Eivor turned and left the members of the woody acreage in peace.
- Eivor: A strange fellowship. But then, friendship can often be found in unexpected places.
imported>Soranin No edit summary |
imported>RShepard227 Found a solution to the glitches. Not as good as not having them there in the first place, but it works. |
||
| (6 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
{{Era|Memories|ACV}} | {{Era|Memories|ACV}} | ||
{{ | {{Imageneed|[[Assassin's Creed: Valhalla]]}} | ||
{{Memory Infobox | {{Memory Infobox | ||
| image = | | image = | ||
| Line 18: | Line 18: | ||
==Dialogue== | ==Dialogue== | ||
Eivor came upon a child amid many beehives. | Eivor came upon a child amid many beehives. | ||
*'''Anglo-Saxon Child:''' ''Please, don't sting me. Because you will die and I will cry. Ow!'' | *'''Anglo-Saxon Child:''' ''Please, don't sting me. Because you will die and I will cry. Ow!''<br>''Ah! Ah... Get away! Don't come near! O!''<br>''Surely you can spare a little honey? No need to get so maddened.'' | ||
Eivor approached him. | Eivor approached him. | ||
*'''Eivor:''' ''If the bees bother you, boy, maybe do not stand so close to their hive?'' | *'''Eivor:''' ''If the bees bother you, boy, maybe do not stand so close to their hive?'' | ||
*'''Anglo-Saxon Child:''' ''But I need honey! Just a little. It's for my friend. It's all she likes to eat. I only want to scrobble a little. They have plenty to share. I've tried poking it with a stick, but it riots them up something chronic.'' | *'''Anglo-Saxon Child:''' ''But I need honey! Just a little. It's for my friend. It's all she likes to eat.'' | ||
Eivor went to one of the | He turned her attention to the nearby hives. | ||
*'''Anglo-Saxon Child:''' ''My friend loves honey. She has a very sweet tooth.''<br>''She's so gentle and kind, but if she doesn't get her honey I don't know what will happen.''<br>''I only want to scrobble a little. They have plenty to share.''<br>''I've tried poking it with a stick, but it riots them up something chronic.'' | |||
Eivor went to one of the hives and procured a honeycomb without injuries. | |||
*'''Anglo-Saxon Child:''' ''You got the honey? O, thank you! That looks delicious! Leave it on that rock and she'll be right along.'' | *'''Anglo-Saxon Child:''' ''You got the honey? O, thank you! That looks delicious! Leave it on that rock and she'll be right along.'' | ||
Eivor walked over to the large tree while the boy made his way to a different rock across from the tree. | |||
*'''Anglo-Saxon Child:''' ''The rock is just over there by the tree. Hurry before she comes.'' | |||
Eivor arranged the honey on the rock beside the tree. | |||
*'''Anglo-Saxon Child:''' ''Come sit and wait with me. She'll be here soon.'' | *'''Anglo-Saxon Child:''' ''Come sit and wait with me. She'll be here soon.'' | ||
Eivor sat on a log beside the boy. | Eivor sat on a log beside the boy. | ||
*'''Anglo-Saxon Child:''' ''Winifred looked after me ever since Mother and Father died. She's my best friend. The other children tease me. Sometimes they throw stones to shoo me away and call me the grubby watcher in the woods. Winifred saved my life, I was curled up on the grass praying that God would take me too. And she scared the wolves away!'' | *'''Anglo-Saxon Child:''' ''[[Winifred (bear)|Winifred]] looked after me ever since Mother and Father died. She's my best friend. The other children tease me. Sometimes they throw stones to shoo me away and call me the grubby watcher in the woods. Winifred saved my life, I was curled up on the grass praying that God would take me too. And she scared the wolves away!'' | ||
A huge bear came prancing out of the woods. | A huge bear came prancing out of the woods. | ||
*'''Anglo-Saxon Child:''' ''There you are, Winifred! I got you honey!'' | *'''Anglo-Saxon Child:''' ''There you are, Winifred! I got you honey!'' | ||
| Line 34: | Line 38: | ||
*'''Eivor:''' ''Are you really all right out here on your own, little one?'' | *'''Eivor:''' ''Are you really all right out here on your own, little one?'' | ||
*'''Anglo-Saxon Child:''' ''Silly! I'm not alone, with the very best of bears by my side. Goodbye, and thank you! Come on, Winifred. Shall we walk to the lake? Maybe we can splash in the reeds?'' | *'''Anglo-Saxon Child:''' ''Silly! I'm not alone, with the very best of bears by my side. Goodbye, and thank you! Come on, Winifred. Shall we walk to the lake? Maybe we can splash in the reeds?'' | ||
Eivor | Eivor followed them to the river, where the boy and bear were joined by a several more animals, including a donkey, a pig, and a rabbit. | ||
*'''Anglo-Saxon Child:''' ''Here you all are! All my friends together! Isn't everything just perfect?'' | |||
<tabber> | |||
|-|Left them in peace= | |||
Eivor turned and left the members of the woody acreage in peace. | |||
*'''Eivor:''' ''A strange fellowship. But then, friendship can often be found in unexpected places.'' | *'''Eivor:''' ''A strange fellowship. But then, friendship can often be found in unexpected places.'' | ||
|-|Attacked Winifred= | |||
*'''Anglo-Saxon Child:''' '' | Whether from a lack of trust in the bear's behavior or purely selfish reasons, Eivor attacked Winifred, turning her hostile. | ||
*'''Anglo-Saxon Child:''' ''Please don't hurt my friend! They're all I have!'' | |||
Eivor killed the bear. The boy began crying. | |||
*'''Anglo-Saxon Child:''' ''No! You killed my friend!'' | |||
</tabber> | |||
==Outcome== | ==Outcome== | ||
| Line 44: | Line 56: | ||
==Behind the scenes== | ==Behind the scenes== | ||
The fact that "Winifred" can be shortened to "Winnie" and that Eivor feeds the bear honey appear to be references to the character {{Wiki|Winnie-the-Pooh}} from {{Wiki|A. A. Milne}}'s children's books. Winnie-the-Pooh, or "Pooh", is an anthropomorphic, honey-loving bear named after "Winnie", a stuffed bear owned by Milne's son Christopher, who had named the toy after a visit to the [[London]] [[London Zoo|Zoo]], where he saw the [[Canada|Canadian]] female black bear {{Wiki|Winnipeg_(bear)|Winnipeg}}, also called "Winnie", for short. Winnipeg had been bought from a [[Hunting|hunter]] by Lt. {{Wiki|Harry Colebourn}} while ''en route'' to England in [[World War I]] and named for his hometown of Winnipeg, Manitoba. | The fact that "Winifred" can be shortened to "Winnie" and that Eivor feeds the bear honey appear to be references to the character {{Wiki|Winnie-the-Pooh}} from {{Wiki|A. A. Milne}}'s children's books. Winnie-the-Pooh, or "Pooh", is an anthropomorphic, honey-loving bear named after "Winnie", a stuffed bear owned by Milne's son Christopher, who had named the toy after a visit to the [[London]] [[London Zoo|Zoo]], where he saw the [[Canada|Canadian]] female black bear {{Wiki|Winnipeg_(bear)|Winnipeg}}, also called "Winnie", for short. Winnipeg had been bought from a [[Hunting|hunter]] by Lt. {{Wiki|Harry Colebourn}} while ''en route'' to England in [[World War I]] and named for his hometown of Winnipeg, Manitoba. | ||
If the player saves and reloads after placing the honeycomb next to the tree, it will respawn in the player's Quest items inventory, with no way to remove it as the honeycomb's designated spot will have already been utilized. Additionally, if players save and reload into this area immediately after completing the memory, Winifred will be loaded as an ordinary brown bear without her "ally" tag—indicated by a blue dot in Odin's Sight—and will be hostile to the player, though the boy will still beg Eivor not to hurt his friend. However, both of these glitches can be circumvented by following the memory through from collection of the honeycomb to completion in one take i.e.) without saves or reloads, and then traveling far enough away to "unload" the completed event and its assets from the game (for context, the nearby [[fly agaric]] event—and potentially [[The Sky Thief]]—is too close). Done properly, Winifred and the boy will be gone from the game, and the honeycomb will not be added back to the inventory, while the event is still marked as complete on the world map. | |||
==References== | ==References== | ||
|
Where are the paintings? This article is in need of more images and/or better quality pictures from Assassin's Creed: Valhalla in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page. |
Winifred was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Eivor heard a boy getting stung by a bee and approached him to try and help.
Eivor came upon a child amid many beehives.
Eivor approached him.
He turned her attention to the nearby hives.
Eivor went to one of the hives and procured a honeycomb without injuries.
Eivor walked over to the large tree while the boy made his way to a different rock across from the tree.
Eivor arranged the honey on the rock beside the tree.
Eivor sat on a log beside the boy.
A huge bear came prancing out of the woods.
Winifred ate a bit of honey while the boy walked up to her.
Eivor followed them to the river, where the boy and bear were joined by a several more animals, including a donkey, a pig, and a rabbit.
Eivor turned and left the members of the woody acreage in peace.
Whether from a lack of trust in the bear's behavior or purely selfish reasons, Eivor attacked Winifred, turning her hostile.
Eivor gathered honey and fed the bear.
The fact that "Winifred" can be shortened to "Winnie" and that Eivor feeds the bear honey appear to be references to the character Winnie-the-Pooh from A. A. Milne's children's books. Winnie-the-Pooh, or "Pooh", is an anthropomorphic, honey-loving bear named after "Winnie", a stuffed bear owned by Milne's son Christopher, who had named the toy after a visit to the London Zoo, where he saw the Canadian female black bear Winnipeg, also called "Winnie", for short. Winnipeg had been bought from a hunter by Lt. Harry Colebourn while en route to England in World War I and named for his hometown of Winnipeg, Manitoba.
If the player saves and reloads after placing the honeycomb next to the tree, it will respawn in the player's Quest items inventory, with no way to remove it as the honeycomb's designated spot will have already been utilized. Additionally, if players save and reload into this area immediately after completing the memory, Winifred will be loaded as an ordinary brown bear without her "ally" tag—indicated by a blue dot in Odin's Sight—and will be hostile to the player, though the boy will still beg Eivor not to hurt his friend. However, both of these glitches can be circumvented by following the memory through from collection of the honeycomb to completion in one take i.e.) without saves or reloads, and then traveling far enough away to "unload" the completed event and its assets from the game (for context, the nearby fly agaric event—and potentially The Sky Thief—is too close). Done properly, Winifred and the boy will be gone from the game, and the honeycomb will not be added back to the inventory, while the event is still marked as complete on the world map.