- Eivor: It is a matter of honor, and Gorm owes me a great debt. Let us leave it at that.
- Olav: O, good. Yes, yes. Honor is good. Olav will help. Olav will help you so much. Honor is the only thing, yes. The only thing.
imported>RShepard227 |
imported>RShepard227 |
||
| Line 29: | Line 29: | ||
*'''Elspeth:''' ''Olav, he tries to run, but says, "I weren't stealin', I was tradin'!" But Gorm would have none of that.'' | *'''Elspeth:''' ''Olav, he tries to run, but says, "I weren't stealin', I was tradin'!" But Gorm would have none of that.'' | ||
*'''Olga:''' ''I can't bear to hear another word! Good Olav, to think he may have been hurt. Or worse.'' | *'''Olga:''' ''I can't bear to hear another word! Good Olav, to think he may have been hurt. Or worse.'' | ||
From this, Eivor learned that Gorm kept his things in the storehouse. | |||
*'''Eivor:''' ''Trading? Who could this Olav trade with here?'' | *'''Eivor:''' ''Trading? Who could this Olav trade with here?'' | ||
[[File:ACV The Hunting Grounds 1.png|thumb|250px|Eivor eavesdropping for Gorm's whereabouts]] | [[File:ACV The Hunting Grounds 1.png|thumb|250px|Eivor eavesdropping for Gorm's whereabouts]] | ||
| Line 39: | Line 40: | ||
*'''Worker Man:''' ''N-no.'' | *'''Worker Man:''' ''N-no.'' | ||
*'''Worker Woman:''' ''Good. Now less whining, more working.'' | *'''Worker Woman:''' ''Good. Now less whining, more working.'' | ||
From this, Eivor learned that Gorm and Olav fought in the storehouse. | |||
*'''Eivor:''' ''Gorm's storehouse. A good place to start.'' | *'''Eivor:''' ''Gorm's storehouse. A good place to start.'' | ||
Futher into the settlement, Eivor sat at a makeshift [[tavern]] and ate some food as she overheard more talking. | Futher into the settlement, Eivor sat at a makeshift [[tavern]] and ate some food as she overheard more talking. | ||
*'''[[Aud]]:''' ''[[Helgi]], that fine [[honey]] [[mead]] you have. Pour me a horn, would you?'' | *'''[[Aud]]:''' ''[[Helgi]], that fine [[honey]] [[mead]] you have. Pour me a horn, would you?'' | ||
| Line 59: | Line 50: | ||
*'''Helgi:''' ''Yes. The fool stole goods to trade with the ''{{Wiki|skræling}}jar'' (natives).'' | *'''Helgi:''' ''Yes. The fool stole goods to trade with the ''{{Wiki|skræling}}jar'' (natives).'' | ||
*'''Aud:''' ''So Gorm dragged him off to the storehouse for a beating? That explains the mess.'' | *'''Aud:''' ''So Gorm dragged him off to the storehouse for a beating? That explains the mess.'' | ||
From this, Eivor learned that Gorm locked Olav in the storehouse. | |||
*'''Eivor:''' ''This Olav was trading with locals. Good to know there are other folk around.'' | *'''Eivor:''' ''This Olav was trading with locals. Good to know there are other folk around.'' | ||
A nearby note apprised her of the dangers of the woods. | A nearby note apprised her of the dangers of the woods. | ||
| Line 64: | Line 56: | ||
|Title=Hasty Letter | |Title=Hasty Letter | ||
|Text=Aud, I should have stayed in port. There's something out here in the woods. Something big. And hungry. Should it come to it, bury my bones in [[York|Jorvik]].}} | |Text=Aud, I should have stayed in port. There's something out here in the woods. Something big. And hungry. Should it come to it, bury my bones in [[York|Jorvik]].}} | ||
Having completed her investigation of Nyhofn, Eivor located the storehouse and saw some | Near the gate out of the settlement, she picked up a broom and started sweeping hay as she listened to two guards speak nearby. | ||
*'''Guard 1:''' ''No, you tell Gorm he got out of the storehouse.'' | |||
*'''Guard 2:''' ''Gorm is not here. So until he is, I won't worry on it.'' | |||
*'''Guard 1:''' ''You should. You are the one who lost him.'' | |||
*'''Guard 2:''' ''Maybe so, but I am sailing back to England at first light. May Loki eat this place.'' | |||
*'''Guard 1:''' ''Where is Gorm at anyway? We have supplies waiting for him.'' | |||
*'''Guard 2:''' ''Only Olav would know. But he had a kind of accident.'' | |||
*'''Guard 1:''' ''Olav the Unlucky. The fool earned his nickname.'' | |||
The other guard laughed. | |||
*'''Guard 2:''' ''This whole cursed venture is unlucky if you ask me.'' | |||
From this, Eivor recognized that Olav might know Gorm's location. | |||
*'''Eivor:''' ''This Olav cannot bear any loyalty to Gorm. Could be he will aid me.'' | |||
Having completed her investigation of Nyhofn, Eivor located the storehouse and saw the smashed remains of some crates outside it. | |||
*'''Eivor:''' ''Smashed crates. Somebody crawled off, left a trail of blood.'' | *'''Eivor:''' ''Smashed crates. Somebody crawled off, left a trail of blood.'' | ||
Eivor found some scrolls on a desk. | Eivor found some scrolls on a desk. | ||
| Line 71: | Line 76: | ||
|Text=Sister,<br><br>Wish you were here, because I am in big trouble.<br><br>Gorm found out about my trading venture, and now he wants to nail my head to a post.<br><br>I need to get out.}} | |Text=Sister,<br><br>Wish you were here, because I am in big trouble.<br><br>Gorm found out about my trading venture, and now he wants to nail my head to a post.<br><br>I need to get out.}} | ||
*'''Eivor:''' ''Finding Olav may be the key to finding Gorm. Or at least, a helpful ally.'' | *'''Eivor:''' ''Finding Olav may be the key to finding Gorm. Or at least, a helpful ally.'' | ||
Eivor knocked down a weak wicker wall and walked into the storehouse. Inside, Eivor investigated more and found a bloody log with chains attached to it, with opened manacles at the ends. | |||
*'''Eivor:''' ''Someone picked the lock and got away. Or was hauled off. Could be a trail.'' | *'''Eivor:''' ''Someone picked the lock and got away. Or was hauled off. Could be a trail.'' | ||
Eivor looked at two bloody crates blocking a low | Eivor looked at two bloody crates blocking a low pass under the rock wall. | ||
*'''Eivor:''' ''Someone broke through here, made quite a mess. Could be Olav went this way.'' | *'''Eivor:''' ''Someone broke through here, made quite a mess. Could be Olav went this way.'' | ||
From this small entrance, Eivor slid under and found a crevice opening. On the other side, Eivor saw footprints. | From this small entrance, Eivor slid under and found a crevice opening. On the other side, Eivor saw footprints. | ||
The Hunting Grounds was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan in 2020 through the Portable Animus HR-8.5.
Eivor arrived in Vinland to track down the whereabouts of her old enemy, Gorm Kjotvesson.
As she arrived in Vinland, Eivor investigated for clues to Gorm's location, finding many gossipers to eavesdrop on. As each conversation wrapped up, Eivor thought to herself on what she learned. Eivor saw a man on a bench near the shore where she arrived and sat down beside him to eavesdrop on two women behind him.
From this, Eivor learned that Gorm kept his things in the storehouse.

Eivor walked up the path and saw a wood pile. Pretending to sort and stack wood, she overheard another conversation.
From this, Eivor learned that Gorm and Olav fought in the storehouse.
Futher into the settlement, Eivor sat at a makeshift tavern and ate some food as she overheard more talking.
From this, Eivor learned that Gorm locked Olav in the storehouse.
A nearby note apprised her of the dangers of the woods.
Hasty Letter
Near the gate out of the settlement, she picked up a broom and started sweeping hay as she listened to two guards speak nearby.
The other guard laughed.
From this, Eivor recognized that Olav might know Gorm's location.
Having completed her investigation of Nyhofn, Eivor located the storehouse and saw the smashed remains of some crates outside it.
Eivor found some scrolls on a desk.
Ripped Letter
Eivor knocked down a weak wicker wall and walked into the storehouse. Inside, Eivor investigated more and found a bloody log with chains attached to it, with opened manacles at the ends.
Eivor looked at two bloody crates blocking a low pass under the rock wall.
From this small entrance, Eivor slid under and found a crevice opening. On the other side, Eivor saw footprints.
Eivor followed the footprints uphill out of the ravine.

Eivor climbed to the viewpoint atop Tiotenontatierénhton overlooking Karonhiakèn:iate', learned the lay of the land, and admired the view.
Eivor performed a Leap of Faith from the summit and picked up Olav's trail again, leading downhill to the village. Eivor walked through the settlement.
Further into the village, Eivor found a small group of the Kanien'kehá:ka, two of them standing out from the others.
Eivor approached the leaders, drawing looks from the surrounding locals. A man at the doorway to a longhouse motioned his head to the necklaced man inside to notify him of the new arrival, as the female leader turned to Eivor after talking with another man.

The two members looked at each other and woman spoke to the man.

Eivor looked confused as Karonhiaktátie stepped in for a closer look. Then, Eivor's raven Sýnin came and landed on her arm.
Both leaders looked at each other again.

While Karonhiaktátie' remained behind, Konwahawíhshon began to lead Eivor through the village.
As she walked, she marveled at the village's construction.
The other side of the village backed up to a cliff, from which sprang multiple waterfalls. As they drew close, Eivor commented on them to Konwahawíshon.
As she walked with the village leader, Eivor heard a man shouting.
Konwahawíhshon spoke again.

Konwahawíhshon led Eivor through one of the waterfalls, into a cave hidden behind it. Inside, a man paced and looked over the fire. Eivor nodded to Konwahawíhshon, who left them to their conversation. Olav looked up and his eyes widened to see Eivor.
Olav kneeled down before Eivor, bowing his head.
Olav looked up.
Smiling, Olav stood again.

Eivor followed Olav out of the waterfall cave.
Reaching a point where they could see out into the valley, Olav pointed out a camp in the distance, smoking rising from it.
Olav laughed while Eivor looked aside unamused.
Olav thought for a moment.
Olav handed Eivor some iron ore and leather to start her trading.
Olav nodded in agreement. Eivor took stock of what she learned and obtained.
Eivor investigated both settlements of travelers and the natives of Vinland. Eivor found an ally, Olav, who showed Eivor where to start her search to kill Gorm.
If players play as male Eivor, part of the Kanien'kehá:ka subtitles, particularly when Konwahawíhshon and Karonhiaktátie' speak, will change from "ión:kwe" to "rón:kwe," which is the Kanien'kehá:ka word for "man" or "male." This marks one of the few occasions in the game where the Animus' chosen presentation of Eivor's gender will be reflected in dialogue. For the purposes of this page, the dialogue has been written from the canonical narrative presentation of Eivor as female.