
- A retail copy of Assassin's Creed: Origins.
- The Deluxe Pack.
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''Origins''<nowiki>'</nowiki> map has been described to be "the size of ''Black Flag''<nowiki>'</nowiki>s Caribbean, but on the ground".<ref name="GameInformer 5 Things">[http://www.gameinformer.com/b/features/archive/2017/06/11/five-things-you-need-to-know-about-assassin-s-creed-origins.aspx GameInformer | ''Five Things You Need To Know About Assassin's Creed Origins'']</ref> Players will be able to visit major cities such as [[Giza]], [[Memphis]] and [[Alexandria]], as well as various smaller villages and settlements in [[Faiyum]] and the [[Nile]] Delta.<ref name="Ubi Press Release"/> | ''Origins''<nowiki>'</nowiki> map has been described to be "the size of ''Black Flag''<nowiki>'</nowiki>s Caribbean, but on the ground".<ref name="GameInformer 5 Things">[http://www.gameinformer.com/b/features/archive/2017/06/11/five-things-you-need-to-know-about-assassin-s-creed-origins.aspx GameInformer | ''Five Things You Need To Know About Assassin's Creed Origins'']</ref> Players will be able to visit major cities such as [[Giza]], [[Memphis]] and [[Alexandria]], as well as various smaller villages and settlements in [[Faiyum]] and the [[Nile]] Delta.<ref name="Ubi Press Release"/> | ||
Unlike previous ''Assassin's Creed'' games, ''Origins'' will have no mini-map, instead employing | Unlike previous ''Assassin's Creed'' games, ''Origins'' will have no mini-map, instead employing an ''Elder Scrolls''-esque compass bar that points the player in the direction of quests and objects of interest.<ref name="Ubiblog">[https://blog.ubi.com/assassins-creed-origins-need-know-new-setting-new-hero-new-action-rpg-gameplay-e3-2017/ UbiBlog | ''Assassin's Creed Origins - What You Need to Know About Its New Setting, New Hero, and New Action-RPG Gameplay]</ref> [[Senu]], Bayek's eagle companion, functions as the game's "[[Eagle Vision]]", being used to detect and mark enemies. The aerial perspective she brings also allows players to locate treasure chests, crafting resources and hidden passages. As well as this, Senu can be upgraded to distract or attack enemies.<ref name="GameInformer Hero & Eagle">[http://www.gameinformer.com/b/features/archive/2017/06/11/-meet-assassin-s-creed-origin-s-new-hero-and-his-eagle.aspx GameInformer | ''Meet Assassin's Creed Origins' New Hero - And His Eagle'']</ref> | ||
As a result of Senu's introduction, [[viewpoints]] are no longer primarily used to reveal information about an area and its surroundings. Instead, they serve as a way to increase the eagle's detection capacity.<ref name="GameInformer Hero & Eagle"/> Synchronizing a viewpoint also allows the player to fast travel to it, a mechanic that has carried over from previous games.<ref name="Ubiblog"/> | As a result of Senu's introduction, [[viewpoints]] are no longer primarily used to reveal information about an area and its surroundings. Instead, they serve as a way to increase the eagle's detection capacity.<ref name="GameInformer Hero & Eagle"/> Synchronizing a viewpoint also allows the player to fast travel to it, a mechanic that has carried over from previous games.<ref name="Ubiblog"/> | ||
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In addition, there are 20 tombs to explore; some of these are based on real-life locations, while others are fictional. The tombs will contain traps and some light puzzles, but they are, at their core, more about exploration and uncovering treasure.<ref name="GameInformer 5 Things"/> | In addition, there are 20 tombs to explore; some of these are based on real-life locations, while others are fictional. The tombs will contain traps and some light puzzles, but they are, at their core, more about exploration and uncovering treasure.<ref name="GameInformer 5 Things"/> | ||
===RPG elements=== | |||
===Combat=== | ===Combat=== | ||
The combat system was completely overhauled for ''Origins'', now utilizing a hitbox system. As a result, positioning, as well as the size and the speed of the equipped weapon, determine whether an attack hits. In addition, while a heavier weapon like a mace might deal a lot of damage per strike, it can leave the player open to more counter-attacks than if they were using a light sword. Players can also use Bayek's [[shield]] to block enemy attacks or bash opponents to create an opening.<ref name="Ubi Press Release"/> | The combat system was completely overhauled for ''Origins'', now utilizing a hitbox system. As a result, positioning, as well as the size and the speed of the equipped weapon, determine whether or not an attack hits. In addition, while a heavier weapon like a mace might deal a lot of damage per strike, it can leave the player open to more counter-attacks than if they were using a light sword. Players can also use Bayek's [[shield]] to block enemy attacks or bash opponents to create an opening.<ref name="Ubi Press Release"/> | ||
In addition to a revised combat system, there is a new Adrenaline Gauge that builds up energy during combat, giving the player the ability to either unleash devastating finishing moves on their enemy or make Bayek enter a frenzy, during which he is temporarily faster, stronger and more resistant to damage.<ref name="Ubiblog"/> | In addition to a revised combat system, there is a new Adrenaline Gauge that builds up energy during combat, giving the player the ability to either unleash devastating finishing moves on their enemy or make Bayek enter a frenzy, during which he is temporarily faster, stronger and more resistant to damage.<ref name="Ubiblog"/> | ||
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===Other=== | ===Other=== | ||
''Origins'' also has much more RPG elements in the game with things like a redesigned weapon menu where you can equip weapons that you have bought or looted from other enemies and leveling up is more vital than before. You can loot enemies much faster. Freerunning is now much more simplified, and unsafe jumps have made a comeback to make movement even faster and more flexible. | |||
Bayek's hood can be toggled on and off, a feature that had been much requested by the fanbase.<ref>[http://kotaku.com/nine-cool-things-i-noticed-while-playing-assassins-cree-1796071356 Kotaku | ''Nine Cool Things I Noticed While Playing Assassin's Creed Origins'']</ref> | Bayek's hood can be toggled on and off, a feature that had been much requested by the fanbase.<ref>[http://kotaku.com/nine-cool-things-i-noticed-while-playing-assassins-cree-1796071356 Kotaku | ''Nine Cool Things I Noticed While Playing Assassin's Creed Origins'']</ref> ''Origins'' will also have multiple save files.<ref>[https://www.youtube.com/watch?v=BS4r6nGp6Cs&ab_channel=Loomer Youtube | ''Assassin's Creed Origins - Interview with Ashraf Ismail (E3 2017)'']</ref> | ||
==Downloadable and additional content== | ==Downloadable and additional content== | ||
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Ezio, my friend! How may I be of service? This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style. |
Assassin's Creed: Origins is the tenth main installment in the Assassin's Creed series developed by Ubisoft. It is slated for release on 27 October 2017.
The story centers around Bayek, the last Medjay, after he has left his native village of Siwa to pursue a certain mystery. This journey will lead him to travel across Ancient Egypt as the country experiences a shift in power, and play a role in the birth of the Assassin Brotherhood.
Ubisoft Montreal is the lead development studio on Origins, with the team comprising many of the people that previously worked on Assassin's Creed IV: Black Flag. Ubisoft Sofia, Ubisoft Singapore, Ubisoft Shanghai, Ubisoft Chengdu, Ubisoft Bucharest, Ubisoft Kiev and the Sperasoft studio are also collaborating on the development of the game.[1]
Due to the setting being further back in time than previous entries in the franchise, history books did not always suffice as reference. To compensate, Maxime Durand worked closely with various historians and Egyptian experts to fill in the blanks where needed. In some cases, the lack of reference meant the Art team had to create the look and overall feel of what Ancient Egypt would have been like at the time.[1]
A new Artificial Intelligence framework was also created from the ground up, since the developers wanted the NPCs, both human and animal, to have their own agenda and activities. Full day cycles were created to make the world feel dynamic and alive.[1]
To refine how the game displayed colors, the team designed a new color-grading feature to help them create specific and unique color ambiances. They also used satellite images of Egypt to fine-tune the colors for the ground and the vegetation and make them as realistic as possible.[1]
Another visual aspect that received a lot of attention was lighting; the developers studied technical documentation from NASA to better understand how airborne particles impact lighting. Similarly, they looked at the ways in which different sediments refract light to realistically depict different types of water, which can communicate to the player what kinds of wildlife they might encounter in it.[1]
Origins' map has been described to be "the size of Black Flag's Caribbean, but on the ground".[2] Players will be able to visit major cities such as Giza, Memphis and Alexandria, as well as various smaller villages and settlements in Faiyum and the Nile Delta.[1]
Unlike previous Assassin's Creed games, Origins will have no mini-map, instead employing an Elder Scrolls-esque compass bar that points the player in the direction of quests and objects of interest.[3] Senu, Bayek's eagle companion, functions as the game's "Eagle Vision", being used to detect and mark enemies. The aerial perspective she brings also allows players to locate treasure chests, crafting resources and hidden passages. As well as this, Senu can be upgraded to distract or attack enemies.[4]
As a result of Senu's introduction, viewpoints are no longer primarily used to reveal information about an area and its surroundings. Instead, they serve as a way to increase the eagle's detection capacity.[4] Synchronizing a viewpoint also allows the player to fast travel to it, a mechanic that has carried over from previous games.[3]
Underwater environments return from Black Flag, with players now being able to dive in any sufficiently deep body of water to explore wrecks and underwater ruins in search of loot. Since hostile animals such as crocodiles and hippos inhabit these waters, an underwater melee combat system was also created. In terms of transportation, Bayek can use feluccas to traverse the water, and horses, camels and chariots to travel on land.[3][5]
In addition, there are 20 tombs to explore; some of these are based on real-life locations, while others are fictional. The tombs will contain traps and some light puzzles, but they are, at their core, more about exploration and uncovering treasure.[2]
The combat system was completely overhauled for Origins, now utilizing a hitbox system. As a result, positioning, as well as the size and the speed of the equipped weapon, determine whether or not an attack hits. In addition, while a heavier weapon like a mace might deal a lot of damage per strike, it can leave the player open to more counter-attacks than if they were using a light sword. Players can also use Bayek's shield to block enemy attacks or bash opponents to create an opening.[1]
In addition to a revised combat system, there is a new Adrenaline Gauge that builds up energy during combat, giving the player the ability to either unleash devastating finishing moves on their enemy or make Bayek enter a frenzy, during which he is temporarily faster, stronger and more resistant to damage.[3]
Origins features a variety of weapons, including swords, bows, heavy weapons, long weapons, bombs and shields. In total, there are over 150 weapons in the game, ranging in rarity from Common to Legendary, that all have pros and cons within Origins's new combat system. Some weapons also have specific attributes, such as a bigger chance to deal critical damage or bleed properties.[1]
The game will also include boss fights against formidable warriors and strange creatures.[3]
Origins also has much more RPG elements in the game with things like a redesigned weapon menu where you can equip weapons that you have bought or looted from other enemies and leveling up is more vital than before. You can loot enemies much faster. Freerunning is now much more simplified, and unsafe jumps have made a comeback to make movement even faster and more flexible.
Bayek's hood can be toggled on and off, a feature that had been much requested by the fanbase.[6] Origins will also have multiple save files.[7]
An additional singleplayer mission, Secrets of the First Pyramids, is available by pre-ordering the game. The Deluxe Pack, included in the Deluxe Edition of game, will give you access to the Ambush at Sea mission, 3 Bonus Ability Points and the Desert Cobra Pack. Ubisoft has also announced a Season Pass, which will include the Calamity Blade weapon and the following content:
Ubisoft announced several editions of Assassin's Creed: Origins.





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