Freya's medallion: Difference between revisions
imported>TiagoFF No edit summary |
imported>Soranin No edit summary |
||
| Line 19: | Line 19: | ||
*[[Eivor Varinsdottir]] | *[[Eivor Varinsdottir]] | ||
}} | }} | ||
'''Freyja's Medallion''' was a device made by the [[Isu]] that was able open the door to [[Freyja's Cave]] and create a variety of previously designed simulations inside the user's mind. | '''Freyja's Medallion''' was a device made by the [[Isu]] that was able open the door to [[Freyja's Cave]] and create a variety of previously designed simulations inside the user's mind. It's a medallion of golden detailing with the visages of a [[wolf]], a [[bear]] and a [[raven]] adorning it, as well as three Norse runes: Isaz (ᛁ), Hagalaz (ᚺ) and Sowilō (ᛊ). Whether the runes were part of the original design or added later is not known. | ||
==Owners== | ==Owners== | ||
*[[Odin]] (? - ?)<ref name="CrypticTutelage" /> | *[[Odin]] (? - ?)<ref name="CrypticTutelage" /> | ||
*[[Freyja]] (? - ?)<ref name="CrypticTutelage" /> | *[[Freyja]] (? - ?)<ref name="CrypticTutelage" /> | ||
*[[Hildiran]] (883 CE)<ref name=" | *[[Hildiran]] (883 CE)<ref name="CrypticTutelage" /> | ||
*[[Eivor Varinsdottir]] (883 CE)<ref name=" | *[[Eivor Varinsdottir]] (883 CE)<ref name="CrypticTutelage" /> | ||
==History== | ==History== | ||
===Isu Era=== | ===Isu Era=== | ||
The medallion was created by the [[Æsir]] during the [[Isu Era]] to let its user train inside a sort of simulated mind realm with no fear of injury. The Isu device was also used as a key to open the gate to [[Freyja]]'s [[Freyja's Cave|Cave]]. Some time after its creation, the Isu Freyja took it to the entrance of the cave and, after locking [[Odin's Eye]] - an artifact meant to point the direction to [[Odin's Vault]], where supposedly laid the armor of a [[Valkyrie]] turned human<ref name="CrypticTutelage" /> - inside, the device was used to close the door.<ref name=" | The medallion was created by the [[Æsir]] during the [[Isu Era]] to let its user train inside a sort of simulated mind realm with no fear of injury. The Isu device was also used as a key to open the gate to [[Freyja]]'s [[Freyja's Cave|Cave]]. Some time after its creation, the Isu Freyja took it to the entrance of the cave and, after locking [[Odin's Eye]] - an artifact meant to point the direction to [[Odin's Vault]], where supposedly laid the armor of a [[Valkyrie]] turned human<ref name="CrypticTutelage" /> - inside, the device was used to close the door.<ref name="Challenge Gods"/> As the millennia passed after the [[Great Catastrophe]], the [[Temple (Isu)|Vault]] became overgrown in vegetation and earth, and its location was lost to memory. | ||
===9th century CE === | ===9th century CE === | ||
Circa 883 CE, a meteor landed near the [[Vikings|Viking]] settlement of [[Ravensthorpe]] in [[Mercia]]. The ''[[jarl]]skona'' [[Eivor Varinsdottir]] of the [[Raven Clan]] went to investigate the crash site and encountered [[Hildiran]], who was also inspecting it, after the impact had revealed the door to the cave. She convinced Eivor to let her stay and teach her the art of [[Hugrheim]], a form of battle meditation named for the eponymous mental realm where warriors knowledgeable of the technique could train. She wasn't convinced by her words but after the old woman won a brief fight with her, she became interested in learning her tricks. She proceeded to show her the medallion, activating the device and making both Eivor and Hildiran to enter a simulated space in their minds. After the two fought again, they were brought back to the normal world. Hildiran quickly told to the amazed Eivor that only after the medallion with the energy created in battle, she would be able to open the door.<ref name=" | Circa 883 CE, a meteor landed near the [[Vikings|Viking]] settlement of [[Ravensthorpe]] in [[Mercia]]. The ''[[jarl]]skona'' [[Eivor Varinsdottir]] of the [[Raven Clan]] went to investigate the crash site and encountered [[Hildiran]], who was also inspecting it, after the impact had revealed the door to the cave. She convinced Eivor to let her stay and teach her the art of [[Hugrheim]], a form of battle meditation named for the eponymous mental realm where warriors knowledgeable of the technique could train. She wasn't convinced by her words but after the old woman won a brief fight with her, she became interested in learning her tricks. She proceeded to show her the medallion, activating the device and making both Eivor and Hildiran to enter a simulated space in their minds. After the two fought again, they were brought back to the normal world. Hildiran quickly told to the amazed Eivor that only after the medallion with the energy created in battle, she would be able to open the door.<ref name="Challenge Gods"/> | ||
Eivor then travelled to each one of the [[Shrines of the Valkyrie]] scattered throughout [[England]] and completed various series of meditation challenges<ref name=" | Eivor then travelled to each one of the [[Shrines of the Valkyrie]] scattered throughout [[England]] and completed various series of meditation challenges,<ref name="Challenge Gods"/> eventually filling the amulet and bringing it back to Hildiran, who had spent much of her time clearing away the rubble from the door. After finally opening the gate, the women entered a vast stone room. Inside were three large archways carved into the walls, gateways to nowhere that impossibly contained cold fog spilling over stalactites and stalagmites, rubble covered in still-living vines, and a [[Múspellsheimr|falling river of fire]]. The chamber was flooded in ankle-deep water save for a single stone path to the center, where the compass hidden millenia ago rested on a small plinth.<ref name="CrypticTutelage" /> | ||
Hildiran quickly spotted in and told Eivor to grab it. As the Viking stepped forward, the medallion and the Eye interacted with each other. The spherical artifact outer shell glowed white and spinned as it briefly hovered and projected glyphs, before the amulet's light deactivated it, settling it back in its spot. The old woman then demanded to Eivor give her the device, Eivor put the medallion back into her satchel and gave Hildiran the eye.<ref name="CrypticTutelage" /> | Hildiran quickly spotted in and told Eivor to grab it. As the Viking stepped forward, the medallion and the Eye interacted with each other. The spherical artifact outer shell glowed white and spinned as it briefly hovered and projected glyphs, before the amulet's light deactivated it, settling it back in its spot. The old woman then demanded to Eivor give her the device, Eivor put the medallion back into her satchel and gave Hildiran the eye.<ref name="CrypticTutelage" /> | ||
==Behind the scenes== | ==Behind the scenes== | ||
Each rune and animal on the medallion represent a type of trial Eivor can undertake: | |||
*Isaz (ᛁ) and the bear represent the Combat trials; | |||
*Hagalaz (ᚺ) and the wolf represent the archery trials; | |||
*Sowilō (ᛊ) and the raven represent the stealth trials. | |||
In the [[The Tyranny of King Washington|''Tyranny of King Washington'']] DLC for ''[[Assassin's Creed III]]'', the [[Assassins|Assassin]] [[Ratonhnhaké:ton]] ingested tea from the leaves of the [[Red Willow]] and was gifted abilities akin to the [[Wolf Cloak|wolf]], [[Eagle Flight|eagle]] and [[Bear Might|bear]] spirit animals.<ref>''[[Assassin's Creed III]]'' - ''[[The Tyranny of King Washington]]'' - [[Sky World Journey (disambiguation)|Sky World Journey]]</ref> | |||
==Gallery== | ==Gallery== | ||
<gallery position="center" widths="180" captionalign="center"> | <gallery position="center" widths="180" captionalign="center"> | ||
Revision as of 22:53, 9 February 2022
|
Where are the paintings? This article is in need of more images and/or better quality pictures from official media in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page. |
Freyja's Medallion was a device made by the Isu that was able open the door to Freyja's Cave and create a variety of previously designed simulations inside the user's mind. It's a medallion of golden detailing with the visages of a wolf, a bear and a raven adorning it, as well as three Norse runes: Isaz (ᛁ), Hagalaz (ᚺ) and Sowilō (ᛊ). Whether the runes were part of the original design or added later is not known.
Owners
History
Isu Era
The medallion was created by the Æsir during the Isu Era to let its user train inside a sort of simulated mind realm with no fear of injury. The Isu device was also used as a key to open the gate to Freyja's Cave. Some time after its creation, the Isu Freyja took it to the entrance of the cave and, after locking Odin's Eye - an artifact meant to point the direction to Odin's Vault, where supposedly laid the armor of a Valkyrie turned human[2] - inside, the device was used to close the door.[1] As the millennia passed after the Great Catastrophe, the Vault became overgrown in vegetation and earth, and its location was lost to memory.
9th century CE
Circa 883 CE, a meteor landed near the Viking settlement of Ravensthorpe in Mercia. The jarlskona Eivor Varinsdottir of the Raven Clan went to investigate the crash site and encountered Hildiran, who was also inspecting it, after the impact had revealed the door to the cave. She convinced Eivor to let her stay and teach her the art of Hugrheim, a form of battle meditation named for the eponymous mental realm where warriors knowledgeable of the technique could train. She wasn't convinced by her words but after the old woman won a brief fight with her, she became interested in learning her tricks. She proceeded to show her the medallion, activating the device and making both Eivor and Hildiran to enter a simulated space in their minds. After the two fought again, they were brought back to the normal world. Hildiran quickly told to the amazed Eivor that only after the medallion with the energy created in battle, she would be able to open the door.[1]
Eivor then travelled to each one of the Shrines of the Valkyrie scattered throughout England and completed various series of meditation challenges,[1] eventually filling the amulet and bringing it back to Hildiran, who had spent much of her time clearing away the rubble from the door. After finally opening the gate, the women entered a vast stone room. Inside were three large archways carved into the walls, gateways to nowhere that impossibly contained cold fog spilling over stalactites and stalagmites, rubble covered in still-living vines, and a falling river of fire. The chamber was flooded in ankle-deep water save for a single stone path to the center, where the compass hidden millenia ago rested on a small plinth.[2]
Hildiran quickly spotted in and told Eivor to grab it. As the Viking stepped forward, the medallion and the Eye interacted with each other. The spherical artifact outer shell glowed white and spinned as it briefly hovered and projected glyphs, before the amulet's light deactivated it, settling it back in its spot. The old woman then demanded to Eivor give her the device, Eivor put the medallion back into her satchel and gave Hildiran the eye.[2]
Behind the scenes
Each rune and animal on the medallion represent a type of trial Eivor can undertake:
- Isaz (ᛁ) and the bear represent the Combat trials;
- Hagalaz (ᚺ) and the wolf represent the archery trials;
- Sowilō (ᛊ) and the raven represent the stealth trials.
In the Tyranny of King Washington DLC for Assassin's Creed III, the Assassin Ratonhnhaké:ton ingested tea from the leaves of the Red Willow and was gifted abilities akin to the wolf, eagle and bear spirit animals.[3]
Gallery
-
Eivor holding the Amulet
Appearances
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Assassin's Creed: Valhalla - Mastery Challenge - A Challenge from the Gods
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Assassin's Creed: Valhalla – Mastery Challenge – The Cryptic Tutelage of Hildiran
- ↑ Assassin's Creed III - The Tyranny of King Washington - Sky World Journey
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
