- A retail copy of Assassin's Creed: Odyssey
- A Steelbook case (PS4 and Xbox One only)
- A Medal Necklace (PS4 and Xbox One only, for the first 10,000 pre-orders)
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The game features feature RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. Reportedly, the game is a "full RPG," and will push the franchise into this genre. Both Alexios and Kassandra follow the same story. Romance options remain the same regardless of the character chosen. Gear can be selected, and is classified by rarity. Each piece of gear can be enhanced with engravings. Players also have access to a [[skill tree]], and can follow a 'branch' to better suit their playstyle. Compared to ''Origins'', the skill tree is more clear cut in ''Odyssey'', and players can unlock high tier versions of pre-existing skills. In combat, the hitbox system for enemies is used again. | The game features feature RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. Reportedly, the game is a "full RPG," and will push the franchise into this genre. Both Alexios and Kassandra follow the same story. Romance options remain the same regardless of the character chosen. Gear can be selected, and is classified by rarity. Each piece of gear can be enhanced with engravings. Players also have access to a [[skill tree]], and can follow a 'branch' to better suit their playstyle. Compared to ''Origins'', the skill tree is more clear cut in ''Odyssey'', and players can unlock high tier versions of pre-existing skills. In combat, the hitbox system for enemies is used again. | ||
The game world has been described as the "biggest one yet" for the franchise. Environments range from forests, to mountains, to beaches | The game world has been described as the "biggest one yet" for the franchise. Environments range from forests, to mountains, to beaches. "Legendary animals" can be hunted on land. | ||
The Sparta-Athens divide is represented in-game with a red or blue border along each region to indicate which of the city-states has control. If one city-state leader is weakened, other faction leaders will invade their state. Players can find themselves as the target of bounties, which can come about from actions such as killing civilians, and they will be hunted on the sea. The player will also take part in mass battles, some of which are story-relevant, while others are optional.<ref name="PlayingOdyssey" /> | The Sparta-Athens divide is represented in-game with a red or blue border along each region to indicate which of the city-states has control. If one city-state leader is weakened, other faction leaders will invade their state. Players can find themselves as the target of bounties, which can come about from actions such as killing civilians, and they will be hunted on the sea. The player will also take part in mass battles, some of which are story-relevant, while others are optional.<ref name="PlayingOdyssey" /> | ||
===Naval combat=== | |||
Players will have access to [[Adrestia|a boat]], used to sail the Aegean Sea in a similar manner as the ships in ''[[Assassin's Creed IV: Black Flag]]'' and ''[[Assassin's Creed: Rogue]]''. Crew can be recruited, and in a sense, it serves as a mobile hub. Sharks can be found in the seas, which will attack the player as well as their enemies. | |||
In terms of combat, the ''Adrestia'' opens up more combat options as players increase their overall damage against an adversary, such as the options of fire arrows and fiery javelins. Focus-firing on specific points causes increasing damage and opens that point up to an attack by the ship's ram. Ramming helps to refill a portion of the ''Adrestia''<nowiki>'s</nowiki>s health. Additionally, in relation to past naval combat in the series, the ''Adrestia'' has the ability to slow down and turn very quickly depending on how rowers are used. | |||
Players can recruit "Lieutenants" throughout the world through simple conversation or combat. Each Lieutenant comes with their own perk, and there are different types of recruits that range from archers to brawlers.<ref>[http://www.ign.com/articles/2018/08/13/assassins-creed-odyssey-naval-combat IGN | How Assassin's Creed Odyssey Is Redesigning Naval Combat]</ref> | |||
===Mercenary System=== | |||
''Odyssey'' also introduces a Mercenary System, whereby players may become the focus of a bounty through their gameplay decisions, such as committing crimes. With this system, there are more than 50 potential mercenaries they can encounter, with some having bears. There are multiple ways to deal with them, including killing, paying them off, or even recruiting them. Even if the player kills or recruits them, however, mercenaries will continue to pursue the bounty. The Mercenary System has rankings, and at higher rankings, players will be able to unlock certain perks, such as discounts.<ref>[http://comicbook.com/gaming/2018/08/12/assassins-creed-odyssey-introducing-mercenary-system/ Comicbook | Assassin’s Creed Odyssey Tests Your Morals With a Mercenary System]</ref> | ''Odyssey'' also introduces a Mercenary System, whereby players may become the focus of a bounty through their gameplay decisions, such as committing crimes. With this system, there are more than 50 potential mercenaries they can encounter, with some having bears. There are multiple ways to deal with them, including killing, paying them off, or even recruiting them. Even if the player kills or recruits them, however, mercenaries will continue to pursue the bounty. The Mercenary System has rankings, and at higher rankings, players will be able to unlock certain perks, such as discounts.<ref>[http://comicbook.com/gaming/2018/08/12/assassins-creed-odyssey-introducing-mercenary-system/ Comicbook | Assassin’s Creed Odyssey Tests Your Morals With a Mercenary System]</ref> | ||
Assassin's Creed: Odyssey is the eleventh main installment in the Assassin's Creed series developed by Ubisoft.
The game was primarily developed by Ubisoft Quebec, which had previously worked on Assassin's Creed: Syndicate.[1] The concept for the game emerged in 2015, as the team was wrapping up development on Syndicate. In the shift to an RPG-esque game, inspiration was taken from titles such as The Witcher 3, Fallout, and The Elder Scrolls, in regards to the idea of player choice.[3] The development team engaged in communication with the team behind Assassin's Creed: Origins; it was decided to "push it [the series] forward" with the introduction of RPG elements.[4]
Odyssey uses a lot of the same graphical technology as Origins.[1] The game was announced on May 31, 2018.[5]
The game will receive weekly updates post-release.[6]
The game's genetic memory story is set in 431 BCE, recounting the secret history of the Peloponnesian War, fought between the city-states of ancient Greece. The protagonist is a mercenary named Alexios or Kassandra who can choose to fight for either Athens and the Delian League or Sparta and the Peloponnesian League. The modern day segments will again follow Layla Hassan, who was first introduced in Assassin's Creed Origins, and her story will touch on the Isu.[1]
The game is said to deal with the themes of "freedom versus order."[1]
The player takes control of a Spartan rejected by their family, making the journey from outcast mercenary to legendary hero, learning the truth about their past along the way.[7] Their family line was prophesised to bring doom to Sparta, which leads to the protagonist being thrown off a cliff. 17 years later, the protagonist resurfaces, discovering a conspiracy against their family.[1]
In the modern era, Hassan's quest to find Isu artifacts leads her to discover a book written by Herodotus that refers to a Spartan mercenary who had come into contact with Isu artifacts, and may have even wielded one.[1]
Odyssey uses a lot of the gameplay and interface mechanics of Origins, including the radial compass, and the return of a bird that can survey the landscape, spot treasure, and highlight and harass enemies.
The game features feature RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. Reportedly, the game is a "full RPG," and will push the franchise into this genre. Both Alexios and Kassandra follow the same story. Romance options remain the same regardless of the character chosen. Gear can be selected, and is classified by rarity. Each piece of gear can be enhanced with engravings. Players also have access to a skill tree, and can follow a 'branch' to better suit their playstyle. Compared to Origins, the skill tree is more clear cut in Odyssey, and players can unlock high tier versions of pre-existing skills. In combat, the hitbox system for enemies is used again.
The game world has been described as the "biggest one yet" for the franchise. Environments range from forests, to mountains, to beaches. "Legendary animals" can be hunted on land.
The Sparta-Athens divide is represented in-game with a red or blue border along each region to indicate which of the city-states has control. If one city-state leader is weakened, other faction leaders will invade their state. Players can find themselves as the target of bounties, which can come about from actions such as killing civilians, and they will be hunted on the sea. The player will also take part in mass battles, some of which are story-relevant, while others are optional.[1]
Players will have access to a boat, used to sail the Aegean Sea in a similar manner as the ships in Assassin's Creed IV: Black Flag and Assassin's Creed: Rogue. Crew can be recruited, and in a sense, it serves as a mobile hub. Sharks can be found in the seas, which will attack the player as well as their enemies.
In terms of combat, the Adrestia opens up more combat options as players increase their overall damage against an adversary, such as the options of fire arrows and fiery javelins. Focus-firing on specific points causes increasing damage and opens that point up to an attack by the ship's ram. Ramming helps to refill a portion of the Adrestia'ss health. Additionally, in relation to past naval combat in the series, the Adrestia has the ability to slow down and turn very quickly depending on how rowers are used.
Players can recruit "Lieutenants" throughout the world through simple conversation or combat. Each Lieutenant comes with their own perk, and there are different types of recruits that range from archers to brawlers.[8]
Odyssey also introduces a Mercenary System, whereby players may become the focus of a bounty through their gameplay decisions, such as committing crimes. With this system, there are more than 50 potential mercenaries they can encounter, with some having bears. There are multiple ways to deal with them, including killing, paying them off, or even recruiting them. Even if the player kills or recruits them, however, mercenaries will continue to pursue the bounty. The Mercenary System has rankings, and at higher rankings, players will be able to unlock certain perks, such as discounts.[9]
Ubisoft announced several editions of Assassin's Creed: Odyssey.









Digital Omega Edition:[12]
| Characters | Creatures | Events | Locations | |
| Organizations and titles | Sapient species | Vehicles | Weapons and technology | Miscellanea |
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Events
Locations
Sapient species
| This page uses content from Wikipedia. The original article was at Assassin's Creed: Odyssey. The list of authors can be seen in the page history. As with Assassin's Creed Wiki, the text of Wikipedia is available under the Commons Attribution-Share Alike license. |
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