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imported>Lacrossedeamon
hopefully this is where jhonnies wanted it
imported>Darman36
Links. Also, "Dr. Renter" seems to be an in-universe person; no work titled "The Assassin Cult..." exists
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|Cover_Artist=Antonio De Luca<br>Quadra Studio (Federica Costantini, Mauro Alocci, Andrea Tentori Montalto)
|Cover_Artist=Antonio De Luca<br>Quadra Studio (Federica Costantini, Mauro Alocci, Andrea Tentori Montalto)
|Publisher=[[CMON Games]]
|Publisher=[[CMON Games]]
|Released=14 November 2023 {{c|early access}}<ref>{{Cite web|url=https://www.cmon.com/important-update-on-the-assassins-creed-rpg/ |title=Important Update on the Assassin's Creed RPG|language=en |publisher=''CMON Games''|accessdate=6 January 2025}}</ref>
|Released=14 November 2023 {{c|early access}}<ref>{{Cite web|url=https://www.cmon.com/important-update-on-the-assassins-creed-rpg/ |title=Important Update on the Assassin's Creed RPG|publisher=''CMON Games''|accessdate=6 January 2025}}</ref>
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'''''Legacy of the Brotherhood''''' is the second of three books comprising the [[Assassin's Creed Roleplaying Game]] published by [[CMON Games]]. It focuses on protagonists from the mainline games in the series, presenting for them a small background overview as a monologue, follwed by a list of narrative seeds that can be used to generate new playing scenarios ("adventure hooks") and one full simulation sequence each.
'''''Legacy of the Brotherhood''''' is the second of three books comprising the ''[[Assassin's Creed Roleplaying Game]]'' published by [[CMON Games]]. It focuses on protagonists from the series' mainline games, presenting a small background overview as a monologue, followed by a list of narrative seeds that can be used to generate new playing scenarios ("adventure hooks"), and one full simulation sequence each.


==Introduction==
==Introduction==
''Legacy of the Brotherhood is a compendium inspired by the most-beloved Assassins in the Ubisoft series. Over the following pages you will find eleven sections dedicated to the greatest protagonists of the saga, each containing detailed biographical information, dozens of Adventure Hooks using the same source material as inspiration, and a series of Sequences based around several Pieces of Eden.<br><br>The Sequences are structured following the same format as those included in the Assassin's Creed RPG corebook. Together with the Adventure Hooks, they provide enough material to run one or more standalone game sessions requiring minimal preparation from the Reader. In particular, they are especially appropriate to serve as starting points to be expanded, creating additional Sequences taking place in the same Time Frame, leading to more complex adventures focusing on a specific Piece of Eden.<br><br>In addition to being a rich compendium of game material for your Assassin's Creed RPG, this book is a tribute to the characters who have accompanied us all for over 15 years, letting us live action-packed stories in the fantastic and mysterious world of Assassin's Creed.<br><br>Enter the Animus, Assassin. For history waits to be discovered.''
Legacy of the Brotherhood ''is a compendium inspired by the most-beloved [[Assassins]] in the'' [[Ubisoft]] ''[[Assassin's Creed (series)|series]]. Over the following pages you will find eleven sections dedicated to the greatest protagonists of the saga, each containing detailed biographical information, dozens of Adventure Hooks using the same source material as inspiration, and a series of Sequences based around several [[Piece of Eden|Pieces of Eden]].<br><br>The Sequences are structured following the same format as those included in the'' Assassin's Creed RPG ''corebook. Together with the Adventure Hooks, they provide enough material to run one or more standalone game sessions requiring minimal preparation from the Reader. In particular, they are especially appropriate to serve as starting points to be expanded, creating additional Sequences taking place in the same Time Frame, leading to more complex adventures focusing on a specific Piece of Eden.<br><br>In addition to being a rich compendium of game material for your'' Assassin's Creed RPG'', this book is a tribute to the characters who have accompanied us all for over 15 years, letting us live action-packed stories in the fantastic and mysterious world of'' Assassin's Creed''.<br><br>Enter the [[Animus]], Assassin. For history waits to be discovered.''


==Featured characters==
==Featured characters==
*Kassandra
*[[Kassandra]]
*Bayek and Aya
*[[Bayek]] and [[Amunet|Aya]]
*Basim ibn Ishaq
*[[Basim Ibn Ishaq]]
*Eivor Varinsdottir
*[[Eivor Varinsdottir]]
*Altair Ibn-La'Ahad
*[[Altaïr Ibn-La'Ahad]]
*Ezio Auditore
*[[Ezio Auditore da Firenze|Ezio Auditore]]
*Shao Jun
*[[Shao Jun]]
*Edward Kenway & Adéwalé
*[[Edward Kenway]] & [[Adéwalé]]
*Ratonhnhaké:ton (Connor)
*[[Ratonhnhaké:ton]] (Connor)
*Arno Dorian
*[[Arno Dorian]]
*Jacob & Evie Frye<!-- it is odd, but i've double checked, this uses an ampersand while the "Bayek and Aya" one does not. -->
*[[Jacob Frye|Jacob]] & [[Evie Frye|Evie Frye<!-- it is odd, but i've double checked, this uses an ampersand while the "Bayek and Aya" one does not. -->]]


==Supplementary material==
==Supplementary material==
The book include a couple of database-like entries.
The sourcebook includes a couple of [[database]]-like entries.


<tabber>
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"The historical elements of the narrative text about the Assassins and their Brotherhood are quite intriguing. It's fascinating to learn how individuals became part of this secretive organization.
"The historical elements of the narrative text about the Assassins and their Brotherhood are quite intriguing. It's fascinating to learn how individuals became part of this secretive organization.


There were two ways to become an Assassin in the past: being born into an Assassin family, or being actively recruited due to one's potential and skills. It's noteworthy how the Brotherhood valued lineage, allowing those born into Assassin families to begin training at a young age. This practice might have maintained a sense of continuity and preserved their traditions over time.
There were two ways to become an Assassin in the past: being born into an [[:Category:Assassin lineages|Assassin family]], or being actively recruited due to one's potential and skills. It's noteworthy how the Brotherhood valued lineage, allowing those born into Assassin families to begin training at a young age. This practice might have maintained a sense of continuity and preserved their traditions over time.


On the other hand, the recruitment process adds another layer of interest to the story. Imagine being sought out and identified as someone with exceptional abilities, seen as a potential asset to the Brotherhood's cause. It indicates that the Assassins sought to expand their ranks with promising individuals, potentially adding diverse skills and perspectives to their organization.
On the other hand, the recruitment process adds another layer of interest to the story. Imagine being sought out and identified as someone with exceptional abilities, seen as a potential asset to the Brotherhood's [[Assassin-Templar War|cause]]. It indicates that the Assassins sought to expand their [[Assassin rank|ranks]] with promising individuals, potentially adding diverse skills and perspectives to their organization.


The initiation ceremony stands out as a significant rite of passage for the Assassins. It marks the pivotal moment when an apprentice becomes a fully fledged member of the Brotherhood. Being granted the iconic weapon, the Hidden Blade, and receiving the traditional garb, including the beaked hood, must have been a symbol of pride and belonging for the newly initiated Assassins.
The [[Initiation into the Assassin Order|initiation ceremony]] stands out as a significant rite of passage for the Assassins. It marks the pivotal moment when an [[Assassin apprentice|apprentice]] becomes a fully fledged member of the Brotherhood. Being granted the iconic weapon, the [[Hidden Blade]], and receiving the traditional garb, including the beaked [[hood]], must have been a symbol of pride and belonging for the newly initiated Assassins.


It's intriguing to see how the Brotherhood evolved over time. As the guilds within the Brotherhood fragmented in the eighteenth and nineteenth centuries, the formal initiation ceremonies gradually fell out of practice. This suggests that internal dynamics and organizational structure changes may have influenced how they inducted new members.
It's intriguing to see how the Brotherhood evolved over time. As the [[Assassin Guild|guilds]] within the Brotherhood fragmented in the eighteenth and nineteenth centuries, the formal initiation ceremonies gradually fell out of practice. This suggests that internal dynamics and organizational structure changes may have influenced how they inducted new members.


Finally, the novices' journey to becoming confirmed full members adds a sense of progression and dedication to the narrative. The fact that novices operated under supervision before earning their full membership shows that the Assassins were deliberate in their approach to training and integrating new elements into their ranks. Overall, exploring the historical nuances of the Assassins and their Brotherhood sheds light on how this clandestine organization operated and adapted over time. It provides an intriguing glimpse into their secretive world and the methods they employed to strengthen their cause and uphold their principles."
Finally, the novices' journey to becoming confirmed full members adds a sense of progression and dedication to the narrative. The fact that novices operated under supervision before earning their full membership shows that the Assassins were deliberate in their approach to training and integrating new elements into their ranks. Overall, exploring the historical nuances of the Assassins and their Brotherhood sheds light on how this clandestine organization operated and adapted over time. It provides an intriguing glimpse into their secretive world and the methods they employed to strengthen their cause and uphold their principles."
<div style="text-align: right">- Excerpt from "The Assassin Cult and Its Evolution",<br>''by Dr Matthew Renter''</div>
<div style="text-align: right">–Excerpt from "The Assassin Cult and Its Evolution",<br>''by Dr Matthew Renter''</div>
|-|The Alruh=
|-|The Alruh=
"This is my Great Work. I call it Alruh. It will take you on a journey to another realm." - Fazil Fahim al-Kemsa to Basim Ibn Ishaq
"This is my Great Work. I call it [[Alruh]]. It will take you on a journey to another realm." – [[Fazil Fahim al-Kemsa]] to Basim Ibn Ishaq
 
The Alruh, a creation of Hassan (also known as The Doctor), was a machine concealed beneath the House of Wisdom in Baghdad. Designed to unlock the secrets encoded within Memory Seals, it served as a gateway to a paradisiacal past. However, while partially functional, the Alruh's progress was hindered, leading to frustration within the Order of the Ancients. Its full potential remained elusive, with only glimpses of its capabilities witnessed through partial experiences.


The Alruh, a creation of [[Hassan]] (also known as The Doctor), was a machine concealed beneath the [[House of Wisdom]] in [[Baghdad]]. Designed to unlock the secrets encoded within [[Memory Seals]], it served as a gateway to a paradisiacal [[Isu Era|past]]. However, while partially functional, the Alruh's progress was hindered, leading to frustration within the Order of the Ancients. Its full potential remained elusive, with only glimpses of its capabilities witnessed through partial experiences.
|-|Consus=
|-|Consus=
In ancient times, there lived a brilliant scientist known as Consus, also known as Prometheus. He was a gifted Precursor whose talent was crucial in creating the enigmatic Pieces of Eden. Working alongside Hephaistos, he contributed to crafting the powerful Swords of Eden.
In ancient times, there lived a brilliant scientist known as [[Consus]], also known as Prometheus. He was a gifted Precursor whose talent was crucial in creating the enigmatic Pieces of Eden. Working alongside [[Hephaistos]], he contributed to crafting the powerful [[Sword of Eden|Swords of Eden]].


However, as the war unfolded, Consus recognized the urgent need for advanced medical technology. He set his mind to design a remarkable device called the Shroud of Eden. This ingenious creation had the ability to scan and reconstruct a body, effectively healing injuries and restoring it to a predetermined state. It had one limitation, though – the Shroud could not reverse death itself.
However, as the [[War of Unification|war]] unfolded, Consus recognized the urgent need for advanced medical technology. He set his mind to design a remarkable device called the [[Shroud of Eden]]. This ingenious creation had the ability to scan and reconstruct a body, effectively healing injuries and restoring it to a predetermined state. It had one limitation, though—the Shroud could not reverse death itself.


As Consus approached the end of his natural life, he hatched a daring plan to overcome mortality. He decided to transfer his consciousness into the Shroud, hoping to evade the clutches of death. The transfer was a success, but it had an unforeseen consequence — Consus found himself trapped within the artifact, where he was eventually forgotten by time and history.
As Consus approached the end of his natural life, he hatched a daring plan to overcome mortality. He decided to transfer his consciousness into the Shroud, hoping to evade the clutches of death. The transfer was a success, but it had an unforeseen consequence—Consus found himself trapped within the artifact, where he was eventually forgotten by time and history.


Centuries later, during the research conducted by the Capitoline Triad in their quest to survive the impending Toba Catastrophe, the Isu Juno stumbled upon the lost artifact. Discovering Consus trapped within the Shroud, Juno saw the opportunity to exploit his vast knowledge. She experimented with transferring Isu consciousness into artificial bodies, a daring endeavor that ultimately failed.
Centuries later, during the research conducted by the [[Capitoline Triad]] in their quest to survive the impending [[Great Catastrophe|Toba Catastrophe]], the Isu [[Juno]] stumbled upon the lost artifact. Discovering Consus trapped within the Shroud, Juno saw the opportunity to exploit his vast knowledge. She experimented with transferring Isu consciousness into artificial bodies, a daring endeavor that ultimately failed.


Throughout the ages, Consus managed to possess different users of the Shroud, offering them invaluable guidance and counsel. His wisdom proved instrumental to those fortunate enough to possess the powerful artifact.
Throughout the ages, Consus managed to possess different users of the Shroud, offering them invaluable guidance and counsel. His wisdom proved instrumental to those fortunate enough to possess the powerful artifact.


However, fate took an unexpected turn in 2014. The Shroud faced destruction, and with it, Consus' consciousness appeared to be lost forever.
However, fate took an unexpected turn in 2014. The Shroud faced [[Database: Reconstructed Data 007|destruction]], and with it, Consus' consciousness appeared to be lost forever.
</tabber>
</tabber>



Revision as of 06:20, 31 January 2025

You cannot know anything. Only suspect.

This article contains content from pre-release sources that may or may not be reflective of canon upon release. This article therefore likely contains spoilers.

Legacy of the Brotherhood is the second of three books comprising the Assassin's Creed Roleplaying Game published by CMON Games. It focuses on protagonists from the series' mainline games, presenting a small background overview as a monologue, followed by a list of narrative seeds that can be used to generate new playing scenarios ("adventure hooks"), and one full simulation sequence each.

Introduction

Legacy of the Brotherhood is a compendium inspired by the most-beloved Assassins in the Ubisoft series. Over the following pages you will find eleven sections dedicated to the greatest protagonists of the saga, each containing detailed biographical information, dozens of Adventure Hooks using the same source material as inspiration, and a series of Sequences based around several Pieces of Eden.

The Sequences are structured following the same format as those included in the
Assassin's Creed RPG corebook. Together with the Adventure Hooks, they provide enough material to run one or more standalone game sessions requiring minimal preparation from the Reader. In particular, they are especially appropriate to serve as starting points to be expanded, creating additional Sequences taking place in the same Time Frame, leading to more complex adventures focusing on a specific Piece of Eden.

In addition to being a rich compendium of game material for your
Assassin's Creed RPG, this book is a tribute to the characters who have accompanied us all for over 15 years, letting us live action-packed stories in the fantastic and mysterious world of Assassin's Creed.

Enter the Animus, Assassin. For history waits to be discovered.

Featured characters

Supplementary material

The sourcebook includes a couple of database-like entries.

"The historical elements of the narrative text about the Assassins and their Brotherhood are quite intriguing. It's fascinating to learn how individuals became part of this secretive organization.

There were two ways to become an Assassin in the past: being born into an Assassin family, or being actively recruited due to one's potential and skills. It's noteworthy how the Brotherhood valued lineage, allowing those born into Assassin families to begin training at a young age. This practice might have maintained a sense of continuity and preserved their traditions over time.

On the other hand, the recruitment process adds another layer of interest to the story. Imagine being sought out and identified as someone with exceptional abilities, seen as a potential asset to the Brotherhood's cause. It indicates that the Assassins sought to expand their ranks with promising individuals, potentially adding diverse skills and perspectives to their organization.

The initiation ceremony stands out as a significant rite of passage for the Assassins. It marks the pivotal moment when an apprentice becomes a fully fledged member of the Brotherhood. Being granted the iconic weapon, the Hidden Blade, and receiving the traditional garb, including the beaked hood, must have been a symbol of pride and belonging for the newly initiated Assassins.

It's intriguing to see how the Brotherhood evolved over time. As the guilds within the Brotherhood fragmented in the eighteenth and nineteenth centuries, the formal initiation ceremonies gradually fell out of practice. This suggests that internal dynamics and organizational structure changes may have influenced how they inducted new members.

Finally, the novices' journey to becoming confirmed full members adds a sense of progression and dedication to the narrative. The fact that novices operated under supervision before earning their full membership shows that the Assassins were deliberate in their approach to training and integrating new elements into their ranks. Overall, exploring the historical nuances of the Assassins and their Brotherhood sheds light on how this clandestine organization operated and adapted over time. It provides an intriguing glimpse into their secretive world and the methods they employed to strengthen their cause and uphold their principles."

–Excerpt from "The Assassin Cult and Its Evolution",
by Dr Matthew Renter

"This is my Great Work. I call it Alruh. It will take you on a journey to another realm." – Fazil Fahim al-Kemsa to Basim Ibn Ishaq The Alruh, a creation of Hassan (also known as The Doctor), was a machine concealed beneath the House of Wisdom in Baghdad. Designed to unlock the secrets encoded within Memory Seals, it served as a gateway to a paradisiacal past. However, while partially functional, the Alruh's progress was hindered, leading to frustration within the Order of the Ancients. Its full potential remained elusive, with only glimpses of its capabilities witnessed through partial experiences.

In ancient times, there lived a brilliant scientist known as Consus, also known as Prometheus. He was a gifted Precursor whose talent was crucial in creating the enigmatic Pieces of Eden. Working alongside Hephaistos, he contributed to crafting the powerful Swords of Eden. However, as the war unfolded, Consus recognized the urgent need for advanced medical technology. He set his mind to design a remarkable device called the Shroud of Eden. This ingenious creation had the ability to scan and reconstruct a body, effectively healing injuries and restoring it to a predetermined state. It had one limitation, though—the Shroud could not reverse death itself. As Consus approached the end of his natural life, he hatched a daring plan to overcome mortality. He decided to transfer his consciousness into the Shroud, hoping to evade the clutches of death. The transfer was a success, but it had an unforeseen consequence—Consus found himself trapped within the artifact, where he was eventually forgotten by time and history. Centuries later, during the research conducted by the Capitoline Triad in their quest to survive the impending Toba Catastrophe, the Isu Juno stumbled upon the lost artifact. Discovering Consus trapped within the Shroud, Juno saw the opportunity to exploit his vast knowledge. She experimented with transferring Isu consciousness into artificial bodies, a daring endeavor that ultimately failed. Throughout the ages, Consus managed to possess different users of the Shroud, offering them invaluable guidance and counsel. His wisdom proved instrumental to those fortunate enough to possess the powerful artifact. However, fate took an unexpected turn in 2014. The Shroud faced destruction, and with it, Consus' consciousness appeared to be lost forever.

References

  1. Important Update on the Assassin's Creed RPG. CMON Games. Retrieved on 6 January 2025.