- Norse Girl: The answer is clear! We shall play in the woods tomorrow!
- Eivor: Aye!
- Norse Girl: Now, on to the next great matter...
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{{Era|Memories|ACV}} | {{Era|Memories|ACV}} | ||
{{Memory Infobox | {{Memory Infobox | ||
| image = | | image = ACV An Althing for the Half-Grown 1.png | ||
| description = | | description = | ||
| appearance = ''[[Assassin's Creed: Valhalla]]'' | | appearance = ''[[Assassin's Creed: Valhalla]]'' | ||
| Line 10: | Line 8: | ||
| next = [[An Efficient Cremation]] | | next = [[An Efficient Cremation]] | ||
| source = [[Eivor Varinsdottir]] | | source = [[Eivor Varinsdottir]] | ||
| location = [[Nottinghamshire|Snotinghamscire]], [[Northumbria]] | | location = [[Nottinghamshire|Snotinghamscire]], [[Northumbria|Kingdom of Jorvik]] | ||
| date = }} | | date = 870s | ||
}} | |||
'''An Althing for the Half-Grown''' was a virtual representation of one of [[Eivor Varinsdottir]]'s [[Genetic memory|genetic memories]], relived by [[Layla Hassan]] through the [[Animus|Portable Animus HR-8.5]]. | '''An Althing for the Half-Grown''' was a virtual representation of one of [[Eivor Varinsdottir]]'s [[Genetic memory|genetic memories]], relived by [[Layla Hassan]] through the [[Animus|Portable Animus HR-8.5]]. | ||
==Description== | ==Description== | ||
A group of children | A group of children decide how they will play together by roleplaying an Althing. | ||
==Dialogue== | ==Dialogue== | ||
Eivor came upon a group of six children holding court, having arranged eight stools in two semi-circles facing one another, one in front of sacks of beans, the other in front of bundles of hay. | |||
*'''Norse Girl:''' ''The seats have spoken! Frode, write this down! Let it be known that candied pears emerge the victor this day!'' | |||
*'''Norse Boy:''' ''Aw, no!'' | |||
*'''Norse Girl:''' ''We hereby decree that only candied pears shall be served at feasts! Now everyone back to your starting positions!'' | |||
The children rose from their stools and gathered in a tight circle in the center. Eivor drew closer. | |||
*'''Norse Girl:''' ''Onto the next ruling! Shall we play in the woods or down by the river tomorrow? | |||
*'''Norse Boy:''' ''Stools on the hay-side are for the woods, and the side with the sacks of beans for the river. Pick your seats! No pushing, Bjornsson! I'm watching you!'' | |||
Three children picked the hay-side, and three picked the bean side. | |||
*'''Norse Girl:''' ''Well, this is not good. It's a draw! This has never happened!'' | |||
The boy in the hat, Frode, noticed Eivor watching them. | |||
*'''Norse Boy:''' ''Hm... what about the Tall One? Can we ask her to help break this tie!'' | |||
*'''Norse Girl:''' ''Good idea, Frode! Tall One, sit by the hay-side if you vote for the woods! For the river... the side with the sacks of beans!'' | |||
Eivor stood around, considering her vote. | |||
*'''Norse Girl:''' ''Come on, Tall One!'' | |||
*'''Norse Boy:''' ''Hay-side stools for the woods, side with the sacks of beans for the river!'' | |||
:(If Eivor left the area) | |||
:*'''Norse Boy:''' ''Hey! Hey, where are you going!'' | |||
:*'''Norse Girl:''' ''The Tall One does not want to play, because the Tall One is a big baby.'' | |||
:Eivor eventually returned to help the children. | |||
<tabber> | |||
|-|Eivor sat hay-side= | |||
*'''Norse Girl:''' ''The answer is clear! We shall play in the woods tomorrow!'' | |||
*'''Eivor:''' ''Aye!'' | |||
*'''Norse Girl:''' ''Now, on to the next great matter...'' | |||
|-|Eivor sat bean-side= | |||
*'''Norse Girl:''' ''The answer is clear! We shall play in the river tomorrow!'' | |||
*'''Eivor:''' ''Aye!'' | |||
*'''Norse Girl:''' ''Now, the next matter for our Althing...'' | |||
</tabber> | |||
All rose for the next item on the agenda. | |||
*'''Norse Girl:''' ''We need a name for our merry band. The choices are Raiders of the Cake or the Shadow Dragons! | |||
*'''Norse Boy:''' ''Stools on the hay-side are for Raiders of the Cake, and side with the sacks of beans for Shadow Dragons! Pick your seats! | |||
*'''Norse Girl:''' ''Tall One, you too! Just in case we end up in a tie again!'' | |||
The same three children picked the hay-side and the same three picked the bean side. | |||
*'''Norse Boy:''' ''It looks like we are tied... for now.'' | |||
*'''Norse Girl:''' ''Tall One, we need your help once more!'' | |||
Eivor stood around, considering her second vote. | |||
*'''Norse Girl:''' ''Come on, Tall One!'' | |||
*'''Norse Boy:''' ''Hay-side stools for Raiders of the Cake, side with the sack of beans for The Shadow Dragons!'' | |||
[[File:ACV An Althing for the Half-Grown 2.png|thumb|250px|Eivor participating in the vote]] | |||
<tabber> | |||
|-|Eivor sat hay-side= | |||
*'''Norse Girl:''' ''It is final! We shall henceforth be called Raiders of the Cake!'' | |||
*'''Norse Boy 2:''' ''I like cake!'' | |||
*'''Eivor:''' ''They are delicious.'' | |||
*'''Norse Boy:''' ''Now, on to the next vote...'' | |||
|-|Eivor sat bean-side= | |||
*'''Norse Girl:''' ''It is final! From now on, we are the Shadow Dragons!'' | |||
*'''Eivor:''' ''A fitting name for future warriors.'' | |||
*'''Norse Boy:''' ''Roar! Now, to our next vote...'' | |||
</tabber> | |||
All rose for the next item in the agenda. | |||
*'''Norse Girl:''' ''What should we do if we manage to capture a [[Picts|Pict]] soldier? Stools on the hay-side are for beating him up! Side with the sacks of beans for taking him prisoner! Vote!'' | |||
The same three children picked the hay-side and the same three picked the bean side. | |||
*'''Norse Boy:''' ''It looks like we are tied... for now.'' | |||
*'''Norse Girl:''' ''Tall One, we need your help once more!'' | |||
Eivor stood around, considering her third vote. | |||
*'''Norse Girl:''' ''Hurry, Tall One! We don't have much time left to play!'' | |||
*'''Norse Boy:''' ''Hay-side stools for beating up the enemy! Side with the sacks of beans for taking him prisoner to be questioned!'' | |||
<tabber> | |||
|-|Eivor sat hay-side= | |||
*'''Norse Girl:''' ''The seats have spoken! We shall show no mercy! The Badge of Courage will be given to those who voted as such! You too, Tall One!'' | |||
The young girl gave Eivor a tooth. | |||
*'''Eivor:''' ''Thank you, children. Remember, never go easy on your enemies!'' | |||
*'''Norse Girl:''' ''Frode! Write that down! The Tall One's words will be remembered!'' | |||
|-|Eivor sat bean-side= | |||
*'''Norse Girl:''' ''The seats have spoken! We will take the prisoner for questioning! The Badge of Wisdom shall be awarded to those who voted for this! You too, Tall One!'' | |||
The young girl gave Eivor a clover. | |||
*'''Eivor:''' ''Remember, the more you know of your enemy the better. Do not let any opportunity to learn more of them escape you.'' | |||
*'''Norse Girl:''' ''Frode! You had better be writing these words of wisdom down!'' | |||
</tabber> | |||
With the matters concluded, the althing was adjourned. | |||
*'''Norse Girl:''' ''Thanks for the help, Tall One.'' | |||
Eivor took her leave reflecting on the children's decision-making. | |||
*'''Eivor:''' ''The next generation inspires confidence. Snotinghamscire is in good hands.'' | |||
==Outcome== | |||
Eivor helped break the tie in three of the children's votes for their model Althing and gave them some words of wisdom to ponder. | |||
== | ==Behind the scenes== | ||
Eivor | There does not appear to be any way to prevent the line of dialogue where the kids get mad at Eivor for walking off, even if the player enters the kids' vicinity and stays to participate in all votes until the memory's completion. This happens frequently with proximity-based dialogue, wherein the game only checks for player and NPC position and pays no regard to other context—with the exception of memories that have clearly-defined progressing objectives that reset NPC behavior, like those in the main story. | ||
==References== | ==References== | ||
An Althing for the Half-Grown was a virtual representation of one of Eivor Varinsdottir's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
A group of children decide how they will play together by roleplaying an Althing.
Eivor came upon a group of six children holding court, having arranged eight stools in two semi-circles facing one another, one in front of sacks of beans, the other in front of bundles of hay.
The children rose from their stools and gathered in a tight circle in the center. Eivor drew closer.
Three children picked the hay-side, and three picked the bean side.
The boy in the hat, Frode, noticed Eivor watching them.
Eivor stood around, considering her vote.
All rose for the next item on the agenda.
The same three children picked the hay-side and the same three picked the bean side.
Eivor stood around, considering her second vote.

All rose for the next item in the agenda.
The same three children picked the hay-side and the same three picked the bean side.
Eivor stood around, considering her third vote.
The young girl gave Eivor a tooth.
With the matters concluded, the althing was adjourned.
Eivor took her leave reflecting on the children's decision-making.
Eivor helped break the tie in three of the children's votes for their model Althing and gave them some words of wisdom to ponder.
There does not appear to be any way to prevent the line of dialogue where the kids get mad at Eivor for walking off, even if the player enters the kids' vicinity and stays to participate in all votes until the memory's completion. This happens frequently with proximity-based dialogue, wherein the game only checks for player and NPC position and pays no regard to other context—with the exception of memories that have clearly-defined progressing objectives that reset NPC behavior, like those in the main story.