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Animus Pulse: Difference between revisions

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*''[[Assassin's Creed: Odyssey]]''
*''[[Assassin's Creed: Odyssey]]''
**''[[Legacy of the First Blade]]''
**''[[Legacy of the First Blade]]''
*''[[Assassin's Creed: Nexus VR]]''


==References==
==References==

Revision as of 12:21, 18 November 2023

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The Animus Pulse being used in the simulation of Bayek

Animus Pulse is a usability program built into the Animus HR-8 and Animus HR-8.5 that highlights features of interest, within a specific range of the avatar, inside a simulated environment.[1]

While viewing the genetic memories of the Spartan misthios Kassandra in 2018, Layla Hassan's Animus HR-8.5 made use of the Animus Pulse program to translate Kassandra's Athena's Sight into a visual disturbance of the simulated environment.[2]

Appearances

References