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Assassin's Creed Crossover Stories: Difference between revisions
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The crossover saw both games receive a new free story arc update, with "Those Who Are Treasured" in ''Odyssey'' that had Kassandra travel to the island of [[Korfu]] to explore the aftermath of obtaining the immortality-granting [[Staff of Hermes Trismegistus]], while "A Fated Encounter" in ''Valhalla'' had Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.<ref name="Ubisoft News">{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}</ref> | The crossover saw both games receive a new free story arc update, with "Those Who Are Treasured" in ''Odyssey'' that had Kassandra travel to the island of [[Korfu]] to explore the aftermath of obtaining the immortality-granting [[Staff of Hermes Trismegistus]], while "A Fated Encounter" in ''Valhalla'' had Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.<ref name="Ubisoft News">{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}</ref> | ||
This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to ''{{Wiki|Eurogamer}}'', developers at Ubisoft's [[Montreal]] headquarters usually had a closing process after a game and any applicable expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]'s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been made, despite it having been many months since ''Odyssey''{{'}}s second extensive [[Assassin's Creed: Odyssey downloadable content|downloadable]] expansion ''[[The Fate of Atlantis]]'' released its third and final installment ''[[The Fate of Atlantis: Judgment of Atlantis]]'' in mid-July 2019. This uncharacteristically left ''Odyssey''{{'}}s assets still available for | This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to ''{{Wiki|Eurogamer}}'', developers at Ubisoft's [[Montreal]] headquarters usually had a closing process after a game and any applicable expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]'s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been made, despite it having been many months since ''Odyssey''{{'}}s second extensive [[Assassin's Creed: Odyssey downloadable content|downloadable]] expansion ''[[The Fate of Atlantis]]'' released its third and final installment ''[[The Fate of Atlantis: Judgment of Atlantis]]'' in mid-July 2019. This uncharacteristically left ''Odyssey''{{'}}s assets still available for use.<ref name="Eurogamer">{{Cite web|accessdate=17 October 2023|publisher=''Eurogamer''|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin's Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}</ref> | ||
After Ubisoft's CEO [[Yves Guillemot]] called and asked if ''Odyssey'' was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community's reactions to [[Melissanthi Mahut]]'s performance as Kassandra, but also to try and draw more players to ''Valhalla'' from those who still lingered in ''Odyssey''.<ref name="Eurogamer"/> When interviewed by ''{{Wiki|Gamespot}}'', Ubisoft Quebec's associate creative director Clémence Nogrix said that the company "[hoped] that this could prove and potentially give a green light to something in the future", but would not confirm whether another similar project was in development elsewhere.<ref name="Gamespot">{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don't Flirt In Assassin's Creed Valhalla/Odyssey's Crossover Stories, But There's Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=''{{Wiki|Gamespot}}''| accessdate=10 January 2022}}</ref> | After Ubisoft's CEO [[Yves Guillemot]] called and asked if ''Odyssey'' was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community's reactions to [[Melissanthi Mahut]]'s performance as Kassandra, but also to try and draw more players to ''Valhalla'' from those who still lingered in ''Odyssey''.<ref name="Eurogamer"/> When interviewed by ''{{Wiki|Gamespot}}'', Ubisoft Quebec's associate creative director Clémence Nogrix said that the company "[hoped] that this could prove and potentially give a green light to something in the future", but would not confirm whether another similar project was in development elsewhere.<ref name="Gamespot">{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don't Flirt In Assassin's Creed Valhalla/Odyssey's Crossover Stories, But There's Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=''{{Wiki|Gamespot}}''| accessdate=10 January 2022}}</ref> | ||
Revision as of 02:06, 17 October 2023

Assassin's Creed Crossover Stories is a crossover between Assassin's Creed: Odyssey and Assassin's Creed: Valhalla featuring the protagonists of each game, Kassandra and Eivor Varinsdottir, respectively. Released on 14 December 2021, it was first unveiled by Ubisoft on the Assassin's Creed Youtube channel along the announcement of the Dawn of Ragnarök expansion on 13 December 2021.
The crossover saw both games receive a new free story arc update, with "Those Who Are Treasured" in Odyssey that had Kassandra travel to the island of Korfu to explore the aftermath of obtaining the immortality-granting Staff of Hermes Trismegistus, while "A Fated Encounter" in Valhalla had Eivor travel to the Isle of Skye, where she encounters Kassandra.[1]
This expansion was only made possible due to coincidental timings because of the COVID-19 pandemic. As Marc-Alexis Côté revealed to Eurogamer, developers at Ubisoft's Montreal headquarters usually had a closing process after a game and any applicable expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to remote work as part of Quebec's pandemic response, the boxes still had not been made, despite it having been many months since Odyssey's second extensive downloadable expansion The Fate of Atlantis released its third and final installment The Fate of Atlantis: Judgment of Atlantis in mid-July 2019. This uncharacteristically left Odyssey's assets still available for use.[2]
After Ubisoft's CEO Yves Guillemot called and asked if Odyssey was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community's reactions to Melissanthi Mahut's performance as Kassandra, but also to try and draw more players to Valhalla from those who still lingered in Odyssey.[2] When interviewed by Gamespot, Ubisoft Quebec's associate creative director Clémence Nogrix said that the company "[hoped] that this could prove and potentially give a green light to something in the future", but would not confirm whether another similar project was in development elsewhere.[3]
Memories
- Assassin's Creed: Odyssey
Those Who Are Treasured
Main memories
- A Great Escape
- No Rest For the Misthios
- Not All Treasure Should Be Found
- A Message Delivered
- Power Corrupts All
- A New Horizon
Side memories
- Assassin's Creed: Valhalla
A Fated Encounter
Main memories
- A Distorted Dream
- Tossing and Turning
- Night and Day
- Counting Sheep
- What Dreams May Come
- One Last Sleepless Night
World Events
Gallery
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Kassandra fighting Eivor
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Korfu
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The Isle of Skye
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Kassandra fighting for the Apple of Eden
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Herodotos, Kassandra, and Barnabas
References
- ↑
Assassin's Creed Crossover Stories on Ubisoft's official website (backup link)
- ↑ 2.0 2.1 Phillips, Tom (10 September 2022). Ubisoft explains what Assassin's Creed Infinity actually is. Eurogamer. Archived from the original on 10 September 2022. Retrieved on 17 October 2023.
- ↑ Ramée, Jordan (14 December 2021). Kassandra And Eivor Don't Flirt In Assassin's Creed Valhalla/Odyssey's Crossover Stories, But There's Tension. Gamespot. Archived from the original on 14 December 2021. Retrieved on 10 January 2022.
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