The castles of England were meant to be seen from afar by anyone seeking refuge.
Except, rulers didn't really account for their castles also attracing Vikings!
All fortified areas in AC Valhalla were inspired by the castles the development team visited while in England: Portchester Derby, Goodrich, Housesteads the Roman Fort at Hadrian's Wall... The Castle Trefaldwyn in Wales inspired the factional Caustow Castle a fort in the Scriopescire region.
In AC Valhalla, castles are a telltale sign of great bounty to collect during raids, and lords will often retreat behind a castle's protective wealls when fleeing from Eivor.
They can run but they can't hide!
Production insights kindly provided by Raphaël Lacoste, Vladimir Eskandari and Oliver Carignan (Ubisoft Montrëal).
|-|Animus, Translate 'Skål!'=
|-|Animus, Translate 'Skål!'=
It seems that Vikings and Ango-Saxons could roughly understand each other at the time, as both of their languages sounded similar and had diverged only a few centures before.
To help actors during records, the Voice Design team relied on linguists, such as Runoloist Maja Bäckvall (Uppsala University).
Lines were then written in three versions: in English or context, in the original language (Latin, Old Norse, Old English), and in phonetics for accurate pronunciation.
Interestingly, it felt quite natural for Icelandic actors pronounce Old Norse. They wouldn't need a dictionary if their great-reat-great-great-grandparents were around to translate!
Production insights kindly provided by Voice Designer Nicholas rimwood (Ubisoft Montréal).
|-|Checkmate=
|-|Checkmate=
AC Valhalla is set during a tense political climate. English kingdoms were fighting one another as well as trying to ward off Viking attacks.
AC Valhalla is set during a tense political climate. English kingdoms were fighting one another as well as trying to ward off Viking attacks.
Line 306:
Line 325:
Production insights kindly provied by 3D Modelers Audrey Murray, Katy Bouvier, Gabriel Blanchard and Benoît Lebel (Ubisoft Montreal).
Production insights kindly provied by 3D Modelers Audrey Murray, Katy Bouvier, Gabriel Blanchard and Benoît Lebel (Ubisoft Montreal).
|-|Long Live the King=
|-|Long Live the King=
As King Aelfred is a historical figure, Artists and Modelers had a lot of documentation to help with his design.
With pre-established features (age, height, backstory) kept as accurate as possible, his appearance had to represent his royal demeano but also his weakened state - he suffered from Chron's disease.
This contrast was made through the design of his clothes,, hair,, and facial features.
As one of the main characters in AC Valhalla, seen up-close in multiple cinematics, it was imperative to design every detail meticulously. So much so that it took ten days to design his hair!
Production insights kindly provided by Artists Jeff Simpson, Yelim Kim, and Pierre Raveneau (Ubisoft Montreal).
</tabber>
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Revision as of 23:41, 21 December 2021
This article is about the Discovery Tour for Norway and England. You may be looking for for other Discovery Tours.
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Discovery Tour: Viking Age is the Discovery Tour mode for Assassin's Creed: Valhalla. It was released as a free downloadable add-on on 19 October 2021[1] and is available for free to those who own the base game, or for purchase as a stand-alone version on PC.
In the game, players are able to freeroam and explore the maps of Norway and Anglo-SaxonEngland and learn about both countries' histories. Unlike previous installments which employed the use of guided tours, Discovery Tour: Viking Age will see players assume the roles of various characters and take on quests with the aim of bringing them closer to the material by putting them at the center of it.[2]
The castles of England were meant to be seen from afar by anyone seeking refuge.
Except, rulers didn't really account for their castles also attracing Vikings!
All fortified areas in AC Valhalla were inspired by the castles the development team visited while in England: Portchester Derby, Goodrich, Housesteads the Roman Fort at Hadrian's Wall... The Castle Trefaldwyn in Wales inspired the factional Caustow Castle a fort in the Scriopescire region.
In AC Valhalla, castles are a telltale sign of great bounty to collect during raids, and lords will often retreat behind a castle's protective wealls when fleeing from Eivor.
They can run but they can't hide!
Production insights kindly provided by Raphaël Lacoste, Vladimir Eskandari and Oliver Carignan (Ubisoft Montrëal).
It seems that Vikings and Ango-Saxons could roughly understand each other at the time, as both of their languages sounded similar and had diverged only a few centures before.
To help actors during records, the Voice Design team relied on linguists, such as Runoloist Maja Bäckvall (Uppsala University).
Lines were then written in three versions: in English or context, in the original language (Latin, Old Norse, Old English), and in phonetics for accurate pronunciation.
Interestingly, it felt quite natural for Icelandic actors pronounce Old Norse. They wouldn't need a dictionary if their great-reat-great-great-grandparents were around to translate!
Production insights kindly provided by Voice Designer Nicholas rimwood (Ubisoft Montréal).
AC Valhalla is set during a tense political climate. English kingdoms were fighting one another as well as trying to ward off Viking attacks.
Hence, maps are displayed in the game as battle plans. To help plapyers visualize friends and foes, chess pieces were designed.
The 3D Modeling team firstd created items inspired by an early Scandinavian chess set, the Hnefatafl, which was combined with the Lewis chess pieces. Found in Scotland, they were crafeted out of walrus tusks and whale teeeth in the 12th century.
This design merged English and Scandinavian heritage into a unique item.
Production insights kindly provied by 3D Modelers Audrey Murray, Katy Bouvier, Gabriel Blanchard and Benoît Lebel (Ubisoft Montreal).
As King Aelfred is a historical figure, Artists and Modelers had a lot of documentation to help with his design.
With pre-established features (age, height, backstory) kept as accurate as possible, his appearance had to represent his royal demeano but also his weakened state - he suffered from Chron's disease.
This contrast was made through the design of his clothes,, hair,, and facial features.
As one of the main characters in AC Valhalla, seen up-close in multiple cinematics, it was imperative to design every detail meticulously. So much so that it took ten days to design his hair!
Production insights kindly provided by Artists Jeff Simpson, Yelim Kim, and Pierre Raveneau (Ubisoft Montreal).