Teleportation: Difference between revisions
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[[File:ACU The Temple 3.jpg|thumb| | [[File:ACU The Temple 3.jpg|thumb|left|250px|Germain wielding his sword]] | ||
In 1794, during the [[French Revolution]], the [[Templar]] [[Grand Master]] [[François-Thomas Germain]] owned a [[Sword of Eden 1|Sword of Eden]] which gave him the ability to instantly transport himself with a thunderous flash. He used this power against the Assassin [[Arno Dorian]] and the Templar [[Élise de la Serre]] to evade his own assassination within a high tower of [[Temple (Paris)|the temple]]. After his eventual defeat at the hands of Arno and the death of Élise, the sword lost all of its power, including its instant transportation.<ref>''[[Assassin's Creed: Unity]]'' - [[The Temple]]</ref> | In 1794, during the [[French Revolution]], the [[Templar]] [[Grand Master]] [[François-Thomas Germain]] owned a [[Sword of Eden 1|Sword of Eden]] which gave him the ability to instantly transport himself with a thunderous flash. He used this power against the Assassin [[Arno Dorian]] and the Templar [[Élise de la Serre]] to evade his own assassination within a high tower of [[Temple (Paris)|the temple]]. After his eventual defeat at the hands of Arno and the death of Élise, the sword lost all of its power, including its instant transportation.<ref>''[[Assassin's Creed: Unity]]'' - [[The Temple]]</ref> | ||
Revision as of 18:14, 25 September 2022
- "Gods, what strange seidr. Carried through darkness, from one place to another."
- ―Eivor Varinsdottir's comments on teleporting out of the Isu Barracks, 878 CE[src]

The act of teleportation is to transfer the matter or energy of an object or creature from one point to another without traversing the physical space between them. During the Isu Era, teleportation devices were made to ease the movement of their users, helping them travel short or long trips within a matter of seconds. Some Pieces of Eden also had limited teleportation capabilities.
In the ages that followed the Great Catastrophe, teleportation was remembered within different mythologies and religions as acts of higher power, reserved only to gods or higher beings such as Buddha, Thor or Zeus.
History
Isu Era

Teleportation was a tool used by the Isu all over their territories around the world. Within Aletheia's simulations, a type of device capable of teleportation, created and developed by Persephone's, Elysium's ruler, High Scientist and Engineer Hermes Trismegistus, with the help of Aita,[1] was implemented in the three Sister Realms of Elysium, the Underworld and Atlantis. The two great minds had tested and perfected a safe way of teleporting through different linked panels, with its main objective being that of helping humans reach otherwise inaccessible areas, which they labeled as the Wings of Hermes.[2][3]

Such similar devices were integrated in Isu temples located in areas of modern day Egypt and England, which used teleporters as fast exits.[4] A case worth of note was Heimdall's tower in Ásgarðr, a nexus site which connected the realm ruled by the Æsir to the territories of Vanaheimr, Jötunheimr, Múspellsheimr, Álfheimr,[5] Svartálfaheimr[6] and Niflheimr,[7] with the objective of maintaining their enemies under surveillance, offer a tactical advantage over them and prevent possible invasions.[5]
The Isu made use of this practice outside of fixed places too, as certain Pieces of Eden granted its user the ability or gave the illusion to others of the user dematerialising and materializing shortly after. Hermes' personal Staff of Eden, the Staff of Hermes Trismegistus, possessed this ability, for example.[8][9]
Ancient Greece

During Spartan mercenary Kassandra's travels throughout Greece, she encountered many different kinds of this phenomenon. In 422 BCE, when facing off against one of the Olympos Project's subject, the Writhing Dread, the creature would constantly use its Sword of Eden, the Harpe of Perseus, to teleport short distances in order to evade Kassandra's attacks and reposition itself in battle.[10] She also used another teleportation point to exit regularly from the Gateway to the Lost City.[11]

In the following year, during her trials to become the Keeper of the Staff of Hermes Trismegistus, Kassandra entered several simulations created by Aletheia, encountering and using the Wings of Hermes several times, noting how fast they were.[3] In the simulation of the Underworld, she also fought against a variety of ancient heroes, among them Perseus, who used the same sword as the Writhing Dread to perform similar actions of teleportation.[12] The Isu Hades would also perform similar deeds during his confrontation with Kassandra. If this was an ability these people had during their lifetime or just an addition by Aletheia is unknown.[13]
Ptolemaic Egypt
Between 48 and 46 BCE, the Medjay Bayek of Siwa encountered several Isu vaults, encountering various teleporters, which he used to transfer himself back to the surface.[14]

When confronting Flavius Metellus in 47 BCE, due to the mental influence of an Apple of Eden over him, it appeared to Bayek that the member of the Order of the Ancients had gained the ability of to perform instant teleportation, using it to avoid Bayek's attacks, with the illusion disappearing when Flavius was defeated.[15]
Viking Age
At the time of the Viking expansion, the Viking shieldmaiden Eivor Varinsdottir encountered many foes that used hallucinogenic drugs to cause their opponent to witness fantastical acts,[4] such as in her fights with the Daughters of Lerion[16] and during her hunt for the Children of Danu between 879 and 882.[17] Eivor encountered similar foes when reliving altered memories of her past life as the Isu Odin, though clouded through her beliefs. Jötnar soliders,[5] cultists following the great dragon Níðhǫggr and draugr within Hel's castle all had showed some kind of teleportation power.[7]
Outside of her drug trips and hallucinations, she did encounter real teleportation. In 878, after reuniting all the eleven tablets which represented the Treasures of Britain, Eivor delved deep into a cave below Stonehenge, discovering an Isu vault and the Sword of Eden Excalibur in its interior. After recovering the artifact, she exited the vault by using a teleportation pad that brought her back outside of the cave.[4]

The Third Crusade
In September 1191, the Mentor of the Levantine Brotherhood of Assassins Al Mualim betrayed Altaïr Ibn-La'Ahad. By using the same powers of the Apple Flavius had used a millenia of years before, he taunted and confronted Altaïr, appearing to translocate to another place once the Assassin had found and attacked him.[18]
The American Revolution
Sometime after the American Revolutionary War, the Assassin Ratonhnhaké:ton was camping out in the Frontier, when George Washington sought him out for help. The commander explained he was plagued by horrific nightmares, which he revealed were caused by an Apple of Eden 3. When handing the artifact to him the pair found themselves trapped in an illusionary timeline brought on by the Apple.[19]

Within this alternate timeline, Ratonhnhaké:ton went on spirit journeys to gain new abilities. Whilst none of the abilities were de facto teleportation, the first two he gained were similar to it: the Wolf Cloak power gave him the ability to traverse short distances invisibly and instantly[20] while the Eagle Flight power gave him the ability to fly short distances within a second.[21]
Revolutionary France

In 1794, during the French Revolution, the Templar Grand Master François-Thomas Germain owned a Sword of Eden which gave him the ability to instantly transport himself with a thunderous flash. He used this power against the Assassin Arno Dorian and the Templar Élise de la Serre to evade his own assassination within a high tower of the temple. After his eventual defeat at the hands of Arno and the death of Élise, the sword lost all of its power, including its instant transportation.[22]
Appearances
- Assassin's Creed
- Assassin's Creed III
- Assassin's Creed: Unity
- Assassin's Creed: Origins
- Assassin's Creed: Odyssey
- Assassin's Creed: Valhalla
References
- ↑ Assassin's Creed: Odyssey - The Fate of Atlantis: Judgment of Atlantis - Isu codex: Aita: The Great Mind
- ↑ Assassin's Creed: Odyssey - The Fate of Atlantis: Fields of Elysium - Welcome to Elysium
- ↑ 3.0 3.1 Assassin's Creed: Odyssey - The Fate of Atlantis: Fields of Elysium - A Lover and A Fighter
- ↑ 4.0 4.1 4.2 Assassin's Creed: Valhalla
- ↑ 5.0 5.1 5.2 Assassin's Creed: Valhalla - View Above All
- ↑ Assassin's Creed: Valhalla - Dawn of Ragnarök - The Rescue
- ↑ 7.0 7.1 Assassin's Creed: Valhalla - The Forgotten Saga - A Gift from the Otherworld
- ↑ Assassin's Creed: Odyssey - Ancient Revelations
- ↑ Assassin's Creed: Project Legacy - Divine Science: Chapter 2 - Kyros of Zarax: Kyrie
- ↑ Assassin's Creed: Odyssey - Writhing Dead
- ↑ Assassin's Creed: Odyssey - The Gates of Atlantis
- ↑ Assassin's Creed: Odyssey - The Fate of Atlantis: Torment of Hades - The Underworld's Fallen Guardians
- ↑ Assassin's Creed: Odyssey - The Fate of Atlantis: Torment of Hades - Labors of the Keeper
- ↑ Assassin's Creed: Origins
- ↑ Assassin's Creed: Origins - The Final Weighing
- ↑ Assassin's Creed: Valhalla - Floating conversations: The Daughters of Lerion
- ↑ Assassin's Creed: Valhalla - Wrath of the Druids - Children of Danu
- ↑ Assassin's Creed - Assassination (Al Mualim)
- ↑ Assassin's Creed III - The Tyranny of King Washington - Lucid Memory Fragments
- ↑ Assassin's Creed III - The Tyranny of King Washington - Sky World Journey (Infamy)
- ↑ Assassin's Creed III - The Tyranny of King Washington - Sky World Journey (Betrayal)
- ↑ Assassin's Creed: Unity - The Temple
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