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Animus Pulse: Difference between revisions

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{{Era|Technology}}
{{Era|Technology}}
{{Imageneed|''[[Assassin's Creed: Origins]]'' and/or ''[[Assassin's Creed: Odyssey]]''}}
{{Imageneed|''[[Assassin's Creed: Odyssey]]''}}
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[[File:ACO Animus Pulse.png|thumb|250px|The Animus Pulse being used in the simulation of Bayek]]
'''Animus Pulse''' is a usability program built into the [[Animus#HRAnimus HR-8|Animus HR-8]] and [[Animus#Animus HR-8.5|Animus HR-8.5]] that highlights features of interest, within a specific range of the avatar, inside a simulated environment.<ref>''[[Assassin's Creed: Origins]]''</ref>
'''Animus Pulse''' is a usability program built into the [[Animus#HRAnimus HR-8|Animus HR-8]] and [[Animus#Animus HR-8.5|Animus HR-8.5]] that highlights features of interest, within a specific range of the avatar, inside a simulated environment.<ref>''[[Assassin's Creed: Origins]]''</ref>



Revision as of 07:18, 10 September 2023

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The Animus Pulse being used in the simulation of Bayek

Animus Pulse is a usability program built into the Animus HR-8 and Animus HR-8.5 that highlights features of interest, within a specific range of the avatar, inside a simulated environment.[1]

While viewing the genetic memories of the Spartan misthios Kassandra in 2018, Layla Hassan's Animus HR-8.5 made use of the Animus Pulse program to translate Kassandra's Athena's Sight into a visual disturbance of the simulated environment.[2]

Appearances

References