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{{Era|Technology|Isu}}
{{Era|Technology|Isu}}
{{Spoilerhd|16 September 2021}}
{{Imageneed|''[[Assassin's Creed: Valhalla]]''}}
{{Imageneed}}
{{Item Infobox
{{Item Infobox
|image = ACV MasteryChallange Amulet.png
|name = Freyja's Medallion
|type = [[Piece of Eden|Piece]] of [[Eden]] (Key)
|image = ACV Freya's Medallion.png
|powers = *Mind simulation creating<ref name="CrypticTutelage">''[[Assassin's Creed: Valhalla]] – [[Mastery Challenge]] – [[The Cryptic Tutelage of Hildiran]]''</ref>
|type = [[Piece of Eden]] {{c|Key}}
*Light projection<ref name="CrypticTutelage"/>
|powers = *Creation of mental simulations<ref name="Challenge Gods">''[[Assassin's Creed: Valhalla]]'' ''[[Mastery Challenge]]'' – [[A Challenge from the Gods]]</ref><ref name="Cryptic Tutelage">''Assassin's Creed: Valhalla'' – ''Mastery Challenge'' – [[The Cryptic Tutelage of Hildiran]]</ref>
|current = Unknown, currently in Eivor varinsdottir's possession.
*Illusion projection<ref name="Challenge Gods"/>
|period = *Prehistory until 9th century CE
*Interacting with the [[Shrines of the Valkyrie]]<ref name="Challenge Gods"/>
*Light projection<ref name="Cryptic Tutelage"/>
*Unlocking [[Freyja's Cave]]
*Unlocking [[Odin's Vault]]
|current = Unknown, formerly in Eivor Varinsdottir's possession.
|period = Prehistory until 9th century CE
|created = [[Isu]]
|created = [[Isu]]
|made = [[Isu Era]]
|made = [[Isu Era]]
|destroyed =
|notable = *[[Odin]]
|notable = *[[Odin]]
*[[Freyja]]
*[[Freyja]]
Line 17: Line 20:
*[[Eivor Varinsdottir]]
*[[Eivor Varinsdottir]]
}}
}}
'''Odin's Eye''' was a device made by the [[Isu]] that could open the door to [[Freyja's Cave]].
'''Freyja's Medallion''' was a device made by the [[Isu]] that was able to open the door to [[Freyja's Cave]] and create a variety of previously designed simulations inside the user's mind. The medallion featured golden detail with the visages of a [[wolf]], a [[bear]], and a [[raven]] adorning it, and had the {{Wiki|Elder Futhark}} [[runes]] {{Wiki|Isaz}} (ᛁ), {{Wiki|Haglaz}} (ᚺ), and {{Wiki|Sowilō (rune)|Sowilō}} (ᛊ), respectively, associated with each animal. Whether the runes were part of the original design or added later is not known.


==Owners==
==Owners==
*[[Odin]] (? - ?)<ref name="CrypticTutelage"/>
*[[Odin]] (? - ?)<ref name="Cryptic Tutelage" />
*[[Freyja]] (? - ?)<ref name="CrypticTutelage"/>
*[[Freyja]] (? - ?)<ref name="Cryptic Tutelage" />
*[[Hildiran]] (870s)<ref name="CrypticTutelage"/>
*[[Hildr]] (? - ?)<ref name="All-Seeing Eye">''Assassin's Creed: Valhalla'' – ''Mastery Challenge'' – [[The All-Seeing Eye]]</ref>
*[[Eivor Varinsdottir]] (870s)<ref name="CrypticTutelage"/>
*[[Hildiran]] (c. 883 CE)<ref name="Cryptic Tutelage" />
*[[Eivor Varinsdottir]] (c. 883 CE)<ref name="Cryptic Tutelage" />


==History==
==History==
''The Amulet'' was created by the [[Æsir]] during the [[Isu Era]] to open the door to Let its user train inside a mind realm with no fear of injury. The isu device was also used as a [[key]] to open the gate to [[Freyja's Cave]]. Some time after its creation, it was taken to [[Freyja]]'s [[Freyja's Cave|Cave]] and after locking the [[Odin's Eye]] inside it was used to close the door.<ref name="CrypticTutelage"/> As the millennia passed after the [[Great Catastrophe]], the [[Temple (Isu)|Vault]] became overgrown in vegetation and earth, and its location was lost to memory.
===Isu Era===
The medallion was created by the [[Æsir]] during the [[Isu Era]] to let its user train inside a sort of simulated mind realm with no fear of injury. The Isu device was also used as a key to open the gate to [[Freyja's Cave]]<ref name="Cryptic Tutelage" /> and [[Odin's Vault]].<ref name="All-Seeing Eye" />


Sometime in the 870s, a meteor landed in the [[Vikings|Viking]] settlement of [[Ravensthorpe]] in [[Mercia]]. The ''[[jarl]]skona'' [[Eivor Varinsdottir]] of the [[Raven Clan]] went to investigate the crash site and saw the woman [[Hildiran]] also inspecting it after the impact revealed the door to Freyja's Cave. Hildiran convinced Eivor to let her stay and after a short fight showed her the Amuelt, activating the device both Eivor and Hildiran began a fight in the minds realm. After the fighting had stopped they were brought back to the normal world. Hildiran taught Eivor the art of ''[[Hugrheim]]'', a battle meditation named for the eponymous mental realm where warriors knowledgeable of the technique could train without risk of injury which they had just participated in. She then told the amazed Eivor that only after filling a special Amulet with the energy from battle meditation could she hope to open the door.<ref name="AChallenge">''Assassin's Creed: Valhalla – [[Mastery Challenge]]'' – [[A Challenge from the Gods]]</ref>
Sometime after the medallion's creation, the [[Valkyrie]] [[Hildr]] led a revolution against the Æsir's leader [[Odin]], mad at his selfishness in only wanting to save himself from the [[Great Catastrophe|coming catastrophe]]. The revolution was a failure and Hildr was imprisoned for her crimes. Her former lover [[Freyja]] managed to sneak the medallion to her within her cell, told her that her [[armor]] had been locked away within Odin's Vault, and instructed her on how she could find it again using [[Odin's Eye]].<ref name="All-Seeing Eye" />


Eivor quickly completed a series of meditation challenges at various statues of Freyja situated throughout [[England]] and brought the filled amulet back to Hildiran, who had spent much of her time clearing away the rubble from the door. Opening the gate, the women entered a vast stone room. Inside were three large archways carved into the walls, gateways to nowhere that impossibly contained cold fog spilling over stalactites and stalagmites, rubble covered in still-living vines, and a [[Múspellsheimr|falling river of fire]]. The chamber was flooded in ankle-deep water save for a single stone path to the center, where Odin's Eye rested on a small plinth.<ref name="CrypticTutelage"/>
Freya's medallion would subsequently be passed down from Hildr to her daughter, along with her desire for vengeance against Odin; Hildr's daughter in turn passed the artifact to her own child, a tradition that would continue for hundreds of generations. The medallion thus remained with Hildr's descendants for millennia, but the location of Odin's Vault and Eye eventually became lost to memory.<ref name="Cryptic Tutelage" />


Hildiran spotted Odin's Eye on the pedestal and told Eivor to grab it. As the Viking stepped forward, the Eye activated, and the amulet with it. The odin's eye outer shell glowing white and spinning as it briefly hovered and projected glyphs, before deactivating and settling back in its spot. Hildiran demanded Eivor give her the device, Eivor put the amulet back into her satchel and gave Hildiran the eye.<ref name="CrypticTutelage"/>
===Viking Age===
Circa 883 CE, [[Hildiran]], a descendant of Hildr, found the location of Freyja's Cave in [[Mercia]], [[England]], and used the medallion's illusive powers to conceal its location. When the time was right, she made her presence known to [[Eivor Varinsdottir]], the ''[[jarl]]skona'' of the [[Raven Clan]], who had coincidentally established their settlement of [[Ravensthorpe]] nearby. Hildiran created an illusion of a meteor striking the side of the cliff where Freyja's Cave was located to "reveal" its entrance, and went to investigate it at the same time as Eivor. After introducing herself, Hildiran convinced Eivor to let her stay in Ravensthorpe, offering to teach her the art of ''[[Hugrheim]]'', a form of battle meditation named after the eponymous mental realm where warriors could train.<ref name="Challenge Gods"/>


==Trivia==
[[File:ACV A Challenge from the Gods 10.png|thumb|250px|left|Hildiran giving the medallion to Eivor]]
*The Amulet features three Norse runes engraved on it, either these symbols are Isu in origin and then used in the millenia after by the norse or they were added to the device at a later date by the norse.
Eivor was initially unconvinced by her words, but after the old woman won a brief fight with her, she became interested in learning her tricks. Hildiran then showed her Freya's medallion, activating the device and making both Eivor and Hildiran enter a simulated space in their minds. After the two fought again, they were brought back to the real world. Hildiran then told the amazed Eivor that only after the medallion was filled with the energy created in battle would she be able to open the door to Freyja's Cave. With that, she handed the medallion to the Viking so she could commence her quest.<ref name="Challenge Gods"/>
 
Eivor traveled to several [[Shrines of the Valkyrie]] scattered throughout England and completed various meditation challenges,<ref name="Challenge Gods"/> eventually filling the amulet and bringing it back to Hildiran, who had spent much of her time clearing away the rubble from the door. After finally opening the gate, the two women entered Freyja's Cave, which was a vast stone room. Inside were three large archways carved into the walls, gateways to nowhere that impossibly contained cold fog spilling over stalactites and stalagmites, rubble covered in still-living vines, and a [[Múspellsheimr|falling river of fire]]. The chamber was flooded in ankle-deep water save for a single stone path to the center, where Odin's Eye rested on a small plinth.<ref name="Cryptic Tutelage"/>
 
Hildiran quickly spotted the compass and told Eivor to grab it. As the [[Vikings|Viking]] stepped forward, the medallion and the Eye interacted with each other. The spherical artifact's outer shell glowed white and spun as it briefly hovered and projected [[Isu script|glyphs]], before the amulet's light deactivated it, settling it back in its spot. Hildiran then demanded that Eivor give her the device, saying she would need it to find Odin's Vault, where further treasures awaited them. The Viking begrudgingly complied, handing Hildiran the Eye while she kept the medallion, putting it back in her satchel.<ref name="Cryptic Tutelage"/>
 
Sometime later, Eivor and Hildiran used the Eye to find Odin's Vault underneath [[Dunwic]] [[fort]], but as its entrance was locked, Hildiran instructed the Viking to travel to more Valkyrie Shrines around England and fill Freya's medallion with additional energy. After Eivor did so, the two women accessed Odin's Vault, discovering it housed Hildr's armor. At that moment, Hildiran betrayed Eivor, donned the armor, and attempted to kill the Viking to achieve her family's ancestral revenge against Odin, but was defeated. Ultimately, Hildiran was able to reconcile with Eivor after recognizing that she was much wiser than Odin, and allowed her to keep both Freya's medallion and Odin's Eye.<ref name="All-Seeing Eye" />
 
==Behind the scenes==
Each rune and animal on the medallion represent a type of trial Eivor can undertake. The rune Isaz (ᛁ) and the bear represent the Combat trials, Hagalaz (ᚺ) and the wolf represent the archery trials, and Sowilō (ᛊ) and the raven represent the stealth trials.
 
In an alternate reality presented in ''[[The Tyranny of King Washington]]'', a 2013 [[Assassin's Creed III downloadable content|downloadable expansion]] for the 2012 game ''[[Assassin's Creed III]]'', the [[Assassins|Assassin]] [[Ratonhnhaké:ton]] drank tea from the leaves of the [[Red Willow]] and met almost the same animal {{Wiki|totem}}s while on the {{Wiki|vision quest}}s, though he learned the abilities [[Wolf Pack]], [[Wolf Cloak]],<ref>''[[Assassin's Creed III]] – [[The Tyranny of King Washington: The Infamy]]'' – [[Sky World Journey (Infamy)|Sky World Journey]]</ref> [[Eagle Flight]],<ref>''Assassin's Creed III – [[The Tyranny of King Washington: The Betrayal]]'' – [[Sky World Journey (Betrayal)|Sky World Journey]]</ref> and [[Bear Might]] instead,<ref>''Assassin's Creed III – [[The Tyranny of King Washington: The Redemption]]'' – [[Sky World Journey (Redemption)|Sky World Journey]]</ref> without any ties to the Raven or his {{Wiki|Ravens in Native American mythology|legends}}.


==Gallery==
==Gallery==
<gallery position="center" widths="180" captionalign="center">
<gallery position="center" widths="180" captionalign="center">
ACV MasteryChallange Eivor holding amuelt.png|Eivor holding the Amulet
ACV Mastery Challenge Promotional Image 1.png|Hildiran holding the medallion
ACV A Challenge from the Gods 7.png|Hildiran activating the medallion
ACV Mastery Challenge Eivor holding Freya's medallion.png|Eivor holding the medallion
ACV A Challenge from the Gods 11.png|Eivor holding the medallion in front of a Shrine of the Valkyrie
ACV Symbol Freya.png|The medallion's runes
</gallery>
</gallery>


==Appearances==
==Appearances==
*''[[Assassin's Creed: Valhalla]] – [[Mastery Challenges]]''
*''[[Assassin's Creed: Valhalla]] – [[Mastery Challenge]]''


==References==
==References==
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{{Isu}}
{{Isu}}
{{ACV}}
{{ACV}}
[[zh:奥丁之眼]]
<!--[zh:护身符]-->
[[Category:Compass of eden]]
[[Category:Pieces of Eden]]
[[Category:Pieces of Eden]]
[[Category:Norse mythology]]
[[Category:Norse mythology]]

Latest revision as of 03:09, 25 May 2026

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Freyja's Medallion was a device made by the Isu that was able to open the door to Freyja's Cave and create a variety of previously designed simulations inside the user's mind. The medallion featured golden detail with the visages of a wolf, a bear, and a raven adorning it, and had the Elder Futhark runes Isaz (ᛁ), Haglaz (ᚺ), and Sowilō (ᛊ), respectively, associated with each animal. Whether the runes were part of the original design or added later is not known.

Owners[edit | edit source]

History[edit | edit source]

Isu Era[edit | edit source]

The medallion was created by the Æsir during the Isu Era to let its user train inside a sort of simulated mind realm with no fear of injury. The Isu device was also used as a key to open the gate to Freyja's Cave[2] and Odin's Vault.[3]

Sometime after the medallion's creation, the Valkyrie Hildr led a revolution against the Æsir's leader Odin, mad at his selfishness in only wanting to save himself from the coming catastrophe. The revolution was a failure and Hildr was imprisoned for her crimes. Her former lover Freyja managed to sneak the medallion to her within her cell, told her that her armor had been locked away within Odin's Vault, and instructed her on how she could find it again using Odin's Eye.[3]

Freya's medallion would subsequently be passed down from Hildr to her daughter, along with her desire for vengeance against Odin; Hildr's daughter in turn passed the artifact to her own child, a tradition that would continue for hundreds of generations. The medallion thus remained with Hildr's descendants for millennia, but the location of Odin's Vault and Eye eventually became lost to memory.[2]

Viking Age[edit | edit source]

Circa 883 CE, Hildiran, a descendant of Hildr, found the location of Freyja's Cave in Mercia, England, and used the medallion's illusive powers to conceal its location. When the time was right, she made her presence known to Eivor Varinsdottir, the jarlskona of the Raven Clan, who had coincidentally established their settlement of Ravensthorpe nearby. Hildiran created an illusion of a meteor striking the side of the cliff where Freyja's Cave was located to "reveal" its entrance, and went to investigate it at the same time as Eivor. After introducing herself, Hildiran convinced Eivor to let her stay in Ravensthorpe, offering to teach her the art of Hugrheim, a form of battle meditation named after the eponymous mental realm where warriors could train.[1]

Hildiran giving the medallion to Eivor

Eivor was initially unconvinced by her words, but after the old woman won a brief fight with her, she became interested in learning her tricks. Hildiran then showed her Freya's medallion, activating the device and making both Eivor and Hildiran enter a simulated space in their minds. After the two fought again, they were brought back to the real world. Hildiran then told the amazed Eivor that only after the medallion was filled with the energy created in battle would she be able to open the door to Freyja's Cave. With that, she handed the medallion to the Viking so she could commence her quest.[1]

Eivor traveled to several Shrines of the Valkyrie scattered throughout England and completed various meditation challenges,[1] eventually filling the amulet and bringing it back to Hildiran, who had spent much of her time clearing away the rubble from the door. After finally opening the gate, the two women entered Freyja's Cave, which was a vast stone room. Inside were three large archways carved into the walls, gateways to nowhere that impossibly contained cold fog spilling over stalactites and stalagmites, rubble covered in still-living vines, and a falling river of fire. The chamber was flooded in ankle-deep water save for a single stone path to the center, where Odin's Eye rested on a small plinth.[2]

Hildiran quickly spotted the compass and told Eivor to grab it. As the Viking stepped forward, the medallion and the Eye interacted with each other. The spherical artifact's outer shell glowed white and spun as it briefly hovered and projected glyphs, before the amulet's light deactivated it, settling it back in its spot. Hildiran then demanded that Eivor give her the device, saying she would need it to find Odin's Vault, where further treasures awaited them. The Viking begrudgingly complied, handing Hildiran the Eye while she kept the medallion, putting it back in her satchel.[2]

Sometime later, Eivor and Hildiran used the Eye to find Odin's Vault underneath Dunwic fort, but as its entrance was locked, Hildiran instructed the Viking to travel to more Valkyrie Shrines around England and fill Freya's medallion with additional energy. After Eivor did so, the two women accessed Odin's Vault, discovering it housed Hildr's armor. At that moment, Hildiran betrayed Eivor, donned the armor, and attempted to kill the Viking to achieve her family's ancestral revenge against Odin, but was defeated. Ultimately, Hildiran was able to reconcile with Eivor after recognizing that she was much wiser than Odin, and allowed her to keep both Freya's medallion and Odin's Eye.[3]

Behind the scenes[edit | edit source]

Each rune and animal on the medallion represent a type of trial Eivor can undertake. The rune Isaz (ᛁ) and the bear represent the Combat trials, Hagalaz (ᚺ) and the wolf represent the archery trials, and Sowilō (ᛊ) and the raven represent the stealth trials.

In an alternate reality presented in The Tyranny of King Washington, a 2013 downloadable expansion for the 2012 game Assassin's Creed III, the Assassin Ratonhnhaké:ton drank tea from the leaves of the Red Willow and met almost the same animal totems while on the vision quests, though he learned the abilities Wolf Pack, Wolf Cloak,[4] Eagle Flight,[5] and Bear Might instead,[6] without any ties to the Raven or his legends.

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]