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{{Era|Technology}}
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{{Imageneed|''[[Assassin's Creed: Odyssey]]''}}
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[[File:ACO Animus Pulse.png|thumb|250px|The Animus Pulse being used in the simulation of Bayek]]
'''Animus Pulse''' is a usability program built into the [[Animus#HRAnimus HR-8|Animus HR-8]] and [[Animus#Animus HR-8.5|Animus HR-8.5]] that highlights features of interest, within a specific range of the avatar, inside a simulated environment.<ref>''[[Assassin's Creed: Origins]]''</ref>


'''Animus Pulse''', also called '''Athena's Sight''', is a usability program built into the [[Animus#HRAnimus HR-8|Animus HR-8]] and [[Animus#Animus HR-8.5|Animus HR-8.5]] that highlights features of interest, within a specific range of the avatar, inside a simulated environment.<ref>''[[Assassin's Creed: Origins]]''</ref> <ref>''[[Assassin's Creed: Odyssey]]''</ref>
While viewing the genetic memories of the [[Sparta]]n ''[[Mercenary|misthios]]'' [[Kassandra]] in 2018, [[Layla Hassan]]'s Animus HR-8.5 made use of the Animus Pulse program to translate Kassandra's [[Athena's Sight]] into a visual disturbance of the simulated environment.<ref>''[[Assassin's Creed: Odyssey]]''</ref>


==Appearances==
==Appearances==
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*''[[Assassin's Creed: Odyssey]]''
*''[[Assassin's Creed: Odyssey]]''
**''[[Legacy of the First Blade]]''
**''[[Legacy of the First Blade]]''
*''[[Assassin's Creed: Nexus VR]]''


==References==
==References==
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Latest revision as of 22:04, 10 May 2026

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The Animus Pulse being used in the simulation of Bayek

Animus Pulse is a usability program built into the Animus HR-8 and Animus HR-8.5 that highlights features of interest, within a specific range of the avatar, inside a simulated environment.[1]

While viewing the genetic memories of the Spartan misthios Kassandra in 2018, Layla Hassan's Animus HR-8.5 made use of the Animus Pulse program to translate Kassandra's Athena's Sight into a visual disturbance of the simulated environment.[2]

Appearances[edit | edit source]

References[edit | edit source]