- Kassandra: We need to get inside, but I see no openings... and the walls are too smooth to climb.
- Bryce: She shouldn't be in there. She should be in my arms. Her breath, her smell...
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{{Era|Memories|ACOD}} | {{Era|Memories|ACOD}} | ||
{{Imageneed|''[[Assassin's Creed: Odyssey]]''}} | |||
{{Imageneed | |||
{{Memory Infobox | {{Memory Infobox | ||
| image = | | image = | ||
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| source = [[Kassandra]] | | source = [[Kassandra]] | ||
| location = [[Lesbos]], [[Greece]] | | location = [[Lesbos]], [[Greece]] | ||
| date = | | date = c. 422 BCE}} | ||
'''Love's Long Shadow''' was a virtual representation of one of [[Kassandra]]'s genetic memories, relived by [[Layla Hassan]] through the Portable [[Animus|Animus HR-8.5]]. | '''Love's Long Shadow''' was a virtual representation of one of [[Kassandra]]'s genetic memories, relived by [[Layla Hassan]] through the Portable [[Animus|Animus HR-8.5]]. | ||
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*'''Kassandra:''' ''These statues are unnervingly lifelike... and their faces are contorted in fear.'' | *'''Kassandra:''' ''These statues are unnervingly lifelike... and their faces are contorted in fear.'' | ||
*'''Bryce:''' ''It destroys all living things, transforming them to stone and leaving them frozen in fear for all eternity.'' | *'''Bryce:''' ''It destroys all living things, transforming them to stone and leaving them frozen in fear for all eternity.'' | ||
The trench opened into a small bog with a ruined stonework. | |||
*'''Bryce:''' ''If Ligeia—if she's... if she's stone, how will we bury her? She'll never meet [[Charon]].'' | *'''Bryce:''' ''If Ligeia—if she's... if she's stone, how will we bury her? She'll never meet [[Charon]].'' | ||
In the distance, a woman's howl rang out through the fog. | In the distance, a woman's howl rang out through the fog. | ||
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*'''Kassandra:''' ''Bryce! Wait—'' | *'''Kassandra:''' ''Bryce! Wait—'' | ||
*'''Kassandra:''' Maláka''... better go after her.'' | *'''Kassandra:''' Maláka''... better go after her.'' | ||
Before long, they had both reached the steps of the [[Petrified Temple]]. It loomed menacingly with sleek architecture not of the Greek world's making. | Before following her, Kassandra noticed a rag on a nearby stone. It matched the garb of the [[Daughters of Artemis]]. | ||
*'''Kassandra:''' ''A scrap of clothing—my guess Ligeia's. Whatever tore it from her was savage...'' | |||
At the sealed entrance, they heard the howl once more. | Before long, they had both reached the steps of the [[Petrified Temple]]. It loomed menacingly with sleek architecture not of the Greek world's making. At the sealed entrance, they heard the howl once more. | ||
*'''Bryce:''' ''Ligeia! That's her! Kassandra, she's alive.'' | *'''Bryce:''' ''Ligeia! That's her! Kassandra, she's alive.'' | ||
(Accept – "We need to get inside.") | <tabber> | ||
|-|(Accept – "We need to get inside.")= | |||
*'''Kassandra:''' ''We need to get inside, but I see no openings... and the walls are too smooth to climb.'' | *'''Kassandra:''' ''We need to get inside, but I see no openings... and the walls are too smooth to climb.'' | ||
*'''Bryce:''' ''She shouldn't be in there. She should be in my arms. Her breath, her smell...'' | *'''Bryce:''' ''She shouldn't be in there. She should be in my arms. Her breath, her smell...'' | ||
|-|Wait.= | |||
*'''Kassandra:''' ''That scream came from someone in mortal danger. By now - if that was Ligeia, she's beyond my help. I wouldn't hold out much hope for her.'' Chaire. | |||
Kassandra walked away. | |||
*'''Bryce:''' ''Malákas misthios! You know nothing of love or hope. I will be with Ligeia again, in life or in death!'' | |||
(If players return to her.) | |||
*'''Bryce:''' ''Ligeia's still trapped and - I-I need your help.'' | |||
(Back to the first choice) | |||
</tabber> | |||
Bryce reminisced. | Bryce reminisced. | ||
*'''Bryce:''' ''Every night we'd meet at the Dread Ruins. I was late, just once. I wanted to find her a rose—something as perfect as she is.'' | *'''Bryce:''' ''Every night we'd meet at the Dread Ruins. I was late, just once. I wanted to find her a rose—something as perfect as she is.'' | ||
She looked down, blaming herself. | She looked down, blaming herself. | ||
*'''Bryce:''' ''This is my fault. If I'd gotten there in time—'' | *'''Bryce:''' ''This is my fault. If I'd gotten there in time—'' | ||
<tabber> | <tabber> | ||
|-|It's your fault.= | |-|It's your fault.= | ||
*'''Kassandra:''' ''This ''is'' your fault—what were you thinking meeting in a cursed valley full of fog?'' | |||
*'''Bryce:''' ''We didn't believe the stories—'' | |||
*'''Kassandra:''' ''You invited death. And when it answered, Ligeia faced it alone.'' | |||
*'''Bryce:''' ''But I will make it right.'' | |||
|-|It's not your fault.= | |-|It's not your fault.= | ||
*'''Kassandra:''' ''Then you'd ''both'' be trapped inside.'' | *'''Kassandra:''' ''Then you'd ''both'' be trapped inside.'' | ||
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</tabber> | </tabber> | ||
*'''Kassandra:''' ''What do you know about this place?'' | *'''Kassandra:''' ''What do you know about this place?'' | ||
*'''Bryce:''' ''Ligeia's a | *'''Bryce:''' ''Ligeia's a Daughter of Artemis. Her people trained here long ago. A legend tells of an [[Gorgon Disk|ancient artifact]] they recovered in a pit full of snakes. She believed they still had it, hidden in their [[Huntress Village|village]] on [[Chios]].'' | ||
*'''Kassandra:''' ''I'll find it.'' | *'''Kassandra:''' ''I'll find it.'' | ||
*'''Bryce:''' ''There's also a [[Zetes the Retired|mercenary]], a man who claims he killed the Creature—'' | *'''Bryce:''' ''There's also a [[Zetes the Retired|mercenary]], a man who claims he killed the Creature—'' | ||
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*'''Kassandra:''' ''The poet Sappho.'' | *'''Kassandra:''' ''The poet Sappho.'' | ||
*'''Bryce:''' ''Our favorite. Please, Kassandra. Hurry.'' | *'''Bryce:''' ''Our favorite. Please, Kassandra. Hurry.'' | ||
Kassandra took her leave and pondered where she should go. | |||
*'''Kassandra:''' ''The region of the Ancient Pearl.'' | |||
==Outcome== | ==Outcome== | ||
Kassandra escorted Bryce to the Petrified Temple, then departed to investigate a means to enter and slay the Writhing Dread. | |||
==References== | ==References== | ||
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[[Category:Memories of Kassandra]] | [[Category:Memories of Kassandra]] | ||
[[Category:Memories relived using the Animus HR-8.5]] | [[Category:Memories relived using the Animus HR-8.5]] | ||
<!--[fr:L'ombre infinie de l'amour]--> | |||
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Where are the paintings? This article is in need of more images and/or better quality pictures from Assassin's Creed: Odyssey in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page. |
Love's Long Shadow was a virtual representation of one of Kassandra's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Kassandra spoke to Bryce after defeating the mob who threatened to kill her.
Outside the Dread Ruins, Kassandra spoke with Bryce, who reminisced on her use for them.
Kassandra commented wryly on the building's dilapidation.
(Accept – "Let's go.")
Kassandra followed Bryce into the valley, where the trees were twisted unnaturally and orange, luminescent ore shone through the thick fog.
They made their way further into the valley.
Kassandra noticed several statues of soldiers, life-sized with fearful expressions.
The trench opened into a small bog with a ruined stonework.
In the distance, a woman's howl rang out through the fog.
Bryce sprinted in the direction of the howl.
Before following her, Kassandra noticed a rag on a nearby stone. It matched the garb of the Daughters of Artemis.
Before long, they had both reached the steps of the Petrified Temple. It loomed menacingly with sleek architecture not of the Greek world's making. At the sealed entrance, they heard the howl once more.
Bryce reminisced.
She looked down, blaming herself.
(If players asked "Where exactly is the key?")
(If players asked "Where can I find this mercenary?")
(Leave – "I'll be back.")
Bryce turned towards the steps and recited the work of Sappho.
Kassandra took her leave and pondered where she should go.
Kassandra escorted Bryce to the Petrified Temple, then departed to investigate a means to enter and slay the Writhing Dread.