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Forging History

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Revision as of 05:52, 20 February 2025 by imported>Soranin (Moving the first two into the appropriate memory cause it fits better there)
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You cannot know anything. Only suspect.

This article contains content from pre-release sources that may or may not be reflective of canon upon release. This article therefore likely contains spoilers.

Forging History is the third and final book comprising the Assassin's Creed Roleplaying Game published by CMON Games. It serves as a core campaign book, including three full storylines with multiple sequences each that are ready to play without alterations. In addition to this, there are suggestions for other sequences that can be added to further flesh out a session of these storylines ("sequence hooks") as well as other suggestions based on the time periods that are presented ("historical hooks").

Introduction to the storylines

The Sword of Mars

Enter the Animus to follow the trail of a legendary sword from European folklore. In the Modern Day, Templars and Assassins are competing to find a lost Piece of Eden and its missing shard. Your Descendants will travel from the German-occupied streets of Paris during World War II to the mythical dawn of the Roman Kingdom, where the Artifact's origins are buried. From there, they will have to piece together clues scattered throughout Britain from the Viking invasion to the foggy alleyways of the Industrial Revolution. Get ready to discover the story of the Sword of Mars, unravel its deepest secrets, and keep it from falling into the wrong hands.

Champions of Eden

Prepare to descend into horror as you confront some of the most iconic monsters of movies and literature. Mummies, vampires, and more await your Descendants in this high-stakes adventure. The discovery of three previously unknown Pieces of Eden threatens to plunge the modern world into eternal darkness. Armed with the weapons hidden in their own DNA and tasked with recovering the awakened Rings of Eden, the PCs must face horrific foes to protect humanity from impending doom.

Lost in Time

Dive into a conspiracy that goes deeper into the Templars' agenda, embarking on the rescue of a potential ally of the Brotherhood, kidnapped and trapped within a Simulation. Using cutting-edge Abstergo technology, the Descendants will enter the Animus as Echoes to follow the treacherous mission of a Templar seeking to reach an Isu Vault in North Africa during World War I. Meanwhile, a potent Precursor lurks behind the scenes, waiting for the Descendants to make their moves through the Simulation's rifts. ‘Lost in Time' is a modular campaign adventure that will put your players' nerves to the test at every turn.

Supplementary material

The campaign book includes a number of database-like entries.

Excalibur, the legendary sword of King Arthur, is no less than the Sword of Mars that the Crew is looking for. In the 5th century, King Arthur drew the sword from a stone, earning the trust of the Women of the Mist, a group of Celtic witch-warriors from Avalon, the guardians of Excalibur. Arthur later distanced himself from them due to his affiliation with the Order of the Ancients, giving rise to a rival group, the Descendants of the Round Table. After Arthur's demise, the clan safeguarded Excalibur beneath Stonehenge, until the late 9th century when Viking Eivor Varinsdottir took it. In 878, Niamh of Argyll, a priestess of the Women of the Mist, was instructed by their Lady to spy on the organization called the Hidden Ones and retrieve the sword. Despite facing numerous challenges, Niamh succeeded in her mission. Currently, Excalibur is in her possession.

Aita was an Isu scientist and Juno's husband. As the Toba Catastrophe approached, Aita volunteered to test one of the methods the Capitoline Triad (Jupiter, Minerva, and Juno) had devised to survive the disaster—the transference of Isu consciousness into an artificial body. The experiment failed, and Aita was left trapped inside the surrogate body, slowly driven insane by his predicament. Juno could neither heal nor rescue Aita and was forced to put him out of his misery. Before doing so, Juno preserved his genetic material by inserting it into human DNA in order to create the Sages. By this means, Aita has been reincarnated in a series of humans over the millennia, each Sage echoing his physical appearance and his opinions concerning the inferiority of the human race. Aita's goal is to manifest Juno in physical form so that they may be reunited.

This information can be shared with the Players when the Reader deems it appropriate. For example, the Descendants might discover the details of Juno's plan by talking to her during the Sands of War Simulation Sequence (see page 146), or they could find files in the facility's Control Room in the first modern day Sequence. If the Reader intends to use this adventure as the first part of a longer campaign, they might decide to save the more salient details for a later adventure.

PREMISE
Thanks to her ability to accurately predict future events, Juno set plans in motion in the early twentieth century to bring one of her many schemes to fruition a century later, using the Descendants as her unwitting dupes. Juno's goal is to return to life and regain physical form to impose her will over humanity, restoring the order conceived millennia ago by the Isu.
THE PERFECT MOLE
The Instruments of the First Will and the Sages (see box on page 138) are Juno's means to put each piece in the right place at the right time. Anjali is one such Instrument, who infiltrated the ranks of the Brotherhood in 2010, faithfully serving the Creed so that he would be present at this crucial moment.
THE SIMULATION TRAP
The kidnapping of Regina Davies is really a trap set for the Descendants. As soon as the Witnesses reach the Isu Vault in the Simulation Sequence, they are ensnared by a sophisticated program conceived by Aita when he was testing Juno's plan to escape the catastrophe.
JUNO'S VESSEL
While a series of glitches trap the Descendants in a labyrinth of broken Simulations, Juno intends to tap into the genetic makeup of each of them, matching it with Regina's. These specific Descendants have a genetic disposition that makes them suitable for Juno's plan. Over the centuries, the Sages have made it possible to store enough of Juno's essence in the threads of Descendant DNA as if they were shreds of a living Shroud of Eden. Regina is the compatible subject, whose physical body will become a vessel inhabited by Juno's essence transferred via the Descendants.

References

  1. Important Update on the Assassin’s Creed RPG. CMON Games. Retrieved on 6 January 2025.