Welcome to Assassin's Creed Wiki! Log in and join the community.
Animus Pulse: Difference between revisions
Jump to navigation
Jump to search
imported>Lady Kyashira mNo edit summary |
m Text replacement - "\[\[zh:(.+)\]\]" to "<!--[zh:$1]-->" |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 13: | Line 13: | ||
*''[[Assassin's Creed: Odyssey]]'' | *''[[Assassin's Creed: Odyssey]]'' | ||
**''[[Legacy of the First Blade]]'' | **''[[Legacy of the First Blade]]'' | ||
*''[[Assassin's Creed: Nexus VR]]'' | |||
==References== | ==References== | ||
| Line 19: | Line 20: | ||
{{ACOD}} | {{ACOD}} | ||
[[Category:Animus]] | [[Category:Animus]] | ||
<!--[zh:Animus脉冲]--> | |||
Latest revision as of 22:04, 10 May 2026
|
Where are the paintings? This article is in need of more images and/or better quality pictures from Assassin's Creed: Odyssey in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page. |

Animus Pulse is a usability program built into the Animus HR-8 and Animus HR-8.5 that highlights features of interest, within a specific range of the avatar, inside a simulated environment.[1]
While viewing the genetic memories of the Spartan misthios Kassandra in 2018, Layla Hassan's Animus HR-8.5 made use of the Animus Pulse program to translate Kassandra's Athena's Sight into a visual disturbance of the simulated environment.[2]
Appearances[edit | edit source]
- Assassin's Creed: Origins (first appearance)
- Assassin's Creed: Odyssey
- Assassin's Creed: Nexus VR
References[edit | edit source]
| ||||||||||||||||||||||||||||||||||||||||||||||
