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==Legacy and influence==
==Legacy and influence==
In the 9th century, the [[shieldmaiden]] [[Eivor Varinsdottir]] of the [[Raven Clan]] consumed psychoactive mixtures prepared by her clan's resident oracle [[Valka]] which allowed Eivor to experience Odin's memories in the form of hallucinogenic visions. In this drugged state, she relived [[Odin]]'s memories of his time in Asgard and Jötunheimr during the [[Isu Era]] in his attempts to avert his [[Calculations|fated encounter]] with [[Loki]]'s son [[Fenrir]] at the onset of [[Ragnarök]]<ref>''[[Assassin's Creed: Valhalla]]'' – [[In Dreams...]]<br>↑ ''Assassin's Creed: Valhalla'' – [[Going Deeper...]]<br>↑ ''Assassin's Creed: Valhalla'' – [[Bound to Fate]]</ref>. Later on, she relived Odin's memories from his mission to Svartálfaheimr to rescue his imprisoned son [[Baldr]] from the megalomaniacal Isu warlord [[Surtr]].<ref>''[[Assassin's Creed: Valhalla]] – [[Dawn of Ragnarök]]'' – [[Restless Dream]]</ref>
In the 9th century, the [[shieldmaiden]] [[Eivor Varinsdottir]] of the [[Raven Clan]] consumed psychoactive mixtures prepared by her clan's resident oracle [[Valka]] which allowed Eivor to experience Odin's memories in the form of hallucinogenic visions. In this drugged state, she relived [[Odin]]'s memories of his time in Asgard and Jötunheimr during the [[Isu Era]] in his attempts to avert his [[Calculations|fated encounter]] with [[Loki]]'s son [[Fenrir]] at the onset of [[Ragnarök]]<ref>''[[Assassin's Creed: Valhalla]]'' – [[In Dreams...]]<br>↑ ''Assassin's Creed: Valhalla'' – [[Going Deeper...]]<br>↑ ''Assassin's Creed: Valhalla'' – [[Bound to Fate]]</ref>. Later on, she relived Odin's memories from his mission to Svartálfaheimr to rescue his imprisoned son [[Baldr]] from the megalomaniacal Isu warlord [[Surtr]].<ref>''[[Assassin's Creed: Valhalla]] – [[Dawn of Ragnarök]]'' – [[Restless Dreams]]</ref>


==Behind the scenes==
==Behind the scenes==

Revision as of 03:44, 6 August 2022

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Valhalla, Dawn of Ragnarök, and Assassin's Creed: Valhalla – Forgotten Myths.

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The Nine Realms were interconnected spheres of influence across the Earth during the Isu Era.

Mythology

As the First Civilization became mythologized by humanity, the Nine Realms fell into Norse legend as the various homeworlds of their gods and other races that existed along the branches of the great world tree Yggdrasil, which wove them together to form the Norse cosmos.

The realms compromised of:

Legacy and influence

In the 9th century, the shieldmaiden Eivor Varinsdottir of the Raven Clan consumed psychoactive mixtures prepared by her clan's resident oracle Valka which allowed Eivor to experience Odin's memories in the form of hallucinogenic visions. In this drugged state, she relived Odin's memories of his time in Asgard and Jötunheimr during the Isu Era in his attempts to avert his fated encounter with Loki's son Fenrir at the onset of Ragnarök[2]. Later on, she relived Odin's memories from his mission to Svartálfaheimr to rescue his imprisoned son Baldr from the megalomaniacal Isu warlord Surtr.[3]

Behind the scenes

Darby McDevitt, the Narrative Director for Assassin's Creed: Valhalla, has stated that the in-game mythological Nine Realms were developed to correspond with large geographical regions of Earth.[4] The publicly known analogs are Asgard as Northern Europe, Southern/Mediterranean Europe corresponding with Jotunheimr,[5] and Northern Africa for Múspellsheimr.[4]

Appearances

References

  1. Norse cosmology on Wikipedia
  2. Assassin's Creed: ValhallaIn Dreams...
    Assassin's Creed: ValhallaGoing Deeper...
    Assassin's Creed: ValhallaBound to Fate
  3. Assassin's Creed: ValhallaDawn of RagnarökRestless Dreams
  4. 4.0 4.1 "Darby_McDevitt" (25 January, 2021). (SPOILER) AC Valhalla theory: the nine Isu cultures. Reddit. Retrieved on 18 December 2021. "Popping in here to say excellent theorizing. This is on the right track, but when we were thinking of parallels between the realms and the real world, we stuck to larger geographic zones. So, currently the only one you have partly correct is Muspelheim — which we saw as all of Northern Africa."
  5. Assassin's Creed Valhalla: Narrative Director Discusses Ending (Spoilers) | Ubisoft [NA] on the Ubisoft North America YouTube channel. "So explicitly for Origins and then later in this game, we [developers] said, "Let's say definitively that the Norse mythology represents a Northern Isu clan, and that the Egyptian Isu are in an African clan. And they are different than the Capitoline trio, the Mediterranean Isu, let's say." They're Greco-Roman, right? And that would allow us a much bigger place to play with.""