Takes Drachmae to Make Drachmae was a virtual representation of one of Kassandra's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
While near the Pilgrimage Site, Kassandra came across a street vendor.
Street Vendor:Down on your luck? Have I got a solution for you!
Kassandra approached him.
Kassandra:What's all this about?
Street Vendor:It's about adventure! Thrills! Danger! ...And untold fortunes!
Kassandra:Danger... Ha. I never back down from a challenge.
Street Vendor:Then step right up and put your drachmae where your mouth is... For this kind of opportunity doesn't come around every day.
Kassandra:I love a good adventure.
Street Vendor:If you've got the drachmae and the time, I've got a once-in-a-lifetime adventure just for you!
Kassandra:Tell me more.
Street Vendor:Secrecy is key, misthios. We can't just have anyone knowing there's a fortune to be found. But first! Everything has a price. Pay up, and I'll give you a tablet with everything you need to know.
(Accept – Take my drachmae. [1000])
Kassandra:Here you go.
Street Vendor:Excellent! Here you go. This tablet will lead you directly to untold riches.
Kassandra:What? Just tell me where—
Street Vendor:The tablet reveals all!
Kassandra:What does that even mean?
Street Vendor:Just look at tablet and follow the directions, misthios! My work here is done.
The name of this quest is a play on the saying: "It takes money to make money", which is a business saying that means one must have initial capital in order to begin investing and receiving returns.
At the end of the memory, it is possible to hunt down the street vendor and either knock him out or kill him. Doing so will result in receiving 2000 drachmae and a mace. Even if knocked out, the merchant cannot be recruited.
Even though subtitles name the group of four to be civilians, they use the bandits' models.