A Friend in Need...: Difference between revisions
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==Description== | ==Description== | ||
Kassandra agreed to help her old comrade [[Heitor]] return a special blade that had seen him through many campaigns. A local ''polemarch'' had taken it. She would find him and get the sword. | Kassandra agreed to help her old comrade [[Heitor]] return a special blade that had seen him through many campaigns. A local ''polemarch'' had taken it. She would find him and get the sword. | ||
==Dialogue== | |||
''[needs previous dialogue]'' | |||
Kassandra returned to Heitor with the sword in hand. | |||
*'''Heitor:''' "Glad you're back safely. Did you get my Harpe?" | |||
(If the player chose "I got your sword.") | |||
*'''Kassandra:''' "Yes, I found Harpe." | |||
*'''Heitor:''' "Good, good." | |||
*'''Heitor:''' "And what of that ''malákas'' commander?" | |||
(If the player killed the polemarch) | |||
*'''Kassandra:''' "" | |||
*'''Heitor:''' "" | |||
or | |||
(If the player did not kill the polemarch) | |||
*'''Kassandra:''' "And what of him?" | |||
*'''Heitor:''' "Oh, no matter - you have my sword. That's what's important." | |||
Kassandra realizes that Heitor has been lying to her. | |||
(If the player chose "Fess up.") | |||
(If the player chose "You sold Harpe.") | |||
*'''Kassandra:''' "The sword wasn't stolen from you, was it? You used me." | |||
*'''Heitor:''' "Truth be told, I never said it was stolen." | |||
*'''Kassandra:''' "You..." | |||
*'''Heitor:''' "Ah, a crime of omission only, my friend. You know how important Harpe is to me." | |||
*'''Heitor:''' "I had no money, couldn't fight anymore. I would have died without a drachma by the side of the road. Selling Harpe enabled me to start my business." | |||
*'''Heitor:''' "You wouldn't begrudge a man a second chance, would you?" | |||
*'''Kassandra:''' "No... but I don't like being lied to." | |||
*'''Heitor:''' "I'm sorry, OK? I'm sorry." | |||
Kassandra shifts the subject to her payment. | |||
(If the player chose "Don't worry about it.") | |||
(If the player chose "You still owe me drachmae.") | |||
*'''Kassandra:''' "Getting Harpe back wasn't easy. I had to go to a lot of trouble... A little drachmae wouldn't hurt." | |||
*'''Heitor:''' "Ha! You truly are a mercenary, through and through." | |||
*'''Kassandra:''' "I learned from the best, remember?" | |||
*'''Heitor:''' "Of course, of course. I'm happy to pay. You did me a great service today, and great work deserves a great reward. Here, take this." | |||
*'''Heitor:''' "Even if I don't swing her anymore, I'm glad to have Harpe back." | |||
*'''Kassandra:''' "Take care of yourself, Heitor, and try not to ''lose'' anything else." | |||
Kassandra collects her payment and departs, though this wouldn't be the last she heard from Heitor. | |||
==Trivia== | |||
*Lying to Heitor allows the player to keep Harpe as a weapon, at a reduced XP compared to handing it over. It also remains as a quest item. | |||
*Handing over Harpe rewards Heitor's Breastplate instead and rewards more XP. Kassandra also has the option to confront Heitor for lying to her about the nature of the sword's disappearance. | |||
*Killing the polemarch once at any point in the game, even after allowing him to respawn before beginning the quest in earnest and/or looting the sword, triggers the dialogue for killing him when reporting back to Heitor. | |||
==References== | ==References== | ||
Revision as of 04:28, 18 March 2019
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A Friend in Need... was a virtual representation of one of Kassandra's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.5.
Description
Kassandra agreed to help her old comrade Heitor return a special blade that had seen him through many campaigns. A local polemarch had taken it. She would find him and get the sword.
Dialogue
[needs previous dialogue]
Kassandra returned to Heitor with the sword in hand.
- Heitor: "Glad you're back safely. Did you get my Harpe?"
(If the player chose "I got your sword.")
- Kassandra: "Yes, I found Harpe."
- Heitor: "Good, good."
- Heitor: "And what of that malákas commander?"
(If the player killed the polemarch)
- Kassandra: ""
- Heitor: ""
or
(If the player did not kill the polemarch)
- Kassandra: "And what of him?"
- Heitor: "Oh, no matter - you have my sword. That's what's important."
Kassandra realizes that Heitor has been lying to her.
(If the player chose "Fess up.")
(If the player chose "You sold Harpe.")
- Kassandra: "The sword wasn't stolen from you, was it? You used me."
- Heitor: "Truth be told, I never said it was stolen."
- Kassandra: "You..."
- Heitor: "Ah, a crime of omission only, my friend. You know how important Harpe is to me."
- Heitor: "I had no money, couldn't fight anymore. I would have died without a drachma by the side of the road. Selling Harpe enabled me to start my business."
- Heitor: "You wouldn't begrudge a man a second chance, would you?"
- Kassandra: "No... but I don't like being lied to."
- Heitor: "I'm sorry, OK? I'm sorry."
Kassandra shifts the subject to her payment.
(If the player chose "Don't worry about it.")
(If the player chose "You still owe me drachmae.")
- Kassandra: "Getting Harpe back wasn't easy. I had to go to a lot of trouble... A little drachmae wouldn't hurt."
- Heitor: "Ha! You truly are a mercenary, through and through."
- Kassandra: "I learned from the best, remember?"
- Heitor: "Of course, of course. I'm happy to pay. You did me a great service today, and great work deserves a great reward. Here, take this."
- Heitor: "Even if I don't swing her anymore, I'm glad to have Harpe back."
- Kassandra: "Take care of yourself, Heitor, and try not to lose anything else."
Kassandra collects her payment and departs, though this wouldn't be the last she heard from Heitor.
Trivia
- Lying to Heitor allows the player to keep Harpe as a weapon, at a reduced XP compared to handing it over. It also remains as a quest item.
- Handing over Harpe rewards Heitor's Breastplate instead and rewards more XP. Kassandra also has the option to confront Heitor for lying to her about the nature of the sword's disappearance.
- Killing the polemarch once at any point in the game, even after allowing him to respawn before beginning the quest in earnest and/or looting the sword, triggers the dialogue for killing him when reporting back to Heitor.
