- Kassandra: We need to get inside, but I see no openings... and the walls are too smooth to climb.
- Bryce: She shouldn't be in there. She should be in my arms. Her breath, her smell...
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Before long, they had both reached the steps of the [[Petrified Temple]]. It loomed menacingly with sleek architecture not of the Greek world's making. At the sealed entrance, they heard the howl once more. | Before long, they had both reached the steps of the [[Petrified Temple]]. It loomed menacingly with sleek architecture not of the Greek world's making. At the sealed entrance, they heard the howl once more. | ||
*'''Bryce:''' ''Ligeia! That's her! Kassandra, she's alive.'' | *'''Bryce:''' ''Ligeia! That's her! Kassandra, she's alive.'' | ||
(Accept – "We need to get inside.") | <tabber> | ||
|-|(Accept – "We need to get inside.")= | |||
*'''Kassandra:''' ''We need to get inside, but I see no openings... and the walls are too smooth to climb.'' | *'''Kassandra:''' ''We need to get inside, but I see no openings... and the walls are too smooth to climb.'' | ||
*'''Bryce:''' ''She shouldn't be in there. She should be in my arms. Her breath, her smell...'' | *'''Bryce:''' ''She shouldn't be in there. She should be in my arms. Her breath, her smell...'' | ||
|-|Wait.= | |||
*'''Kassandra:''' ''That scream came from someone in mortal danger. By now - if that was Ligeia, she's beyond my help. I wouldn't hold out much hope for her.'' Chaire. | |||
Kassandra walked away. | |||
*'''Bryce:''' ''Malákas misthios! You know nothing of love or hope. I will be with Ligeia again, in life or in death!'' | |||
(If players return to her.) | |||
*'''Bryce:''' ''Ligeia's still trapped and - I-I need your help.'' | |||
(Back to the first choice) | |||
</tabber> | |||
Bryce reminisced. | Bryce reminisced. | ||
*'''Bryce:''' ''Every night we'd meet at the Dread Ruins. I was late, just once. I wanted to find her a rose—something as perfect as she is.'' | *'''Bryce:''' ''Every night we'd meet at the Dread Ruins. I was late, just once. I wanted to find her a rose—something as perfect as she is.'' | ||
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Love's Long Shadow was a virtual representation of one of Kassandra's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Kassandra spoke to Bryce after defeating the mob who threatened to kill her.
Outside the Dread Ruins, Kassandra spoke with Bryce, who reminisced on her use for them.
Kassandra commented wryly on the building's dilapidation.
(Accept – "Let's go.")
Kassandra followed Bryce into the valley, where the trees were twisted unnaturally and orange, luminescent ore shone through the thick fog.
They made their way further into the valley.
Kassandra noticed several statues of soldiers, life-sized with fearful expressions.
The trench opened into a small bog with a ruined stonework.
In the distance, a woman's howl rang out through the fog.
Bryce sprinted in the direction of the howl.
Before following her, Kassandra noticed a rag on a nearby stone. It matched the garb of the Daughters of Artemis.
Before long, they had both reached the steps of the Petrified Temple. It loomed menacingly with sleek architecture not of the Greek world's making. At the sealed entrance, they heard the howl once more.
Bryce reminisced.
She looked down, blaming herself.
(If players asked "Where exactly is the key?")
(If players asked "Where can I find this mercenary?")
(Leave – "I'll be back.")
Bryce turned towards the steps and recited the work of Sappho.
Kassandra took her leave and pondered where she should go.
Kassandra escorted Bryce to the Petrified Temple, then departed to investigate a means to enter and slay the Writhing Dread.