[[File:AC2 Database Menu.png|thumb|250px|Database menu of the Animus 2.0]]
[[File:AC2 Database Menu.png|thumb|250px|Database menu of the Animus 2.0]]
The '''Database''' is a collection of informative articles that can be accessed by the users of [[Animus]] or [[Helix]] devices. These articles provide background information on people, locations, items, and events encountered during the exploration of [[Genetic memory|genetic memories]].
The '''Database''' is a collection of informative articles that can be accessed by the users of [[Animus]] or [[Helix]] devices. These articles provide background information on people, locations, items, and events encountered during the exploration of [[Genetic memory|genetic memories]].
Revision as of 19:15, 29 July 2022
You cannot know anything. Only suspect.
This article contains content from pre-release sources that may or may not be reflective of canon upon release. This article therefore likely contains spoilers.
He who increaseth knowledge, increaseth sorrow.
This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.
This template should be removed from the article 14 October 2022.
Database menu of the Animus 2.0
The Database is a collection of informative articles that can be accessed by the users of Animus or Helix devices. These articles provide background information on people, locations, items, and events encountered during the exploration of genetic memories.
The database was introduced in Animus 2.0, a version of the device created by the AssassinRebecca Crane. The articles were created by Shaun Hastings, and would become available when Desmond Miles happened upon a person or object of interest while exploring Ezio Auditore da Firenze's memories, allowing him to find out more information about the entry's subject.[1][2]
Both Shaun and Rebecca could add comments or details of their own, including mentions of Glyphs and other important items of interest in the database.[1][2]
The Animus 2.0 database entries were as listed below.
The database incorporated into Animus 2.03 was created by the virtual construct of Clay Kaczmarek, who took over Shaun's role when Desmond fell into a comatose state due to the events in the Colosseum Vault. As with the previous version, database entries became available when Desmond encountered the object of interest they were about.[3]
Database menu of The Lost Archive
The Lost Archive, which contained some of Clay's own memories, could be accessed via the Animus Island's portals, and contained its own database. It kept track of the decipher fragments and letters, as well as transcripts of voice logs.[4]
The voice logs became available for viewing only after completing the first memory, and the logs for the decipher fragments and letters by gathering them.[4]
The database incorporated into Animus 3.0 was once more created by Shaun, who would frequently update entries with information learned while Desmond was exploring both Haytham Kenway's and Ratonhnhaké:ton's memories.[5]
Information on the various tribes was provided by a friend of Shaun, who believed the data was for a presentation. The database also included a folder on animals, describing their behavior and the various tactics that could be used to effectively hunt them.[5]
The database incorporated into the Animus console was created by Abstergo Entertainment employees. As Liberation was designed to cast the Templars in a more positive light, important information was frequently left out, misrepresented or outright false.[6]
To counteract this, the hacking collective known as Erudito actively worked to re-introduce the truth into the game, allowing the player to view the information from an unbiased perspective.[6] Curiously, the documents collected are found under "Inventory" rather than under "Database".
The database incorporated into the Animus Omega consisted of drafts written by Abstergo Entertainment employees. As such, the material within them was subject to change, with people such as Melanie Lemay, Olivier Garneau and others frequently adding in remarks.[7]
There is another collection of documents, those called "My files".
The database for the Identity Project was stylized after a Codex Scroll.[8] Unlike the Sample 17 Project, the section of Golden Age of Piracy has no Abstergo Entertainment employees' remarks.[9] The project originally ran on the Mobile Helix Navigator,[10] though it later ran on the Animus Omega.
A database incorporated in the Animus Omega through the Helix servers. Like the previous incarnation, there is another collection of files not under "database", but under "My files".
Various databases where available through the Helix navigator. In addition information about the subjects encountered in the simulation, the database could also collect digital documents collected from outside sources as well as be edited from outside the servers (as demonstrated by Shaun Hastings).[11]
The Helix navigator database had many iteration with different subject matter depending on the time period simulated and the user.[12]
Revolutionary France
For Revolutionary France, while exploring the memories of Arno Dorian, the database had four categories (Case files, people, locations and misc), with all but the first category having subcategories, as seen below.
While exploring the genetic memories of Shao Jun in Ming eraChina, the database consisted of three categories: people, locations, and documents. The latter category also contained entries about items.
During the exploration of the genetic memories of Nikolai Orelov, as well as Duchess Anastasia Nikolaeva of Russia, the database consisted of the same three categories too.
During the exploration of the genetic memories of Evie Frye and Jacob Frye, as well as Lydia Frye, the database consisted of five categories: People, Locations, Collectibles, Present Day and Miscellaneous, with many subcategories as seen below.
While exploring the life of the VikingshieldmaidenEivor Varinsdottir of the Raven Clan through her modified Animus, Layla Hassan had access to a database referred to as a "Codex". Like past iterations, it was written by Shaun Hastings, and also offered user-friendly Animus tutorials to help navigate the simulation.[13]
Following the 2012 phenomenon, the hacker group Initiates began compiling database entries covering information known by the Assassins and Templars.[14]
Abstergo Entretainment's title Rebellion did not have a database section like their original title Liberation. Though a section that seeks to shed light on the backstory of the characters did exist, it was marked "Bios".[15]
Trivia
The various databases commonly held incorrect information on birth years. For example, Francesco de' Pazzi and Vieri de' Pazzi, who were father and son, were stated to have an age difference of 10 years.
Most of the files for the Animus 2.0 and 3.0 were obtained from Abstergo Industries, as they possessed better and larger archives, which Shaun frequently pointed out.