the Balance
Chapter 4
Heavy is the Head - Hunted - Reporting on Ledecestrescire
Ravensthorpe
A Toast to our Success - Uninvited Guests
The Tale of Thegn Oswald
Chapter 1
Kingmaker
Chapter 2
The Measure of a Norseman
Chapter 3
A Triumphant Return
Chapter 4
Raising Iron - A Fury from the Sea
Chapter 5
Wedding Horns - Reporting on East Anglia
Ravensthorpe
Holger
Mane and Tail
The City of War
Chapter 1
Walls and Shadows
Chapter 2
Firing the Arrow - Bleeding The Leech
Chapter 3
Smashing the Compass - Reporting on Lunden
The Book of Dragons
Chapter 1
War Weary
Chapter 2
Ransacking Wenlocan - The Supply Line - Bloody Path to Peace
Chapter 3
King Killer - Reporting on Sciropescire
The Paladin's Stone
Chapter 1
Brewing Rebellion
Chapter 2
Chipping Away - Pilgrimage to St. Albanes - Blood from a Stone
Chapter 3
Fiery Ambush - Ringing Cyne Belle
Chapter 4
The Saga Stone - Reporting on Oxenefordscire
The Instrument of the Ancients
Chapter 1
The Abbot's Gambit
Chapter 2
Puppets and Prisoners - The Man Behind the Man
Chapter 3
A Bloody Welcome - Reporting on Cent
Ravensthorpe
Dag
A Brewing Storm
The City of Greed
Chapter 1
The Welcoming Party
Chapter 2
Burning the Firebrand
Chapter 3
Pricking the Needle
Chapter 4
Closing the Vault - Reporting on Jorvik
The Lay of Hunwald
Chapter 1
A Noble Escort
Chapter 2
Homecoming
Chapter 3
In the Absence of an Ealdorman
Chapter 4
Salve for a Fresh Wound - The Thegn of Lincoln - Where the Stone Falls
Chapter 5
A Sword-Shower in Anecastre - Reporting on Lincolnscire
A Breviary of Broken Hearts
Chapter 1
An Uncommon Proposition
Chapter 2
Old Wounds - Childhood Sweetheart
Chapter 3
Taken
Chapter 4
Twists and Turns - Reporting on Essexe
The Siege of Portcestre
Chapter 1
Reaver of the South
Chapter 2
Arrive Unexpected - Let Them Eat Ashes - Scorched Earth - Severing the Lines
Chapter 3
Storming the Walls - Of All That Has Passed... - Reporting on Suthsexe
Ravensthorpe
Reap What Was Sown
Vinland Saga
Chapter 1
In a Strange Land - The Hunting Grounds
Chapter 2
Hunter of Beasts
Chapter 3
Hunter's Repast - Reporting on Vinland
Ravensthorpe
Holger
Blame and Sail
The Sayings of Halfdan
Chapter 1
War in the North
Chapter 2
Honor Has Two Edges
Chapter 3
Road to Hamartia - This Son of Jorvik
Chapter 4
Honor's Hubris
Chapter 5
Of Blood and Bonds - Reporting on Eurvicscire - Lost Glory
A Tale of Wicker-Fire
Chapter 1
The First Night of Samhain
Chapter 2
Clues and Riddles
Chapter 3
The Stolen King
Chapter 4
A Love Betrayed - The Gutted Lamb
Chapter 5
The Burning of the Wicker Man - Reporting on Glowecestrescire
The Tale of Two Jarls
Chapter 1
Old Friends
Chapter 2
On Borrowed Time
Chapter 3
Rowdy Raiders - Adorning the Adorned - Of Blood and Gods
Chapter 4
Under the Skin
Chapter 5
Farewells and Legacies - Reporting on Snotinghamscire
The City of Faith
Chapter 1
More Intel - The Reeve of Wincestre
Chapter 2
Choking the Gallows
Chapter 3
Plucking the Quill
Chapter 4
Impaling the Seax - Reporting on Wincestre
In the Hall of the Slain
Chapter 1
The Road to Valhalla - Where Legends Are Born
Chapter 2
A Brother's Keeper - A Quiet Homecoming
The Prophecies of the King
Chapter 1
Kingdom's End
Chapter 2
Holy Day - Reporting on Hamtunscire
Ravensthorpe
Gunnar
The Forge and the Flame
The Fate of the High One
Chapter 1
View Above All
Chapter 2
Well-Traveled - Defensive Measures - Extended Family
Chapter 3
Forging a Bond (A Feline's Footfall - Taking Root)
Chapter 4
The Big Finish
Chapter 5
Binding Fate - Cheating Fate
The Saga of the Snows
Chapter 1
Mistress of the Iron Wood
Chapter 2
The Lost Cauldron
Chapter 3
A Gift from the Past
Chapter 4
A Feast to Remember
Chapter 5
The Price of Wisdom
Settlement Quests
A New Home - The Lost Drengir of Ragnar Lothbrok
Hytham
To Serve the Light... - Breaking the Order - A Brief History of the Hidden Ones - The Letter - The Poor Fellow-Soldier
Knud
A Little Problem
Octavian
A Rivalry for the Ages
Petra
The Huntress - Have You Seen This Man? - Archery Contest
Randvi
Taken for Granted
Reda
The Thousand Eyes - Viking for Hire
Tarben
The Baker's Plaint - Man of Mystery
Tove
Carrying the Torch
Valka
A Wise Friend - In Dreams... - Going Deeper... - Bound to Fate
Yanli
Pending Deliveries
Thousand Eyes contracts
Contract: Assassinate the Target - Contract: A Strange Drawing - Contract: Best Effort - Contract: Booty Hunter - Contract: Burn it down! - Contract: Control Nuisance - Contract: Dangerous Prey - Contract: Defeat the Diubal - Contract: Grave-Robber - Contract: Investigation Offer - Contract: Macabre Discovery - Contract: Make it Boom! - Contract: Marked for Death - Contract: Predator's Attack - Contract: Recovery Investment - Contract: Reda's Judgement - Contract: Reported Missing - Contract: Rescue Favor - Contract: Silence the Poet - Contract: Slay the Monster - Contract: The Deadly Beast - Contract: The Dice Master - Contract: The Drunkard - Contract: The Duke of Burgundy - Contract: The Green-Eyed Thief - Contract: The Hermit of the Thousand Sins - Contract: The Jomsviking Code - Contract: The Man-eating Animal - Contract: The Phantom - Contract: The Renegade Monk - Contract: The Richest Merchant - Contract: The Rogue Informer - Contract: The Stolen Purse - Contract: The Thieves Couple - Contract: Threat Assessment - Contract: Toss a Coin for the Traitor - Contract: Wild Frontier
World Events
Norway
Rygjafylke
A Desperate Bounty - A New England - Comb of Champions - Old Man on the Edge - Raider Recruit - The Dreamwalking Warrior - The Hunt for Honor - The Plight of the Warlock - The Silver-Tongued Traitor
Hordafylke
Battle Born - The Rekindling
England
Cent
Madness of the Stones - Pig of Prophecy - Red in Tooth and Claw - The Lighthouse Twins - The Pardoner's Tale - The Sky Thief - Winifred
East Anglia
A Blood Hymn for Edmund - Edmund's Arrows - Freyja's Friend - Green Children of Anglia - Hide and Hunt - Life-Blood - The Wayward
Essexe
Devil's Hole - Mother - Take Me a Husband - The Banshee - The Boar with the Golden Nose - The Gleewoman - The Prodigy - The Riddler
Eurviscire
Art-Scop - Crushed Dreams - Dellingr Rabbit - Historia de Cordibus Pathetic - Sunken Hope - The Village: Jurthgard
Glowecestrescire
Dearly Bee-Loved - Lady of the Lake - The Body - The Goddess of Birth - The Horn of Ragnar
Grantebridgescire
Degolas the Beautiful - Path to the Wind-Blue - The Cult of Saint Guthlac - The Devout Troll - The Doom Book of Cats - The Infinite Noise of Men - The Lord of Norsexe - The Walloper - The Wound-Wands of Friends - Winchell the Robesfree
Hamtunscire
Saint Faith - Splitting Hares - The Arrow In The Tree - The Devil Has All The Best Tunes - We Are All Monsters
Jorvik
Bridges of Oppression - Deviled Water - Silver Wind Elder - Warmth of Winter
Ledecestrescire
A Skald's Lament - Ledecestrescire Sauce - Of Fist-Dances and Sweaty Oaths - Sisters of the Axe - Skal to Your Wealth - The Last Leaf of Fall - The Old Guard - The Stink-Brew - The Twit Saga, Part I - The White Lady of Tamworth
Lincolnscire
King of Shitsby - Little Victories - Stray Naps - The False Ealdormancy - The Farewell Meow - The Ignominious Bandit - The Twit Saga, Part II
Lunden
The Demon Odor at the Tithe - Falling Stars - Last Flight of the Gyldan Sparrow - War of the Collectors
Oxenefordscire
A Dog's Rescue - Fishing Lesson - Nostalgia - Permission to Weep - The Anchoress - The Last Raid
Sciropescire
Bewitched - King of the Hill - Lamb Chops - Miracle - Otta, Son of Slugga - Paola's Dream - The Puppeteer
Snotinghamscire
A Cordial Invitation - An Althing for the Half-Grown - An Efficient Cremation - Stoneman - The Good Men of Sherwood - The Myth in the Mountains
Suthsexe
A Prayer for Vengeance - Aflanc the Terrible - Alisa in Wunderlandscire - Eivor the Sheepdog - King of the Hay People - Rock of Fertility - Tiny Black Market - Will O' the Wisp
Wincestre
Aelfred's Jewel - Asser - Mildberg the Miracle Legs - Romeo and Aethelflaed
North America
Vinland
A Dead Man's Tale - Breaking Teeth, Not Hearts (Flight of Fancy - Ursine Takeover)
Dreams
Asgard
Food of the Gods - Hel's Well - Milk of Humankind - Njord's Lament - Noble Harts - Valhalla Bound
Jotunheim
Aegir's Daughters - Pit of Slaughter - The Giants of Fimbulwinter - The Puppeteer
DLC
The Way of the Berserker
Chapter 1
The Mysterious Berserker
Chapter 2
The Ritual of the Berserker
Chapter 3
The Vengeance of the Berserker
The Legend of Beowulf
Chapter 1
A Fiend out of Hell
Chapter 2
Prey in the High Hall
Chapter 3
Ever As Fate Must
A Fated Encounter
A Fated Encounter - A Distorted Dream
Chapter 1
Tossing and Turning
Chapter 2
Night and Day
Chapter 3
Counting Sheep
Chapter 4
What Dreams May Come
Chapter 5
One Last Sleepless Night
World Events
Haunting of Neist Point - The Drink of the Picts
Shared History
The Raven and the Cuckoo
The Last Chapter
Last Goodbyes - Fare Thee Well, Young Eagle - Fare Thee Well, Aelfred Rex - Fare Thee Well, Aethelstan - Fare Thee Well, King Fair-Hair - Fare Thee Well, My Ravens
Settlement Extension
Yule Season
Yule Festival - Cow Catcher - The Case of the Missing Ale - Braun's Folly - Twirling Targets - Yule Brawl
Ostara Season
Ostara Festival - Let's Get Festive - Egg Hunt - The May Queen - Spiritual Defense - Braun's Folly - Twirling Targets - Viking Brawl
Sigrblot Festival
Sigrblot Festival - The War Effort (Feeding the Wolf - Fight or Flyte - Three Big Pigs) - Final Offering - Test Your Metal - War Games
Oskoreia Festival
Oskoreia Festival - Hunting for Honor (Homeward - An Honorable Death - Riding for Glory - Veiled Threats - Targeted Strategy) - A Measure of Respect
River Raids
Yule Season
A River to Raid - The Legend of Saint George - Treasures of River Exe - Treasures of River Severn - The Legacy of Saint George - Treasures of River Dee - The Sword of Saint George
Sigrblot Season
The Legend of Lugh - Treasures of River Berbha - The Spear of Lugh - Treasures of River Erriff - The Ulfberht Sword - Champions of the Faith (England's Protector - Ireland's Defender - Francia's Anointed)
Mastery Challenge
Chapter 1
A Challenge from the Gods - The Cryptic Tutelage of Hildiran
Chapter 2
The All-Seeing Eye
The Forgotten Saga
A Gift from the Otherworld
Favors
The Wholesome Warrior - Dark Dealings - Shifting Loyalties
Wrath of the Druids
Wrath of the Druids
Chapter 1
Irish Trade - Irish Adventure - Blood Bond - Snaring Thorstein - Rathdown Build Up
Chapter 2
Flann over Ireland - A Show of Character - War Efforts - Gathering Strength
Chapter 3
Foothold in Connacht - Potion of Blood - Into the Fog
Chapter 4
The Northern Reach - Courting the Kings - The Mask of Diplomacy - The Wages of War - A Scourging of Snakes
Chapter 5
The Cost of Betrayal
Settling Accounts
Chapter 1
Dublin's Reach (Trade: Giving Your Words - Trade: Dyed in the Wool - Trade: The Ivory Post - Trade: Trouble Brewing - Trade: Illuminating Event - Trade: Sweetening the Pot)
Chapter 2
An Eye for an Eye
The Strength of Danu
Chapter 1
Children of Danu
Chapter 2
Amber Sun
Lost Drengr
Thorgest's Drengir
Trade Post
Trade: Dyed in the Wool - Trade: Giving Your Words - Trade: Illuminating Event - Trade: Sweetening the Pot - Trade: The Ivory Post - Trade: Trouble Brewing
Royal Demands
Kings of Meath
Meath: Death Sentence - Meath: Death to All - Meath: Gemstones - Meath: Hibernian Heist - Meath: Jewel Recovery - Meath: Rough Justice - Meath: Royal Vengeance - Meath: Smite Them Down - Meath: Stamp Them Out - Meath: Taking it Back - Meath: They Must Pay
Kings of Connacht
Connacht: Stamp Them Out
Kings of Ulster
Ulster: Death Sentence - Ulster: Death to All - Ulster: Smite Them Down
Thousand Eyes contracts
Contract: Bandit King - Contract: Hired Help - Contract: The Lost Books
The Siege of Paris
Chapter 1
Strangers Bearing Gifts - To Francia - Warlord of Melun - The Rot in the Slums - Majesty in the Dark
Chapter 2
The Missing Queen - Sister of Sorrow - The Queen's Gambit
Chapter 3
Honor and Enemies - Fire From Heaven - A Hidden Weakness - Royal Fox Hunt - Dark Before Dawn - The Siege of Paris - The Count of Paris
Chapter 4
Skal!
Chapter 5
Fire and Faith - Madness of King Charles - Victory - Homecoming
Hidden Ones
Hidden
Delivery
A Package for Paris
Infamy
Vive la Résistance
Thousand Eyes contracts
Contract: Pagus Pinciacensis - Contract: The Count of Pinciacum - Contract: Fluctuat Nec Mergitur - Contract: The Last Judgment - Contract: Everything has a price - Contract: A Perilous Task - Contract: The Boar's Tusk
World Events
Amienois
Hidden Justice
Melunois
Not God Enough - Stealing from Thieves - Ulfberht Sword
Paris
The Ghost of Saint Germain - The King of Rats
Dawn of Ragnarök
Restless Dreams - Legendary Hoard
Into the Fire
Chapter 1
The Rescue - Gift to the God
Chapter 2
Seeking Shelter - Crystal Cave - Hunter and Gatherer - World's End
Chapter 3
The Masters - Forging Bonds
Chapter 4
Warpath - Pride of the Aesir
Chapter 5
Beyond Fear - The Reckoning
The Relic
Chapter 1
Finding Fritjof
Chapter 2
The Scholar and the Sunstone
Chapter 3
The Vault of the Ancients
Vessel of Souls
Chapter 1
The Warlord's Daughter
Chapter 2
Cold Embers - Blazing a Trail
Chapter 3
Malvigr
Valkyrie's Arena
Heroic Scholar
Tales
Warlord of the Muspels - The Full Might of Muspelheim - Double Burning Trouble - The Princess and the Queen - The Midgard War Party - The Trickster and his Legions - Muspelheim's Legacy - A Tale of Ice and Fire - The Champions of Jotunheim - Muspelheim's Fiery Champions - The Fallen Warriors - The Shapeshifters of Legend - Glacial Bear Encounter - The Midgard Challengers - The Great Swamp Witches
World Events
Eitri
Remnants
Gullnámar
Carpe Diem - Hyrrokin's Gift
Svaladal
A Beast's Burden - A Most Cunning Fish - Love Conquers - The Ballad of Kraka and Skavi
Vangrinn
Not Today, Jotun! - Take My Chest Away - The Seed of Travi
Discovery Tour: Viking Age
Oaths & Honour - Through Faith & Fire - Seaworthy - Into the West - A Barter for Peace - Aelfred's Legacy - New Life, New Lands - Where Fates Align

fr:Les terrains de chasse