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Animus Pulse: Difference between revisions
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*''[[Assassin's Creed: Odyssey]]'' | *''[[Assassin's Creed: Odyssey]]'' | ||
**''[[Legacy of the First Blade]]'' | **''[[Legacy of the First Blade]]'' | ||
*''[[Assassin's Creed: Nexus VR]]'' | |||
==References== | ==References== | ||
Revision as of 12:21, 18 November 2023
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Animus Pulse is a usability program built into the Animus HR-8 and Animus HR-8.5 that highlights features of interest, within a specific range of the avatar, inside a simulated environment.[1]
While viewing the genetic memories of the Spartan misthios Kassandra in 2018, Layla Hassan's Animus HR-8.5 made use of the Animus Pulse program to translate Kassandra's Athena's Sight into a visual disturbance of the simulated environment.[2]
Appearances
- Assassin's Creed: Origins (first appearance)
- Assassin's Creed: Odyssey
- Assassin's Creed: Nexus VR
References
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