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Teleportation

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"Gods, what strange seidr. Carried through darkness, from one place to another."
―Eivor Varinsdottir, upon teleporting out of the Isu Barracks, 878 CE[src]
A vault pedestal used for teleportation in Seshem.eff Er Aat

Teleportation is the transportation of a material object from one location to another without traversal across the space between them.[1][2] During the Isu Era, teleportation devices were made to ease the movement of their users, helping them travel short or long trips within a matter of seconds. Some Pieces of Eden also seemed to have limited teleportation capabilities.[3]

In the ages after the Great Catastrophe, teleportation was remembered within different mythologies and religions as acts of higher power, reserved only to gods or higher beings such as Thor or Zeus. [citation needed]

History[edit | edit source]

Isu Era[edit | edit source]

Different tips of Wings of Hermes

Teleportation was a tool used by the Isu all over their territories around the world. Within Aletheia's simulations, the High Scientist and Engineer Hermes Trismegistus and Aita[4] created and developed a teleportation device which they called the "Wings of Hermes".[5][6] These devices were implemented across the three Sister Realms of Elysium, the Underworld, and Atlantis, and was primarily built to help humans reach otherwise inaccessible areas by teleporting them through different linked panels.

Heimdall's Tower seen in Eivor's visions

Such similar devices were integrated in Isu temples located in areas of modern day Egypt and England, which used teleporters as fast exits and were also seen in Eivor's dreams of Ásgarðr.[7] Likewise in her visions, a case worth of note was Heimdall's tower in Ásgarðr, a nexus site which connected the realm ruled by the Æsir to the territories of Vanaheimr, Jötunheimr, Múspellsheimr, Álfheimr,[8] Svartálfaheimr,[9] and Niflheimr,[10] with the objective of maintaining their enemies under surveillance, offering a tactical advantage over them to prevent possible invasions.[8]

The Isu made use of this practice outside of fixed places too, as certain Pieces of Eden granted its user the ability or gave the illusion to others of the user de-materializing and materializing shortly after. Hermes' personal Staff of Eden, the Staff of Hermes Trismegistus, possessed this ability, for example.[11][12]

Ancient Greece[edit | edit source]

The Writhing Dread preparing to teleport

During Kassandra's travels throughout Greece, she encountered many different kinds of this phenomenon. In 422 BCE, when the Spartan mercenary faced off against one of the Olympos Project's subject, the Writhing Dread, the creature would constantly use the Piece of Eden in its possession, to appear to teleport short distances in order to evade Kassandra's attacks and reposition itself in battle.[13] Kassandra also used another teleportation point to exit regularly from the Gateway to the Lost City.[14] Additionally through the invigorating effects of the Spear of Leonidas, Kassandra could move at blinding speeds which could appear as teleportation to the unaware.

Kassandra confronting Hades

In the following year, during her trials to become the Keeper of the Staff of Hermes Trismegistus, Kassandra entered several simulations created by Aletheia, encountering and using the Wings of Hermes several times, noting how fast they were.[6] In the simulation of the Underworld, she also fought against a variety of ancient heroes, among them Perseus, who had similar powers as his famous foe.[15] The Isu Hades would also perform similar deeds during his confrontation with Kassandra, though whether this was an ability these people had during their lifetime or just an addition by Aletheia is unknown.[16]

Ptolemaic Egypt[edit | edit source]

Between 48 and 46 BCE, the Medjay Bayek of Siwa encountered several Isu vaults and encountered various teleporters, which he used to transfer himself back to the surface.[17]

Flavius wielding the Apple

When confronting Flavius Metellus in 47 BCE, due to the mental influence of an Apple of Eden over him, it appeared to Bayek that the member of the Order of the Ancients had gained the ability of to perform instant teleportation, using it to avoid Bayek's attacks, with the illusion disappearing when Flavius was defeated.[18]

Viking Age[edit | edit source]

At the time of the Viking expansion, the Viking shieldmaiden Eivor Varinsdottir encountered many foes who used hallucinogenic drugs to cause their opponent to witness fantastical acts,[7] such as in her fights with the Daughters of Lerion[19] and during her hunt for the Children of Danu between 879 and 882.[20] While Eivor was under the influence of psychotropic drugs to relive altered memories of her past life as the Isu Odin, she met similar foes filtered through her cultural upbringing of Norse beliefs who all had showed some kind of teleportation power, namely, jötnar soldiers,[8] cultists following the great dragon Níðhǫggr, and draugr within Hel's castle.[10]

Outside of her drug trips and hallucinations, she did encounter real teleportation. In 878, after reuniting all the eleven tablets which represented the Treasures of Britain, Eivor delved deep into a cave below Stonehenge, where she discovered an Isu vault and the Sword of Eden Excalibur within. After recovering the artifact, she exited the vault by using a teleportation pad that brought her back outside of the cave.[7]

Al Mualim immobilizing Altaïr with the Apple

The Third Crusade[edit | edit source]

In September 1191, the Mentor of the Levantine Brotherhood of Assassins Al Mualim betrayed Altaïr Ibn-La'Ahad. By using the same powers of the Apple Flavius had used a millennia of years before, he taunted and confronted Altaïr, appearing to translocate to another place once the Assassin had found and attacked him.[21]

The American Revolution[edit | edit source]

Sometime after the American Revolutionary War, the Assassin Ratonhnhaké:ton was camping out in the Frontier, when George Washington sought him out for help. The commander explained he was plagued by horrific nightmares, which he revealed were caused by another Apple of Eden. Upon handing the artifact to him the pair found themselves trapped in an illusory timeline brought on by the Apple.[22]

Connor using his Eagle spirit ability

Within this alternate timeline, Ratonhnhaké:ton went on spirit journeys to gain new abilities. Whilst none of the abilities were de facto teleportation, the first two he gained were similar to it: the Wolf Cloak power gave him the ability to traverse short distances invisibly and instantly,[23] while the Eagle Flight power granted short distance flight within a second.[24]

The French Revolution[edit | edit source]

Germain wielding his sword

In 1794, during the French Revolution, the Templar Grand Master François-Thomas Germain owned a Sword of Eden which gave him the ability of seemingly instantaneous transportation accompanied with a thunderous flash. He used this power against the Assassin Arno Dorian and the Templar Élise de la Serre to evade his own assassination within a high tower of the Temple. After his eventual defeat at the hands of Arno and the death of Élise, the sword lost all of its power, including its instant transportation.[25]

Animi Training Program[edit | edit source]

Beginning with the secondary stage of Abstergo Industries' Animi Training Program,[1] recruits were given access to a teleport ability in their simulations.[1][2][26]

Appearances[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 Assassin's Creed: Revelations – Multiplayer
  2. 2.0 2.1 Assassin's Creed III – Multiplayer
  3. Assassin's Creed: Brotherhood of Venice
  4. Assassin's Creed: OdysseyThe Fate of Atlantis: Judgment of AtlantisIsu codex: Aita: The Great Mind
  5. Assassin's Creed: Odyssey – The Fate of Atlantis: Fields of ElysiumWelcome to Elysium
  6. 6.0 6.1 Assassin's Creed: Odyssey – The Fate of Atlantis: Fields of ElysiumA Lover and A Fighter
  7. 7.0 7.1 7.2 Assassin's Creed: Valhalla
  8. 8.0 8.1 8.2 Assassin's Creed: Valhalla - View Above All
  9. Assassin's Creed: Valhalla - Dawn of Ragnarök - The Rescue
  10. 10.0 10.1 Assassin's Creed: Valhalla - The Forgotten Saga - A Gift from the Otherworld
  11. Assassin's Creed: OdysseyAncient Revelations
  12. Assassin's Creed: Project LegacyDivine Science: Chapter 2 - Kyros of Zarax: Kyrie
  13. Assassin's Creed: OdysseyWrithing Dead
  14. Assassin's Creed: OdysseyThe Gates of Atlantis
  15. Assassin's Creed: Odyssey - The Fate of Atlantis: Torment of Hades - The Underworld's Fallen Guardians
  16. Assassin's Creed: Odyssey – The Fate of Atlantis: Torment of HadesLabors of the Keeper
  17. Assassin's Creed: Origins
  18. Assassin's Creed: OriginsThe Final Weighing
  19. Assassin's Creed: ValhallaFloating conversations: The Daughters of Lerion
  20. Assassin's Creed: Valhalla - Wrath of the DruidsChildren of Danu
  21. Assassin's CreedAssassination (Al Mualim)
  22. Assassin's Creed IIIThe Tyranny of King WashingtonLucid Memory Fragments
  23. Assassin's Creed III - The Tyranny of King Washington - Sky World Journey (Infamy)
  24. Assassin's Creed III – The Tyranny of King WashingtonSky World Journey (Betrayal)
  25. Assassin's Creed: UnityThe Temple
  26. Assassin's Creed IV: Black Flag – Multiplayer