- A retail copy of Assassin's Creed: Odyssey
- A Steelbook case (PS4 and Xbox One only)
- A Medal Necklace (PS4 and Xbox One only, for the first 10,000 pre-orders)
imported>Darman36 |
imported>Darman36 Fixed refs. Why were there "sources" to search pages?? |
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|name = ''Assassin's Creed: Odyssey'' | |name = ''Assassin's Creed: Odyssey'' | ||
|image = ACOD Kassandra Box Art.jpg | |image = ACOD Kassandra Box Art.jpg | ||
|Developer = [[Ubisoft | |Developer = [[Ubisoft|Ubisoft Québec]]<ref group="note">Additional work by Ubisoft Montreal, Ubisoft Bucharest, Ubisoft Singapore, Ubisoft Shanghai, Ubisoft Chengdu, Ubisoft Kiev, Ubisoft Philippines, and Sperasoft.</ref> | ||
|Publisher = | |Publisher = Ubisoft | ||
|Engine = [[Anvil (game engine)|AnvilNext 2.0]] | |Engine = [[Anvil (game engine)|AnvilNext 2.0]] | ||
|Composer = [[The Flight]]<ref group="note">The collective name of Joe Henson and Alexis Smith</ref> | |Composer = [[The Flight]]<ref group="note">The collective name of Joe Henson and Alexis Smith</ref> | ||
|Released = | |Released = | ||
'''Microsoft Windows, PlayStation 4 & Xbox One''' | '''Microsoft Windows, PlayStation 4 & Xbox One''' | ||
*October | *2 October 2018 {{c|Gold edition}} | ||
*October | *5 October 2018<ref name = "OdysseyGreece">{{Cite web|url=https://www.kotaku.com.au/2018/06/new-leak-reveals-assassins-creed-odyssey-set-in-ancient-greece/|title=New Leak Reveals Assassin's Creed Odyssey, Set In Ancient Greece|author=Schreier, Jason|publisher=''{{Wiki|Kotaku}}''|date=1 June 2018| archiveurl=https://web.archive.org/web/20180719173953/https://www.kotaku.com.au/2018/06/new-leak-reveals-assassins-creed-odyssey-set-in-ancient-greece/|archivedate=19 July 2018|accessdate=1 June 2018}}</ref> | ||
'''Nintendo Switch''' | '''Nintendo Switch''' | ||
*October | *5 October 2018 ([[Japan|JP]]) | ||
'''Stadia''' | '''Stadia''' | ||
*November | *19 November 2019 | ||
|Genre = Historic Action-Adventure | |Genre = Historic Action-Adventure | ||
|Game modes = Single-player | |Game modes = Single-player | ||
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==Plot synopsis== | ==Plot synopsis== | ||
The game's [[genetic memory]] story is set in 431 BCE as the starting year, recounting the secret history of the [[Peloponnesian War]], fought between the city-states of ancient [[Greece]]. The protagonist is a [[mercenary]] named either [[Alexios]] or [[Kassandra]] (selectable) who can choose to fight for either [[Athens]] and the [[Delian League]] or [[Sparta]] and the [[Peloponnesian League]], as well as against the [[Cult of Kosmos]]. The [[Modern times|modern day]] segments will again follow [[Layla Hassan]], who was first introduced in ''Assassin's Creed Origins'', and her story will touch on the [[Isu]]. | The game's [[genetic memory]] story is set in 431 BCE as the starting year, recounting the secret history of the [[Peloponnesian War]], fought between the city-states of ancient [[Greece]]. The protagonist is a [[mercenary]] named either [[Alexios]] or [[Kassandra]] (selectable) who can choose to fight for either [[Athens]] and the [[Delian League]] or [[Sparta]] and the [[Peloponnesian League]], as well as against the [[Cult of Kosmos]]. The [[Modern times|modern day]] segments will again follow [[Layla Hassan]], who was first introduced in ''Assassin's Creed Origins'', and her story will touch on the [[Isu]]. The game is said to deal with the themes of "freedom versus order."<ref name="PlayingOdyssey">{{Cite web|url=https://www.kotaku.com.au/2018/06/everything-we-learned-about-assassins-creed-odyssey-after-playing-it/|title=Everything We Learned About Assassin's Creed Odyssey After Playing It|author=Totilo, Stephen|publiher=''Kotaku''|date=12 June 2018| archiveurl=https://web.archive.org/web/20190415035914/https://www.kotaku.com.au/2018/06/everything-we-learned-about-assassins-creed-odyssey-after-playing-it/| archivedate=15 April 2019|accessdate=13 June 2018}}</ref> | ||
The game is said to deal with the themes of "freedom versus order."<ref name="PlayingOdyssey" /> | |||
==Gameplay== | ==Gameplay== | ||
''Odyssey'' uses a lot of the gameplay and interface mechanics of ''Origins'', including the radial compass, and the return of [[ | ''Odyssey'' uses a lot of the gameplay and interface mechanics of ''Origins'', including the radial compass, and the return of a [[bird]] that can survey the landscape, spot treasure, and highlight and harass enemies. The game features RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. The game is a "full RPG" and pushed the franchise deeper into this genre. Both Alexios and Kassandra follow the same story. Romance options remain the same regardless of the character chosen.<ref name="PlayingOdyssey"/> Interactions with NPCs can have consequences, either short or long term, in regards to the story. Choices are said to "add up." Relationships with NPCs do not always change, and there is no binary divide in regards to interaction—lying to an NPC is not necessarily a "bad" choice, and vice versa. By extension, there is no "right" way to play the game in regards to character choice.<ref name="CreateCreed"/> | ||
The game features RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. | |||
Gear can be selected, and is classified by rarity. Each piece of gear can be enhanced with engravings. Players also have access to a [[skill tree]], and can follow a 'branch' to better suit their playstyle. Compared to ''Origins'', the skill tree is more clear cut in ''Odyssey'', and players can unlock high tier versions of pre-existing skills. In combat, the hitbox system for enemies is used again. | Gear can be selected, and is classified by rarity. Each piece of gear can be enhanced with engravings. Players also have access to a [[skill tree]], and can follow a 'branch' to better suit their playstyle. Compared to ''Origins'', the skill tree is more clear cut in ''Odyssey'', and players can unlock high tier versions of pre-existing skills. In combat, the hitbox system for enemies is used again. | ||
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[[Trade Goods]] can also be collected or sold. These items range in value depending on rarity, such as legendary items. | [[Trade Goods]] can also be collected or sold. These items range in value depending on rarity, such as legendary items. | ||
The game world has been described as the "biggest one yet" for the franchise;<ref name="PlayingOdyssey" /> specifically, the game map is 100 square miles, split evenly between land and sea.<ref name="CreateCreed" /> Environments range from forests, to mountains, to beaches. "Legendary animals" can be hunted on land.<ref name="PlayingOdyssey" /> The world is divided into a number of zones divided by level (similar to an MMO), but level scaling features to a point. For instance, if a player starts at a level 2 zone, then returns after having reached level 20, the enemies there will be scaled up to be 2-3 below the player's character. | The game world has been described as the "biggest one yet" for the franchise;<ref name="PlayingOdyssey"/> specifically, the game map is 100 square miles, split evenly between land and sea.<ref name="CreateCreed"/> Environments range from forests, to mountains, to beaches. "Legendary animals" can be hunted on land.<ref name="PlayingOdyssey"/> The world is divided into a number of zones divided by level (similar to an MMO), but level scaling features to a point. For instance, if a player starts at a level 2 zone, then returns after having reached level 20, the enemies there will be scaled up to be 2-3 below the player's character. | ||
The game features a dynamic weather system.<ref name="CreateCreed" /> | The game features a dynamic weather system.<ref name="CreateCreed"/> | ||
The Sparta-Athens divide is represented in-game with a red or blue border along each region to indicate which of the city-states has control.<ref name="Unending" /> 28 city-states feature in the game, each of which is allied with either Sparta or Athens. Each city-state has a "nation power" level. If one city-state leader is weakened (e.g. by assassinating their leader), other faction leaders will invade their state.<ref name="Unending" /> If the invading army is defeated, the nation power is reset. The army will invade regardless of the player's actions, but they can involve themselves in the battle.<ref name="CreateCreed" /> | The Sparta-Athens divide is represented in-game with a red or blue border along each region to indicate which of the city-states has control.<ref name="Unending"/> 28 city-states feature in the game, each of which is allied with either Sparta or Athens. Each city-state has a "nation power" level. If one city-state leader is weakened (e.g. by assassinating their leader), other faction leaders will invade their state.<ref name="Unending"/> If the invading army is defeated, the nation power is reset. The army will invade regardless of the player's actions, but they can involve themselves in the battle.<ref name="CreateCreed"/> | ||
Players will no longer | Players will no longer desynchronize if they kill innocents in the game<ref name="Unending">{{Cite web|url=https://ign.com/articles/2018/08/17/assassins-creed-odyssey-mercenaries-bounty-hunters|title=AC Odyssey's Mercenaries Provide Unending Challenges|author=Moser, Cassidee and Jon Ryan|publisher=''{{Wiki|IGN}}''|date=18 August 2018|archiveurl=https://web.archive.org/web/20190914051439/https://ign.com/articles/2018/08/17/assassins-creed-odyssey-mercenaries-bounty-hunters|archivedate=14 September 2019|accessdate=20 August 2018}}</ref> and some [[civilian]]s will fight back if attacked.<ref>{{Cite web|url=https://www.polygon.com/2018/10/1/17905618/assassins-creed-odyssey-civilian-death|title=In ''Assassin's Creed Odyssey'', civilians fight back|author=de Rochefort, Simone|date=1 October 2018|publisher=''{{Wiki|Polygon (website)|Polygon}}''|archiveurl=https://web.archive.org/web/20190103044359/https://www.polygon.com/2018/10/1/17905618/assassins-creed-odyssey-civilian-death| archivedate=3 January 2019|accessdate=1 October 2018}}</ref> | ||
===Naval combat=== | ===Naval combat=== | ||
Players will have access to [[Adrestia | Players will have access to the [[ship]] ''[[Adrestia]]'', used to sail the Aegean Sea in a similar manner as the ships in ''[[Assassin's Creed IV: Black Flag]]'' and ''[[Assassin's Creed: Rogue]]''. Crew can be recruited, and in a sense, it serves as a mobile hub. Sharks can be found in the seas, which will attack the player as well as their enemies.<ref name="Redesigning"/> The ''Adrestia'' can be customized with options such as crew cosmetics, ram/hull upgrades, and new sails and figureheads.<ref name="CreateCreed"/> | ||
In terms of combat, the ''Adrestia'' opens up more combat options as players increase their overall damage against an adversary, such as the options of fire arrows and fiery javelins. Focus-firing on specific points causes increasing damage and opens that point up to an attack by the ship's ram. Ramming helps to refill a portion of the ''Adrestia's'' health. Additionally, in relation to past naval combat in the series, the ''Adrestia'' has the ability to slow down and turn very quickly depending on how rowers are used.<ref name="Redesigning" /> Compared to previous games, the naval combat in ''Odyssey'' is more focused on close-quarters rather than long ranged attacks. Ramming and sideswiping are two such tactics, along with being able to turn quickly and drift. Player's can temporarily 'boost' their ship (measured in a meter) to give their ship a speed increase.<ref name="CreateCreed" /> | In terms of combat, the ''Adrestia'' opens up more combat options as players increase their overall damage against an adversary, such as the options of fire arrows and fiery javelins. Focus-firing on specific points causes increasing damage and opens that point up to an attack by the ship's ram. Ramming helps to refill a portion of the ''Adrestia's'' health. Additionally, in relation to past naval combat in the series, the ''Adrestia'' has the ability to slow down and turn very quickly depending on how rowers are used.<ref name="Redesigning"/> Compared to previous games, the naval combat in ''Odyssey'' is more focused on close-quarters rather than long ranged attacks. Ramming and sideswiping are two such tactics, along with being able to turn quickly and drift. Player's can temporarily 'boost' their ship (measured in a meter) to give their ship a speed increase.<ref name="CreateCreed"/> | ||
Enemy ships are divided into sections. If players focus their attacks on one particular section, the ship will burst into flames, leaving it stunned. 'Epic ships' sail in the outer reaches of the game map, which will grant the player exclusive cosmetics if taken down.<ref name="CreateCreed" /> | Enemy ships are divided into sections. If players focus their attacks on one particular section, the ship will burst into flames, leaving it stunned. 'Epic ships' sail in the outer reaches of the game map, which will grant the player exclusive cosmetics if taken down.<ref name="CreateCreed"/> | ||
Players can recruit "Lieutenants" throughout the world through simple conversation or combat. Each Lieutenant comes with their own perk, and there are different types of recruits that range from archers to brawlers.<ref name="Redesigning">{{Cite web| url=http://www.ign.com/articles/2018/08/13/assassins-creed-odyssey-naval-combat| title=How Assassin's Creed Odyssey Is Redesigning Naval Combat| | Players can recruit "Lieutenants" throughout the world through simple conversation or combat. Each Lieutenant comes with their own perk, and there are different types of recruits that range from archers to brawlers.<ref name="Redesigning">{{Cite web|url=http://www.ign.com/articles/2018/08/13/assassins-creed-odyssey-naval-combat|title=How Assassin's Creed Odyssey Is Redesigning Naval Combat|author=Ryan, Jon|publisher=''IGN''|date=13 August 2018|archiveurl=https://web.archive.org/web/20190909144844/https://www.ign.com/articles/2018/08/13/assassins-creed-odyssey-naval-combat|archivedate=9 September 2019|accessdate=13 August 2018}}</ref> | ||
===Mercenary System=== | ===Mercenary System=== | ||
''Odyssey'' also introduces a Mercenary System, whereby players may become the focus of a bounty through their gameplay decisions, such as committing crimes. With this system, there are more than 50 potential mercenaries they can encounter, with some having animal companions. There are multiple ways to deal with them, including killing, paying them off, or even recruiting them. Even if the player kills or recruits them, however, mercenaries will continue to pursue the bounty. The Mercenary System has rankings, and at higher rankings, players will be able to unlock certain perks, such as discounts.<ref>{{Cite web| url=http://comicbook.com/gaming/2018/08/12/assassins-creed-odyssey-introducing-mercenary-system/|title= | ''Odyssey'' also introduces a Mercenary System, whereby players may become the focus of a bounty through their gameplay decisions, such as committing crimes. With this system, there are more than 50 potential mercenaries they can encounter, with some having animal companions. There are multiple ways to deal with them, including killing, paying them off, or even recruiting them. Even if the player kills or recruits them, however, mercenaries will continue to pursue the bounty. The Mercenary System has rankings, and at higher rankings, players will be able to unlock certain perks, such as discounts.<ref>{{Cite web|url=http://comicbook.com/gaming/2018/08/12/assassins-creed-odyssey-introducing-mercenary-system/|title=Assassin's Creed Odyssey Tests Your Morals With a Mercenary System|author=Workman, Robert|publisher=''Comicbook.com''|date=12 August 2018|archiveurl=https://web.archive.org/web/20180812214438/http://comicbook.com/gaming/2018/08/12/assassins-creed-odyssey-introducing-mercenary-system/|archivedate=12 August 2018|accessdate=13 Augist 2018}}</ref> Some of the mercenaries are hand-crafted, equipped with backstories and unique legendary items. Others are generated from the pool. | ||
Players can find themselves as the target of bounties, which can come about from actions such as killing civilians, and they will be hunted on the sea. The player will also take part in mass battles, some of which are story-relevant, while others are optional.<ref name="Unending" /> The player has a 'penalty level' that escalates if they commit crimes such as killing civilians, stealing, or sinking merchant ships. This system has been likened to the 'wanted level' in the ''Grand Theft Auto'' series. The higher the bounty, the higher the level of mercenary that comes after the player. | Players can find themselves as the target of bounties, which can come about from actions such as killing civilians, and they will be hunted on the sea. The player will also take part in mass battles, some of which are story-relevant, while others are optional.<ref name="Unending"/> The player has a 'penalty level' that escalates if they commit crimes such as killing civilians, stealing, or sinking merchant ships. This system has been likened to the 'wanted level' in the ''Grand Theft Auto'' series. The higher the bounty, the higher the level of mercenary that comes after the player. | ||
==Development== | ==Development== | ||
The game was primarily developed by Ubisoft Québec, which had previously worked on ''[[Assassin's Creed: Syndicate]]''.<ref name="PlayingOdyssey" /> The concept for the game emerged in 2015, as the team was wrapping up development on ''Syndicate''. In the shift to an RPG-esque game, inspiration was taken from titles such as ''The Witcher 3'', ''Fallout'', and ''The Elder Scrolls'', in regards to the idea of player choice.<ref>{{Cite web| url=https://www.gamespot.com/articles/assassins-creed-odyssey-goes-full-rpg-with-choice-/1100-6459842/ |title=Assassin's Creed Odyssey Goes Full RPG With Choice And Consequence, And It's Better For It| | The game was primarily developed by Ubisoft Québec, which had previously worked on ''[[Assassin's Creed: Syndicate]]''.<ref name="PlayingOdyssey"/> The concept for the game emerged in 2015, as the team was wrapping up development on ''Syndicate''. In the shift to an RPG-esque game, inspiration was taken from titles such as ''The Witcher 3'', ''Fallout'', and ''The Elder Scrolls'', in regards to the idea of player choice.<ref>{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-odyssey-goes-full-rpg-with-choice-/1100-6459842/|title=Assassin's Creed Odyssey Goes Full RPG With Choice And Consequence, And It's Better For It|author=Higham, Michael| publisher=''{{Wiki|GameSpot}}''|date=19 June 2018|archiveurl=https://web.archive.org/web/20180705082830/https://www.gamespot.com/articles/assassins-creed-odyssey-goes-full-rpg-with-consequ/1100-6459842/|archivedate=5 July 2018|accessdate=15 June 2018}}</ref> The development team engaged in communication with the team behind ''[[Assassin's Creed: Origins]]''; it was decided to "push [the series] forward" with the introduction of RPG elements.<ref>{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-odyssey-director-talks-rpg-inspira/1100-6459994/|title=Assassin's Creed Odyssey Director Talks RPG Inspirations And Story Details|author=Higham, Michael|publisher=''GameSpot''|date=2 July 2018|archiveurl=https://web.archive.org/web/20200104125703/https://www.gamespot.com/articles/assassins-creed-odyssey-director-talks-story-and-r/1100-6459994/|archivedate=4 January 2020|accessdate=24 June 2018}}</ref> The setting of ancient Greece was chosen as it was one of the most requested settings from the fanbase.<ref name="CreateCreed">"Create Your Own Creed". Ed. by Andy McNamara. ''Game Informer'', September 2018. Retrieved on 11 September 2018.</ref> | ||
''Odyssey'' uses a lot of the same graphical technology as ''Origins''.<ref name="PlayingOdyssey" /> Far more color was used in the game; the designers tried to tap into the notion that the ancient Greeks believed that their land was built by the gods, thus the use of vibrant colors. There was pushback against the "ordinary" depictions of ancient Greece, which lean on it being an arid place with an emphasis on white and gold. The end result is intended to be a middle-ground between historical accuracy and vibrancy.<ref name="CreateCreed" /> | ''Odyssey'' uses a lot of the same graphical technology as ''Origins''.<ref name="PlayingOdyssey"/> Far more color was used in the game; the designers tried to tap into the notion that the ancient Greeks believed that their land was built by the gods, thus the use of vibrant colors. There was pushback against the "ordinary" depictions of ancient Greece, which lean on it being an arid place with an emphasis on white and gold. The end result is intended to be a middle-ground between historical accuracy and vibrancy.<ref name="CreateCreed"/> | ||
The game was announced on May | The game was announced on 31 May 2018<ref>{{Cite web|url=http://www.ign.com/articles/2018/05/31/assassins-creed-odyssey-reportedly-leaked| title=Assassin's Creed Odyssey Reportedly Leaked|author=Barnett, Brian|publisher=''IGN''|date=1 June 2018|archiveurl=https://web.archive.org/web/20190608080414/https://www.ign.com/articles/2018/05/31/assassins-creed-odyssey-reportedly-leaked|archivedate=8 June 2018|accessdate=1 June 2018}}</ref> and it received weekly updates post-release.<ref>{{Cite web|url=https://www.kotaku.com.au/2018/06/assassins-creed-odyssey-will-get-weekly-content-patches/| title=Assassin's Creed Odyssey Will Get Weekly Content Patches|author=Walker, Alex|publisher=''Kotaku''|date=15 June 2018|archiveurl=https://web.archive.org/web/20190415034008/https://www.kotaku.com.au/2018/06/assassins-creed-odyssey-will-get-weekly-content-patches/|archivedate=15 April 2019|accessdate=15 June 2018}}</ref> | ||
==Controversy== | ==Controversy== | ||
Following the release of the second chapter | Following the January 2019 release of the second chapter for the three-part [[Assassin's Creed: Odyssey downloadable content|downloadable]] expansion ''[[Legacy of the First Blade]]'', entitled ''[[Legacy of the First Blade: Shadow Heritage|Shadow Heritage]]'', it drew criticism from the LGBT+ community for a developer decision and the corresponding achievement. As first reported on the ''Assassin's Creed'' board on {{Wiki|Reddit}}, the episode concluded with a cut-scene revealing that the protagonist had entered into a heterosexual relationship and had [[Elpidios|a child]], regardless of whether players had been invested in the romance or not.<ref>{{Twitter|ErwinVogelaar|status/1085144204903366657|Erwin Vogelaar|quote=Odyssey is the first Assassin's Creed in which you can play the entire story as a female character. And you get the freedom to play her as lesbian. Now in the newest DLC, Ubisoft is forcing the player into a straight romance and having a baby... Spoilers: [https://reddit.com/r/assassinscreed/comments/ag2ugv/spoiler_the_dlc_ending_rant/ reddit.com/r/assassinscre...] [https://video.twimg.com/tweet_video/Dw80p13XgAAISqA.mp4 pic.twitter.com/g3W7Fk9yJo]|image=File:Erwin Vogelaar - ACOD straight romance.png}}</ref> | ||
Fans took to social media and other boards to express their dissatisfaction at the story development,<ref name="Pink">{{Cite web|url=https://www.pinknews.co.uk/2019/01/18/assassins-creed-odyssey-relationship/|title=Assassin's Creed Odyssey forces characters into straight relationship|auhtor=Persio, Sofia Lotto|publisher=''{{Wiki|PinkNews}}''|date=18 January 2019|archiveurl=https://web.archive.org/web/20191013135520/https://www.pinknews.co.uk/2019/01/18/assassins-creed-odyssey-relationship/|archivedate=13 October 2019|accessdate=20 February 2019}}</ref> condemning Ubisoft for promoting a game where player agency could define the protagonist's sexuality—a decision for which the company had received loud acclaim<ref name="EW">{{Cite web|url=https://ew.com/gaming/2018/10/09/assassins-creed-odyssey-lgbtq/|title=OK, Cupid: An ode to same-sex romancing in ''Assassin's Creed Odyssey''|author=Romano, Nick|publisher=''{{Wiki|Entertainment Weekly}}''|date=9 October 2018|archiveurl=https://web.archive.org/web/20191007104411/https://ew.com/gaming/2018/10/09/assassins-creed-odyssey-lgbtq/|archivedate=7 October 2019|accessdate=20 February 2019}}</ref><ref>{{Cite web|url=https://nerdist.com/article/assassins-creed-odyssey-same-sex-romance/|title=The Importance in ASSASSIN'S CREED ODYSSEY Letting You Romance Regardless of Gender|author=Smail, Gretchen|publisher=''{{Wiki|Nerdist}}''|date=14 June 2018|archiveurl=https://web.archive.org/web/20200104135043/https://nerdist.com/article/assassins-creed-odyssey-same-sex-romance/|archivedate=4 January 2020|accessdate=20 February 2019}}</ref>—only to take that control away and force the protagonist to "embrace domesticity, a heterosexual relationship, and [parent]hood", all elements of traditionally hetero-normative society.<ref>{{Cite web|url=https://kotaku.com/assassins-creed-odysseys-latest-dlc-has-a-romantic-endi-1831784459|title=Assassin's Creed Odyssey's Latest DLC Has A Romantic Ending You Can't Change|author=Alexandra, Heather|date=16 January 2019|publisher=Kotaku|archiveurl=https://web.archive.org/web/20190116004823/https://kotaku.com/assassins-creed-odysseys-latest-dlc-has-a-romantic-endi-1831784459|archivedate=16 January 2019|accessdate=20 February 2018}}</ref> | |||
In light of the furor, many drew attention to a seemingly contradictory quote by Creative Director Jonathan Dumont in his October 2018 interview with ''Entertainment Weekly'', saying "Since the story is choice-driven, we never force players in romantic situations they might not be comfortable with. Players decide if they want to engage with characters romantically. I think this allows everybody to build the relationships they want, which I feel respects everybody's roleplay style and desires."<ref name="EW"/> Further issue was taken over the wording of the [[Assassin's Creed: Odyssey achievements|achievement]] unlocked at the cut-scene, titled ''Growing Up'' and with "Start a family" as its description.<ref>{{Cite web|url=https://www.polygon.com/2019/1/17/18186911/assassins-creed-odyssey-dlc-romance-apology|title=Assassin's Creed Odyssey director apologizes for forcing characters into a traditional relationship|author=Good, Owen S.|publisher=''Polygon''|date=17 January 2019|archiveurl=https://web.archive.org/web/20190606131859/https://www.polygon.com/2019/1/17/18186911/assassins-creed-odyssey-dlc-romance-apology|archivedate=6 June 2019|accessdate=20 February 2019}}</ref><ref>{{Twitter|stephentotilo|status/1085728140461252608|Stephen Totilo|quote=I had asked: "The achievement/ trophy for having the relationship and the baby is called "growing up," which some players have found offensive in that it implies that being gay or not having a kid (or both) is just a phase of being young. What do you make of that?"|image=File:Stephen Totilo - ACOD growing up.png}}</ref> The next day, Dumont released a statement on the Ubisoft boards apologizing to players.<ref>{{Ubisoft|url=showthread.php/1982610|text=[SPOILER<nowiki>]</nowiki> DLC 1.2 - A message from Creative Director Jonathan Dumont|subdomain=forums|archivedate=20200104134748}}</ref> On January 24, Ubisoft informed players that a patch changing some dialogue and cut-scenes was imminent and being tested to ensure it would be reflected in the DLC's final chapter.<ref>{{Ubisoft|url=showthread.php/1984274|text=[SPOILER<nowiki>]</nowiki> DLC 1.2 - Production Update|archivedate=20200104135500}}</ref> On February 15, a full month after ''Shadow Heritage''{{'}}s release, fan site ''[[Access the Animus]]'' reported that the trophy and its description had since been changed.<ref>{{Twitter|AccessTheAnimus|status/1096407976775204864|AccessTheAnimus|quote=The infamous "Growing Up" Achievement from Episode 2 of the Legacy of the First Blade DLC for #AssassinsCreedOdyssey has been changed to "Blood of Leonidas". Its description has also been changed from "Start a family" to "Continue the Bloodline" [https://pbs.twimg.com/media/Dzc5GHqWsAAirzy.jpg pic.twitter.com/0i9uopIjGJ] [https://pbs.twimg.com/media/Dzc5I80WoAI8jaW.jpg pic.twitter.com/0i9uopIjGJ]|image=File:ATA - ACOD growing up.png}}</ref> | |||
Further issue was taken over the wording of the achievement unlocked at the cut-scene, titled ''Growing Up'' and with "Start a family" as its description.<ref>{{Cite web| url=https://www.polygon.com/2019/1/17/18186911/assassins-creed-odyssey-dlc-romance-apology| title=Assassin's Creed Odyssey director apologizes for forcing characters into a traditional relationship| | |||
==Editions== | ==Editions== | ||
Ubisoft announced several editions of ''Assassin's Creed: Odyssey''. | Ubisoft announced several editions of ''Assassin's Creed: Odyssey''. | ||
<tabber> | <tabber> | ||
Standard Edition= | |-|Standard Edition= | ||
*A retail copy of ''Assassin's Creed: Odyssey'' | *A retail copy of ''Assassin's Creed: Odyssey'' | ||
*A Steelbook case (PS4 and Xbox One only) | *A Steelbook case (PS4 and Xbox One only) | ||
*A Medal Necklace (PS4 and Xbox One only, for the first 10,000 pre-orders) | *A Medal Necklace (PS4 and Xbox One only, for the first 10,000 pre-orders) | ||
|-| | |-|Deluxe Edition= | ||
Deluxe Edition= | |||
[[File:ACOdyssey Deluxe Edition.jpg|right|250px]] | [[File:ACOdyssey Deluxe Edition.jpg|right|250px]] | ||
*A retail copy of ''Assassin's Creed: Odyssey'' | *A retail copy of ''Assassin's Creed: Odyssey'' | ||
| Line 98: | Line 88: | ||
*1 Temporary XP Boost | *1 Temporary XP Boost | ||
*1 Temporary Drachmas Boost | *1 Temporary Drachmas Boost | ||
|-| | |-|Gold Edition= | ||
Gold Edition= | |||
[[File:ACOdyssey Gold Edition.jpg|right|250px]] | [[File:ACOdyssey Gold Edition.jpg|right|250px]] | ||
*A retail copy of ''Assassin's Creed: Odyssey'' | *A retail copy of ''Assassin's Creed: Odyssey'' | ||
| Line 106: | Line 95: | ||
*The ''[[Secrets of Greece]]'', a Season Pass exclusive quest | *The ''[[Secrets of Greece]]'', a Season Pass exclusive quest | ||
*A Medal Necklace (PS4 and Xbox One only, for the first 10,000 pre-orders) | *A Medal Necklace (PS4 and Xbox One only, for the first 10,000 pre-orders) | ||
|-| | |-|Ultimate Edition= | ||
Ultimate Edition= | |||
[[File:ACOdyssey Ultimate Edition.jpg|right|250px]] | [[File:ACOdyssey Ultimate Edition.jpg|right|250px]] | ||
*A retail copy of ''Assassin's Creed: Odyssey'' | *A retail copy of ''Assassin's Creed: Odyssey'' | ||
| Line 113: | Line 101: | ||
*The ''Deluxe Pack'' | *The ''Deluxe Pack'' | ||
{{-}} | {{-}} | ||
|-| | |-|Medusa Edition= | ||
Medusa Edition= | |||
[[File:ACOdyssey Medusa Edition.jpg|right|250px]] | [[File:ACOdyssey Medusa Edition.jpg|right|250px]] | ||
*A retail copy of ''Assassin's Creed: Odyssey'' | *A retail copy of ''Assassin's Creed: Odyssey'' | ||
| Line 128: | Line 115: | ||
</tabber> | </tabber> | ||
<tabber> | <tabber> | ||
Spartan Edition= | |-|Spartan Edition= | ||
[[File:ACOdyssey Spartan Edition.jpg|right|250px]] | [[File:ACOdyssey Spartan Edition.jpg|right|250px]] | ||
*A retail copy of ''Assassin's Creed: Odyssey'' | *A retail copy of ''Assassin's Creed: Odyssey'' | ||
| Line 140: | Line 127: | ||
*The ''[[Deluxe Pack (Odyssey)|Deluxe Pack]]'' | *The ''[[Deluxe Pack (Odyssey)|Deluxe Pack]]'' | ||
*A Medal Necklace (PS4 and Xbox One only, for the first 10,000 pre-orders) | *A Medal Necklace (PS4 and Xbox One only, for the first 10,000 pre-orders) | ||
|-| | |-|Pantheon Edition= | ||
Pantheon Edition= | |||
[[File:ACOdyssey Pantheon Edition.jpg|right|250px]] | [[File:ACOdyssey Pantheon Edition.jpg|right|250px]] | ||
*A retail copy of ''Assassin's Creed: Odyssey'' | *A retail copy of ''Assassin's Creed: Odyssey'' | ||
| Line 154: | Line 140: | ||
*The ''Deluxe Pack'' | *The ''Deluxe Pack'' | ||
*A Medal Necklace (PS4 and Xbox One only, for the first 10,000 pre-orders) | *A Medal Necklace (PS4 and Xbox One only, for the first 10,000 pre-orders) | ||
|-| | |-|Kassandra Edition= | ||
Kassandra Edition= | |||
[[File:ACOdyssey Kassandra Edition Figure.jpg|thumb|right|250px|The Kassandra figurine]] | [[File:ACOdyssey Kassandra Edition Figure.jpg|thumb|right|250px|The Kassandra figurine]] | ||
*A retail copy of ''Assassin's Creed: Odyssey'' | *A retail copy of ''Assassin's Creed: Odyssey'' | ||
| Line 163: | Line 148: | ||
*A 9-inch statue of Kassandra.(GameStop US exclusive for XBox One and PS4)<ref>{{Facebook|AccessTheAnimus|posts/1416942578406647|AccessTheAnimus|quote=''Assassin's Creed Odyssey'' Collector's Edition Kassandra Edition}}</ref> | *A 9-inch statue of Kassandra.(GameStop US exclusive for XBox One and PS4)<ref>{{Facebook|AccessTheAnimus|posts/1416942578406647|AccessTheAnimus|quote=''Assassin's Creed Odyssey'' Collector's Edition Kassandra Edition}}</ref> | ||
{{-}} | {{-}} | ||
|-| | |-|Athenian Edition= | ||
Athenian Edition= | |||
[[File:ACOdyssey Athenian Edition.jpg|right|250px]] | [[File:ACOdyssey Athenian Edition.jpg|right|250px]] | ||
*A retail copy of ''Assassin's Creed: Odyssey''. | *A retail copy of ''Assassin's Creed: Odyssey''. | ||
*The ''[[Athenian Weapons Digital Pack]]'' | *The ''[[Athenian Weapons Digital Pack]]'' | ||
*An exclusive Steelbook (PS4 and Xbox One only)<ref>{{Facebook|AccessTheAnimus|photos/1416987375068834/|AccessTheAnimus|quote=New Collector's Edition for #AssassinsCreedOdyssey! It's called Athenian Edition and will be available only at MightyApe! | *An exclusive Steelbook (PS4 and Xbox One only)<ref>{{Facebook|AccessTheAnimus|photos/1416987375068834/|AccessTheAnimus|quote=New Collector's Edition for #AssassinsCreedOdyssey! It's called Athenian Edition and will be available only at MightyApe!}}</ref> | ||
{{-}} | {{-}} | ||
|-| | |-|Omega Edition= | ||
Omega Edition= | |||
[[File:ACOdyssey Omega Edition.jpg|right|250px]] | [[File:ACOdyssey Omega Edition.jpg|right|250px]] | ||
*A retail copy of ''Assassin's Creed: Odyssey'' | *A retail copy of ''Assassin's Creed: Odyssey'' | ||
*A copy of the official artbook | *A copy of the official artbook | ||
*A copy of the world map | *A copy of the world map | ||
Digital Omega Edition (GameStop EU exclusive for XBox One and PS4)<ref>{{Twitter|AccessTheAnimus|status/1006942806911475713|AccessTheAnimus|quote=New Collector's Edition for #AssassinsCreed Odyssey! It's called the Omega Edition it comes with a new keyart and apparently is available on the European Gamestop sites (Xbox One and PS4)|image=File: | Digital Omega Edition (GameStop EU exclusive for XBox One and PS4)<ref>{{Twitter|AccessTheAnimus|status/1006942806911475713|AccessTheAnimus|quote=New Collector's Edition for #AssassinsCreed Odyssey! It's called the Omega Edition it comes with a new keyart and apparently is available on the European Gamestop sites (Xbox One and PS4)|image=File:ATA - ACOD Omega Edition.png}}</ref> | ||
*The ''Kronos Pack'' | *The ''Kronos Pack'' | ||
*1 Temporary XP Boost | *1 Temporary XP Boost | ||
| Line 185: | Line 168: | ||
<tabber> | <tabber> | ||
Videos= | Videos= | ||
<gallery widths="180" position="center | <gallery widths="180" position="center" captionalign="center"> | ||
Assassin | Assassin's Creed Odyssey Ep. 1 - RPG Mechanics Behind the Odyssey Ubisoft NA | ||
Assassin | Assassin's Creed Odyssey Ep. 2 - Combat Customization Behind the Odyssey Ubisoft NA | ||
Assassin | Assassin's Creed Odyssey Ep. 3 - Naval - Exploration Behind the Odyssey Ubisoft NA | ||
Assassin | Assassin's Creed Odyssey Ep. 4 - Ancient Greece Behind the Odyssey Ubisoft NA | ||
Assassin’s Creed Odyssey Reveal Trailer - E3 2018 | Assassin’s Creed Odyssey Reveal Trailer - E3 2018 | ||
Assassin's Creed Odyssey E3 2018 World Reveal Gameplay Trailer | Assassin's Creed Odyssey E3 2018 World Reveal Gameplay Trailer | ||
Ubisoft - Assassin's Creed Odyssey - Transformez-vous en Kassandra | |||
Ubisoft - Assassin's Creed Odyssey - Transformez-vous en Alexios | |||
Assassin's Creed Odyssey Gamescom 2018 - Kassandra Cinematic Trailer Ubisoft NA | Assassin's Creed Odyssey Gamescom 2018 - Kassandra Cinematic Trailer Ubisoft NA | ||
Assassin's Creed Odyssey Gamescom 2018 - Alexios Cinematic Trailer Ubisoft NA | Assassin's Creed Odyssey Gamescom 2018 - Alexios Cinematic Trailer Ubisoft NA | ||
Assassin's Creed Odyssey The Hunt for Medusa Gameplay Preview Ubisoft NA | |||
Assassin's Creed Odyssey Power of Choice Trailer Ubisoft NA | Assassin's Creed Odyssey Power of Choice Trailer Ubisoft NA | ||
Assassin's Creed Odyssey Gameplay TV Spot Ubisoft NA | Assassin's Creed Odyssey Gameplay TV Spot Ubisoft NA | ||
Assassin's Creed Odyssey Post Launch & Season Pass Trailer Ubisoft NA | |||
Assassin's Creed Odyssey Live Action TV Spot Ubisoft NA | Assassin's Creed Odyssey Live Action TV Spot Ubisoft NA | ||
Assassin's Creed Odyssey "Choose Life" Live Action Trailer (Clean) | Assassin's Creed Odyssey "Choose Life" Live Action Trailer (Clean) | ||
| Line 206: | Line 191: | ||
Assassin's Creed Odyssey Defy Fate Trailer Ubisoft NA | Assassin's Creed Odyssey Defy Fate Trailer Ubisoft NA | ||
Assassin's Creed Odyssey Meet the Actors Behind Alexios and Kassandra Ubisoft NA | Assassin's Creed Odyssey Meet the Actors Behind Alexios and Kassandra Ubisoft NA | ||
Assassin’s Creed Odyssey- Alexa Meets Alexios - Ubisoft -NA- | |||
Assassin's Creed Odyssey Behind the Cutscene Ubisoft NA | Assassin's Creed Odyssey Behind the Cutscene Ubisoft NA | ||
Assassin's Creed Odyssey Legacy of the First Blade DLC Launch Trailer Ubisoft NA | Assassin's Creed Odyssey Legacy of the First Blade DLC Launch Trailer Ubisoft NA | ||
Assassin's Creed Odyssey E3 2019 Story Creator Mode Launch Trailer Ubisoft NA | Assassin's Creed Odyssey E3 2019 Story Creator Mode Launch Trailer Ubisoft NA | ||
</gallery> | </gallery> | ||
|-|Promotional media= | |-|Promotional media= | ||
<gallery widths="180" position="center | <gallery widths="180" position="center" captionalign="center"> | ||
ACOdyssey Promotional Screenshot 01.jpg | ACOdyssey Promotional Screenshot 01.jpg | ||
ACOdyssey Promotional Screenshot 02.jpg | ACOdyssey Promotional Screenshot 02.jpg | ||
| Line 226: | Line 211: | ||
ACOdyssey Promotional Screenshot 12.jpg | ACOdyssey Promotional Screenshot 12.jpg | ||
ACOdyssey RomanceWithKyra.jpg | ACOdyssey RomanceWithKyra.jpg | ||
ACOD Skill Tree Promo.jpg | |||
ACOdyssey SocratesMeeting.jpg | ACOdyssey SocratesMeeting.jpg | ||
ACOdyssey StealthAssassination.jpg | ACOdyssey StealthAssassination.jpg | ||
| Line 259: | Line 244: | ||
ACOD Naval Promotional Screenshot 1.jpg | ACOD Naval Promotional Screenshot 1.jpg | ||
ACOD Naval Promotional Screenshot 2.jpg | ACOD Naval Promotional Screenshot 2.jpg | ||
ACOD 150v150.jpg | |||
ACOD Spear Shock Promo.jpg | |||
ACOD Kleptous Bay Promotional Image.jpg | ACOD Kleptous Bay Promotional Image.jpg | ||
ACOD Leonidas Thermopylae Promotional Image.jpg | ACOD Leonidas Thermopylae Promotional Image.jpg | ||
ACOD Mountain View Promotional Image.jpg | ACOD Mountain View Promotional Image.jpg | ||
</gallery> | </gallery> | ||
|-|Concept artwork= | |-|Concept artwork= | ||
<gallery widths="180" position="center | <gallery widths="180" position="center" captionalign="center"> | ||
ACOdyssey Early Logo.PNG|Early version of the logo | ACOdyssey Early Logo.PNG|Early version of the logo | ||
ACOdyssey Japanese Logo.PNG|Japanese Logo | ACOdyssey Japanese Logo.PNG|Japanese Logo | ||
| Line 334: | Line 318: | ||
==Trivia== | ==Trivia== | ||
*The game's title is inspired by the ''[[ | *The game's title is inspired by the ''[[Odyssey]]'', the second of two major ancient Greek epic poems attributed to [[Homer]]. | ||
*Ubisoft | *Ubisoft and Biborg released an ''Assassin's Creed: Odyssey''-themed augmented reality filter for Facebook<ref>{{Cite web|url=https://www.thedrum.com/creative-works/project/biborg-ubisoft-assassins-creed-ar-camera-effects|title=Ubisoft: Assassin's Creed AR Camera Effects by Biborg|author=|publisher=''Biborg''|date=18 October 2018|archiveurl=https://web.archive.org/web/20220517004331/https://www.thedrum.com/creative-works/project/biborg-ubisoft-assassins-creed-ar-camera-effects|archivedate=17 May 2022||accessdate=22 March 2021}}</ref> | ||
*The game was originally meant to be a spin-off titled "Odyssey, an Assassin's Creed Adventure".<ref>{{Cite web|url=http://thecodex.network/patrice-dufresne/|title=The Codex – Patrice Dufresne|author=Rhino|publisher=''Rhinio''|date=|archiveurl=|archivedate=|accessdate=12 April 2022}}</ref> | |||
*The game was originally meant to be a spin-off titled Odyssey an | |||
*The giant stone statues that are seen in the country and in promotional materials are a fabrication of world level design. They look like sculpted from one piece of matter, which is inconceivable, and defy the laws of statics. Of course, no mention is known from historical sources. | *The giant stone statues that are seen in the country and in promotional materials are a fabrication of world level design. They look like sculpted from one piece of matter, which is inconceivable, and defy the laws of statics. Of course, no mention is known from historical sources. | ||
*The simulation is claimed to be less accurate in-universe | *The simulation is claimed to be less accurate in-universe because the [[Animus]] input information is composed of degraded DNA of Kassandra and Alexios obtained from the [[Spear of Leonidas]] and [[Herodotos]]' fictional volume ''[[Lost Histories]]'' of the ''{{Wiki|Histories (Herodotus)|Histories}}''. | ||
==Notes== | ==Notes== | ||
Assassin's Creed: Odyssey is the eleventh main installment in the Assassin's Creed series developed by Ubisoft.
The game's genetic memory story is set in 431 BCE as the starting year, recounting the secret history of the Peloponnesian War, fought between the city-states of ancient Greece. The protagonist is a mercenary named either Alexios or Kassandra (selectable) who can choose to fight for either Athens and the Delian League or Sparta and the Peloponnesian League, as well as against the Cult of Kosmos. The modern day segments will again follow Layla Hassan, who was first introduced in Assassin's Creed Origins, and her story will touch on the Isu. The game is said to deal with the themes of "freedom versus order."[2]
Odyssey uses a lot of the gameplay and interface mechanics of Origins, including the radial compass, and the return of a bird that can survey the landscape, spot treasure, and highlight and harass enemies. The game features RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. The game is a "full RPG" and pushed the franchise deeper into this genre. Both Alexios and Kassandra follow the same story. Romance options remain the same regardless of the character chosen.[2] Interactions with NPCs can have consequences, either short or long term, in regards to the story. Choices are said to "add up." Relationships with NPCs do not always change, and there is no binary divide in regards to interaction—lying to an NPC is not necessarily a "bad" choice, and vice versa. By extension, there is no "right" way to play the game in regards to character choice.[3]
Gear can be selected, and is classified by rarity. Each piece of gear can be enhanced with engravings. Players also have access to a skill tree, and can follow a 'branch' to better suit their playstyle. Compared to Origins, the skill tree is more clear cut in Odyssey, and players can unlock high tier versions of pre-existing skills. In combat, the hitbox system for enemies is used again.
Trade Goods can also be collected or sold. These items range in value depending on rarity, such as legendary items.
The game world has been described as the "biggest one yet" for the franchise;[2] specifically, the game map is 100 square miles, split evenly between land and sea.[3] Environments range from forests, to mountains, to beaches. "Legendary animals" can be hunted on land.[2] The world is divided into a number of zones divided by level (similar to an MMO), but level scaling features to a point. For instance, if a player starts at a level 2 zone, then returns after having reached level 20, the enemies there will be scaled up to be 2-3 below the player's character.
The game features a dynamic weather system.[3]
The Sparta-Athens divide is represented in-game with a red or blue border along each region to indicate which of the city-states has control.[4] 28 city-states feature in the game, each of which is allied with either Sparta or Athens. Each city-state has a "nation power" level. If one city-state leader is weakened (e.g. by assassinating their leader), other faction leaders will invade their state.[4] If the invading army is defeated, the nation power is reset. The army will invade regardless of the player's actions, but they can involve themselves in the battle.[3]
Players will no longer desynchronize if they kill innocents in the game[4] and some civilians will fight back if attacked.[5]
Players will have access to the ship Adrestia, used to sail the Aegean Sea in a similar manner as the ships in Assassin's Creed IV: Black Flag and Assassin's Creed: Rogue. Crew can be recruited, and in a sense, it serves as a mobile hub. Sharks can be found in the seas, which will attack the player as well as their enemies.[6] The Adrestia can be customized with options such as crew cosmetics, ram/hull upgrades, and new sails and figureheads.[3]
In terms of combat, the Adrestia opens up more combat options as players increase their overall damage against an adversary, such as the options of fire arrows and fiery javelins. Focus-firing on specific points causes increasing damage and opens that point up to an attack by the ship's ram. Ramming helps to refill a portion of the Adrestia's health. Additionally, in relation to past naval combat in the series, the Adrestia has the ability to slow down and turn very quickly depending on how rowers are used.[6] Compared to previous games, the naval combat in Odyssey is more focused on close-quarters rather than long ranged attacks. Ramming and sideswiping are two such tactics, along with being able to turn quickly and drift. Player's can temporarily 'boost' their ship (measured in a meter) to give their ship a speed increase.[3]
Enemy ships are divided into sections. If players focus their attacks on one particular section, the ship will burst into flames, leaving it stunned. 'Epic ships' sail in the outer reaches of the game map, which will grant the player exclusive cosmetics if taken down.[3]
Players can recruit "Lieutenants" throughout the world through simple conversation or combat. Each Lieutenant comes with their own perk, and there are different types of recruits that range from archers to brawlers.[6]
Odyssey also introduces a Mercenary System, whereby players may become the focus of a bounty through their gameplay decisions, such as committing crimes. With this system, there are more than 50 potential mercenaries they can encounter, with some having animal companions. There are multiple ways to deal with them, including killing, paying them off, or even recruiting them. Even if the player kills or recruits them, however, mercenaries will continue to pursue the bounty. The Mercenary System has rankings, and at higher rankings, players will be able to unlock certain perks, such as discounts.[7] Some of the mercenaries are hand-crafted, equipped with backstories and unique legendary items. Others are generated from the pool.
Players can find themselves as the target of bounties, which can come about from actions such as killing civilians, and they will be hunted on the sea. The player will also take part in mass battles, some of which are story-relevant, while others are optional.[4] The player has a 'penalty level' that escalates if they commit crimes such as killing civilians, stealing, or sinking merchant ships. This system has been likened to the 'wanted level' in the Grand Theft Auto series. The higher the bounty, the higher the level of mercenary that comes after the player.
The game was primarily developed by Ubisoft Québec, which had previously worked on Assassin's Creed: Syndicate.[2] The concept for the game emerged in 2015, as the team was wrapping up development on Syndicate. In the shift to an RPG-esque game, inspiration was taken from titles such as The Witcher 3, Fallout, and The Elder Scrolls, in regards to the idea of player choice.[8] The development team engaged in communication with the team behind Assassin's Creed: Origins; it was decided to "push [the series] forward" with the introduction of RPG elements.[9] The setting of ancient Greece was chosen as it was one of the most requested settings from the fanbase.[3]
Odyssey uses a lot of the same graphical technology as Origins.[2] Far more color was used in the game; the designers tried to tap into the notion that the ancient Greeks believed that their land was built by the gods, thus the use of vibrant colors. There was pushback against the "ordinary" depictions of ancient Greece, which lean on it being an arid place with an emphasis on white and gold. The end result is intended to be a middle-ground between historical accuracy and vibrancy.[3]
The game was announced on 31 May 2018[10] and it received weekly updates post-release.[11]
Following the January 2019 release of the second chapter for the three-part downloadable expansion Legacy of the First Blade, entitled Shadow Heritage, it drew criticism from the LGBT+ community for a developer decision and the corresponding achievement. As first reported on the Assassin's Creed board on Reddit, the episode concluded with a cut-scene revealing that the protagonist had entered into a heterosexual relationship and had a child, regardless of whether players had been invested in the romance or not.[12]
Fans took to social media and other boards to express their dissatisfaction at the story development,[13] condemning Ubisoft for promoting a game where player agency could define the protagonist's sexuality—a decision for which the company had received loud acclaim[14][15]—only to take that control away and force the protagonist to "embrace domesticity, a heterosexual relationship, and [parent]hood", all elements of traditionally hetero-normative society.[16]
In light of the furor, many drew attention to a seemingly contradictory quote by Creative Director Jonathan Dumont in his October 2018 interview with Entertainment Weekly, saying "Since the story is choice-driven, we never force players in romantic situations they might not be comfortable with. Players decide if they want to engage with characters romantically. I think this allows everybody to build the relationships they want, which I feel respects everybody's roleplay style and desires."[14] Further issue was taken over the wording of the achievement unlocked at the cut-scene, titled Growing Up and with "Start a family" as its description.[17][18] The next day, Dumont released a statement on the Ubisoft boards apologizing to players.[19] On January 24, Ubisoft informed players that a patch changing some dialogue and cut-scenes was imminent and being tested to ensure it would be reflected in the DLC's final chapter.[20] On February 15, a full month after Shadow Heritage's release, fan site Access the Animus reported that the trophy and its description had since been changed.[21]
Ubisoft announced several editions of Assassin's Creed: Odyssey.









Digital Omega Edition (GameStop EU exclusive for XBox One and PS4)[24]
| Cast | Crew |
Cast
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de:Assassin’s Creed Odyssey es:Assassin's Creed: Odyssey fr:Assassin's Creed: Odyssey it:Assassin's Creed: Odyssey pl:Assassin's Creed: Odyssey pt-br:Assassin's Creed: Odyssey ru:Assassin's Creed: Одиссея uk:Assassin's Creed: Odyssey zh:刺客信条:奥德赛