Floating conversations: Difference between revisions
imported>Darman36 m Missing ACU info re: wine cellar. See pgs for Célestine and Augustin Grisier |
imported>Darman36 |
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! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Ship stories | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Ship stories | ||
|- | |- | ||
|Various crew members aboard Eivor's longship, the ''[[Sea-Chariot]]'', told stories as they traveled.<ref name="ACV" /> | |Various crew members aboard Eivor's longship, the ''[[Sea-Chariot]]'', told stories as they traveled.<ref name="ACV"/> | ||
<tabber> | <tabber> | ||
|-|Bragi= | |-|Bragi= | ||
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! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Encounters across Vinland | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Encounters across Vinland | ||
|- | |- | ||
|While roaming across [[Vinland]], Eivor came to a nearby lake, where she saw [[Konwahawíhshon]] humming to herself as she fished.<ref name="ACV" /> | |While roaming across [[Vinland]], Eivor came to a nearby lake, where she saw [[Konwahawíhshon]] humming to herself as she fished.<ref name="ACV"/> | ||
*'''Konwahawíhshon:''' ''Mmmm... hmmmm.'' | *'''Konwahawíhshon:''' ''Mmmm... hmmmm.'' | ||
*'''Eivor:''' ''The leader of the village. They catch lake fish with a harpoon here. Interesting.'' | *'''Eivor:''' ''The leader of the village. They catch lake fish with a harpoon here. Interesting.'' | ||
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! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |The Daughters of Lerion | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |The Daughters of Lerion | ||
|- | |- | ||
|While travelling through East Anglia,<ref name="ACV" /> Eivor found a [[Lerion's Estate|ruined villa]] and [[church]] in the woods outside the city of [[Norwich|Northwic]]. Exploring the grounds, Eivor saw that they were littered with dilapidated attempts at defenses, countless bones—particularly [[human]] skulls, many on stakes—and had been abandoned for years due to the overgrowth of vegetation. Eivor approached the villa's main entrance and saw a large white circle with arcane ritual symbols scrawled on the ground and steps in front of the doorway. Stepping inside, she saw two cobwebbed chairs decorated with animal skulls facing the doorway, as well as a note at the foot of the chair on the right. | |While travelling through East Anglia,<ref name="ACV"/> Eivor found a [[Lerion's Estate|ruined villa]] and [[church]] in the woods outside the city of [[Norwich|Northwic]]. Exploring the grounds, Eivor saw that they were littered with dilapidated attempts at defenses, countless bones—particularly [[human]] skulls, many on stakes—and had been abandoned for years due to the overgrowth of vegetation. Eivor approached the villa's main entrance and saw a large white circle with arcane ritual symbols scrawled on the ground and steps in front of the doorway. Stepping inside, she saw two cobwebbed chairs decorated with animal skulls facing the doorway, as well as a note at the foot of the chair on the right. | ||
{{IUNote | {{IUNote | ||
|Title=Faded Letter | |Title=Faded Letter | ||
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! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Cairns | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Cairns | ||
|- | |- | ||
|During her travels, Eivor stacked many [[cairn]]s reminiscing on conversations she had as a child.<ref name="ACV" /> | |During her travels, Eivor stacked many [[cairn]]s reminiscing on conversations she had as a child.<ref name="ACV"/> | ||
<tabber> | <tabber> | ||
|-|Rosta teaches Eivor about cairns= | |-|Rosta teaches Eivor about cairns= | ||
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! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Mythical Memories | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Mythical Memories | ||
|- | |- | ||
|While exploring Svartálfaheimr,<ref name="Ragnarok" /> Havi came across some abandoned anvils that had been used to forge magical artifacts at the [[Æsir]]s' request. | |While exploring Svartálfaheimr,<ref name="Ragnarok"/> Havi came across some abandoned anvils that had been used to forge magical artifacts at the [[Æsir]]s' request. | ||
<tabber> | <tabber> | ||
|-|Hár Smida= | |-|Hár Smida= | ||
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! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Greetings from Ginnungagap | ! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Greetings from Ginnungagap | ||
|- | |- | ||
|While exploring Svartálfaheimr,<ref name="Ragnarok" /> Havi found strange portals near the base of the dams at [[Midalstífla]], [[Gomul-stifla]], and [[Austri-stifla]] that showed moving ice blocks and Yggdrasil's roots on the other side. | |While exploring Svartálfaheimr,<ref name="Ragnarok"/> Havi found strange portals near the base of the dams at [[Midalstífla]], [[Gomul-stifla]], and [[Austri-stifla]] that showed moving ice blocks and Yggdrasil's roots on the other side. | ||
*'''Havi:''' ''Surely I have what is needed to reach whatever lies beyond this portal...'' | *'''Havi:''' ''Surely I have what is needed to reach whatever lies beyond this portal...'' | ||
Despite Havi's boast, the portal grew increasingly colder the further he walked in, draining his health and eventually forcing him back. | Despite Havi's boast, the portal grew increasingly colder the further he walked in, draining his health and eventually forcing him back. | ||
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! style="background:#770000; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |A Mother's Grief | ! style="background:#770000; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |A Mother's Grief | ||
|- | |- | ||
|Ezio collected 50 [[eagle]] [[feather]]s throughout Italy in memory of his murdered little brother [[Petruccio Auditore da Firenze|Petruccio]].<ref name="AC2">''Assassin's Creed II''</ref> He returned to the Villa Auditore and placed them in a box his mother [[Maria Auditore da Firenze|Maria]] kept on a dresser in her room.<ref name="PracticeMakesPerfect">''Assassin's Creed II'' – [[Practice Makes Perfect]]</ref> [[Mario Auditore|Mario]] walked by as Ezio closed the lid and spoke to him.<ref name="AC2" /> | |Ezio collected 50 [[eagle]] [[feather]]s throughout Italy in memory of his murdered little brother [[Petruccio Auditore da Firenze|Petruccio]].<ref name="AC2">''Assassin's Creed II''</ref> He returned to the Villa Auditore and placed them in a box his mother [[Maria Auditore da Firenze|Maria]] kept on a dresser in her room.<ref name="PracticeMakesPerfect">''Assassin's Creed II'' – [[Practice Makes Perfect]]</ref> [[Mario Auditore|Mario]] walked by as Ezio closed the lid and spoke to him.<ref name="AC2"/> | ||
*'''Mario:''' ''I've seen you bringing Maria the feathers. I appreciate what you're trying to do for her, but you have to face facts. It's not working. Maybe you should focus on more important things. I've had a new weapon made for you at the [[blacksmith]]'s. You can pick it up whenever you want.'' | *'''Mario:''' ''I've seen you bringing Maria the feathers. I appreciate what you're trying to do for her, but you have to face facts. It's not working. Maybe you should focus on more important things. I've had a new weapon made for you at the [[blacksmith]]'s. You can pick it up whenever you want.'' | ||
Mario hung his head in grief over his inability to prevent Petruccio's death, as well as the demise of his other nephew [[Federico Auditore da Firenze|Federico]] and his own brother, Giovanni. | Mario hung his head in grief over his inability to prevent Petruccio's death, as well as the demise of his other nephew [[Federico Auditore da Firenze|Federico]] and his own brother, Giovanni. | ||
*'''Mario:''' ''I'm sorry, Ezio.'' | *'''Mario:''' ''I'm sorry, Ezio.'' | ||
Once his uncle left the room, Ezio visited the town's blacksmith and acquired the [[Condottiero War Hammer]], which he added to the Villa's armory rack. After Ezio collected 50 more feathers throughout Italy, he again returned to the Villa and deposited them in Maria's box. An unresponsive Maria sat by the dresser and only noticed Ezio beside her when he closed the box lid. He held out his hands and she clasped them as she stood up, before they shared an embrace in memory of their lost family.<ref name="AC2" /> | Once his uncle left the room, Ezio visited the town's blacksmith and acquired the [[Condottiero War Hammer]], which he added to the Villa's armory rack. After Ezio collected 50 more feathers throughout Italy, he again returned to the Villa and deposited them in Maria's box. An unresponsive Maria sat by the dresser and only noticed Ezio beside her when he closed the box lid. He held out his hands and she clasped them as she stood up, before they shared an embrace in memory of their lost family.<ref name="AC2"/> | ||
*'''Maria:''' ''Thank you, Ezio. For not forgetting about me.'' | *'''Maria:''' ''Thank you, Ezio. For not forgetting about me.'' | ||
In gratitude, Maria gave Ezio a [[cape]] with the [[House of Auditore]] family crest. | In gratitude, Maria gave Ezio a [[cape]] with the [[House of Auditore]] family crest. | ||
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! style="background:#4682b4; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Thomas Hickey | ! style="background:#4682b4; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Thomas Hickey | ||
|- | |- | ||
|Haytham spoke to [[Thomas Hickey]] after recruiting him.<ref name="JohnsonsErrand" /> | |Haytham spoke to [[Thomas Hickey]] after recruiting him.<ref name="JohnsonsErrand"/> | ||
*'''Haytham:''' ''Any news?'' | *'''Haytham:''' ''Any news?'' | ||
*'''Thomas:''' ''Whispers of things, nothin' solid at the moment. I know you're looking for word of anything out the ordinary, dealin' with temples and spirits and ancient times and whatnot. But so far, can't say my boys have heard much.'' | *'''Thomas:''' ''Whispers of things, nothin' solid at the moment. I know you're looking for word of anything out the ordinary, dealin' with temples and spirits and ancient times and whatnot. But so far, can't say my boys have heard much.'' | ||
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! style="background:#4682b4; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Benjamin Church | ! style="background:#4682b4; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Benjamin Church | ||
|- | |- | ||
|Haytham spoke to [[Benjamin Church]] after recruiting him.<ref name="TheSurgeon" /> | |Haytham spoke to [[Benjamin Church]] after recruiting him.<ref name="TheSurgeon"/> | ||
*'''Haytham:''' ''So a question for you: why medicine?'' | *'''Haytham:''' ''So a question for you: why medicine?'' | ||
*'''Benjamin:''' ''I'm supposed to tell you I care for my fellow man right? That I chose this path because it allows me to accomplish a greater good?'' | *'''Benjamin:''' ''I'm supposed to tell you I care for my fellow man right? That I chose this path because it allows me to accomplish a greater good?'' | ||
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*'''Connor:''' ''And what about the storm?'' | *'''Connor:''' ''And what about the storm?'' | ||
*'''George:''' ''If I can't take a stand against some snow, then there really is no hope for us.'' | *'''George:''' ''If I can't take a stand against some snow, then there really is no hope for us.'' | ||
Not long afterwards, Connor spoke with Washington once more.<ref name="MissingSupplies" /> | Not long afterwards, Connor spoke with Washington once more.<ref name="MissingSupplies"/> | ||
*'''George:''' ''What news do you bring me?'' | *'''George:''' ''What news do you bring me?'' | ||
*'''Connor:''' ''No news, Commander. I was merely curious how your assistants were faring.'' | *'''Connor:''' ''No news, Commander. I was merely curious how your assistants were faring.'' | ||
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! style="background:#4682b4; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Marquis de Lafayette | ! style="background:#4682b4; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Marquis de Lafayette | ||
|- | |- | ||
|Connor met with Gilbert du Motier, Marquis de Lafayette at the encampment at Valley Forge during winter.<ref name="MissingSupplies" /> | |Connor met with Gilbert du Motier, Marquis de Lafayette at the encampment at Valley Forge during winter.<ref name="MissingSupplies"/> | ||
*'''Gilbert:''' ''Ah! Connor. What do you think of my work thus far?'' | *'''Gilbert:''' ''Ah! Connor. What do you think of my work thus far?'' | ||
*'''Connor:''' ''The men are bolstered. Focused. It is good you have come.'' | *'''Connor:''' ''The men are bolstered. Focused. It is good you have come.'' | ||
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*'''Connor:''' ''No man can doubt your commitment and you are invaluable to the cause. You did what you needed to do. I am certain I would have done the same.'' | *'''Connor:''' ''No man can doubt your commitment and you are invaluable to the cause. You did what you needed to do. I am certain I would have done the same.'' | ||
*'''Gilbert:''' ''But of course you would! I expect nothing less!'' | *'''Gilbert:''' ''But of course you would! I expect nothing less!'' | ||
Connor met the Marquis de Lafayette again at Valley Forge.<ref name="MissingSupplies" /> | Connor met the Marquis de Lafayette again at Valley Forge.<ref name="MissingSupplies"/> | ||
*'''Gilbert:''' Monsieur ''(Mister) Connor. A pleasure as always. What brings you?'' | *'''Gilbert:''' Monsieur ''(Mister) Connor. A pleasure as always. What brings you?'' | ||
*'''Connor:''' ''I wanted to ask you something: why is this revolution so important to you?'' | *'''Connor:''' ''I wanted to ask you something: why is this revolution so important to you?'' | ||
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! style="background:#4682b4; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Oiá:ner | ! style="background:#4682b4; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Oiá:ner | ||
|- | |- | ||
| Connor met with [[Oiá:ner]] at Kanatahséton during his training.<ref name="Boston" /> | | Connor met with [[Oiá:ner]] at Kanatahséton during his training.<ref name="Boston"/> | ||
*'''Oiá:ner:''' ''Ratohnhaké:ton? I hardly recognize you.'' | *'''Oiá:ner:''' ''Ratohnhaké:ton? I hardly recognize you.'' | ||
*'''Connor:''' ''I am sorry that I did not visit sooner. My time is taken up with study...'' | *'''Connor:''' ''I am sorry that I did not visit sooner. My time is taken up with study...'' | ||
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*'''Connor:''' ''But will it be enough?'' | *'''Connor:''' ''But will it be enough?'' | ||
*'''Oiá:ner:''' ''That is something only you can answer.<br>You are always welcome here, Ratonhnhaké:ton.<br>I hope you will visit again soon.'' | *'''Oiá:ner:''' ''That is something only you can answer.<br>You are always welcome here, Ratonhnhaké:ton.<br>I hope you will visit again soon.'' | ||
After William Johnson's assassination,<ref name="HostileNegotiations" /> Oiá:ner revealed that his demise had left them more vulnerable as he was generally supportive of the natives. She also began having doubts about the village staying neutral in the war, but Connor encouraged her to continue standing apart from the [[Iroquois]] clans that joined the conflict. | After William Johnson's assassination,<ref name="HostileNegotiations"/> Oiá:ner revealed that his demise had left them more vulnerable as he was generally supportive of the natives. She also began having doubts about the village staying neutral in the war, but Connor encouraged her to continue standing apart from the [[Iroquois]] clans that joined the conflict. | ||
*'''Oiá:ner:''' ''It is good to see you, though I wish it was more often.'' | *'''Oiá:ner:''' ''It is good to see you, though I wish it was more often.'' | ||
*'''Connor:''' ''I trust all is well?'' | *'''Connor:''' ''I trust all is well?'' | ||
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*'''Connor:''' ''There is a reason that we stand alone. It is natural to wonder... To worry. But we must stand strong. We must have faith.'' | *'''Connor:''' ''There is a reason that we stand alone. It is natural to wonder... To worry. But we must stand strong. We must have faith.'' | ||
*'''Oiá:ner:''' ''Truly the world is turned around when it is I who question and you who comfort.<br>You have given this old woman much to ponder...<br>You have grown into a fine young man. I am proud of you.'' | *'''Oiá:ner:''' ''Truly the world is turned around when it is I who question and you who comfort.<br>You have given this old woman much to ponder...<br>You have grown into a fine young man. I am proud of you.'' | ||
During the war,<ref name="LexingtonConcord" /> she expressed concern whether Connor would finish his task. | During the war,<ref name="LexingtonConcord"/> she expressed concern whether Connor would finish his task. | ||
*'''Oiá:ner:''' ''You are returned to us! But not for long, I think?'' | *'''Oiá:ner:''' ''You are returned to us! But not for long, I think?'' | ||
*'''Connor:''' ''My work is not yet done...'' | *'''Connor:''' ''My work is not yet done...'' | ||
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! style="background:#4682b4; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Stephane Chapheau | ! style="background:#4682b4; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Stephane Chapheau | ||
|- | |- | ||
|After recruiting [[Stephane Chapheau]] into the [[American Brotherhood of Assassins|Colonial Assassins]], Connor spoke with him in a [[tavern]].<ref name="AC3" /> | |After recruiting [[Stephane Chapheau]] into the [[American Brotherhood of Assassins|Colonial Assassins]], Connor spoke with him in a [[tavern]].<ref name="AC3"/> | ||
*'''Connor:''' ''Stephane. How is your ale?'' | *'''Connor:''' ''Stephane. How is your ale?'' | ||
*'''Stephane:''' Pisse ''(Piss), but it gets the job done—my father would be disgusted—but after a day's work with you a man needs to unwind. I would prefer a nice bottle of wine but these Colonies lack refinement.'' | *'''Stephane:''' Pisse ''(Piss), but it gets the job done—my father would be disgusted—but after a day's work with you a man needs to unwind. I would prefer a nice bottle of wine but these Colonies lack refinement.'' | ||
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*'''Connor:''' ''He would be proud of you.'' | *'''Connor:''' ''He would be proud of you.'' | ||
*'''Stephane:''' ''This is my one hope—that he smiles upon the choices I've made.'' | *'''Stephane:''' ''This is my one hope—that he smiles upon the choices I've made.'' | ||
Some time afterwards, Connor spoke with Stephane once more.<ref name="AC3" /> | Some time afterwards, Connor spoke with Stephane once more.<ref name="AC3"/> | ||
*'''Stephane:''' ''Connor! Do you have time to sit?'' | *'''Stephane:''' ''Connor! Do you have time to sit?'' | ||
*'''Connor:''' ''I do.'' | *'''Connor:''' ''I do.'' | ||
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*'''Connor:''' ''Ratonhnhaké:ton...'' | *'''Connor:''' ''Ratonhnhaké:ton...'' | ||
*'''Duncan:''' ''A strong name—you should use it. Mine's Duncan, plain as they come. If you've the time to spare, I'd urge you to keep on doing what you're doing. This infernal gang needs to be stopped.'' | *'''Duncan:''' ''A strong name—you should use it. Mine's Duncan, plain as they come. If you've the time to spare, I'd urge you to keep on doing what you're doing. This infernal gang needs to be stopped.'' | ||
Connor approached Duncan again.<ref name="AC3" /> | Connor approached Duncan again.<ref name="AC3"/> | ||
*'''Duncan:''' ''How's it going, lad? I imagine you're busy these days, not much has changed with regards to our local thugs. I'll leave you to it.<br>Your work is bearing fruit, my boy, and I'm close to figuring out who's orchestrating this ugly symphony. But something's got people spooked beyond the usual gang stuff. Odd. Anyway, keep on it.'' | *'''Duncan:''' ''How's it going, lad? I imagine you're busy these days, not much has changed with regards to our local thugs. I'll leave you to it.<br>Your work is bearing fruit, my boy, and I'm close to figuring out who's orchestrating this ugly symphony. But something's got people spooked beyond the usual gang stuff. Odd. Anyway, keep on it.'' | ||
After recruiting Duncan into the Colonial Brotherhood, Connor spoke with him in a tavern.<ref name="AC3" /> | After recruiting Duncan into the Colonial Brotherhood, Connor spoke with him in a tavern.<ref name="AC3"/> | ||
*'''Duncan:''' ''Oi, lad! How's it going then?'' | *'''Duncan:''' ''Oi, lad! How's it going then?'' | ||
*'''Connor:''' ''I am well. And you?'' | *'''Connor:''' ''I am well. And you?'' | ||
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*'''Duncan:''' ''You can imagine my surprise when I saw his face. Took me a while to piece it together but... there you have it. Thought you'd like to know.'' | *'''Duncan:''' ''You can imagine my surprise when I saw his face. Took me a while to piece it together but... there you have it. Thought you'd like to know.'' | ||
*'''Connor:''' ''Thank you.'' | *'''Connor:''' ''Thank you.'' | ||
Some time afterwards, Connor spoke with Duncan once more.<ref name="AC3" /> | Some time afterwards, Connor spoke with Duncan once more.<ref name="AC3"/> | ||
*'''Connor:''' ''How are you faring?'' | *'''Connor:''' ''How are you faring?'' | ||
*'''Duncan:''' ''Not bad. Not bad. All this reminds me of being back in the Old Country. Fightin' for land, fightin' for the right to see God my way. Didn't take long before I realized the fight was futile and stepped aboard a ship bound for the Colonies. People over there are so wrapped up in HOW you perceive the Lord they forget we're all part of his flock. Stories change, Connor. The way people tell them evolves. It's no different in the Bible and I believe that's the real root of all the strife back home. But nobody wants to listen to me—if you don't see it their way, you're a heathen. But I feel we're honestly making a difference here. That our presence is felt if not appreciated by all. Ah! And it makes me sleep easy at night and that's all a man can ask for really.'' | *'''Duncan:''' ''Not bad. Not bad. All this reminds me of being back in the Old Country. Fightin' for land, fightin' for the right to see God my way. Didn't take long before I realized the fight was futile and stepped aboard a ship bound for the Colonies. People over there are so wrapped up in HOW you perceive the Lord they forget we're all part of his flock. Stories change, Connor. The way people tell them evolves. It's no different in the Bible and I believe that's the real root of all the strife back home. But nobody wants to listen to me—if you don't see it their way, you're a heathen. But I feel we're honestly making a difference here. That our presence is felt if not appreciated by all. Ah! And it makes me sleep easy at night and that's all a man can ask for really.'' | ||
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*'''Connor:''' ''What would you have me do?'' | *'''Connor:''' ''What would you have me do?'' | ||
*'''Clipper:''' ''More of the same, actually. I got a plan cooking, but the folks need to know they've got someone to turn to. Find me when you're done.'' | *'''Clipper:''' ''More of the same, actually. I got a plan cooking, but the folks need to know they've got someone to turn to. Find me when you're done.'' | ||
Connor approached Clipper again.<ref name="AC3" /> | Connor approached Clipper again.<ref name="AC3"/> | ||
*'''Clipper:''' ''They're still conscribing kids all over, but I wager you've been off fryin' bigger fish.<br />You're doing it. The recruiters are scared to go out collecting. We're almost ready to make our move.'' | *'''Clipper:''' ''They're still conscribing kids all over, but I wager you've been off fryin' bigger fish.<br />You're doing it. The recruiters are scared to go out collecting. We're almost ready to make our move.'' | ||
After recruiting Clipper into the Colonial Brotherhood, Connor spoke with him in a tavern.<ref name="AC3" /> | After recruiting Clipper into the Colonial Brotherhood, Connor spoke with him in a tavern.<ref name="AC3"/> | ||
*'''Connor:''' ''You do not partake?'' | *'''Connor:''' ''You do not partake?'' | ||
*'''Clipper:''' ''No, sir. I need to stay sharp in case you call upon my rifle. Spirits do me in right quick. Drank half a flask of rum out in the bush with my brothers a few years back. Went for a run in the buff before I found myself rolling around in deer skat being sick all over. I don't want to go there again. No thank you.'' | *'''Clipper:''' ''No, sir. I need to stay sharp in case you call upon my rifle. Spirits do me in right quick. Drank half a flask of rum out in the bush with my brothers a few years back. Went for a run in the buff before I found myself rolling around in deer skat being sick all over. I don't want to go there again. No thank you.'' | ||
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*'''Connor:''' ''You have everything it takes to be a great Assassin.'' | *'''Connor:''' ''You have everything it takes to be a great Assassin.'' | ||
*'''Clipper:''' ''That means something coming from you.'' | *'''Clipper:''' ''That means something coming from you.'' | ||
Some time afterwards, Connor spoke with Clipper once more.<ref name="AC3" /> | Some time afterwards, Connor spoke with Clipper once more.<ref name="AC3"/> | ||
*'''Connor:''' ''Where did you learn to shoot like you do?'' | *'''Connor:''' ''Where did you learn to shoot like you do?'' | ||
*'''Clipper:''' ''Ranging with my dad and brothers in [[Virginia (state)|Virginia]] country. My family's been surveying and prospecting out there since my grand-pappy.'' | *'''Clipper:''' ''Ranging with my dad and brothers in [[Virginia (state)|Virginia]] country. My family's been surveying and prospecting out there since my grand-pappy.'' | ||
| Line 2,305: | Line 2,305: | ||
*'''Connor:''' ''How can I help?'' | *'''Connor:''' ''How can I help?'' | ||
*'''Deborah:''' ''That easy? That's a change. Eh... Set up these up nearby when you get a chance—it's part of a bigger plan I got. Come see me when you're done.'' | *'''Deborah:''' ''That easy? That's a change. Eh... Set up these up nearby when you get a chance—it's part of a bigger plan I got. Come see me when you're done.'' | ||
Connor approached Deborah again.<ref name="AC3" /> | Connor approached Deborah again.<ref name="AC3"/> | ||
*'''Deborah:''' ''Merchants are still gouging people 'round here. We'll talk again soon.<br>You certainly don't disappoint! People are standing up all over the place. We're almost there.'' | *'''Deborah:''' ''Merchants are still gouging people 'round here. We'll talk again soon.<br>You certainly don't disappoint! People are standing up all over the place. We're almost there.'' | ||
After recruiting Deborah into the Colonial Brotherhood, Connor spoke with her in a tavern.<ref name="AC3" /> | After recruiting Deborah into the Colonial Brotherhood, Connor spoke with her in a tavern.<ref name="AC3"/> | ||
*'''Deborah:''' ''How do you do, Connor?'' | *'''Deborah:''' ''How do you do, Connor?'' | ||
*'''Connor:''' ''I am alright. And you?'' | *'''Connor:''' ''I am alright. And you?'' | ||
| Line 2,313: | Line 2,313: | ||
*'''Connor:''' ''I am grateful to have your help. How did you come to be... you?'' | *'''Connor:''' ''I am grateful to have your help. How did you come to be... you?'' | ||
*'''Deborah:''' ''Ha! Funny question but I get your meaning. I was an orphan, pretty common around the ports with all the sailors and whores mucking about. I wanted to be out on my own so I did what I had to do. That's when I decided to pretend to be a boy. That worked for a time, until nature decided otherwise and it just became a bad joke. Folks around the borough still called me "Dobby" but the old codgers started leering and getting fresh. That's when I got tough. Took a good many shots to the face before I learned to defend myself properly but now I dare any man to come at me. They learn the price quick.'' | *'''Deborah:''' ''Ha! Funny question but I get your meaning. I was an orphan, pretty common around the ports with all the sailors and whores mucking about. I wanted to be out on my own so I did what I had to do. That's when I decided to pretend to be a boy. That worked for a time, until nature decided otherwise and it just became a bad joke. Folks around the borough still called me "Dobby" but the old codgers started leering and getting fresh. That's when I got tough. Took a good many shots to the face before I learned to defend myself properly but now I dare any man to come at me. They learn the price quick.'' | ||
Some time afterwards, Connor spoke with Deborah once more.<ref name="AC3" /> | Some time afterwards, Connor spoke with Deborah once more.<ref name="AC3"/> | ||
*'''Connor:''' ''Hello, Dobby.'' | *'''Connor:''' ''Hello, Dobby.'' | ||
*'''Deborah:''' ''Connor. You look well.'' | *'''Deborah:''' ''Connor. You look well.'' | ||
| Line 2,333: | Line 2,333: | ||
*'''Connor:''' ''I will do what I can.'' | *'''Connor:''' ''I will do what I can.'' | ||
*'''Jamie:''' ''I'll be lending a hand to these doctors. Find me once you think you've done enough and maybe we can do more.'' | *'''Jamie:''' ''I'll be lending a hand to these doctors. Find me once you think you've done enough and maybe we can do more.'' | ||
Connor approached Jamie again.<ref name="AC3" /> | Connor approached Jamie again.<ref name="AC3"/> | ||
*'''Jamie:''' ''What are you talking to me for? You haven't done anything about the outbreak yet.<br>It's a start. Keep going and then we'll talk real business.'' | *'''Jamie:''' ''What are you talking to me for? You haven't done anything about the outbreak yet.<br>It's a start. Keep going and then we'll talk real business.'' | ||
After recruiting Jamie into the Colonial Brotherhood, Connor spoke with him in a tavern.<ref name="AC3" /> | After recruiting Jamie into the Colonial Brotherhood, Connor spoke with him in a tavern.<ref name="AC3"/> | ||
*'''Connor:''' ''Thirsty I take it?'' | *'''Connor:''' ''Thirsty I take it?'' | ||
*'''Jamie:''' ''What's wrong with taking a draught or two when the time is right?'' | *'''Jamie:''' ''What's wrong with taking a draught or two when the time is right?'' | ||
| Line 2,342: | Line 2,342: | ||
*'''Connor:''' ''Not right now, maybe later.'' | *'''Connor:''' ''Not right now, maybe later.'' | ||
*'''Jamie:''' ''I suppose you got important business to attend to. I understand. Don't worry about me though, I can handle my booze. If you need me, I'll be there, Connor.'' | *'''Jamie:''' ''I suppose you got important business to attend to. I understand. Don't worry about me though, I can handle my booze. If you need me, I'll be there, Connor.'' | ||
Some time afterwards, Connor spoke with Jamie once more.<ref name="AC3" /> | Some time afterwards, Connor spoke with Jamie once more.<ref name="AC3"/> | ||
*'''Jamie:''' ''Hey Connor.'' | *'''Jamie:''' ''Hey Connor.'' | ||
*'''Connor:''' ''Taking it easy today?'' | *'''Connor:''' ''Taking it easy today?'' | ||
| Line 2,349: | Line 2,349: | ||
*'''Jamie:''' ''Here. Born and raised but I'm a mutt if that's what you're really asking. Think I even got a little of the [[Asia|Far East]] in my blood. That's what my father said, wherever that bastard got off to.'' | *'''Jamie:''' ''Here. Born and raised but I'm a mutt if that's what you're really asking. Think I even got a little of the [[Asia|Far East]] in my blood. That's what my father said, wherever that bastard got off to.'' | ||
*'''Connor:''' ''What about your mother?'' | *'''Connor:''' ''What about your mother?'' | ||
*'''Jamie:''' ''She's down south. Haven't seen her in five years or so. She works on a [[ | *'''Jamie:''' ''She's down south. Haven't seen her in five years or so. She works on a [[plantation]]—keeping care of the slaves. Pff. Slaves. That's why I left. Can't support that business. Owning a human isn't something any man should do. She doesn't agree so I leave her to it. I make my life up here now. I'm an Assassin. This is my family.'' | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | {| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%;" | ||
| Line 2,360: | Line 2,360: | ||
*'''Connor:''' ''I may be able to help.'' | *'''Connor:''' ''I may be able to help.'' | ||
*'''Jacob:''' ''Very well. I need information on the man responsible for this. He has men all over the place—corrupt Redcoats. Maybe you can get them to talk.'' | *'''Jacob:''' ''Very well. I need information on the man responsible for this. He has men all over the place—corrupt Redcoats. Maybe you can get them to talk.'' | ||
Connor approached Jacob again.<ref name="AC3" /> | Connor approached Jacob again.<ref name="AC3"/> | ||
*'''Jacob:''' ''Hallo, friend. The martial law is quite the same. You are needing to start making an impact.<br>Ah, the tides of change are coming in. Remain vigilant, and maybe we succeed in putting an end to this.'' | *'''Jacob:''' ''Hallo, friend. The martial law is quite the same. You are needing to start making an impact.<br>Ah, the tides of change are coming in. Remain vigilant, and maybe we succeed in putting an end to this.'' | ||
After recruiting Jacob into the Colonial Brotherhood, Connor spoke with him in a tavern.<ref name="AC3" /> | After recruiting Jacob into the Colonial Brotherhood, Connor spoke with him in a tavern.<ref name="AC3"/> | ||
*'''Jacob:''' ''Ah! Connor! Sit! Sit!'' | *'''Jacob:''' ''Ah! Connor! Sit! Sit!'' | ||
*'''Connor:''' ''How are you Jacob?'' | *'''Connor:''' ''How are you Jacob?'' | ||
| Line 2,372: | Line 2,372: | ||
*'''Connor:''' ''Hopefully things will die down soon.'' | *'''Connor:''' ''Hopefully things will die down soon.'' | ||
*'''Jacob:''' ''No rush, Connor. I am in their hearts, and they are in mine.'' | *'''Jacob:''' ''No rush, Connor. I am in their hearts, and they are in mine.'' | ||
Some time afterwards, Connor spoke with Jacob once more.<ref name="AC3" /> | Some time afterwards, Connor spoke with Jacob once more.<ref name="AC3"/> | ||
*'''Jacob:''' ''I received a letter from home.'' | *'''Jacob:''' ''I received a letter from home.'' | ||
*'''Connor:''' ''What news?'' | *'''Connor:''' ''What news?'' | ||
| Line 2,493: | Line 2,493: | ||
*'''Connor:''' ''And are you happy, Diana?'' | *'''Connor:''' ''And are you happy, Diana?'' | ||
*'''Diana:''' ''I never thought this would be my path but now that I'm here, I admit it feels right.'' | *'''Diana:''' ''I never thought this would be my path but now that I'm here, I admit it feels right.'' | ||
He then spoke with Lyle and Lance at the tavern, where both men joked about being bachelors and then asked Connor why he had no wife.<ref name="AC3" /> | He then spoke with Lyle and Lance at the tavern, where both men joked about being bachelors and then asked Connor why he had no wife.<ref name="AC3"/> | ||
*'''Lance:''' ''One day, doc. One day. You'll find one too. She'll come wandering into the village and light up your life. Mark my words. I'm telling you. I have a sense for these things.'' | *'''Lance:''' ''One day, doc. One day. You'll find one too. She'll come wandering into the village and light up your life. Mark my words. I'm telling you. I have a sense for these things.'' | ||
*'''Lyle:''' ''Might be, might be. Ahoy, Connor! Look at us, three bachelors, waiting for love or waiting for a drink, whatever comes first. Drink wins!'' | *'''Lyle:''' ''Might be, might be. Ahoy, Connor! Look at us, three bachelors, waiting for love or waiting for a drink, whatever comes first. Drink wins!'' | ||
| Line 2,656: | Line 2,656: | ||
==Notes== | ==Notes== | ||
<references group="note" /> | <references group="note"/> | ||
==References== | ==References== | ||
Revision as of 19:35, 18 June 2024
|
Patience, brothers. Soon we will reveal the secrets of Assassin's Creed III, Assassin's Creed: Unity, Assassin's Creed: Origins, Assassin's Creed: Odyssey, Assassin's Creed: Valhalla, and Dawn of Ragnarök. This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done. |
"Floating conversations" are dialogues that were recreated or extrapolated through an Animus simulation but were not tied to a specific genetic memory.
Kassandra
| Sargon |
|---|
After learning from her adopted father Nikolaos that her mother Myrrine was still alive,[1] the Spartan misthios Kassandra sailed to Phokis, Greece to claim the reward that Elpenor had promised to her.[2] While in the polis of Kirrha, Kassandra came across the Oikos of the Olympians run by Sargon.
(If "What do you sell?" is chosen.)
(If "Why not take drachmae?" is chosen.)
(If "Where do I get orichalcum?" is chosen.)
(Accept – "Show me what you have.")
Kassandra inspected Sargos' wares. Her curiosity satisfied, she left and continued her search for Elpenor. A while later,[3] Kassandra returned to talk to Sargon again.
Kassandra looked over his inventory again, then left to resume her quests. |
| Approaching land |
|---|
| During her travels around the Aegean Sea onboard the Adrestia, Kassandra talked about Greece's many islands with her comrades Barnabas and Herodotos as they neared their respective shores.[4]
Kassandra and the Adrestia crew approached the Isle of Thisvi close to Phokis during their voyage to Megaris to kill the Wolf of Sparta.[5]
Kassandra and the Adrestia approached Marathon Beach in Attika while on their way to the island of Andros.[6]
|
Bayek
| Encounters across Egypt |
|---|
While travelling across the Ptolemaic Kingdom in Egypt in 48 BCE hunting the Order of the Ancients, the Medjay Bayek of Siwa came across the travelling merchant Reda at his Nomad's Bazaar stall.[7]
Bayek inspected Reda's wares. His curiosity satisfied, he left and continued hunting the Order. A while later,[7] Bayek found Reda's stall again and spoke to him.
Bayek looked over Reda's inventory again, then left to resume his quest. Reda eventually made his way to Alexandria, where he spotted Bayek passing by one day and called out to him.[7]
Bayek looked over Reda's wares once more, and then left as before. Shortly after learning that the Order member known as "The Lizard" served under the unaware High Priest Pasherenptah in Memphis,[8] Bayek visited Reda one last time.
Bayek inspected Reda's wares a final time before leaving.
|
Eivor Varinsdottir
| Encounters across England and Norway |
|---|
| Eivor reunited with many of her allies after establishing connections with them.[11]
After sparing Leofrith during the Sons of Ragnar's assault at Tamworth Fortress,[12] Eivor stopped by Lincoln and saw him waiting at the city docks. She walked up and spoke to him.
After helping Oswald become king of East Anglia[13] and attending to his wedding, Eivor returned to Elmenham and found him in the village's longhouse.[14]
Following Ceolbert's death at the hands of Ivarr the Boneless,[15] Eivor went to visit Bishop Deorlaf in Quatford at his request and found him in the town's church conducting a small choir.
After recapturing Cyne Belle Castle for Geadric[16] and assulting Rouecistre Fortress with the help of his troops,[17] Eivor returned to the fortress at the request of thegn Holt to attend a ceremony that would officialize Geadric as ealdorman of Oxenefordscire. The shieldmaiden entered the main hall of the castle, approaching a group of people gathered around the soon-to-be ealdorman and king Ceolwulf.
Geadric knelt down before him.
Eivor and the crowd applauded as Geadric stood up and Ceolwulf left the room. With the event over, the Viking went to speak to the new ealdorman.
Some time after helping Estrid escape to Francia[18] and returning Alfida to his position as Essexe's ealdorman,[19] Eivor visited the latter on her residence.
In the aftermath of helping in the purge of the Order of the Ancients from Lunden[20] and rescuing her brother Sigurd from Fulke's custody in Portcestre,[21] Eivor received an invitation from the reeves of the city to partake on the unveiling of the reconstructed Lunden. Arriving at the Governor's Villa, she found Stowe in front of the entrance to the mansion.
Eivor looked around her, noticing that the room was different from the last time she had been there.
Eivor turned to look at the guests.
A woman and a soldier praised Eivor, followed by Erke himself.
Erke then turned to her.
Stowe and Erke raised arms.
Eivor nodded, leaving the two of them talking to each other.
Eivor spoke with Erke and Stowe again.
As he talked, he patted Stowe on his shoulder.
Eivor nodded to them once again, turning to the soldier that had praised her earlier, next to them.
She then went to talk to Gyda, closer to the entrance.
After that, the Viking went to talk to some of the Norse soldiers who had been previously recruited by The Arrow, now feasting in one of the sides of the hall.
Before leaving the festivities, Eivor went to bid farewell to Stowe and Erke.
Following the burning of the Whicker Man and rise of Tewdwr as the successor of Cynon in the ealdormancy of Glowecestrescire,[22] Eivor travelled to the city square near the longhouse of Glowecestre, where she found him, with Cynon's crown on the head, addressing a group of townsfolk from a wooden platform.
Eivor came closer to him, touching on one of the horns filled with leaves from his crown.
He left, with Eivor following. On the next morning, as the sun rised, the two were talking near a tree on the outskirts of the city.
For a moment, Eivor looked away from him, thoughtful, with Tewdwr noticing it.
She looked to him, confused.
Tewdwr tapped Eivor's shoulder.
He nodded in compliance, parting ways with the shieldmaiden after that. Eivor then travelled through the woods of Glowecestrescire, in direction of Halewyn's home. When she arrived there, the viking found the druid wandering around the lit fires in his yard.
After assassinating Hilda, the Quill, and therefore ending the exploitation of Wincestre's children as her spies and thieves,[23] Eivor returned to Wincestre Seminary, interrupting a class when entering the main room. She spotted Wigbert near one of the desks, approaching to talk to the child.
Finished the conversation, Eivor pondered about the state of things.
The Viking then spoke to the various children in the room that she had previously saved.
Following that, Eivor read the documents scattered across the desks, including the one Wigbert was reading. Bloody History
The shieldmaiden then went to speak to Magister Bata, who was presiding the class.
Eivor then witnessed a conversation between two children.
She prepared to leave the seminary, passing through the courtyard, where more children were talking among themselves and to her.
In the aftermath of the events that Sigurd and Eivor went through in the Yggdrasil Chamber,[24] the shieldmaiden returned to Alrekstad in Hordafylke and encountered Styrbjorn Sigvaldisson drowning his sorrows in the tavern where her and his son had left him.
After that, Eivor entered the town's inner walls and its longhouse to find Harald Fairhair standing next to the throne.
|
| Ravensthorpe residents |
|---|
Shortly after the Raven Clan settled in Ravensthorpe,[25] the Viking shieldmaiden Eivor Varinsdottir spoke to Gunnar outside the new smithy. ("What do you do here, Gunnar?")
Some time after Svend's death,[27] Eivor spoke to Tove inside the Tattoo Shop.
Tove's Tribute to Svend
Eivor spoke to Wallace in the Hunter's Hut. |
| Reda |
|---|
Shortly after Reda and his Thousand Eyes aide had settled in Ravensthorpe,[28] Eivor walked up to Reda's stall and talked to him.
(If "See shop" was chosen.)
Eivor perused Reda's wares and then decided whether to buy something. (If "I want a contract." was chosen.)
Eivor looked through Reda's papers and selected a contract. Eivor looked through Reda's papers but could not find any contracts, or only saw ones that were not to her liking.
(If "What do you do here?" is chosen.)
(Leave – "I have to go.")
Later, Eivor passed by Reda's stall and overheard him as he told Sylvi, Eira, and Knud a story. Intrigued, she walked up and leaned on one of the poles supporting the awning as she listened.
Satisfied, Knud, Eira, and Sylvi left.
Later, when Eivor dreamt of Odin's efforts to rescue his son Baldr from Surtr's Muspel forces in Svartálfaheimr,[29] Eivor included Reda in her visions. In the dreams, Odin saw Reda sitting on a carpet in Jordber Shelter surrounded by unrefined silica crystals, and spoke to him.
Reda stood up.
Reda chuckled.
He chuckled craftily.
(If "Show me the shiny trinkets" was chosen.)
Havi looked through Reda's papers and selected a contract.
Havi looked through Reda's papers but could not find any contracts, or only saw ones that were not to his liking.
(Leave – I have to go)
|
| Ship stories |
|---|
| Various crew members aboard Eivor's longship, the Sea-Chariot, told stories as they traveled.[11]
While sailing, Bragi began telling a story.
The longboat crew began murmuring amongst each other.
The longboat crew began murmuring amongst each other.
While sailing, Dag Nithisson began telling a story.
The longboat crew burst into laughter. The longboat crew burst into laughter.
The longboat crew chuckled.
The longboat crew burst into laughter. While sailing, Birna began telling a story.
Soma of Grantebridge. For a time, all the ealdormen of England wanted her dead. A bounty on her head the size of Yggdrasil. So she met with the leader of the South Gyrwans and told their King Roffe, "Say that you killed me. Proclaim it to all of the lands." Roffe answered, "No one will believe me." And Soma shook her head. "Invite them. Here. You will burn me on a pyre for all to see." So they came, the nobles of East Anglia, north and south, of Mercia, of Wessex. They wished to see Guthrum's Valkyrie die. Before all, King Roffe pronounced her guilty of murder and sentenced her to death. Then they put her on a boat and set it afire. Yet Soma had constructed a trap beneath the pyre. She released herself into the murky waters and swam to a bramble. Muddled and wet, she waited in the thorns for night to fall. She then returned to Cambridge as a shadow-walker. She entered the city and stole into the king's chamber, and took the head of Roffe, shouting, "Traitors of Soma wear no heads!" The Saxons though Soma a ghost! A spirit who kills! A curse invincible to fire and death! What a leader, my Soma. While sailing, Finnr began telling a story.
While sailing, Bjorn Bloodtooth began telling a story. While sailing, Rollo began telling a story.
While sailing Vili Hemmingson began telling a story.
|
| Encounters across Vinland |
|---|
While roaming across Vinland, Eivor came to a nearby lake, where she saw Konwahawíhshon humming to herself as she fished.[11]
Eivor walked closer for a better look.
Eivor approached Konwahawíhshon, who noticed her guest.
Seeing what Konwahawíhshon was doing, Eivor readied her own fishing line as the village leader continued humming.
Eivor cast her line into the lake full of fish.
Just as Eivor caught a fish, Konwahawíhshon spoke up.
Eivor pulled up the fish and held it aloft.
Eivor caught another fish.
Eivor caught a third fish and added it to Konwahawíhshon's pile.
As Konwahawíhshon gathered the fish, she saw that a bear had come up some distance behind Eivor.
Eivor turned around in time to see the startled bear retreat into the bush.
Together, Eivor and Konwahawíhshon chased after the bear.
The women tracked the bear to a stream leading out from the lake behind a hill.
Konwahawíhshon provided covering fire with her bow as Eivor fought the bear. After a brief brawl, the animal was killed.
Before leaving, Eivor spoke to Konwahawíhshon once more.
Eivor left Konwahawíhshon to prepare the bear. |
| The Daughters of Lerion |
|---|
| While travelling through East Anglia,[11] Eivor found a ruined villa and church in the woods outside the city of Northwic. Exploring the grounds, Eivor saw that they were littered with dilapidated attempts at defenses, countless bones—particularly human skulls, many on stakes—and had been abandoned for years due to the overgrowth of vegetation. Eivor approached the villa's main entrance and saw a large white circle with arcane ritual symbols scrawled on the ground and steps in front of the doorway. Stepping inside, she saw two cobwebbed chairs decorated with animal skulls facing the doorway, as well as a note at the foot of the chair on the right.
Faded Letter
Eivor left the villa to investigate the church, only to find it gutted and burned out. Beside it, however, was a small building which had the planks boarding up the entry torn away. Eivor entered it and dropped down a hole in the floor. Pushing through a crack in the wall of a pit, Eivor found herself in a underground lair filled with cobwebs. Descending deeper, she passed through a door decorated with strings of arm and leg bones, and came to a storage room with a letter on the floor and another hole to a lower level. Eivor read the letter. Faded Letter
Eivor dropped down to the lower level, which had another doorway decorated with bones and was filled with knee- to waist-deep water from a breeched underground reservoir. She soon came to a set of steps rising above water level, where she found another note beside an arrow-studded shield on the ground. Faded Letter
Eivor climbed over some rubble and dropped into a third and final level lined with broken Roman statues along a hallway. Turning left, she came to a loose collection of broken stakes, shields, and rubble, among which was a letter. Faded Letter
Eivor continued down the hall, passing a large defaced statue with its head replaced by a deer skull, and stopped at a wall with a crack in it. Squeezing through, she emerged in a small open room with a flight of stairs that lead back to the surface and ended beside the estate's central fountain. Eivor retraced her path and continued the other direction down the statue hall, which terminated in a crypt that had been hollowed out to fit a new addition. In the center of the room sat a moss-covered stone titan holding a club, with a large set of antlers on its head and three glowing cracks set into its back. Carefully navigating around the skulls and rubble which filled the room, Eivor found another letter on a railing near the titan. Faded Letter
Eivor found a note on the base of a column to the left of the crypt entrance. Faded Letter
Eivor then found a final note on a stone sarcophagus to the right of the crypt's entrance. Faded Letter
Eivor approached the steps leading to the titan's back.
Curiosity piqued, Eivor exited the tomb and continued her journey. While in the Isle of Ely Monastery, Eivor found a note amongst a pile of papers on a desk in a treasury room. Keep Out of the Marsh
Exploring the marshes of Grantebridgescire, Eivor discovered the Spalda Fens, with its low mist and myriad fireflies.
She soon came upon a corpse propped up in a kneeling position.
Approaching the cadaver, Eivor could see that ropes were tied around the dead body's head like a makeshift blindfold, with its mouth hanging open.
From the cadaver's open mouth came a cloud of green mist, which surrounded Eivor and induced a hallucinatory state.
A figure approached Eivor from behind.
Eivor turned to face Goneril.
Eivor initiated combat with Goneril, who would teleport around, turning into cloud of sickly green hue.
She transformed into a smoke shade which attacked Eivor and dispersed before reforming another shade from the cloud and attacking again.
After suffering much damage, Goneril changed tactics.
Goneril resumed combat, using stronger attacks and shades.
Eivor eventually defeated her.
While exploring East Anglia, Eivor discovered the barren Walsham Crag shrouded in heavy mist.
While exploring East Anglia's Theotford Forest, Eivor approached some Roman ruins in Berkelow Bog.
After defeating all of Lerion's daughters, Eivor returned to the estate and revisited the statue.
Pulling out Goneril's dagger, Eivor aligned it with one of the slits and inserted it with a bone-grinding scrape.
Seeing that the first blade fit, Eivor withdrew Regan's dagger to try again.
As before, the dagger fit into the stone slit with a scrape. Eivor withdrew Cordelia's dagger to complete the puzzle.
Upon inserting the final dagger, the statue suddenly burst apart, shaking the crypt as it collapsed the floor to reveal a deeper tunnel underneath. When the dust settled, Eivor entered the hole and followed the path down a hall lined with more Roman statues. She emerged in a treasure room that held four thrones, two on either side facing each other. Eivor found a note on one of the thrones on the left side. Faded Letter
Eivor left the chair and stepped over a similar arcane circle as the one at the villa's entrance to reach the central altar, which was composed of three still-smoking candles in skulls atop skull-covered stone blocks surrounding a treasure chest. Eivor opened it and claimed Thor's Helmet from within.
|
| Cairns |
|---|
| During her travels, Eivor stacked many cairns reminiscing on conversations she had as a child.[11]
Having drunk the potion prepared by Valka, Eivor heard one of Odin's memories in Asgard, that he recalled while building a cairn himself.
|
| Fly Agaric |
|---|
|
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of lighting braziers with blue fire.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Near the mushrooms, Eivor found a note. Note written in unsteady hands
Eivor ate the fly agaric and in her hallucination solved a puzzle that consisted of passing through gates in a specific order.
Near the mushrooms, Eivor found a note.
{{IUNote
|Title=Engraved in Stone
|Text=Druid I shall be. I begin my initiation.
|
| Flyting |
|---|
In Grantebridge, Eivor came upon a locked hut with a group of three people standing outside. She spoke to the woman.
Eivor took the key and unlocked the hut to find it full of skeletons, pig carcasses, and animal skulls, with a stool set beside a wear in the back wall. Suspicious, Eivor returned to speak to the woman again.
Seeing she would get no answers, Eivor entered the house and sat on the stool. A man's voice came from seemingly nowhere.
Eivor smiled.
Eivor noticed movement behind the wicker of the worn wall beside her and smirked.
There was the sound of movement, and Eivor stood.
Near the docks of Stavanger, came across two men, one of whom insulted her as she approached him from behind.
Manning turned to face her.
He began to circle Eivor.
Eivor looked back at Manning's companion in question, but he only shrugged.
(Accept – "I do!")
Manning nodded and began.
Manning put his hand to his chest.
|
| River Raids |
|---|
While raiding rivers across England with Vagn, Eivor learned more about his earlier life.
|
| Dublin's services |
|---|
Shortly after sailing to Ireland to meet her cousin Bárid mac Ímair,[30] Eivor spoke to Azar at her shop in Dublin's market.
(If "What do you have today?" is chosen.)
Eivor looked over Azar's contracts and decided whether to conduct some overseas trading.
(If "Remind me what you do here." is chosen.)
(Leave – "I have what I need.")
Eivor left Azar's shop and continued walking until she came to Aoife's smithy at the edge of the market.
(If "Let me see your services." is chosen.)
Eivor quickly inspected Aoife's wares and decided whether to buy anything.
(If "What do you do here?" is chosen.)
(Leave – "I have to go.")
|
| Frankish Nobles |
|---|
| While aiding the siege of Paris, Eivor met and fought three disenfranchised Frankish nobles.[31]
While passing near Les Trois Pignons, Eivor spotted a chest suspiciously posicioned in a clearing. Eivor looted the chest and a hiding noble astarted attacking her.
Eivor eventually defeated Amric.
Eivor approached a group of nuns being confronted by another woman mounted on a horse.
Having defeated all of the nobles, Eivor reflected on their cause.
|
| Tombs of the Fallen |
|---|
| While exploring England, Eivor found and investigated a number of tombs belonging to former Brittonic leaders who fought invading Roman legions.[32]
Eivor arrived at Ravensthorpe's docks and saw a crowd of onlookers witnessing strange behavior in a group of animals in the river.
Eivor approached them.
Through her raven's eyes, Eivor saw strange winds surrounding a rock engraved with a large sigil shaped like a stylized ⟨L⟩.[note 1]
Eivor crossed the river and went towards the marked rock. When she touched the sigil, the rock itself flickered away into an Isu column, revealing an entrance into the mountain itself.
A note lay near the small column. Strange Columns
Eivor entered Manius's Sanctum, taking a Leap of Faith into a cart of hay at the bottom of the cave. She began exploring the tunnels beneath and found another note. Command of Nero Claudius Germanicus, Emperor of Rome
Eivor came upon a hall with a couple of pressure plates.
In an adjacent small room, she found a mechanism that dispensed a small round weight.
She placed it on one of the plates in the hall and went to find something to weigh down the other.
She saw a movable column, taller than her, a sealed room also adjacent to the hall.
Placing the column upon the plate opened a gate, allowing her to proceed.
Eivor walked up a short flight of stairs to see an Isu map of the Isles hanging on the far cavern wall. She found a key to Manius' workshop and another note. The Final Conundrum
In an excavated pit before the base of the stairs was the final entrance Manius had mentioned.
Eivor unlocked the door leading to the engineer's workshop, continuing on.
She read a note from his desk. Notes from the Roman Engineer
Near a prototype trap, two notes were affixed with daggers. Notes for Spinning Traps
Notes for Spike Walls
Past the spike trap, Eivor looted a chest and retrieved the Fallen Hero Cape.
The Illusions Eivor entered Boudicca's tomb.
She made her way deeper, avoiding the numerous spike traps.
When she reached a large room filled with traps and some pressure plates, Eivor started to locate the appropriate weights and placed them where they were needed. Eivor crossed a deep chasm filled with poisonous gas.
She went down a pit of spikes and found a mechanism that dispensed a small round weight. To return to the main hall, however, she had to traverse a tunnel filled with gas and spinning traps.
She placed the weight upon the pressure plate and went to find another. Eivor went through a tunnel of gas and spike walls, finding another mechanism at the end of it.
She made her way back to the main hall, weight in hand.
Once all four plates were weighed down, the gate opened.
In the crypt proper, Eivor saw Boudicca's tomb was perfumed by an odd incense. A ghostly apparition of the Iceni warrior who laid there leaned against the sarcophagus.
The ghost thumped her fist on her chest and disappeared. Eivor found a note on the tomb. Tribute to Boudicca
Eivor retrieved the Fallen Hero Greaves and Bracers from two nearby chests.
In a hidden tunnel, she found a strange artifact, the small, metal frame of a regular dodecahedron.
Final Note
Continuing on, she found a boat stopped in front of a wooden gate, and near it, another weight-dispensing mechanism.
Eivor placed the weight upon the boat and manipulated the counterweights holding the gate shut to allow her passage. Returning to the main hall, she placed the final weight upon the plate, opening the gate.
In the crypt proper, Eivor saw Cassivellaunus' tomb was perfumed by an odd incense. A ghostly apparition of the Briton made itself known, approaching Eivor.
He vanished as quickly as he had appeared. Eivor found a note on the tomb. Tribute to Cassivellaunus
She retrieved the Fallen Hero Breastplate from a nearby chest.
On her way back out, Eivor discovered another mysterious artifact.
Fewer Traps
Eivor got the weight to the main hall and opened the gate.
In the crypt proper, Eivor saw Venutius' tomb was perfumed by an odd incense. His ghostly beheaded body appeared, startling her, while his phantasmal head on the sarcophagus began talking.
Both parts of his body dissipated. Eivor found a note on the tomb. Tribute to Venutius
Eivor retrieved the Fallen Hero Helmet from a nearby chest.
On her way back out, she saw another path that led to a small drop off and a blocked zipline. Affixed to the zipline beam with a dagger was another note from Manius. Cavern Purpose
Eivor dropped the short distance to the lower level, broke an ice wall over a cave opening, and discovered another tomb. Inside, a skeleton lay on a stone slab with a note from Eivor's acquaintance Hildiran tucked under its right femur. First Note from Hildiran
Eivor saw another note in a small snow pile against a wall just beyond the skeleton and its stone slab. Second Note from Hildiran
In the same room, Eivor discovered another of the mysterious artifacts.
|
Odin
| Flyting |
|---|
| Tales of the Dwarves |
|---|
| While on his quest to discover all the Sons of Ivaldi's hidden Shelters on Svartálfaheimr,[34] Havi met and listened to the stories and dilemmas of several refugees who offered him various services.
|
| Dwarves in Distress |
|---|
| While exploring the regions of Svartálfaheimr,[35] Havi came across a number of dwarves who were being harassed by members of Suttungr's Outriders.
|
| Mythical Memories |
|---|
| While exploring Svartálfaheimr,[35] Havi came across some abandoned anvils that had been used to forge magical artifacts at the Æsirs' request.
He approached the hair on the anvil.
|
| Greetings from Ginnungagap |
|---|
While exploring Svartálfaheimr,[35] Havi found strange portals near the base of the dams at Midalstífla, Gomul-stifla, and Austri-stifla that showed moving ice blocks and Yggdrasil's roots on the other side.
Despite Havi's boast, the portal grew increasingly colder the further he walked in, draining his health and eventually forcing him back.
After collecting the pieces of the Jotun Armor Set by killing all five of Suttungr's Outriders and equipping the gear, he returned to one of the portal locations and entered it. |
Ezio Auditore
- 1478
| Unlocking Monteriggioni's Secrets |
|---|
After Ezio Auditore collected four Codex pages that were left in containers in and around Monteriggioni,[36] he visited his sister Claudia in the Villa Auditore's main room next to his uncle Mario's study on the lower floor.
He then proceeded to an architect waiting for him in the room.
He showed Ezio a list of shops in the town in need of repairs and renovation. After ordering the renovation of a building, Ezio visited his sister again in order to check the town's progress.
She then turned the record book on the table, allowing his brother to consult it. Ezio eventually finished his revision and Claudia turned the book to her, bidding him farewell and starting to write on it again.
After some time, Ezio returned to Mario's study.
He pulled a lever within the bookshelf in his study. It opened to reveal a passage beyond, which led to a cellar.
Over the next few years, Ezio collected all the six Assassin Seals from various Assassin Tombs throughout the country and put them in their respective places under the statues of the six Assassins.[37] With every Seal he returned, a bar lock associated with each Assassins' respective symbol slid away from the gate that sealed away Altaïr's armor. Once Ezio put the last seal in its place, the gate quickly dropped into the floor without the locks to hold it up, and the pedestal with Altaïr's statue and armor lowered to chest height. Ezio approached it and reached for the gear.
Ezio touched the armor's refined metal and gathered its pieces to take to the Villa's armory, where he put it on. |
- 1478 – 1492
| A Mother's Grief |
|---|
Ezio collected 50 eagle feathers throughout Italy in memory of his murdered little brother Petruccio.[38] He returned to the Villa Auditore and placed them in a box his mother Maria kept on a dresser in her room.[39] Mario walked by as Ezio closed the lid and spoke to him.[38]
Mario hung his head in grief over his inability to prevent Petruccio's death, as well as the demise of his other nephew Federico and his own brother, Giovanni.
Once his uncle left the room, Ezio visited the town's blacksmith and acquired the Condottiero War Hammer, which he added to the Villa's armory rack. After Ezio collected 50 more feathers throughout Italy, he again returned to the Villa and deposited them in Maria's box. An unresponsive Maria sat by the dresser and only noticed Ezio beside her when he closed the box lid. He held out his hands and she clasped them as she stood up, before they shared an embrace in memory of their lost family.[38]
In gratitude, Maria gave Ezio a cape with the House of Auditore family crest. |
- 1502 – 1503
| Leonardo da Vinci |
|---|
Ezio met with Leonardo da Vinci after destroying all of his war machines.[40]
Ezio met with Leonardo after assassinating Juan Borgia the Elder.[41]
Ezio met with Leonardo after assassinating Octavian de Valois.[42]
Ezio met with Leonardo after the Passion Play at the Colosseum.[43]
Ezio met with Leonardo after Rodrigo Borgia's death.[44]
|
- 1511 – 1512
| A Scholar |
|---|
After purchasing or finding all of the various original manuscripts of ancient books in Constantinople, Ezio returned to the Galata headquarters and was surprised to receive a visit from Sofia Sartor.[45]
|
Haytham Kenway
| Benjamin Franklin |
|---|
After arriving in Boston in 1754,[46] Haytham met Benjamin Franklin inside a general store.
Haytham spoke to Franklin another time:
Haytham approached Franklin again.
Haytham returned to Franklin after having collected one of his almanacs.[47]
Franklin gave Haytham 500 pounds.
|
| Charles Lee |
|---|
Between missions, Haytham and Charles Lee conversed in the Green Dragon Tavern.
|
| William Johnson |
|---|
Haytham spoke to William Johnson after recruiting him.[48]
Haytham spoke to William again after identifying Silas Thatcher.[49]
|
| Thomas Hickey |
|---|
Haytham spoke to Thomas Hickey after recruiting him.[48]
|
| Benjamin Church |
|---|
Haytham spoke to Benjamin Church after recruiting him.[49]
|
| John Pitcairn |
|---|
Haytham spoke to John Pitcairn after recruiting him.[50]
|
Ratonhnhaké:ton
| Samuel Adams |
|---|
After attending the Second Continental Congress on 16 June 1775,[51] Ratonhnhaké:ton spoke with Samuel Adams.
|
| George Washington |
|---|
Connor met with George Washington at the encampment at Valley Forge.[52]
Not long afterwards, Connor spoke with Washington once more.[52]
During spring in Valley Forge, Connor spoke to Washington about his strategy that year. Having met his father, Connor began to express skepticism about the commander's tactics.[53]
After the war had ended, Connor came across George Washington at Bowling Green.[54]
|
| Marquis de Lafayette |
|---|
Connor met with Gilbert du Motier, Marquis de Lafayette at the encampment at Valley Forge during winter.[52]
Connor met the Marquis de Lafayette again at Valley Forge.[52]
|
| Kanen'tó:kon |
|---|
Connor met Kanen'tó:kon at Kanatahséton during his training with Achilles Davenport.[55]
Connor met with Kanen'tó:kon again after William Johnson's death,[56] where he informed his friend that incursions into their land had stopped.
During the war, Kanen'tó:kon began to have doubts.[57]
Connor met with Kanen'tó:kon again.[58]
|
| Oiá:ner |
|---|
Connor met with Oiá:ner at Kanatahséton during his training.[55]
After William Johnson's assassination,[56] Oiá:ner revealed that his demise had left them more vulnerable as he was generally supportive of the natives. She also began having doubts about the village staying neutral in the war, but Connor encouraged her to continue standing apart from the Iroquois clans that joined the conflict.
During the war,[57] she expressed concern whether Connor would finish his task.
After Kanen'tó:kon's death, Connor informed Oiá:ner. Fearful, though unaware Connor was the one who had killed him, she suggested relocating the village.[59]
|
| Stephane Chapheau |
|---|
After recruiting Stephane Chapheau into the Colonial Assassins, Connor spoke with him in a tavern.[47]
Some time afterwards, Connor spoke with Stephane once more.[47]
|
| Duncan Little |
|---|
Connor met Duncan Little in a tavern in Boston.[60]
Connor approached Duncan again.[47]
After recruiting Duncan into the Colonial Brotherhood, Connor spoke with him in a tavern.[47]
Some time afterwards, Connor spoke with Duncan once more.[47]
|
| Clipper Wilkinson |
|---|
Connor met Clipper Wilkinson at Boston Neck.[61]
Connor approached Clipper again.[47]
After recruiting Clipper into the Colonial Brotherhood, Connor spoke with him in a tavern.[47]
Some time afterwards, Connor spoke with Clipper once more.[47]
|
| Deborah Carter |
|---|
Connor met Deborah Carter at the north end of New York.[62]
Connor approached Deborah again.[47]
After recruiting Deborah into the Colonial Brotherhood, Connor spoke with her in a tavern.[47]
Some time afterwards, Connor spoke with Deborah once more.[47]
|
| Jamie Colley |
|---|
Connor met Jamie Colley at a clinic in New York.[63]
Connor approached Jamie again.[47]
After recruiting Jamie into the Colonial Brotherhood, Connor spoke with him in a tavern.[47]
Some time afterwards, Connor spoke with Jamie once more.[47]
|
| Jacob Zenger |
|---|
Connor met Jacob Zenger in a tavern in New York.[64]
Connor approached Jacob again.[47]
After recruiting Jacob into the Colonial Brotherhood, Connor spoke with him in a tavern.[47]
Some time afterwards, Connor spoke with Jacob once more.[47]
|
| Homestead residents |
|---|
After inviting Godfrey and Terry to live on the Davenport Homestead,[65] Connor introduced himself to their wives Catherine and Diana.
After rescuing Prudence from a bear,[66] Connor spoke to her and Warren.
After the construction of Oliver and Corrine's inn,[67] Connor checked to see if they were happy.
Connor greeted Terry and Godfrey on his way there to see if they were still at peace with each other.
After collecting wild flowers for Norris to court Myriam with,[68] Connor spoke with him and realized that to court someone meant to romance them.
Connor spoke to Achilles,[69] who was examining his old robes that he had retrieved for him.
After Connor's returning from Boston,[70] Warren expressed gratitude to Connor about his new life and the child on the way.
Following Hunter's birth,[71] Connor found Warren, Prudence, and Lyle White reminiscing at the farm about that day.
After Connor helped Norris again with romantic matters,[72] they spoke about their names. Norris revealed that his name was Maurice, but since everyone mispronounced it, he grew tired of correcting them.
After Dr. White approached Connor for help with his reputation[73] and the confrontation with the British scouts,[74] Connor spoke to Prudence, Diana and Ellen outside the inn about their children, and they expressed gratitude towards him for bringing White to the Homestead.
After obtaining Lance's plans from France, Connor listened to him elaborate on the newly invented folding chair.[75]
Later, Lance came to the Davenport manor and explained that the plans also contained Leonardo da Vinci's Flying Machine. They built and tested it, but it did not work, due to their limited knowledge on the invention.
When Connor found the painting of Achilles' family in New York, Achilles explained to him that he was reluctant to open the package and look at it since the memories were too painful.[76]
After helping White and Diana tend to the injured after the Battle of the Chesapeake,[77] Connor learned that she had become Dr. White's apprentice.
He then spoke with Lyle and Lance at the tavern, where both men joked about being bachelors and then asked Connor why he had no wife.[47]
After Achilles' funeral,[78] Connor spoke to Father Timothy at the church, thanking him for presiding over the service.
|
Arno Dorian
| Staff at Café Théâtre |
|---|
After the French Assassins introduced Arno Dorian to their intelligence gathering hub disguised as the Café Théâtre,[79] he talked to the building's intendant upstairs about making improvements to the place.
When Arno had acquired enough coin, he paid the intendant and the excavation crew uncovered a ground-level club hall. He later inquired with the intendant when he wanted to expand the Café again.
When Arno had acquired enough coin, he paid the intendant and the excavation crew uncovered a small gallery room. He later inquired with the intendant when he wanted to expand the Café again.
When Arno had acquired enough coin, he paid the intendant and the excavation crew uncovered access to the Assassin Sanctuary under Sainte-Chapelle through the courtyard's well. He later inquired with the intendant when he wanted to expand the Café again.
When Arno had acquired enough coin, he paid the intendant and the excavation crew uncovered upper rooms in the Café, two of which he claimed as a living quarters and for trophy display. He later inquired with the intendant when he wanted to expand the Café a final time.
When Arno had acquired enough coin, he paid the intendant and the excavation crew uncovered access from the underground tunnels to the Île de la Cité's east bank along the Seine. |
| Performances at Café Théâtre |
|---|
| The more Arno upgraded the café, the more customers would visit the establishment, and some would later stay to watch performances on stage.[80]
Arno viewed a variety of debates on current issues at the café.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
The performers shook hands and exited the stage.
Arno heard various announcements concerning current events and businesses.
Performers led the crowd in singing various revolutionary songs, including "Ah! Ça ira!", "Frères Courons aux Armes!", "La Carmagnole", "La Guillotine Permanente", "La Marseillaise", "Le Chant du Départ", and "Prise de la Bastille". Performers played music on lute and violin. |
Appearances
- Assassin's Creed II (first appearance)
- Assassin's Creed: Brotherhood
- Assassin's Creed: Revelations
- Assassin's Creed III
- Assassin's Creed: Unity
- Assassin's Creed: Origins
- Assassin's Creed: Odyssey
- Assassin's Creed: Valhalla
- Assassin's Creed: Mirage
Notes
- ↑ The symbol is commonly called "Odin's Illusionary Rune" or other similar names and is held by modern occult circles to have been used by berserkrs for its magical properties tied to deception and illusion. All these notions are incorrect. Its elaborate design marks it as an Icelandic magical stave from the 16th to 17th century, long after the Viking Age runic carvings. While famously recorded by the Icelandic author Jochum Eggertsson as "Delusion Stave Óðinn" on page 71 of his 1940 grimoire Sorcerer's Screed: The Icelandic Book of Magic Spells, he only says it can be "used at will". The symbol's earliest known appearance is in an unidentified 1676 manuscript retranscribed by author Finnbogi Bernódusson in his 1949 work Galdrastafir, where it is captioned with "Missýningastafur о́ðinn engin forskrift", or "missing galdrastafur Odin, no description", indicating its intended purpose was unknown and not definitively tied to mystical camouflage. See
The Rune of Odin on the Arith Härger YouTube channel .
References
- ↑ Assassin's Creed: Odyssey - The Wolf of Sparta
- ↑ Assassin's Creed: Odyssey - Onwards to Phokis
- ↑ Assassin's Creed: Odyssey – [citation needed]
- ↑ Assassin's Creed: Odyssey
- ↑ Assassin's Creed: Odyssey — A Journey into War
- ↑ Assassin's Creed: Odyssey — Memories Awoken
- ↑ 7.0 7.1 7.2 Assassin's Creed: Origins – [citation needed]
- ↑ Assassin's Creed: Origins – The Lizard's Mask
- ↑ Assassin's Creed: Origins – The Curse of the Pharaohs
- ↑ Assassin's Creed: Origins – the Flea of Cyrene
- ↑ 11.0 11.1 11.2 11.3 11.4 Assassin's Creed: Valhalla
- ↑ Assassin's Creed: Valhalla – Heavy is the Head
- ↑ Assassin's Creed: Valhalla – A Fury from the Sea
- ↑ Assassin's Creed: Valhalla – Wedding Horns
- ↑ Assassin's Creed: Valhalla – Bloody Path to Peace
- ↑ Assassin's Creed: Valhalla – Ringing Cyne Belle
- ↑ Assassin's Creed: Valhalla – The Man Behind the Man
- ↑ Assassin's Creed: Valhalla – Twists and Turns
- ↑ Assassin's Creed: Valhalla – Childhood Sweetheart
- ↑ Assassin's Creed: Valhalla – Smashing the Compass
- ↑ Assassin's Creed: Valhalla – Storming the Walls
- ↑ Assassin's Creed: Valhalla - The Burning of the Wicker Man
- ↑ Assassin's Creed: Valhalla - Plucking the Quill
- ↑ Assassin's Creed: Valhalla - A Brother's Keeper
- ↑ Assassin's Creed: Valhalla – Settling Down
- ↑ Assassin's Creed: Valhalla – A New Home
- ↑ Assassin's Creed: Valhalla – Carrying the Torch
- ↑ Assassin's Creed: Valhalla – The Thousand Eyes
- ↑ Assassin's Creed: Valhalla – Dawn of Ragnarök – Restless Dreams
- ↑ Assassin's Creed: Valhalla – Wrath of the Druids – Blood Bond
- ↑ Assassin's Creed: Valhalla – The Siege of Paris
- ↑ Assassin's Creed: Valhalla
- ↑ 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 Sara (14 May 2023). Isu Language Hub Update. Access the Animus. Archived from the original on 15 May 2023. Retrieved on 17 July 2023.
- ↑ Assassin's Creed: Valhalla – Dawn of Ragnarök – Seeking Shelter
- ↑ 35.0 35.1 35.2 Assassin's Creed: Valhalla – Dawn of Ragnarök
- ↑ Assassin's Creed II – A Change of Plans
- ↑ Assassin's Creed II – Novella's Secret
↑ Assassin's Creed II – Il Duomo's Secret
↑ Assassin's Creed II – Torre Grossa's Secret
↑ Assassin's Creed II – San Marco's Secret
↑ Assassin's Creed II – Visitazione's Secret
↑ Assassin's Creed II – Ravaldino's Secret - ↑ 38.0 38.1 38.2 Assassin's Creed II
- ↑ Assassin's Creed II – Practice Makes Perfect
- ↑ Assassin's Creed: Brotherhood
- ↑ Assassin's Creed: Brotherhood – In and Out
- ↑ Assassin's Creed: Brotherhood – Au Revoir
- ↑ Assassin's Creed: Brotherhood – Intervention
- ↑ Assassin's Creed: Brotherhood – An Apple a Day
- ↑ Assassin's Creed: Revelations
- ↑ Assassin's Creed III – Welcome to Boston
- ↑ 47.00 47.01 47.02 47.03 47.04 47.05 47.06 47.07 47.08 47.09 47.10 47.11 47.12 47.13 47.14 47.15 47.16 47.17 47.18 Assassin's Creed III
- ↑ 48.0 48.1 Assassin's Creed III – Johnson's Errand
- ↑ 49.0 49.1 Assassin's Creed III – The Surgeon
- ↑ Assassin's Creed III – The Soldier
- ↑ Assassin's Creed III – Conflict Looms
- ↑ 52.0 52.1 52.2 52.3 Assassin's Creed III – Missing Supplies
- ↑ Assassin's Creed III – Alternate Methods
- ↑ Assassin's Creed III – Evacuation Day
- ↑ 55.0 55.1 Assassin's Creed III – A Trip to Boston
- ↑ 56.0 56.1 Assassin's Creed III – Hostile Negotiations
- ↑ 57.0 57.1 Assassin's Creed III – Lexington and Concord
- ↑ Assassin's Creed III – [citation needed]
- ↑ Assassin's Creed III – Broken Trust
- ↑ Assassin's Creed III – Gangs of Boston
- ↑ Assassin's Creed III – Martial Law
- ↑ Assassin's Creed III – Hoarding Provisions
- ↑ Assassin's Creed III – Protect the Clinic
- ↑ Assassin's Creed III – In the Wolf's Lair
- ↑ Assassin's Creed III – River Rescue
- ↑ Assassin's Creed III – Prudence's Primrose
- ↑ Assassin's Creed III – Room at the Inn
- ↑ Assassin's Creed III – Norris Goes Courting
- ↑ Assassin's Creed III – Manor Mysteries, Part 1
- ↑ Assassin's Creed III – Pig Herder
- ↑ Assassin's Creed III – Get Me a Doctor!
- ↑ Assassin's Creed III – Norris Tries Again
- ↑ Assassin's Creed III – Slander
- ↑ Assassin's Creed III – An Eye for Trouble
- ↑ Assassin's Creed III – Thousand-Pound Idea
- ↑ Assassin's Creed III – Manor Mysteries, Part 2
- ↑ Assassin's Creed III – Wait Times
- ↑ Assassin's Creed III – Legacy
- ↑ Assassin's Creed: Unity – Explore the Café Théâtre
- ↑ Assassin's Creed: Unity






