Restless Dreams: Difference between revisions
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'''Restless Dreams''' was a virtual representation of one of [[Eivor Varinsdottir]]'s [[Genetic memory|genetic memories]], relived by [[Basim Ibn Ishaq]] in 2020 through the [[Animus|Portable Animus HR-8.5]]. | '''Restless Dreams''' was a virtual representation of one of [[Eivor Varinsdottir]]'s [[Genetic memory|genetic memories]], relived by [[Basim Ibn Ishaq]] in 2020 through the [[Animus|Portable Animus HR-8.5]]. | ||
==Description== | |||
[[Eivor]] has a vision of fire and devastation and becomes deeply troubled. | |||
==Dialogue== | |||
While Eivor was away from [[Ravensthorpe]], she had a vision of fire consuming the world that disappeared in an instant. She thought on what it could mean. | |||
*'''Eivor:''' ''That glimpse of flame and terror was gone in a moment... yet my thoughts remain darkened by it. I should return to Ravensthorpe and reflect on what I saw.'' | |||
Eivor made her way back to Ravensthorpe. | |||
*'''Eivor:''' ''Ravensthorpe. An island of calm in this [[England|turbulent land]]. But my vision of fire still troubles me. It would be good to rest beneath my dear old tree. I've always found peace there in the past.'' | |||
Eivor made her way to the large tree growing at her area of respite on the eastern edge of the settlement. As she approached, she saw [[mistletoe]] growing on it. | |||
*'''Eivor:''' ''The tree is overrun with mistletoe. When did that happen?'' | |||
Eivor sat down at the base of the tree and closed her eyes, ready to rest. | |||
*'''Eivor:''' ''Now let the sighing of the branches soothe me, and may all thoughts of chaos fade.'' | |||
As she slept, she found herself experiencing the [[The Rescue (Valhalla)|rescue]] of [[Baldr]] from [[Eitri]]. | |||
:If Eivor woke up before the vision reached its conclusion, she mused on its meaning and considered returning. | |||
:*'''Eivor:''' ''Disturbing thoughts invade my rest. Merely a dream, or something more?'' | |||
:Eivor attended to her business in the waking world before returning to her tree. | |||
:*'''Eivor:''' ''Perhaps I can reclaim my dream of [[Svartálfaheimr|Svartalfheim]].'' | |||
:Eivor sat down under the tree once more and drifted back into the realm of dreams. | |||
Having completed the journey to the throne of Eitri, Eivor woke with a start and reflected on what she saw. | |||
*'''Eivor:''' ''The smell of death lingers in my nostrils. That was no mere dream. I must seek [[Valka]]'s wisdom.'' | |||
Eivor brushed her hair and removed a twig of mistletoe that entangled itself while she slept. | |||
*'''Eivor:''' ''Mistletoe...'' | |||
Eivor crossed the settlement to the site of Valka's hut, placing the mistletoe on the table in the corner. | |||
==Outcome== | |||
Eivor explored the meaning of her visions through the realm of dreams, unlocking the dormant memories of Havi and lost history of his saga in the process. | |||
==Behind the scenes== | |||
This memory acts as the "container" for all of Eivor's journeys into the chapters of the ''Dawn of Ragnarok'' DLC, presented as the memories of the [[Isu]] [[Odin]] during his time in the realm of Svartálfaheimr and reinterpreted through the [[Norse mythology]] of her upbringing. In other words, it functions in the same way that [[In Dreams...]], [[Going Deeper...]], [[Bound to Fate]], and [[A Gift from the Otherworld]] serve as waypoints into the realms of [[Ásgarðr]], [[Jötunheimr]], and [[Helheimr]] for their respective arcs of Havi's saga. | |||
If the player installs the DLC and loads a file where Eivor is already in Ravensthorpe, the first line of dialogue introducing the DLC is skipped completely, as the scripting for the memory assumes the player is elsewhere in the world at the time of install. This differs from ''[[Wrath of the Druids]]'' and ''[[The Siege of Paris]]'', which do not trigger any of their startup sequences until Eivor is physically in Ravensthorpe. | |||
Progressing the memory beyond the events of 'The Rescue' will require completing [[A Wise Friend]] and [[A New Home|renovating]] the Seer's Hut for Valka, as it is with the Asgard and Jotunheim story arcs. | |||
The recommended Power Level for the expansion is 340, which is the vanilla endgame level—not including the extra levels of enemy scaling for the Drengr and Aesir difficulties, respectively. If low level players attempt to advance beyond the burning of the mistletoe, they will be offered a Boost to 340 from whatever level they are at plus a loaned set of fully upgraded [[Raven Clan]] armor, [[Varin's Axe]], [[Raven Clan Shield]], and [[Hunnish Bow]] while in Svartalfheim. Upon returning to Ravensthorpe, the gear will be removed and Eivor will wake up equipped with the strongest gear in the player's inventory, mostly without regard for what was equipped before. Players can reject this Boost when it is initially offered, and the save files created after this point will be marked as "Boosted" in orange font if the offer is accepted. | |||
Starting the ''Dawn of Ragnarök'' expansion from the 'New Game' option at the starting screen will start the player automatically with the same perks of the Boost offered to low level players. However, under this route, the player is confined to Svartalfheim for the duration of their play, and the option to 'Wake Up' to Ravensthorpe is not available. These save files are marked with 'DAWN OF RAGNARÖK EXCLUSIVE' in green font, and neither this memory nor any other in the vanilla game will be accessible. | |||
==References== | ==References== | ||
Revision as of 14:26, 6 May 2026
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Restless Dreams was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Basim Ibn Ishaq in 2020 through the Portable Animus HR-8.5.
Description
Eivor has a vision of fire and devastation and becomes deeply troubled.
Dialogue
While Eivor was away from Ravensthorpe, she had a vision of fire consuming the world that disappeared in an instant. She thought on what it could mean.
- Eivor: That glimpse of flame and terror was gone in a moment... yet my thoughts remain darkened by it. I should return to Ravensthorpe and reflect on what I saw.
Eivor made her way back to Ravensthorpe.
- Eivor: Ravensthorpe. An island of calm in this turbulent land. But my vision of fire still troubles me. It would be good to rest beneath my dear old tree. I've always found peace there in the past.
Eivor made her way to the large tree growing at her area of respite on the eastern edge of the settlement. As she approached, she saw mistletoe growing on it.
- Eivor: The tree is overrun with mistletoe. When did that happen?
Eivor sat down at the base of the tree and closed her eyes, ready to rest.
- Eivor: Now let the sighing of the branches soothe me, and may all thoughts of chaos fade.
As she slept, she found herself experiencing the rescue of Baldr from Eitri.
- If Eivor woke up before the vision reached its conclusion, she mused on its meaning and considered returning.
- Eivor: Disturbing thoughts invade my rest. Merely a dream, or something more?
- Eivor attended to her business in the waking world before returning to her tree.
- Eivor: Perhaps I can reclaim my dream of Svartalfheim.
- Eivor sat down under the tree once more and drifted back into the realm of dreams.
Having completed the journey to the throne of Eitri, Eivor woke with a start and reflected on what she saw.
- Eivor: The smell of death lingers in my nostrils. That was no mere dream. I must seek Valka's wisdom.
Eivor brushed her hair and removed a twig of mistletoe that entangled itself while she slept.
- Eivor: Mistletoe...
Eivor crossed the settlement to the site of Valka's hut, placing the mistletoe on the table in the corner.
Outcome
Eivor explored the meaning of her visions through the realm of dreams, unlocking the dormant memories of Havi and lost history of his saga in the process.
Behind the scenes
This memory acts as the "container" for all of Eivor's journeys into the chapters of the Dawn of Ragnarok DLC, presented as the memories of the Isu Odin during his time in the realm of Svartálfaheimr and reinterpreted through the Norse mythology of her upbringing. In other words, it functions in the same way that In Dreams..., Going Deeper..., Bound to Fate, and A Gift from the Otherworld serve as waypoints into the realms of Ásgarðr, Jötunheimr, and Helheimr for their respective arcs of Havi's saga.
If the player installs the DLC and loads a file where Eivor is already in Ravensthorpe, the first line of dialogue introducing the DLC is skipped completely, as the scripting for the memory assumes the player is elsewhere in the world at the time of install. This differs from Wrath of the Druids and The Siege of Paris, which do not trigger any of their startup sequences until Eivor is physically in Ravensthorpe.
Progressing the memory beyond the events of 'The Rescue' will require completing A Wise Friend and renovating the Seer's Hut for Valka, as it is with the Asgard and Jotunheim story arcs.
The recommended Power Level for the expansion is 340, which is the vanilla endgame level—not including the extra levels of enemy scaling for the Drengr and Aesir difficulties, respectively. If low level players attempt to advance beyond the burning of the mistletoe, they will be offered a Boost to 340 from whatever level they are at plus a loaned set of fully upgraded Raven Clan armor, Varin's Axe, Raven Clan Shield, and Hunnish Bow while in Svartalfheim. Upon returning to Ravensthorpe, the gear will be removed and Eivor will wake up equipped with the strongest gear in the player's inventory, mostly without regard for what was equipped before. Players can reject this Boost when it is initially offered, and the save files created after this point will be marked as "Boosted" in orange font if the offer is accepted.
Starting the Dawn of Ragnarök expansion from the 'New Game' option at the starting screen will start the player automatically with the same perks of the Boost offered to low level players. However, under this route, the player is confined to Svartalfheim for the duration of their play, and the option to 'Wake Up' to Ravensthorpe is not available. These save files are marked with 'DAWN OF RAGNARÖK EXCLUSIVE' in green font, and neither this memory nor any other in the vanilla game will be accessible.

