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{{Era|Technology}}
{{Era|Technology}}
{{Stub}}
[[File:ACOD_FoA_FoE_Kolossi_Stationary.jpg|thumb|250px|An inactive bronze kolossus]]
[[File:ACOD_FoA_FoE_Kolossi_Stationary.jpg|thumb|250px|An inactive bronze kolossus]]
'''Kolossi''' were seemingly inert [[guard]]ian statues found within the [[Isu]] [[Aletheia]]'s [[Aletheia's simulations|simulations]] of the [[Sister Realms]]. When open conflict happened within their vicinity these statues would come to life and attack the source of the disturbance. A kolossus could attack intruders with light projectiles and explosions, along with their regular melee weapons.<ref name = "fate">''[[Assassin's Creed: Odyssey]]'' – ''[[The Fate of Atlantis]]''</ref>
A '''Kolossus''' (pl. ''Kolossi'') was a seemingly inert [[guard]]ian statue found within the [[Isu]] [[Aletheia]]'s [[Aletheia's simulations|simulations]] of the [[Sister Realms]]. When open conflict happened within their vicinity, these statues would come to life and attack the source of the disturbance. A kolossus could attack intruders with light projectiles and explosions, along with their regular melee weapons.<ref name = "fate">''[[Assassin's Creed: Odyssey]]'' – ''[[The Fate of Atlantis]]''</ref>


== Functionality ==
==Functionality==
The Kolossi are statue like humanoid drones which were developed by the Isu to serve as guardians. The Kolossi would remain in their dormant statue like state and will only activate if any open conflict happens within their vicinity. When active, they display stamina draining abilities, exceptional physical attributes, light-based energy projection and explosives as well as short range teleportation abilities. <ref name="fate">''[[Assassin's Creed: Odyssey]]'' – ''[[The Fate of Atlantis]]''</ref>
The Kolossi are statue like humanoid drones which were developed by the Isu to serve as guardians. The Kolossi would remain in their dormant statue like state and will only activate if any open conflict happens within their vicinity. When active, they display stamina draining abilities, exceptional physical attributes, light-based energy projection and explosives as well as short range teleportation abilities.<ref name="fate">''[[Assassin's Creed: Odyssey]]'' – ''[[The Fate of Atlantis]]''</ref>


==Types and usage==
==Types and usage==
Within the simulations, there existed 3 types of kolossi, with each type deployed exclusively within one of the three Sister Realms.
Within the simulations, there existed 3 types of kolossi, with each type deployed exclusively within one of the three Sister Realms with their own serial numbers.


*'''[[Bronze]] Kolossi''' were present within the [[Elysium|simulation of Elysium]] as deployed by the Isu [[Persephone]] and wielded [[spear]]s. These had the designation '''Dory''' and were distinguished by their serial numbers.<ref name="elysium">''Assassin's Creed: Odyssey'' - ''[[The Fate of Atlantis: Fields of Elysium]]''</ref>
*'''[[Bronze]] Kolossi''' were deployed by the Isu [[Persephone]] in the simulation of [[Elysium]]. They wielded [[spear]]s and had the designation '''Dory'''.<ref name="elysium">''Assassin's Creed: Odyssey'' - ''[[The Fate of Atlantis: Fields of Elysium]]''</ref>
*'''[[Obsidian]] Kolossi''' were deployed by the Isu [[Hades]] in the simulation of the [[Underworld]]. These kolossi used [[sword]]s and [[shield]]s and had the designation '''Xiphos''' and were distinguished by their serial numbers.<ref name="hades">''Assassin's Creed: Odyssey'' – ''[[The Fate of Atlantis: Torment of Hades]]''</ref>
*'''[[Obsidian glass|Obsidian]] Kolossi''' were deployed by the Isu [[Hades]] in the simulation of the [[Underworld]]. They used [[sword]]s and [[shield]]s, and had the designation '''[[Xiphos]]'''.<ref name="hades">''Assassin's Creed: Odyssey'' – ''[[The Fate of Atlantis: Torment of Hades]]''</ref>
*'''[[Gold]] Kolossi''' were used by the Isu of [[Atlantis]] within the simulation. Gold kolossi were equipped with two [[dagger]]s as weapons. They were distinguished from each other by their serial numbers and shared the designation '''Makhaira'''.<ref name="atlantis">''Assassin's Creed: Odyssey'' ''[[The Fate of Atlantis: Judgment of Atlantis]]''</ref>
*'''[[Gold]] Kolossi''' were used by Isu in the simulation of [[Atlantis]]. They [[Dual-wielding|dual-wielded]] [[dagger]]s and had the designation '''[[Makhaira]]'''.<ref name="atlantis">''Assassin's Creed: Odyssey'' ''[[The Fate of Atlantis: Judgment of Atlantis]]''</ref>


During the [[Peloponnesian War]], the [[Sparta|Spartan]] ''[[Mercenary|misthios]]'' [[Kassandra]] experienced Aletheia's simulations, wherein she encountered these statues during her travels through the Sister Realms in search<ref name="fate" />
During the [[Peloponnesian War]], the ''[[Mercenary|misthios]]'' [[Kassandra]] experienced Aletheia's simulations, wherein she encountered these statues during her travels through the Sister Realms in search<ref name="fate" />


==Legacy==
==Legacy==
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Trespassing and assassinating an enemy near Kolossi does not trigger the activation. They will only activate in open combat, which triggers when the player is discovered by a hostile force.  
Trespassing and assassinating an enemy near Kolossi does not trigger the activation. They will only activate in open combat, which triggers when the player is discovered by a hostile force.  


Destroying a [[Torch of Hypnos|Torch]] of [[Hypnos]] near an inert Kolossus used to damage them while maintaining their deactivated status. However, since the release of Patch 1.3.0, this feature has been removed.<ref>[https://forums.ubi.com/showthread.php/2059141-Assassin-s-Creed-Odyssey-1-3-0-Patch-Notes ''Ubisoft Forums'' - ''Assassin's Creed Odyssey'' - 1.3.0 Patch Notes]</ref>
Destroying a [[Torch of Hypnos]] near an inert Kolossus used to damage them while maintaining their deactivated status. However, since the release of Patch 1.3.0, this feature has been removed.<ref>{{Ubisoft|en-us/game/assassins-creed/news/czkirqGzi6hZJLa1AhxPj/assassins-creed-odyssey-130-patch-notes|Assassin's Creed® Odyssey 1.3.0 Patch Notes|archiveurl=}}</ref>


The name of the creatures, "κολοσσός", means "(large) statue" and is the source for the English word ''colossal''.
The name of the creatures, "κολοσσός", means "(large) statue" and is the source for the English word ''colossal''.
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==Gallery==
==Gallery==
<gallery position="center" widths="180" captionalign="center">
<gallery position="center" widths="180" captionalign="center">
ACOD FoA FoE Kolossi Activated.jpg|An activated kolossus
ACOD FoA FoE Kolossi Activated.jpg|An activated ''kolossus''
ACOD FoA JoA Kolossus Statue.jpg|A golden kolossus
ACOD FoA JoA Kolossus Statue.jpg|A golden ''kolossus''
</gallery>
</gallery>



Latest revision as of 17:05, 28 May 2026

An inactive bronze kolossus

A Kolossus (pl. Kolossi) was a seemingly inert guardian statue found within the Isu Aletheia's simulations of the Sister Realms. When open conflict happened within their vicinity, these statues would come to life and attack the source of the disturbance. A kolossus could attack intruders with light projectiles and explosions, along with their regular melee weapons.[1]

Functionality[edit | edit source]

The Kolossi are statue like humanoid drones which were developed by the Isu to serve as guardians. The Kolossi would remain in their dormant statue like state and will only activate if any open conflict happens within their vicinity. When active, they display stamina draining abilities, exceptional physical attributes, light-based energy projection and explosives as well as short range teleportation abilities.[1]

Types and usage[edit | edit source]

Within the simulations, there existed 3 types of kolossi, with each type deployed exclusively within one of the three Sister Realms with their own serial numbers.

During the Peloponnesian War, the misthios Kassandra experienced Aletheia's simulations, wherein she encountered these statues during her travels through the Sister Realms in search[1]

Legacy[edit | edit source]

During Layla Hassan's quick sojourn into the Gateway to the Lost City and further into the throne room of Atlantis, the Assassin relived Kassandra's genetic memories of her experiences within the simulations where she, in turn, encountered the statues.[1]

Behind the scenes[edit | edit source]

Trespassing and assassinating an enemy near Kolossi does not trigger the activation. They will only activate in open combat, which triggers when the player is discovered by a hostile force.

Destroying a Torch of Hypnos near an inert Kolossus used to damage them while maintaining their deactivated status. However, since the release of Patch 1.3.0, this feature has been removed.[5]

The name of the creatures, "κολοσσός", means "(large) statue" and is the source for the English word colossal.

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]