- Eivor: And there it is. Along with your last meal.
{Era|ACV|Memories}}
A Little Problem was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Eivor found a young boy named Knud crying for her help.
Eivor found Knud in the longhouse.
Knud nodded and ran out of the longhouse, with Eivor following him.
They reached the bridge leading northeast out of the settlement.
They reached a fork in the road.
He continued running, guiding her down the lefthand path up into the hills. Along the way, Eivor may have had to fight some wolves, which she quickly dispatched.
The pair arrived at a house in the woods. In the backyard near a blocked well, the girls waited.
Eivor and Knud approached the girls, who were in perfect health and lacking in injuries.

A loud howl came from the well.
The group began canvassing the house, looking for a way in.
Eivor inspected the front of the house to find the door locked.
Within a storage space to the side of the house, she found a man's body, slumped against the wall.
She inspected the body.
Beside the house, Eivor spotted a Wild boar.
The boar took notice of Eivor and charged her. Eivor killed the boar.
From the boar's body, she retrieved the key to the house.
Eivor unlocked the door and entered the house.
Before finding the wolf, Eivor looked around the hut.
On a nearby wardrobe she found a note.
Hunter's Journal I
Near the stairs, she found stacks of furs and animal parts.
She started down the stairs. Mounted just above them, she noticed a taxidermy head of a deer.
In the basement she found a wooden cage, holding a white wolf. Another note sat on a box nearby.
Hunter's Journal II
She approached the cage.
Eivor unlocked the cage and the wolf dashed to freedom.
The wolf sprinted past her, up the stairs.
Eivor followed the wolf from the house, finding the children outside the front door.
She put a hand on Knud's shoulder and he sighed.

The group started to jog back to Ravensthorpe.
Halfway back to the settlement, they were attacked by a pack of wolves.
Eivor fought the enemy wolves, and in time the rescued wolf returned.

The wolf joined forces with Eivor in attacking the other wolves. Eventually, the last hostile wolf fell and Eivor turned to the children. The freed wolf approached with her.
Knud scoffed.
Sylvi nodded in agreement. The group started to jog towards Ravensthorpe once again.
They reached the fork in the road and they turned right towards home.
They arrived at the settlement.
Eivor helped the children to rescue a trapped wolf, whom she named and kept as a companion.
From the completion of this memory onwards, Eivor learns the ability "Man's Best Friend," which allows her to summon the wolf in battle. However, it is still possible to obtain the corresponding Book of Knowledge from Crepelgate Fort long before taking on this memory, learning the ability from that book instead of this memory and allowing the summoning of the selfsame wolf regardless. In either case, the second event to be completed will confer the upgrade to the ability, however the distance to Lunden and the relatively early onset of this memory in Ravensthorpe's development seems to intend that the memory be completed before collecting the book.
At Ravensthorpe, Eivor will address the wolf in non-subtitled utterances with the name she chose from among the three given by the children. While the wolf is referred to consistently as "she" throughout this memory, Eivor will call it "boy" and speak to it as though it's male for the rest of the game.
While the memory is available to start but not begun, i.e. with Knud crying in the longhouse but before speaking to him, it is possible to venture to the hunter's hut and use the Photo Mode free camera to peek through the locked door, where the actors for Sylvi and Eira are loaded until the memory is begun in earnest. It is not possible to enter the hut until the boar with the key in its gut is loaded into the world. It is possible to fast travel away from the hut after unlocking the door and even freeing the wolf, but the memory will not progress until Eivor returns to the loading trigger for the final segment, i.e. the journey back home and the fight with the pack of wolves, at which point the prompt to choose a name for the freed wolf is queued.