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{{Quote|In a few short months my life changed forever. I know my easiest days are behind me, but I don't want them back - not now. My name is Desmond Miles, and I am an Assassin. I '''am''' an Assassin.|Desmond reflecting on the past in the Black Room.|Assassin's Creed Revelations}}
{{Quote|In a few short months my life changed forever. I know my easiest days are behind me, but I don't want them back – not now. My name is Desmond Miles, and I am an Assassin. I '''am''' an Assassin.|Desmond reflecting on the past in the Black Room.|Assassin's Creed Revelations}}
{{Character Infobox
{{Character Infobox
|name = Desmond Miles
|name = Desmond Miles
|image = DesmondsMilesRev.png
|image = DesmondsMilesRev.png
|imgdesc =
|birth = 13 March 1987<br>"[[The Farm]]," {{wiki|Black Hills}}, {{wiki|South Dakota}}, [[United States]]
|birth = 13 March 1987<br>"[[The Farm]]," {{wiki|Black Hills}}, {{wiki|South Dakota}}, [[United States]]
|period = [[Modern times]]
|period = [[Modern times]]
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'''Desmond Miles''' (born 1987) was a traveling hermit and descendant of numerous familial lines who swore an allegiance to the [[Assassins|Assassin Order]]; including individuals such as [[Aquilus]], [[Altaïr Ibn-La'Ahad]], [[Ezio Auditore da Firenze]] and [[Connor Kenway]].
'''Desmond Miles''' (born 1987) was a traveling hermit and descendant of numerous familial lines who swore an allegiance to the [[Assassins|Assassin Order]]; including individuals such as [[Aquilus]], [[Altaïr Ibn-La'Ahad]], [[Ezio Auditore da Firenze]] and [[Connor Kenway]].


By age 16, Desmond became tired of living in hiding and aspired to pursue his own dreams. Using the minimal Assassin training skills he had obtained, Desmond fled from the Assassin compound he had grown up in and managed to travel from [[wikipedia:South Dakota|South Dakota]] to [[New York City]], where he found a living as a bartender in a successful nightclub.
By age 16, Desmond became tired of living in hiding and aspired to pursue his own dreams. Using the minimal Assassin training skills he had obtained, Desmond fled from the Assassin compound he had grown up in and managed to travel from {{Wiki|South Dakota}} to [[New York City]], where he found employment as a bartender in a successful nightclub.


In September 2012, Desmond was kidnapped and incarcerated at [[Abstergo Industries]], a [[Templars|Templar]] organization, and forced into a machine called the [[Animus]] to relive the memories of his ancestor, Altaïr Ibn-La'Ahad, in order to acquire a map detailing all "[[Pieces of Eden]]" spread across the Earth. Having been successful in this, Desmond escaped Abstergo with the help of [[Lucy Stillman]], an undercover Assassin, and joined an Assassin cell in [[Italy]] consisting of [[Shaun Hastings]] and [[Rebecca Crane]]. Once again entering an Animus, Desmond relived the memories of Ezio Auditore in order to obtain his skills.
In September 2012, Desmond was kidnapped and incarcerated at [[Abstergo Industries]], a [[Templars|Templar]] organization, and forced into a machine called the [[Animus]] to relive the memories of his ancestor, Altaïr Ibn-La'Ahad. It was their aim to acquire a map that detailed many "[[Pieces of Eden]]" spread across the Earth, which Desmond was reluctantly successful in doing. Following this he managed to escape Abstergo with the help of [[Lucy Stillman]], an undercover Assassin, and joined an Assassin cell in [[Italy]], which consisted of herself, [[Shaun Hastings]] and [[Rebecca Crane]]. Once again utilizing an Animus, Desmond relived the memories of Ezio Auditore in order to improve upon his newly obtained skills.


Eventually, with knowledge gained from Ezio's memories, Desmond and his Assassin cell obtained the location of [[Ezio's Apple|Ezio's Apple of Eden]] located underneath the [[Colosseo|Colosseum]]. Though successful in obtaining the Apple, Desmond's body was taken over by [[Juno]], a member of the [[First Civilization]], and was forced to stab Lucy. Desmond entered a coma as a result, entering the [[Black Room]] - the "safe mode" - of the Animus. With help from the {{Wiki|Artificial intelligence|AI}} clone of his Abstergo predecessor [[Clay Kaczmarek]], "Subject 16", Desmond was able to regain consciousness, and was by this time located in New York once again.
Eventually, with the knowledge gained from Ezio's memories, Desmond and his Assassin cell obtained the location of [[Ezio's Apple|Ezio's Apple of Eden]], which was located underneath the [[Colosseo|Colosseum]]. Though successful in obtaining the artifact, Desmond's body was taken over by [[Juno]], a member of the [[First Civilization]], and was unwillingly forced to stab Lucy. As a result of the shock, Desmond entered a coma, which sent him into the [[Black Room]] &ndash; the "safe mode" &ndash; of the Animus. With help from the {{Wiki|Artificial intelligence|AI}} clone of his Abstergo predecessor [[Clay Kaczmarek]], "Subject 16", Desmond was able to regain consciousness, and found himself located in New York once more.


==Biography==
==Biography==
===Early life===
===Early life===
{{quote|You have any idea what it's like to be trapped in a place, knowing there was a whole world out there I'd never get to see?|Desmond to Lucy about his childhood.|Assassin's Creed}}
{{Quote|You have any idea what it's like to be trapped in a place, knowing there was a whole world out there I'd never get to see?|Desmond to Lucy about his childhood.|Assassin's Creed}}


Desmond was born in an Assassin hideout near the Black Hills (west of Rapid City) in the United States. Known as "[[the Farm]]", the hideout was an off-the-grid compound with a population of about thirty people, all leading a nomadic lifestyle.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>
Desmond was born in an Assassin hideout near the Black Hills (west of Rapid City) in the United States. Known as "[[the Farm]]", the hideout was an off-the-grid compound with a population of around thirty people, all leading a nomadic lifestyle.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>


Desmond trained along with the other children of the Farm under the supervision of [[William Miles]], his father. Desmond's training was extremely intense, often scaring him. He was also instructed to always be wary of their enemies, but as he got older, he became bored by the war stories of the Assassins and Templars, and underestimated Abstergo's influence over the world. Finally concluding his parents to be little more than conspiracy freaks, he decided to leave the compound.<ref name="Revelations"/>
Desmond trained along with the other children of the Farm under the supervision of [[William Miles]], his father, which proved to be extremely intense, often scaring him. He was also instructed to always be wary of their enemies, but as he grew older, Desmond became bored by the war stories of the Assassins and Templars, and underestimated Abstergo's influence over the world as a result. Finally concluding his parents to be little more than conspiracy freaks, he decided to leave the compound.<ref name="Revelations"/>


On his sixteenth birthday, Desmond ran away from the Farm. His training proved to be useful, as he was able to outrun and avoid the Assassins pursuing him. Desmond traveled through "the badlands" and hitchhiked for some time. Someone eventually advised him to go to [[New York City]], so Desmond left for the city and blended into the crowds.<ref name="Revelations"/>
On his sixteenth birthday, Desmond ran away from the Farm. His training proved to be useful, as he was able to outrun and avoid the Assassins which pursued him. Following this, Desmond traveled through "the badlands" and hitchhiked for some time, until someone eventually advised him to go to [[New York City]], prompting him to leave for the city and blend into the crowds.<ref name="Revelations"/>


Desmond eventually gained employment as a bartender at [[Bad Weather]], mostly likely due to his looks.<ref name="Revelations"/> His specialty drink was the "Shirley Templar," a [[Wikipedia:Shirley Temple (cocktail)|Shirley Temple]] with gin.<ref name="Revelations"/> Wanting to avoid the Assassins, Desmond never used his real name, and used only cash to purchase items.<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref> Over time, he tried to start a new life, but began to miss his family and old friends.<ref name="Revelations"/>
Desmond eventually gained employment as a bartender at [[Bad Weather]], most likely due to his looks.<ref name="Revelations"/> His specialty drink was the "Shirley Templar," a {{Wiki|Shirley Temple (cocktail)|Shirley Temple}} with gin.<ref name="Revelations"/> Wanting to avoid the Assassins, Desmond never used his real name, and used only cash to purchase items.<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref> Over time, he tried to start a new life, but would sometimes begin to miss his family and old friends.<ref name="Revelations"/>


Desmond was eventually found by Abstergo, traced through a fingerprint needed for a motorcycle license. He was kidnapped by the Templars, who brought him to an [[Abstergo laboratory]] in Italy.<ref name="Assassin's Creed"/>
Unfortunately for him, Desmond was eventually found by Abstergo, after being traced through a fingerprint which was needed for his motorcycle license. Subsequently, he was kidnapped by the Templars, who brought him to an [[Abstergo laboratory]] in Italy.<ref name="Assassin's Creed"/>


===Kidnapped by Abstergo===
===Kidnapped by Abstergo===
{{Quote|I'm not an Assassin... not any more.|Desmond to Warren Vidic.|Assassin's Creed}}
{{Quote|I'm not an Assassin&hellip; not any more.|Desmond to Warren Vidic.|Assassin's Creed}}


In September 2012, Desmond was held captive in the Abstergo facility for use as a test subject in the Animus, a device that could read the memories of people's ancestors through the "[[genetic memory]]" passed through their descendants' DNA.<ref name="Assassin's Creed"/>
In September 2012, Desmond was held captive in the Abstergo facility for use as a test subject in the Animus, a device that could read the memories of people's ancestors through the "[[genetic memory]]" passed down through their descendants' DNA.<ref name="Assassin's Creed"/>


At first, Dr. [[Warren Vidic]] attempted to pry the information he wanted from Desmond's mind, but was met with failure. While Desmond claimed to be nothing more than a bartender, Warren revealed that they knew of his history as an Assassin, forcing Desmond to finally admit his past life.<ref name="Assassin's Creed"/>
At first, Dr. [[Warren Vidic]] attempted to pry the information he wanted from Desmond's mind, but he was met with failure. When Desmond came to, he angrily claimed to be nothing more than a bartender, but Warren revealed that Abstergo knew of his history as an Assassin, forcing Desmond to finally admit his past life.<ref name="Assassin's Creed"/>


Warren and Lucy told Desmond that they were trying to access a certain memory, but Desmond's subconscious was resisting their efforts. Warren warned Desmond that if he refused to assist them, they would induce a coma, continue their work, and leave him to die when they had finished. Without much of a choice, Desmond agreed to help them.<ref name="Assassin's Creed"/>
Warren and his assistant, Lucy Stillman, told Desmond that they were trying to access a certain memory of his ancestor, but Desmond's subconscious was resisting their efforts. Warren warned Desmond that if he refused to co-operate with their efforts, they would induce him into a coma, continue their work, and leave him to die when they had finished. Without much of a choice, Desmond agreed to help them.<ref name="Assassin's Creed"/>


[[File:WVidic 1.jpg|thumb|250px|Desmond plugged into the Animus.]]
[[File:WVidic 1.jpg|thumb|250px|Desmond plugged into the Animus.]]
Desmond was made to explore the genetic memories of his ancestor Altaïr Ibn-La'Ahad - a member of the Assassin Order during the High Middle Ages. He did so over several days under the Templar's watchful eye, but during the nights, Desmond was given a code that allowed him to open his room's door and explore the lab he was being held in, accessing the Animus computer and (after stealing Warren's pen) gaining access to Warren's personal computer.<ref name="Assassin's Creed"/>
From that point on, Desmond was made to explore through the genetic memories of Altaïr Ibn-La'Ahad &ndash; a man who was a member of the Assassin Order during the High Middle Ages. For several days, Desmond did so under the Templar's watchful eye, but during the nights, he was given a code that allowed him to open the door to the room provided for him, which allowed him to explore the lab he was being held in, access the Animus' computer and (after stealing Warren's pen) gain access to Warren's personal computer.<ref name="Assassin's Creed"/>


Through [[e-mails]], Desmond learned much about Abstergo, and about the [[Animus Subjects|Animus subject]] preceding him, [[Subject 16]], who had suffered from the Bleeding effect due to prolonged exposure to the Animus. Eventually, with the aid of Lucy, the Assassins learned of Desmond's capture and attempted to liberate him, with the gunfire of their assault being heard through an intercom device.<ref name="Assassin's Creed"/>
Through [[e-mails]], Desmond learned much about Abstergo, as well as the [[Animus Subjects|Animus subject]] that had preceded him, [[Subject 16]], who was noted to have suffered from the "[[Bleeding effect]]", a drastic symptom induced due to prolonged exposure to the Animus. Eventually, with the aid of Lucy, the Assassins learned of Desmond's capture and attempted to liberate him, with the gunfire of their assault being heard through an intercom device.<ref name="Assassin's Creed"/>


After the rescue attempt failed, Warren boasted that those Assassins were, in fact, the last of the group Desmond had escaped from, their desert hideout having been previously destroyed. When Warren left, however, Lucy reassured Desmond that that compound had been found deserted and that his parents had "probably escaped." During this discussion, Lucy revealed herself to be an undercover member of the Assassins.<ref name="Assassin's Creed"/>
After the rescue attempt failed, Warren boasted that those Assassins were, in fact, the last of the group Desmond had escaped from, and that their desert hideout had been previously destroyed. When Warren left, however, Lucy reassured Desmond that that compound had been found deserted and that his parents had "probably escaped." During this discussion, Lucy revealed herself to be an undercover member of the Assassins.<ref name="Assassin's Creed"/>


[[File:Eagle vision.jpg|thumb|left|250px|Desmond using his "Eagle Vision" for the first time.]]
[[File:Eagle vision.jpg|thumb|left|250px|Desmond using his "Eagle Vision" for the first time.]]
Desmond eventually achieved Warren's goal and discovered the locations of numerous Pieces of Eden. Three executives of Abstergo Industries then ordered Desmond's execution, but his life was saved by Lucy's intervention, as she asked them to keep Desmond alive in order to re-access his memories if necessary.<ref name="Assassin's Creed"/>
Desmond eventually achieved Warren's goal and discovered the locations of numerous Pieces of Eden. Following this, three executives of Abstergo Industries ordered for Desmond's execution, but his life was saved by Lucy's intervention, as she asked them to keep Desmond alive in order to re-access his memories if necessary.<ref name="Assassin's Creed"/>


After the executives left, Desmond realized that he was able to use "[[Eagle Vision]]", an ability he shared with Altaïr, which he had picked up through the Bleeding effect. Using it for the first time, he saw Warren's and Lucy's true allegiances, as well as countless scrawled [[Cryptic Messages|messages and puzzles]] on the walls and floor of the main laboratory, and his own quarters.<ref name="Assassin's Creed"/>
After the executives left, Desmond realized that he was able to use "[[Eagle Vision]]", an ability that he shared with Altaïr, which he had picked up through the Bleeding effect. Using it for the first time, he perceived Warren's and Lucy's true allegiances, as well as countless scrawled [[Cryptic Messages|messages and puzzles]] on the walls and floor of the main laboratory and his own quarters.<ref name="Assassin's Creed"/>


===Escape to the Hideout===
===Escape to the Hideout===
After Desmond spent some time alone in the laboratory, Lucy suddenly returned, covered in blood and demanding Desmond to get into the Animus before Abstergo discovered what she had done. Desmond, rather confused, agreed and managed to sync with the closest genetic match between himself and Subject 16 recorded in the Animus’ memory core. Inside the Animus, Desmond experienced the birth of another of his ancestors, Ezio Auditore da Firenze. He was pulled out abruptly, however, so that they could both make their escape.<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>
After Desmond spent some time alone in the laboratory, Lucy suddenly returned, covered in blood and demanding that Desmond was to get into the Animus before Abstergo discovered what she had done. Desmond, rather confused, agreed and managed to sync up with the closest genetic match between himself and Subject 16, that was recorded in the Animus' memory core. Inside the Animus, Desmond experienced the birth of another of his ancestors, Ezio Auditore da Firenze, before he was pulled out abruptly, however, so that the two could both make their escape.<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>


[[File:EfAI 5.png|thumb|250px|Desmond and Lucy making their way through Abstergo.]]
[[File:EfAI 5.png|thumb|250px|Desmond and Lucy making their way through Abstergo.]]
The two of them were quickly spotted by Abstergo's security, though Lucy was able to react fast enough to lock a door and keep the guards from reaching them. Unfortunately, they were forced into an engagement with two more security personnel, who Lucy promptly dealt with, astonishing Desmond, and allowing them to continue undetected. The two soon entered an elevator, that led down to a large open room filled with office blocks, which housed a large number of Animi.<ref name="Assassin's Creed II"/>
The pair were quickly spotted by Abstergo's security, though Lucy was able to react fast enough to lock a door and keep the guards from reaching them. Unfortunately, they were forced into an engagement with two more security personnel, who Lucy promptly dealt with, astonishing Desmond, and allowing them to continue undetected. The two soon entered an elevator, which led down to a large open room filled with office blocks, that housed a large number of Animi.<ref name="Assassin's Creed II"/>


As Desmond followed Lucy through the maze-like walkways between the blocks to avoid the guard patrols, they eventually reached the back of the room. Lucy attempted to enter a code into the locked door of another elevator, but it was rejected, prompting Desmond to instinctively call upon his recently acquired Eagle vision. Seeing the buttons necessary for the code, Desmond successfully unlocked the door on his third try. Once in the car park underneath the building, the two were halted by more of Abstergo's guards, but were able to defeat them and escape.<ref name="Assassin's Creed II"/>
As Desmond followed Lucy through the maze-like walkways between the blocks, in order to avoid the guard patrols, they eventually reached the back of the room. Lucy attempted to enter a code into the locked door of another elevator, but it was rejected, prompting Desmond to instinctively call upon his recently acquired Eagle vision. Seeing the buttons necessary for the code, Desmond successfully unlocked the door on his third try. However, once they had both reached the car park underneath the building, the two were halted by more of Abstergo's guards, but were able to defeat them and escape.<ref name="Assassin's Creed II"/>


[[File:RebeccaII Animus.png|thumb|left|250px|Rebecca explains the new Animus.]]
[[File:RebeccaII Animus.png|thumb|left|250px|Rebecca explains the new Animus.]]
Arriving at one of the Assassins' [[hideout]]s, Desmond was introduced to two more Assassins – [[Shaun Hastings]] and [[Rebecca Crane]] – who had previously worked with Lucy. Lucy told Desmond that they wanted him to be trained as an Assassin, which could be achieved in a matter of days, thanks to the Bleeding effect. Doing so required him to learn through the ancestor that he had synchronized with Subject 16, Ezio Auditore. Desmond agreed to help almost immediately, which surprised Lucy. He was then quickly plugged into the Animus 2.0, and began reliving Ezio's memories.<ref name="Assassin's Creed II"/>
Arriving at one of the Assassins' [[Hideout|hideouts]], Desmond was introduced to two more Assassins – Shaun Hastings and Rebecca Crane – who had previously worked with Lucy. Lucy told Desmond that they wanted him to be trained as an Assassin, which could be achieved in a matter of days, thanks to the Bleeding effect. Doing so required him to learn through the ancestor that he had matched up with through Subject 16, being Ezio Auditore. Desmond agreed to help almost immediately, which surprised Lucy, and was then quickly plugged into the Animus 2.0, where he began to relive Ezio's memories.<ref name="Assassin's Creed II"/>


After learning the skills of an Assassin through Ezio's memories, Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that Subject 16 had suffered, after being in the Animus for an extended period of time.<ref name="Assassin's Creed II"/>
After learning the skills of an Assassin through Ezio's lifetime and the Animus, Desmond was retracted from the machine, partly to test his retention of the techniques he had learned, but also to prevent the mental degradation that Subject 16 had suffered from being placed in the Animus for an extended period of time.<ref name="Assassin's Creed II"/>


[[File:Zw-desmond-dream.png|thumb|250px|Desmond experiencing the Bleeding effect.]]
[[File:Zw-desmond-dream.png|thumb|250px|Desmond experiencing the Bleeding effect.]]
Tasking him with initiating security protocols around the hideout, Lucy left it to Desmond to figure out how to reach them through the use of his Eagle vision and new-found [[Freerunning|free running]] skills. Just as he began, however, he started suffering vivid hallucinations of the [[Third Crusade]] era. At first, the visions were short, and were nothing to worry about, but after completing the task, Desmond was incapacitated as the visions became more real.<ref name="Assassin's Creed II"/>
Tasking him with initiating security protocols around the hideout, Lucy left it to Desmond to figure out how to reach them through the use of his Eagle vision and newfound [[Freerunning|free-running]] skills. Just as he began, however, he started suffering vivid hallucinations of the [[Third Crusade]] era. At first, the visions were short, and were nothing to worry about, but after completing the task, Desmond was incapacitated as the visions became more real.<ref name="Assassin's Creed II"/>


Taken back to medieval [[Acre]] by the Bleeding effect, Desmond once again followed the memories of Altaïr, though this time, without using the Animus. Through the vision, he discovered that Altaïr and [[Maria Thorpe]] had conceived a child, who was to be Desmond's next ancestor after Altaïr.<ref name="Assassin's Creed II"/>
Taken back to medieval [[Acre]] by the Bleeding effect, Desmond once again followed the memories of Altaïr, though this time, without using the Animus. Through the vision, he discovered that Altaïr and [[Maria Thorpe]] had conceived a [[Sef Ibn-La'Ahad|child]], who was to be Desmond's direct ancestor after Altaïr.<ref name="Assassin's Creed II"/>


The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell his Assassin teammates about what had happened. He continued to watch the genetic memories of Ezio Auditore, despite at one time being thrown out by "[[Assassin's Creed II DLC|corrupted memory sequences]]."<ref name="Assassin's Creed II"/>
The next day, Desmond had recovered from the experiences and returned to the Animus, though he neglected to tell his Assassin teammates about what had happened. He continued to watch the genetic memories of Ezio Auditore, despite at one time being thrown out by "[[Assassin's Creed II downloadable content|corrupted memory sequences]]."<ref name="Assassin's Creed II"/>


Eventually, the team learned that Ezio's nemesis, [[Rodrigo Borgia]], had become Pope Alexander VI in 1492, so as to gain access to both another Piece of Eden, the [[The Staff|Papal Staff]], and [[Vatican Vault|the Vault]]. As Ezio entered this Vault, he was confronted by a "[[Those Who Came Before|goddess]]" hologram, who called herself [[Minerva]].<ref name="Assassin's Creed II"/>
Eventually, the team learned that Ezio's nemesis, [[Rodrigo Borgia]], had become Pope Alexander VI in 1492, so as to gain access to both another Piece of Eden, the [[Staves of Eden|Papal Staff]], and [[Vatican Vault|the Vault]] underneath the Vatican. As Ezio entered this Vault, he was confronted by the hologram of a "goddess," who called herself [[Minerva]].<ref name="Assassin's Creed II"/>


Minerva warned the Assassins of the end of the world, recounting the story of the [[Human-First Civilization War|war]] between "Those Who Came Before," and their human subjects. The Assassins were shocked when Minerva addressed Desmond by name, confusing even Ezio, and revealed that she was in fact talking to Desmond ''through'' Ezio. Mere moments after, Desmond was quickly pulled out of the Animus, and upon seeing the three rushing to collect their belongings, realized that the Templars had found their location.<ref name="Assassin's Creed II"/>
Minerva warned the Assassins of the end of the world, recounting the story of the [[Human-First Civilization War|war]] between "The Ones Who Came Before," and their human subjects. The Assassins were shocked when Minerva addressed Desmond by name, confusing even Ezio, and revealed that she was in fact talking to Desmond ''through'' Ezio. Mere moments after, Desmond was quickly pulled out of the Animus, and upon seeing the three rushing to collect their belongings, he realized that the Templars had found their location.<ref name="Assassin's Creed II"/>


[[File:Assassin hideout AC II 2.png|thumb|left|250px|Desmond confronted by Warren and Abstergo guards.]]
[[File:Assassin hideout AC II 2.png|thumb|left|250px|Desmond confronted by Warren and Abstergo guards.]]
As he climbed out of the Animus, Lucy tossed Desmond a [[hidden blade]] with the [[Assassin insignia]] on the bracer, and asked for his assistance in covering their escape. Making their way into the warehouse, they were confronted by Warren and several Abstergo security guards, all of whom were intent on reclaiming Desmond.<ref name="Assassin's Creed II"/>
As he climbed out of the Animus, Lucy tossed Desmond a [[Hidden Blade]] with the [[Assassin insignia]] on the bracer, and asked for his assistance in covering their escape. Making their way into the warehouse, they were confronted by Vidic and several Abstergo security guards, all of whom were intent on reclaiming Desmond.<ref name="Assassin's Creed II"/>


The two eliminated all of the Templars that assaulted them, with Desmond – now fully [[Synchronization|synchronized]] with Ezio and possessing all of his abilities – masterfully using his hidden blade to kill many of the guards himself. With his entourage defeated, Warren was left to confront Desmond on his own; though he opted instead to retreat, promising that their victory was only temporary.<ref name="Assassin's Creed II"/>
The two eliminated all of the Templars that assaulted them, with Desmond – now fully [[Synchronization|synchronized]] with Ezio and possessing all of his abilities – masterfully using his hidden blade to kill many of the guards himself. With his entourage defeated, Warren was left to confront Desmond on his own; though he opted instead to retreat, promising that their victory was only temporary.<ref name="Assassin's Creed II"/>


The four Assassins then fled north, with Desmond being hooked up to the Animus inside the van so he could continue to search through his memories for anything useful. Meanwhile, the other Assassins began to discuss the nature of Minerva and her speech.<ref name="Assassin's Creed II"/>
The four Assassins then fled north, with Desmond being hooked up to the Animus inside the van so that he could continue to search through his memories for anything useful. Meanwhile, the other Assassins began to discuss the nature of Minerva and her speech.<ref name="Assassin's Creed II"/>


===Hiding in Monteriggioni===
===Hiding in Monteriggioni===
{{Quote|What if I can't stop the visions? How long before I start painting symbols on the walls?|Desmond to Lucy about the Bleeding effect.|Assassin's Creed: Brotherhood}}
{{Quote|What if I can't stop the visions? How long before I start painting symbols on the walls?|Desmond to Lucy about the Bleeding effect.|Assassin's Creed: Brotherhood}}


After the Abstergo attack on their warehouse base, the Assassins traveled to [[Monteriggioni]], one of the last Assassin safehouses in Italy. As the Templars were actively searching for them, and were analyzing the environment using cell phone towers, they were forced to set up underground, in the [[Sanctuary]] under the [[Villa Auditore]].<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
After the Abstergo attack on their warehouse base, the Assassins traveled to [[Monteriggioni]], one of the last Assassin safehouses in Italy. As the Templars were actively searching for them, and were analyzing the surrounding environment via the use of cell phone towers, the Assassin group were forced to set up their equipment underground, in the [[Sanctuary]] located underneath the [[Villa Auditore]].<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>


[[File:BH-Mesmond LoF.png|thumb|250px|Desmond performing his first Leap of Faith.]]
[[File:BH-Mesmond LoF.png|thumb|250px|Desmond performing his first Leap of Faith.]]
Whilst searching the grounds of the Villa Auditore for a way into the Sanctuary, Desmond – through the Bleeding effect – saw a vision of Ezio in the past, who led him to a high, narrow ledge and leapt off. Desmond immediately followed suit, performing his first-ever [[Leap of Faith]] into a pile of hay. Desmond and Lucy then made their way to the Sanctuary, via the tunnel used by Ezio and the villagers of Monteriggioni during their escape after the [[Fall of Monteriggioni|Borgia attack]] on the town in January 1500.<ref name="Brotherhood"/>
Whilst searching the grounds of the Villa Auditore for a way into the Sanctuary, Desmond – through the Bleeding effect – saw a vision of Ezio in the past, who led him to a high, narrow ledge, which he promptly leapt off. Desmond immediately followed suit, resulting in him performing his first ever [[Leap of Faith]] into a pile of hay. Desmond and Lucy then made their way to the Sanctuary, through the tunnel that was used by Ezio and the villagers of Monteriggioni during their escape after the [[Fall of Monteriggioni|Borgia attack]] on the town in January 1500.<ref name="Brotherhood"/>


As the two of them passed through the tunnels, Desmond saw more visions, which worried him, and made him wonder if he would eventually "start painting symbols on the walls." Lucy then scolded him, telling him not to joke about his condition, and reminded him that Subject 16 was dead and that he needed to focus.<ref name="Brotherhood"/>
As the two of them passed through the tunnels, Desmond saw more visions, which worried him, and made him wonder if he would eventually "start painting symbols on the walls." Lucy then scolded him, telling him not to joke about his condition, and reminded him that Subject 16 was dead and that he needed to focus.<ref name="Brotherhood"/>


[[File:Retrieval 19.png|thumb|left|250px|Rebecca strapping Desmond into the Animus 2.0 within the Sanctuary.]]
[[File:Retrieval 19.png|thumb|left|250px|Rebecca strapping Desmond into the Animus 2.0 within the Sanctuary.]]
When the two reached the Sanctuary, Desmond saw another vision of Ezio, who seemed to have visited it in his old age. Before he opened the door to [[Mario Auditore]]'s office, Desmond noticed the numbers 1419, 1420, and 1421 written on the walls, which he pointed out to the other Assassins. Shaun theorized the numbers to refer to dates; however, he admitted that he needed to do further research.<ref name="Brotherhood"/>
When the two reached the Sanctuary, Desmond saw another vision of Ezio, who seemed to have visited it in his old age. Before he opened the door to [[Mario Auditore]]'s office, Desmond noticed the numbers 1419, 1420, and 1421 written on the walls, which he pointed out to the other Assassins. Shaun theorized the numbers to referred to dates; however, he admitted that he needed to do further research.<ref name="Brotherhood"/>


After the team set up, Desmond became in charge of bringing electricity into the Sanctuary by inserting devices of Rebecca's construction into four electrical power boxes located around Monteriggioni, which would allow them to accumulate small amounts of power from each source. After that, he continued with his regular Animus sessions.<ref name="Brotherhood"/>
After the team fully set everything up, Desmond became in charge of bringing electricity into the Sanctuary by inserting devices of Rebecca's construction into four electrical power boxes located around Monteriggioni, which would allow them to accumulate small amounts of power from each source. After that, he continued with his regular Animus sessions.<ref name="Brotherhood"/>


===Obtaining the Apple===
===Obtaining the Apple===
{{Dialogue3|Unnamed man|Shit! He's gone into shock!|William|Put him back in the machine, it's the only way to fix this.|But the Animus did this to him!|Am I the expert or not? Do it!|William Miles and an unnamed man, regarding Desmond's current health, 2012.|Assassin's Creed: Brotherhood}}
{{Dialogue3|Unnamed man|Shit! He's gone into shock!|William|Put him back in the machine, it's the only way to fix this.|But the Animus did this to him!|Am I the expert or not? Do it!|William Miles and an unnamed man, regarding Desmond's health, October 2012.|Assassin's Creed: Brotherhood}}


After finishing in the Animus, Desmond and the others learned that the Apple of Eden was hidden under the Colosseum. Upon traveling to [[Rome]], the group separated, with Desmond climbing through the ruins of the Colosseum. As he headed deeper, he saw several visions of Juno along the way, until he eventually arrived at the [[Santa Maria Aracoeli]]. There, he unbarred the door for the other Assassins.<ref name="Brotherhood"/>
After finishing in the Animus, Desmond and the others learned that the Apple of Eden that Ezio possessed was hidden under the Colosseum. Upon traveling to [[Rome]], the group separated, with Desmond climbing through the ruins of the Colosseum. As he headed deeper, he saw several visions of Juno along the way, until he eventually arrived at the [[Santa Maria Aracoeli]], where he unbarred the door cover for the other Assassins to enter the building.<ref name="Brotherhood"/>


[[File:Miles-Juno.png|thumb|250px|A hologram of Juno speaking to Desmond.]]
[[File:Miles-Juno.png|thumb|250px|A hologram of Juno speaking to Desmond.]]
Upon synchronizing his DNA with a strange pedestal, several levers and structures lowered from the church's ceiling, and Desmond started climbing his way up. Along the way, more visions of Juno appeared, and she explained that the [[Vault]]s were made as the only proper places to hide away knowledge. Desmond eventually reached a structure with a lever, where he saw a vision of Ezio lowering the lever. As Desmond also lowered the lever, another pedestal rose from the ground, and Desmond made his way down.<ref name="Brotherhood"/>
Upon synchronizing his DNA with a strange pedestal, several levers and structures lowered from the church's ceiling, to which a brief vision of Ezio showed Desmond the way to climb his way up. Along the way, more visions of Juno appeared, and she explained that the [[Vault|Vaults]] were made as the only proper places to hide away knowledge. Desmond eventually reached a structure with a lever, to which he saw a vision of Ezio lowering the lever. Copying the phantom, Desmond also lowered the lever, which caused another pedestal rose from the ground, along with a set of poles that Desmond used to make his way down.<ref name="Brotherhood"/>


Once again synchronizing his DNA with the pedestal, Desmond activated an elevator that took all of the Assassins down to [[Colosseum Vault|the chamber below]], which held the Apple. Desmond ran around the chamber and lowered several levers, all the while seeing visions of Juno scattered around the chamber. Finally, the stairway leading up to the Apple was raised, and the Assassins noticed several symbols being projected around the room as they walked up to the Piece of Eden.<ref name="Brotherhood"/>
Once again synchronizing his DNA with the pedestal, Desmond activated an elevator that took all of the Assassins down to [[Colosseum Vault|the chamber below]], which held the Apple in its center. As it was noted that a free-running course was the key to bridging the gap, Desmond ran around the chamber and lowered several levers, all the while seeing visions of Juno scattered around the chamber. Finally, the stairway leading up to the Apple was raised, and the Assassins noticed several symbols being projected around the room as they walked up towards the Piece of Eden.<ref name="Brotherhood"/>


[[File:Retrieval 18.png|thumb|250px|left|Desmond, being forced by Juno to stab Lucy.]]
[[File:Retrieval 18.png|thumb|250px|left|Desmond, being forced by Juno to stab Lucy.]]
However, as Desmond took the Apple of Eden from its [[Vault pedestal|pedestal]], Juno's voice was heard, saying that Desmond's DNA had activated the Apple. Juno then took control of Desmond's body, and forced him to stab Lucy in the abdomen with his hidden blade.<ref name="Brotherhood"/>
However, as Desmond took the Apple of Eden from its [[Vault pedestal|pedestal]], Juno's voice was heard, saying that Desmond's DNA had activated the Apple. Juno then took control of Desmond's body through the Apple, and forced him to stab Lucy in the abdomen with his Hidden Blade.<ref name="Brotherhood"/>


After collapsing in the Colosseum Vault, Desmond was taken away by the Assassins. Having slipped into shock - and eventually, a coma - his unconscious body was recovered, and transported to an unknown location.<ref name="Brotherhood"/>
After collapsing in the Colosseum Vault, Desmond was taken away by the Assassins. Having slipped into shock at the ordeal, his unconscious body was recovered and transported to an unknown location.<ref name="Brotherhood"/>


Desmond was placed back into an Animus by William Miles and another, unidentified person. During this session, Ezio and [[Leonardo da Vinci]] were seen to have discovered [[Pythagorean Vault|a smaller vault]] in Rome. When Ezio's DNA activated the vault, a set of coordinates intended for Desmond were projected: 43 39 19 N 75 27 42 W. After reliving more memories, Desmond's condition worsened, and he entered a comatose state.<ref name="Brotherhood"/>
During this time, Desmond was placed back into an Animus by William Miles and another, unidentified person. During this session, Ezio and [[Leonardo da Vinci]] were seen to have discovered [[Pythagorean Vault|a smaller Vault]] in Rome, and as Ezio's DNA had activated the Vault, a set of coordinates that was intended for Desmond were projected, showing: 43 39 19 N 75 27 42 W. Finally, after reliving more memories, Desmond's condition worsened to the point that he entered into a comatose state.<ref name="Brotherhood"/>


===Exploring the Black Room===
===Exploring the Black Room===
{{Quote|Right now you should be sitting in a hospital ward, drooling, and chewing on your tongue. For now the Animus is keeping you intact. Keeping all your ancestors from collapsing into one big mess. But if you can't find a synch-nexus, all those personalities will smash together. That won't be pretty.|Clay informing Desmond about his mental state.|Assassin's Creed: Revelations}}
{{Quote|Right now you should be sitting in a hospital ward, drooling, and chewing on your tongue. For now the Animus is keeping you intact. Keeping all your ancestors from collapsing into one big mess. But if you can't find a synch-nexus, all those personalities will smash together. That won't be pretty.|Clay informing Desmond about his mental state.|Assassin's Creed: Revelations}}
[[File:ACR BRMiles.png|thumb|250px|Desmond finds himself in the Black Room.]]
[[File:ACR BRMiles.png|thumb|250px|Desmond finds himself in the Black Room.]]
Desmond's exposure to the Apple and his grief over stabbing Lucy caused him to slip into a coma. In order to prevent Desmond from becoming a vegetable, William Miles, Desmond's father and the defacto Mentor of the Assassin Order, ordered Rebecca to place him in the Animus and shut down all of its non-vital functions. This led to Desmond entering the Black Room, a safe-mode built into the Animus's core functions.<ref name="Revelations"/>
Due to the intense mental strain that Desmond had bore, as a result of the exposure with the Apple and the incident with Lucy, William Miles, Desmond's father and the de facto [[Assassin leader|leader]] of the Assassin Order, ordered Rebecca to place him into an Animus and shut down all of its non-vital functions. As such, this led to Desmond entering the Black Room, a safe mode built into the Animus' core functions.<ref name="Revelations"/>


Upon first waking on Animus Island, Desmond quickly ran into Subject 16's own consciousness which had also been absorbed into the inner working of the Animus. Sixteen explained that Desmond needed to continue living his ancestor's memories until they had nothing left to show them— eventually reaching what Sixteen called a "synch nexus". Once Desmond found it, the Animus would be able to separate his conscious from Altaïr and Ezio, and he would wake up. Sixteen then coldly remarked that if he hurried, Desmond could go to Lucy's funeral. Desmond was then bombarded with flashbacks of stabbing Lucy, realizing what he had done. Desmond was deeply hurt by what he did, but he proceeded into the memories of Ezio in order to wake up.<ref name="Revelations"/>
Upon first waking on Animus Island, Desmond quickly ran into Subject 16's own consciousness, which had also been absorbed into the inner working of the virtual machine. Sixteen explained that Desmond needed to continue living his ancestor's memories until they had nothing left to show them — eventually reaching what Sixteen called a "synch nexus". Once Desmond had located it, the Animus would be able to separate his conscious from Altaïr and Ezio, and he would be able to wake up. Sixteen then coldly remarked that if he hurried, Desmond could go to Lucy's funeral, which bombarded Desmond with flashbacks of stabbing Lucy, allowing him to realize the consequences of what had happened to in him the Colosseum Vault. On reflection, Desmond felt deeply hurt by his actions, but he proceeded into the memories of Ezio so that he could return to a conscious state.<ref name="Revelations"/>


After finishing the first sequence of Ezio's adventures in [[Masyaf]], Desmond began eavesdropping on a conversation between his father and Rebecca. William was examining the Apple, which made Rebecca nervous. William explained that he didn't think he had the proper genes to use the Apple, and Rebecca guessed that Desmond did. Desmond was then pulled out of the memory corridor and back to Animus Island, where Sixteen explained that the Animus had detected him leaving the safe mode and pulled him back to the island, acting as a failsafe program to try to keep his mind intact. He also told Desmond he would keep the Animus distracted to stop the machine from thinking he was a virus and deleting him.<ref name="Revelations"/>
After finishing the first sequence of Ezio's adventures in [[Masyaf]], Desmond began eavesdropping on a conversation between his father and Rebecca. During it, William was examining the Apple, which made Rebecca nervous, though William reassured her that he didn't believe himself to have the proper genes to use the Apple's effects, and that Rebecca guessed that Desmond did. Desmond was then pulled out of the memory corridor and back to Animus Island, where Sixteen explained that the Animus had detected him leaving the safe mode and pulled him back to the island, acting as a failsafe program to try to keep his mind intact. He also told Desmond that he would keep the Animus distracted, in ordr to stop the machine from thinking that Desmond was a virus and deleting him.<ref name="Revelations"/>


Whenever he collected enough [[Animus data fragments|data fragments]] as Ezio, Desmond could enter the core of the Animus—a location where there were no simulations or environments but simply raw data. In this space, Desmond reflected his past—the Farm where he grew up, training as an assassin, his escape from the farm, life in New York CIty, and his eventual capture by Abstergo. He recalled his parents and regretted not listening to them. Desmond also came to terms with his role as an Assassin, noting that his easiest days were long gone, but he didn't want them anymore.<ref name="Revelations"/>
Whenever he collected enough [[Animus data fragments|data fragments]] as Ezio, Desmond could enter the core of the Animus — a location where there were no simulations or environments, but simply raw data. In this space, Desmond reflected on his past — the Farm where he grew up, training as an Assassin, his escape from the Farm, life in New York City, and his eventual capture by Abstergo. He recalled his relationship with his parents and regretted not listening to them, as well as coming to terms with his role as an Assassin, noting that his easiest days were long gone but that he didn't want them anymore.<ref name="Revelations"/>


[[File:ACR ClayMiles 2.png|thumb|left|250px|Clay helping Desmond on the Animus Island.]]Between certain sequences, Desmond was pulled out of Ezio's memories, and conversed with Subject Sixteen. Sixteen asked Desmond if he could go with him once he exited the Animus and attempt to find another body which he could occupy. Desmond hesitantly refused, and Sixteen remarkred that he understood. Later on, Sixteen asked Desmond if he regretted anything—like leaving his parents and ignoring his role as an Assassin for so long. Desmond admitted that he wished he'd been more patient with his mother and father, and wished that things with Lucy went differently. Sixteen thanked him for "making sense", then disappeared.<ref name="Revelations"/>
[[File:ACR ClayMiles 2.png|thumb|left|250px|Clay helping Desmond on the Animus Island.]]Between certain sequences, Desmond was pulled out of Ezio's memories, and conversed with Subject Sixteen when he returned to Animus Island. The first time they talked with each other, Sixteen asked Desmond if it was possible that he could go with him once he exited the Animus, and attempt to find another body which he could occupy. However, Desmond hesitantly refused, and Sixteen remarked that he understood the reason why and lamented on his situation.


Being pulled out a third time, Desmond was confronted with the sight of the island disintegrating around him. Sixteen proclaimed cynically that the Animus had scheduled them for deletion, gripping onto him as the virtual ground beneath their feet began to fracture. Sixteen then sacrificed himself, pushing Desmond back into Ezio's final memories.<ref name="Revelations"/>
Later on, Sixteen asked Desmond if he regretted anything he had done in his lifetime — like leaving his parents and ignoring his role as an Assassin for so long. In response, Desmond admitted that he wished he had been more patient with his mother and father, as well as confirming to himself that things between him Lucy could have went differently. Afterwards, Sixteen thanked him for "making sense", before he disappeared.<ref name="Revelations"/>
 
Being pulled out a third time, Desmond was confronted with the sight of the island disintegrating around him. Sixteen proclaimed cynically that the Animus had scheduled them for deletion, gripping onto him as the virtual ground beneath their feet began to fracture in a final gesture of farewell to Desmond, though Desmond was bewildered at both the suddenness of it and whether Sixteen intended to have both of them die together. He was proven wrong with this doubt when Sixteen then sacrificed himself, pushing Desmond back into Ezio's final memories.<ref name="Revelations"/>


===Regaining consciousness===
===Regaining consciousness===
{{Quote|I know what we need to do.|Desmond, upon awakening from his coma.|Assassin's Creed: Revelations}}
{{Quote|I know what we need to do.|Desmond, upon awakening from his coma.|Assassin's Creed: Revelations}}
[[File:Miles-Jupiter.png|thumb|250px|Desmond confronted by Jupiter.]]
[[File:Miles-Jupiter.png|thumb|250px|Desmond confronted by Jupiter.]]
When Ezio discovered Altaïr's apple, it began to glow. Ezio, recalling his experience in the Vatican Vault, called out to Desmond, knowing he would be listening. He urged Desmond to make sense of all the questions and suffering he had been through in his life, bringing his story to an end and pushing Desmond into the synch nexus.<ref name="Revelations"/>
When Ezio discovered the Apple of Eden that Altaïr possessed, it began to glow. Ezio, recalling his experience in the Vatican Vault, called out to Desmond, knowing he would be listening. He urged Desmond to make sense of all the questions and suffering he had been through in his life, while bringing his story to an end and pushing Desmond into the [[Synch Nexus]].<ref name="Revelations"/>


It was here Desmond was confronted by another member of the First Civilization: [[Jupiter]]. Jupiter explained that the other members of Those Who Came Before had built Vaults all over the world, each researching different methods of salvation from the impending solar flares. Each Vault's discoveries were transmitted to the Grand Temple (located in modern upstate New York), where Jupiter, Juno, and Minerva sorted what the others found. Six Solutions were tried and tested, and although they failed, a major breakthrough appeared to be emerging. However, a massive solar flare struck the Earth, killing almost the entire First Civilization. Less than 10,000 humans lived, and fewer members of Those Who Came Before. But both races worked together to rebuild mankind.<ref name="Revelations"/>
It was here Desmond was confronted by another member of the First Civilization: [[Jupiter]]. The advanced being explained that the other members of the Furst Civilization had built Vaults all over the world, each of them researching different methods of salvation from the impending solar flares. Each Vault's discoveries were transmitted to the Grand Temple (located in modern upstate New York), where Jupiter, Juno, and Minerva sorted through what the others had found. In all, six solutions were tried and tested, and although they failed, a major breakthrough appeared to be emerging. Unfortunately, before they could reach this conclusion, a massive solar flare struck the Earth, killing almost the entire First Civilization. Less than 10,000 humans lived, and fewer members of First Civilization remained, though both races worked together to rebuild mankind following this [[Toba catastrophe|disaster]].<ref name="Revelations"/>


[[File:Miles van 2.png|thumb|left|250px|Desmond awaking from his coma.]]
[[File:Miles van 2.png|thumb|left|250px|Desmond awaking from his coma.]]
Jupiter then charged Desmond with a mission: to visit the Grand Temple. He told Desmond to take his words, and to "pass them from [his] head into [his] hands," by doing this he would "open the way." He warned Desmond that he was not sure how things would end, for him or Desmond. Desmond then woke up from his coma, with Shaun, Rebecca, and his father standing beside him. After Desmond took in his surroundings (notably the Apple and his arm, which had faint, glowing symbols on it), he told the others he knew what they had to do next. William then opened the door to the van, revealing that they were at the remains of the Grand Temple.<ref name="Revelations"/>
Jupiter then charged Desmond with a mission: to visit the Grand Temple. He told Desmond to take his words, and to "pass them from [his] head into [his] hands," as by doing this he would "open the way." However, he warned Desmond that he was not sure how things would end, for either him or Desmond. Following this, Desmond then woke up from his coma, with Shaun, Rebecca, and his father standing beside him as he sat up from the Animus' seat.
 
After Desmond took in his surroundings, he told the others that he knew what they needed to do next, before William then opened the door to the van, revealing that they had arrived at the remains of the Grand Temple.<ref name="Revelations"/>


==Ancestry==
==Ancestry==
{{Dialogue|Shaun|What is he... is he the chosen one, is that it? Little Jimmy Special or some bollocks like that?|William|I'm afraid not. But what he has is rare. His genes contain high concentrations of First Civilization DNA. Only about one in ten million are so lucky.|Shaun and William about Desmond's importance to the Order.|Assassin's Creed: Revelations}}
{{Dialogue|Shaun|What is he&hellip; is he the chosen one, is that it? Little Jimmy Special or some bollocks like that?|William|I'm afraid not. But what he has is rare. His genes contain high concentrations of First Civilization DNA. Only about one in ten million are so lucky.|Shaun and William about Desmond's importance to the Order.|Assassin's Creed: Revelations}}
 
[[File:Desmond's geneaology.jpg|thumb|200px|right|Desmond's family tree.]]
[[File:Desmond's geneaology.jpg|thumb|200px|right|Desmond's family tree.]]
Desmond Miles came from many different lines of Assassins through both sides of his family. As a result, Desmond had a higher concentration of [[First Civilization]] genes in his DNA than most other humans, allowing him to properly wield the Pieces of Eden,<ref name="Revelations"/> which the First Civilization had created so that only their own race could wield them.<ref name="Encyclopedia">''[[Assassin's Creed Encyclopedia]]''</ref>
Desmond Miles came about from many different lines of Assassins through both sides of his family. As a result, Desmond had a higher concentration of First Civilization genes in his DNA than most other humans, which allowing him to properly wield the Pieces of Eden,<ref name="Revelations"/> which the First Civilization had created so that only their own race could use them.<ref name="Encyclopedia">''[[Assassin's Creed Encyclopedia]]''</ref>


Desmond's most distant known ancestor was [[Lucius]], a [[wikipedia:Gaul|Gallo]]-{{Wiki|Roman Empire|Roman}} Assassin. His son and fellow Assassin Aquilus was next in line in Desmond's ancestry,<ref name="ACFC2">[[Assassin's Creed (French comic)|''Assassin's Creed'' (French comic)]]: Vol. 2, Aquilus</ref> alongside Aquilus' wife [[Valeria]]. Lucius and Aquilus were members of the ''Liberalis Circulum'', an Assassin organization, and were closely related to the [[Ankh]], a First Civilization artifact wielded by [[Isis]].<ref name="ACFC3">[[Assassin's Creed (French comic)|''Assassin's Creed'' (French comic)]]: Vol. 3, Accipiter</ref>
Desmond's most distant known ancestor was [[Lucius]], a {{Wiki|Gaul|Gallo}}-{{Wiki|Roman Empire|Roman}} Assassin. His son and fellow Assassin, Aquilus, was next in line in Desmond's ancestry,<ref name="ACFC2">[[Assassin's Creed (French comic)|''Assassin's Creed'' (French comic)]]: Vol. 2, Aquilus</ref> alongside Aquilus' wife [[Valeria]]. Lucius and Aquilus were also members of the ''Liberalis Circulum'', an Assassin organization, and were closely related to the [[Ankh]], a First Civilization artifact that was wielded by [[Isis]].<ref name="ACFC3">[[Assassin's Creed (French comic)|''Assassin's Creed'' (French comic)]]: Vol. 3, Accipiter</ref>


During the High Middle Ages, [[Umar Ibn-La'Ahad]] and his wife would become Desmond's ancestors, and members of the Levantine Assassins under the leadership of [[Al Mualim]].<ref name="Secret Crusade">''[[Assassin's Creed: The Secret Crusade]]''</ref> They had one son, Altaïr, who became one of the most legendary [[Mentor]]s of the Assassin Brotherhood. Altaïr and his wife [[Maria Thorpe]] conceived two children, [[Darim]] and [[Sef Ibn-La'Ahad|Sef]], Desmond's next ancestor.<ref name="Revelations"/> Sef married and had two daughters, who moved to [[Alexandria]] after Sef's death.<ref name="Secret Crusade"/>
During the High Middle Ages, [[Umar Ibn-La'Ahad]] and his wife would become Desmond's ancestors, and were both members of the [[Levantine Assassins]] under the leadership of [[Al Mualim]].<ref name="Secret Crusade">''[[Assassin's Creed: The Secret Crusade]]''</ref> They had one son, Altaïr, who became one of the most legendary [[Mentor|Mentors]] of the Assassin Brotherhood. Following them, Altaïr and his wife [[Maria Thorpe]] conceived two children, [[Darim Ibn-La'Ahad|Darim]] and Sef, Desmond's next ancestor.<ref name="Revelations"/> Next, Sef married and had two daughters, who moved to [[Alexandria]] after his death.<ref name="Secret Crusade"/>


Desmond's ancestry also extended to [[Renaissance]] [[Italy]], where his ancestor [[Domenico Auditore]] founded the [[House of Auditore]] in [[Monteriggioni]]. Two generations later and Desmond's ancestor [[Giovanni Auditore da Firenze]] was born, a leading figure in the Italian Brotherhood. Giovanni and his wife [[Maria Auditore da Firenze|Maria]] gave birth to his next ancestor, Ezio,<ref name="Assassin's Creed II"/> who like Altaïr became one of the Brotherhood's most renowned Mentors.<ref name="Brotherhood"/> Late in his life, Ezio married an [[Ottoman Empire|Ottoman]]-born [[Venice|Venetian]] named [[Sofia Sartor]], who became Desmond's ancestor after conceiving one of their children, a daughter named [[Flavia Auditore|Flavia]].<ref name="Revelations"/>
Desmond's ancestry also extended to [[Renaissance]] [[Italy]], where his ancestor [[Domenico Auditore]] founded the [[House of Auditore]] in [[Monteriggioni]]. Two generations later and Desmond's ancestor [[Giovanni Auditore da Firenze]] was born, a leading figure in the Italian Brotherhood. Giovanni and his wife [[Maria Auditore da Firenze|Maria]] gave birth to his next ancestor, Ezio,<ref name="Assassin's Creed II"/> who like Altaïr became one of the Brotherhood's most renowned Mentors.<ref name="Brotherhood"/> Late in his life, Ezio married an [[Ottoman Empire|Ottoman]]-born [[Venice|Venetian]] named [[Sofia Sartor]], who became Desmond's ancestor after conceiving one of their children, a daughter named [[Flavia Auditore|Flavia]].<ref name="Revelations"/>


Connor Kenway, an Assassin born into the [[Mohawk]] by a Native American mother and [[England|English]] father, was an 18th century ancestor of Desmond who was heavily involved in the Assassin-Templar conflict during the [[American Revolutionary War]].<ref name="AC3">''[[Assassin's Creed III]]''</ref>
Connor Kenway, an Assassin born into the [[Mohawk]] tribe by a {{Wiki|Native Americans|Native American}} mother and an [[England|English]] father, was an 18th century ancestor of Desmond who was heavily involved in the Assassin-Templar conflict during the [[American Revolutionary War]].<ref name="AC3">''[[Assassin's Creed III]]''</ref>


==Characteristics and personality==
==Characteristics and personality==
[[File:Zw-desmond-bleeding.png|thumb|250px|Desmond's newly acquired free-running skills.]]
[[File:Zw-desmond-bleeding.png|thumb|250px|Desmond's newly acquired free-running skills.]]
Desmond was a gruff and cynical individual, who held a serious outlook on life. This was mainly due to him learning of the Templars and Assassins in his youth,<ref name="Assassin's Creed"/> and even of their connection to Abstergo, as he was educated as to their power and reach during his childhood at The Farm. However, he grew to disbelieve this, eventually dismissing what he was taught as paranoid delusions - and his parents as "conspiracy freaks" - until he was kidnapped and brought to Abstergo.<ref name="Revelations" />
Desmond was a gruff and cynical individual, who held a serious outlook on life. This was mainly due to him learning of the Templars and Assassins in his youth,<ref name="Assassin's Creed"/> and even of their connection to Abstergo, as he was educated to their power and reach during his childhood at the Farm. However, he grew to disbelieve this, eventually dismissing what he was taught as paranoid delusions &ndash; and his parents as "conspiracy freaks" &ndash; until he was kidnapped and brought to Abstergo.<ref name="Revelations" />


Despite this, he was not above jesting about his situation, and would occasionally make jokes, although they rarely elicited a good reaction from anyone. After his emancipation from Abstergo, Desmond's demeanor became considerably more relaxed, and he spent a notable amount of time conversing with Lucy. However, he began to question his sanity after experiencing the Bleeding effect.<ref name="Assassin's Creed II"/>
Despite this, he was not above jesting about his situation, and would occasionally crack jokes, although they rarely elicited a good reaction from anyone. After his emancipation from Abstergo, Desmond's demeanor became considerably more relaxed, and he spent a notable amount of time conversing with Lucy. However, he began to question his sanity after experiencing the Bleeding effect.<ref name="Assassin's Creed II"/>


After Lucy's death and learning of his detainment in the Black Room, Desmond was overcome with grief and remorse. While trapped in the Black Room, he reflected on his life, his family, and his choice to not be an Assassin for most of his life. Desmond eventually found closure while recalling his past and learning from Ezio and Altaïr's last memories—he came to realize that his easier times were over, and that he was an Assassin.
After Lucy's death and learning of his detainment in the Black Room, Desmond was overcome with grief and remorse. While trapped in the Black Room, he reflected on his life, his family, and his choice to not be an Assassin for most of his life. Desmond eventually found closure while recalling his past and learning from Ezio and Altaïr's last memories — he came to realize that his easier times were over, and that he had to face the fact that he was an Assassin and not try to shy away from it.


===Equipment and skills===
===Equipment and skills===
Line 169: Line 174:
As Desmond was trained during childhood as an Assassin, he was proficient in basic reconnaissance skills, such as eavesdropping and [[pickpocketing]]. After about a week of being forced to relive the memories of his ancestor Altaïr, Desmond developed an extra-sensory ability called Eagle vision.<ref name="Assassin's Creed"/>
As Desmond was trained during childhood as an Assassin, he was proficient in basic reconnaissance skills, such as eavesdropping and [[pickpocketing]]. After about a week of being forced to relive the memories of his ancestor Altaïr, Desmond developed an extra-sensory ability called Eagle vision.<ref name="Assassin's Creed"/>


Later on, after willingly exploring the memories of his other ancestor, Ezio, Desmond learned how to free-run and use weapons. Not long afterwards, he was able to easily fend off a Templar attack with Ezio's combat skills.<ref name="Brotherhood"/>
Later on, after willingly exploring the memories of one of his other ancestors, Ezio, Desmond learned how to free-run and use weapons. Not long afterwards, he was able to easily fend off a Templar attack with Ezio's combat skills.<ref name="Brotherhood"/>


Since fully synchronizing with Ezio, Desmond has been able to use all of the abilities his ancestor could in real life, notably in free running across Monteriggioni and the Colosseum.<ref name="Brotherhood"/>
Since fully synchronizing with Ezio, Desmond had been able to use all of the abilities his ancestor could in the modern day, notably in free-running across Monteriggioni and the Colosseum.<ref name="Brotherhood"/>


==Trivia==
==Trivia==
[[File:Zall.png|thumb|100px|From top to bottom: Altaïr, Ezio, Desmond.]]
[[File:Zall.png|thumb|100px|From top to bottom: Altaïr, Ezio, Desmond.]]
* According to the ''Assassin's Creed'' game manual, Desmond has an A+ blood type.
*According to the ''Assassin's Creed'' game manual, Desmond was an A+ blood type.
* Desmond is modeled after [[Francisco Randez]] and voiced by [[Nolan North]].
*Desmond was modeled after [[Francisco Randez]] and voiced by [[Nolan North]].
* The etymology of Desmond's name "the world" (or "man of the world" in Celtic) is not related to either of his ancestors', whereas Altaïr's and Ezio's names pertain to avians; Altaïr's being "the flying one" and Ezio's "eagle."
*The etymology of Desmond's name "the world" (or "man of the world" in Celtic) was not related to either of his ancestors', whereas Altaïr's and Ezio's names pertained to avians; Altaïr's meaning "the flying one" and Ezio's "eagle."
* Desmond's surname "Miles" is the Latin word for "soldier." This name suits him however, as he wanted to leave his parents' watchful eyes to see the rest of the world outside the compound, and refers to his role in saving the world from destruction.
*Desmond's surname "Miles" was the Latin word for "soldier." This name suited him however, as he wanted to leave his parents' watchful eyes to see the rest of the world outside the compound, and refered to his role in saving the world from destruction.
* Desmond is a descendant of Those Who Came Before and [[humans]]. Proof of this is his Eagle vision, a product of the unification of those two races, which also led to the birth of the first "Assassins," [[Adam]] and [[Eve]].<ref name="Assassin's Creed II: Collector's Edition Official Game Guide">''Assassin's Creed II - Collector's Edition Official Game Guide''</ref>
*Desmond was a descendant of the First Civilization and [[humans]]. Proof of this was his Eagle vision, a product of the unification of those two races, which also led to the birth of the first "Assassins," [[Adam]] and [[Eve]].<ref name="Assassin's Creed II: Collector's Edition Official Game Guide">''Assassin's Creed II - Collector's Edition Official Game Guide''</ref>
*Desmond's ancestors Altaïr and Ezio both possessed identical scars on their lips similar to Desmond's. Desmond's other ancestors Aquilus and Connor both do not possess the scar, and in ''Assassin's Creed: Revelations'' Desmond's scar had been removed.
*Desmond's ancestors Altaïr and Ezio both possessed identical scars on their lips similar to Desmond's. However, Desmond's other ancestors Aquilus and Connor both dis not possess the scar, and in ''Assassin's Creed: Revelations'' Desmond's scar had been removed.
* Desmond's eye color has changed multiple times. In ''Assassin's Creed'' they were golden, in ''Assassin's Creed II'' brown, and in ''Assassin's Creed: Brotherhood'', when he enters Subject 16's virtual maze, they turn blue. This is best seen during the dialogue between him and Subject 16.
*Desmond's eye color had changed on multiple occasions. In ''Assassin's Creed'' they were golden, in ''Assassin's Creed II'' they were brown, and in ''Assassin's Creed: Brotherhood'', when he entered Subject 16's virtual maze, they were displayed as blue. This was best seen during the dialogue between him and Subject 16.


;''Assassin's Creed''
;''Assassin's Creed''
* Desmond's history shows that he never wanted to be an Assassin, nor does he have the skills yet before ''Assassin's Creed II'' to be one; as Shaun puts it ''"You [Desmond] didn't even try to escape."'' However, in the ''[[Assassin's Creed: Graphic Novel]]'' included with the limited edition of ''Assassin's Creed'', he does call himself an Assassin, and shows skills of stealth and lethality.
*Desmond's history shows that he never wanted to be an Assassin, nor did he have the skills before ''Assassin's Creed II'' to be one; as Shaun put it ''"You [Desmond] didn't even try to escape."'' However, in the ''[[Assassin's Creed: Graphic Novel]]'' included with the limited edition of ''Assassin's Creed'', he does call himself an Assassin, and shows skills of stealth and lethality.


;''Assassin's Creed: Bloodlines''
;''Assassin's Creed: Bloodlines''
* The Animus machine, during the tutorial segment, refers to the subject viewing the memories as '''Subject 17''', which was the subject number given to Desmond during the events of ''Assassin's Creed''. Although likely, Desmond's presence in ''Bloodlines'' is highly debatable, due to time conflicts between ''Assassin's Creed'' and ''Assassin's Creed II''.
*The Animus machine, during the tutorial segment, referred to the subject viewing the memories as '''Subject 17''', which was the subject number given to Desmond during the events of ''Assassin's Creed''. Although likely, Desmond's presence in ''Bloodlines'' is highly debatable, due to time conflicts between ''Assassin's Creed'' and ''Assassin's Creed II''.


;''Assassin's Creed II''
;''Assassin's Creed II''
* Desmond acquires a hidden blade at the conclusion of ''Assassin's Creed II''. The original owner of the blade is not mentioned, but its bracer is identical to the one Ezio inherited from his father, [[Giovanni Auditore da Firenze|Giovanni]]. However, it is very unlikely that Ezio's bracer was passed down to Desmond, as Ezio replaced it upon traveling to Rome.
*Desmond acquired a Hidden Blade at the conclusion of ''Assassin's Creed II''. The original owner of the blade was not mentioned, but its bracer was identical to the one that Ezio inherited from his father, [[Giovanni Auditore da Firenze|Giovanni]]. However, it is very unlikely that Ezio's bracer was passed down to Desmond, as Ezio replaced it upon traveling to Rome.
* Although only given a hidden blade, this is not the only weapon Desmond can use, as he can disarm and use his opponents' tactical batons when defending the Hideout.
*Although only given a Hidden Blade, this was not the only weapon Desmond could use, as he could disarm and use his opponents' tactical batons when defending the Hideout.


;''Assassin's Creed: Brotherhood''
;''Assassin's Creed: Brotherhood''
* Interacting with the statue of Altaïr in the Sanctuary at any point during the storyline will trigger Desmond to say ''"Hey, wassa-matta-you, Altaïr?"'', followed by Rebecca reprimanding him for being racist, and then Lucy rebuking them both for wasting time. This can be done as many times as the player wants after the cutscene, only without any responses from the others.
*Interacting with the statue of Altaïr in the Sanctuary at any point during the storyline would trigger Desmond to say ''"Hey, wassa-matta-you, Altaïr?"'', followed by Rebecca reprimanding him for being racist, and then Lucy rebuking them both for wasting time. This could be done as many times as desired after the cutscene, however it lacked any responses from the other Assassins.
* In early images, Desmond is seen with a beard identical to Ezio's. It is unknown why the beard was present then, and was later removed.
*In early images, Desmond was seen with a beard identical to Ezio's. It was unknown why the beard was present then, and was later removed.
* Surprisingly, Desmond's climbing resembles that of Altaïr rather than Ezio's, considering he has spent more time training through Ezio's memories than Altaïr's.
*Surprisingly, Desmond's climbing resembled that of Altaïr rather than Ezio's, considering he had spent more time training through Ezio's memories than Altaïr's.
* During the beginning, when Desmond and Lucy are traversing the tunnels to get to the Sanctuary, the two will engage in a brief argument on how to climb a small wall. Desmond suggests that one of them gives the other a boost into the air to reach a ledge, however, Lucy refuses. This is a reference to the game ''Uncharted 2: Among Thieves'', in which the protagonist Nathan Drake, who is also voiced by Nolan North, must often launch his female companions with a boost to get around certain obstacles. Later, Lucy and Desmond also begin using a catapult jumping technique exactly like that seen in ''Uncharted 2'' to cross gaps in the path.
*During the beginning, when Desmond and Lucy were traversing through the tunnels to get to the Sanctuary, the two would engage in a brief argument on how to climb a small wall. Desmond suggested that one of them should give the other a boost into the air to reach a ledge, however, Lucy refused. This is a reference to the game ''Uncharted 2: Among Thieves'', in which the protagonist Nathan Drake, who was also voiced by Nolan North, must often launch his female companions with a boost to get around certain obstacles. Ironically, Lucy and Desmond also began using a catapult jumping technique exactly like the one seen in ''Uncharted 2'', in order to cross gaps in the path.
* Desmond is practically invincible outside of the Animus, where he is able to survive, unharmed, from a fall from any height.
*Desmond was practically invincible outside of the Animus, where he was able to survive, unharmed, from a fall from any height.
* Despite being equipped with a hidden blade throughout the story, Desmond only uses it twice; the first in the Auditore Family Crypt, to lower a platform for Lucy, and the second in the Colosseum Vault, to stab Lucy.
*Despite being equipped with a Hidden Blade throughout the story, Desmond only used it twice; the first in the Auditore Family Crypt, to lower a platform for Lucy, and the second in the Colosseum Vault, to stab Lucy.
* Should the player achieve full synchronization in Sequence 8, Desmond will appear as a [[Assassin's Creed: Brotherhood outfits|playable skin]] in the Animus. The Animus states that the Desmond model was uploaded from the Animus memory banks. Despite him only wearing one hidden blade, double kills are still possible.
*Should full synchronization be achieved in Sequence 8, Desmond would appear as a [[Assassin's Creed: Brotherhood outfits|playable skin]] in the Animus. The Animus stated that the Desmond model was uploaded from the Animus memory banks, and despite him only wearing one Hidden Blade, double kills were still possible.
* An exact replica of Desmond's shirt (as well as one in an alternative color) is available from [http://store.ubiworkshop.com/products/Desmond-Miles-T%252dShirt-%28ACB-Edition%29.html the Ubiworkshop] online store.
*An exact replica of Desmond's shirt (as well as one in an alternative color) was available from the [http://store.ubiworkshop.com/products/Desmond-Miles-T%252dShirt-%28ACB-Edition%29.html Ubiworkshop] online store.
* Desmond's t-shirt design had changed in development of the game. In screenshots, the eagle on his shirt is facing towards Desmond's right, but in-game, the eagle faces towards Desmond's left.
*Desmond's t-shirt design had changed in development of the game. In screenshots, the eagle on his shirt was facing towards Desmond's right, but in-game, the eagle faced towards Desmond's left.
* If Desmond fails to return to the Sanctuary after 10 minutes, he will reappear back in the Sanctuary with no ill effect.
*If Desmond failed to return to the Sanctuary after 10 minutes, he would reappear back in the Sanctuary to no ill effect.
* After Desmond is given the watch and earpiece by Lucy, he will continue to wear it even after returning to the Sanctuary for the duration of his stay there. Despite this, the watch and earpiece will still be located on the counter where Desmond received it.
*After Desmond was given the watch and earpiece by Lucy, he would continue to wear it even after returning to the Sanctuary for the duration of his stay there. Despite this, the watch and earpiece would still be located on the counter where Desmond received it.
* If the player last used medicine and has it saved in a quickslot before exiting the Animus, Desmond will be able to have the medicine as well, with of course, no effects. The process of using the medicine as Desmond can be repeated until there is no longer any medicine in Ezio's inventory.
*If medicine had last been used in the Animus and it was saved into a quick use slot before exiting it, Desmond would be able to have the medicine as well, with of course, no ill effects. The process of using the medicine as Desmond could be repeated until there was no longer any medicine in Ezio's inventory, despite Desmond not being able to injure himself when he fell from any height.


;''Assassin's Creed: Revelations''
;''Assassin's Creed: Revelations''
* As far as Desmond's appearance in his subconscious state, he now wears a black hoodie with a white shirt, which is the opposite of what he wore in ''Brotherhood'' (white hoodie, black shirt).  Despite this, the Desmond outfit that the player can get depicts the Brotherhood outfit with his facial features from Revelations. He no longer wears his courier bag, headset or wristband/watch, and his hidden blade appears to be removed.
*As long as Desmond appeared in his subconscious state, he wore a black hoodie with a white shirt, which was inverted from what he wore in ''Brotherhood'' (white hoodie, black shirt).  Despite this, the Desmond outfit that could be used within the Animus still depicted the ''Brotherhood'' outfit with his facial features from ''Revelations''. However, he no longer wore his courier bag, headset or wristband/watch, and his Hidden Blade appeared to be removed.
* A replica of the black hoodie that Desmond wears in ''Revelations'' is available from the UbiWorkshop site, along with the white hoodie from ''Brotherhood'' and two other versions that are not exact replicas.
*A replica of the black hoodie that Desmond wore in ''Revelations'' was available from the UbiWorkshop site, along with the white hoodie from ''Brotherhood'' and two other versions that were not exact replicas.
* While on Animus Island Desmond flicks his wrists as though he were wearing his Hidden Blade when the player attempts to activate them.
*While on Animus Island, Desmond flicked his wrists as though he were wearing his Hidden Blade, when he attempted to activate them.
* William Miles notes that Desmond has an unusually high concentration of First Civilization DNA, allowing him to properly wield the Apple. Only one in ten million people have similar concentrations.
*William Miles noted that Desmond had an unusually high concentration of First Civilization DNA, allowing him to properly wield the Apple, and that only one in ten million people have similar concentrations.
**Contrary to this, however, was the fact that Desmond was unable to prevent himself from being manipulated by Juno into stabbing Lucy, which either meant that William's statement was somewhat flawed, or that Desmond could use a Piece of Eden but was unable to prevent himself from being controlled physically, since he was mentally aware of the situation.


==Notes and references==
==References==
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{{GalleryBox|Desmond Miles}}
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[[Category:Characters]]

Revision as of 16:16, 27 May 2012

Template:WPBrotherhood

He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article three months after release.

"In a few short months my life changed forever. I know my easiest days are behind me, but I don't want them back – not now. My name is Desmond Miles, and I am an Assassin. I am an Assassin."
―Desmond reflecting on the past in the Black Room.[src]


Desmond Miles (born 1987) was a traveling hermit and descendant of numerous familial lines who swore an allegiance to the Assassin Order; including individuals such as Aquilus, Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze and Connor Kenway.

By age 16, Desmond became tired of living in hiding and aspired to pursue his own dreams. Using the minimal Assassin training skills he had obtained, Desmond fled from the Assassin compound he had grown up in and managed to travel from South Dakota to New York City, where he found employment as a bartender in a successful nightclub.

In September 2012, Desmond was kidnapped and incarcerated at Abstergo Industries, a Templar organization, and forced into a machine called the Animus to relive the memories of his ancestor, Altaïr Ibn-La'Ahad. It was their aim to acquire a map that detailed many "Pieces of Eden" spread across the Earth, which Desmond was reluctantly successful in doing. Following this he managed to escape Abstergo with the help of Lucy Stillman, an undercover Assassin, and joined an Assassin cell in Italy, which consisted of herself, Shaun Hastings and Rebecca Crane. Once again utilizing an Animus, Desmond relived the memories of Ezio Auditore in order to improve upon his newly obtained skills.

Eventually, with the knowledge gained from Ezio's memories, Desmond and his Assassin cell obtained the location of Ezio's Apple of Eden, which was located underneath the Colosseum. Though successful in obtaining the artifact, Desmond's body was taken over by Juno, a member of the First Civilization, and was unwillingly forced to stab Lucy. As a result of the shock, Desmond entered a coma, which sent him into the Black Room – the "safe mode" – of the Animus. With help from the AI clone of his Abstergo predecessor Clay Kaczmarek, "Subject 16", Desmond was able to regain consciousness, and found himself located in New York once more.

Biography

Early life

"You have any idea what it's like to be trapped in a place, knowing there was a whole world out there I'd never get to see?"
―Desmond to Lucy about his childhood.[src]

Desmond was born in an Assassin hideout near the Black Hills (west of Rapid City) in the United States. Known as "the Farm", the hideout was an off-the-grid compound with a population of around thirty people, all leading a nomadic lifestyle.[1]

Desmond trained along with the other children of the Farm under the supervision of William Miles, his father, which proved to be extremely intense, often scaring him. He was also instructed to always be wary of their enemies, but as he grew older, Desmond became bored by the war stories of the Assassins and Templars, and underestimated Abstergo's influence over the world as a result. Finally concluding his parents to be little more than conspiracy freaks, he decided to leave the compound.[1]

On his sixteenth birthday, Desmond ran away from the Farm. His training proved to be useful, as he was able to outrun and avoid the Assassins which pursued him. Following this, Desmond traveled through "the badlands" and hitchhiked for some time, until someone eventually advised him to go to New York City, prompting him to leave for the city and blend into the crowds.[1]

Desmond eventually gained employment as a bartender at Bad Weather, most likely due to his looks.[1] His specialty drink was the "Shirley Templar," a Shirley Temple with gin.[1] Wanting to avoid the Assassins, Desmond never used his real name, and used only cash to purchase items.[2] Over time, he tried to start a new life, but would sometimes begin to miss his family and old friends.[1]

Unfortunately for him, Desmond was eventually found by Abstergo, after being traced through a fingerprint which was needed for his motorcycle license. Subsequently, he was kidnapped by the Templars, who brought him to an Abstergo laboratory in Italy.[2]

Kidnapped by Abstergo

"I'm not an Assassin… not any more."
―Desmond to Warren Vidic.[src]

In September 2012, Desmond was held captive in the Abstergo facility for use as a test subject in the Animus, a device that could read the memories of people's ancestors through the "genetic memory" passed down through their descendants' DNA.[2]

At first, Dr. Warren Vidic attempted to pry the information he wanted from Desmond's mind, but he was met with failure. When Desmond came to, he angrily claimed to be nothing more than a bartender, but Warren revealed that Abstergo knew of his history as an Assassin, forcing Desmond to finally admit his past life.[2]

Warren and his assistant, Lucy Stillman, told Desmond that they were trying to access a certain memory of his ancestor, but Desmond's subconscious was resisting their efforts. Warren warned Desmond that if he refused to co-operate with their efforts, they would induce him into a coma, continue their work, and leave him to die when they had finished. Without much of a choice, Desmond agreed to help them.[2]

Desmond plugged into the Animus.

From that point on, Desmond was made to explore through the genetic memories of Altaïr Ibn-La'Ahad – a man who was a member of the Assassin Order during the High Middle Ages. For several days, Desmond did so under the Templar's watchful eye, but during the nights, he was given a code that allowed him to open the door to the room provided for him, which allowed him to explore the lab he was being held in, access the Animus' computer and (after stealing Warren's pen) gain access to Warren's personal computer.[2]

Through e-mails, Desmond learned much about Abstergo, as well as the Animus subject that had preceded him, Subject 16, who was noted to have suffered from the "Bleeding effect", a drastic symptom induced due to prolonged exposure to the Animus. Eventually, with the aid of Lucy, the Assassins learned of Desmond's capture and attempted to liberate him, with the gunfire of their assault being heard through an intercom device.[2]

After the rescue attempt failed, Warren boasted that those Assassins were, in fact, the last of the group Desmond had escaped from, and that their desert hideout had been previously destroyed. When Warren left, however, Lucy reassured Desmond that that compound had been found deserted and that his parents had "probably escaped." During this discussion, Lucy revealed herself to be an undercover member of the Assassins.[2]

File:Eagle vision.jpg
Desmond using his "Eagle Vision" for the first time.

Desmond eventually achieved Warren's goal and discovered the locations of numerous Pieces of Eden. Following this, three executives of Abstergo Industries ordered for Desmond's execution, but his life was saved by Lucy's intervention, as she asked them to keep Desmond alive in order to re-access his memories if necessary.[2]

After the executives left, Desmond realized that he was able to use "Eagle Vision", an ability that he shared with Altaïr, which he had picked up through the Bleeding effect. Using it for the first time, he perceived Warren's and Lucy's true allegiances, as well as countless scrawled messages and puzzles on the walls and floor of the main laboratory and his own quarters.[2]

Escape to the Hideout

After Desmond spent some time alone in the laboratory, Lucy suddenly returned, covered in blood and demanding that Desmond was to get into the Animus before Abstergo discovered what she had done. Desmond, rather confused, agreed and managed to sync up with the closest genetic match between himself and Subject 16, that was recorded in the Animus' memory core. Inside the Animus, Desmond experienced the birth of another of his ancestors, Ezio Auditore da Firenze, before he was pulled out abruptly, however, so that the two could both make their escape.[3]

Desmond and Lucy making their way through Abstergo.

The pair were quickly spotted by Abstergo's security, though Lucy was able to react fast enough to lock a door and keep the guards from reaching them. Unfortunately, they were forced into an engagement with two more security personnel, who Lucy promptly dealt with, astonishing Desmond, and allowing them to continue undetected. The two soon entered an elevator, which led down to a large open room filled with office blocks, that housed a large number of Animi.[3]

As Desmond followed Lucy through the maze-like walkways between the blocks, in order to avoid the guard patrols, they eventually reached the back of the room. Lucy attempted to enter a code into the locked door of another elevator, but it was rejected, prompting Desmond to instinctively call upon his recently acquired Eagle vision. Seeing the buttons necessary for the code, Desmond successfully unlocked the door on his third try. However, once they had both reached the car park underneath the building, the two were halted by more of Abstergo's guards, but were able to defeat them and escape.[3]

Rebecca explains the new Animus.

Arriving at one of the Assassins' hideouts, Desmond was introduced to two more Assassins – Shaun Hastings and Rebecca Crane – who had previously worked with Lucy. Lucy told Desmond that they wanted him to be trained as an Assassin, which could be achieved in a matter of days, thanks to the Bleeding effect. Doing so required him to learn through the ancestor that he had matched up with through Subject 16, being Ezio Auditore. Desmond agreed to help almost immediately, which surprised Lucy, and was then quickly plugged into the Animus 2.0, where he began to relive Ezio's memories.[3]

After learning the skills of an Assassin through Ezio's lifetime and the Animus, Desmond was retracted from the machine, partly to test his retention of the techniques he had learned, but also to prevent the mental degradation that Subject 16 had suffered from being placed in the Animus for an extended period of time.[3]

Desmond experiencing the Bleeding effect.

Tasking him with initiating security protocols around the hideout, Lucy left it to Desmond to figure out how to reach them through the use of his Eagle vision and newfound free-running skills. Just as he began, however, he started suffering vivid hallucinations of the Third Crusade era. At first, the visions were short, and were nothing to worry about, but after completing the task, Desmond was incapacitated as the visions became more real.[3]

Taken back to medieval Acre by the Bleeding effect, Desmond once again followed the memories of Altaïr, though this time, without using the Animus. Through the vision, he discovered that Altaïr and Maria Thorpe had conceived a child, who was to be Desmond's direct ancestor after Altaïr.[3]

The next day, Desmond had recovered from the experiences and returned to the Animus, though he neglected to tell his Assassin teammates about what had happened. He continued to watch the genetic memories of Ezio Auditore, despite at one time being thrown out by "corrupted memory sequences."[3]

Eventually, the team learned that Ezio's nemesis, Rodrigo Borgia, had become Pope Alexander VI in 1492, so as to gain access to both another Piece of Eden, the Papal Staff, and the Vault underneath the Vatican. As Ezio entered this Vault, he was confronted by the hologram of a "goddess," who called herself Minerva.[3]

Minerva warned the Assassins of the end of the world, recounting the story of the war between "The Ones Who Came Before," and their human subjects. The Assassins were shocked when Minerva addressed Desmond by name, confusing even Ezio, and revealed that she was in fact talking to Desmond through Ezio. Mere moments after, Desmond was quickly pulled out of the Animus, and upon seeing the three rushing to collect their belongings, he realized that the Templars had found their location.[3]

Desmond confronted by Warren and Abstergo guards.

As he climbed out of the Animus, Lucy tossed Desmond a Hidden Blade with the Assassin insignia on the bracer, and asked for his assistance in covering their escape. Making their way into the warehouse, they were confronted by Vidic and several Abstergo security guards, all of whom were intent on reclaiming Desmond.[3]

The two eliminated all of the Templars that assaulted them, with Desmond – now fully synchronized with Ezio and possessing all of his abilities – masterfully using his hidden blade to kill many of the guards himself. With his entourage defeated, Warren was left to confront Desmond on his own; though he opted instead to retreat, promising that their victory was only temporary.[3]

The four Assassins then fled north, with Desmond being hooked up to the Animus inside the van so that he could continue to search through his memories for anything useful. Meanwhile, the other Assassins began to discuss the nature of Minerva and her speech.[3]

Hiding in Monteriggioni

"What if I can't stop the visions? How long before I start painting symbols on the walls?"
―Desmond to Lucy about the Bleeding effect.[src]

After the Abstergo attack on their warehouse base, the Assassins traveled to Monteriggioni, one of the last Assassin safehouses in Italy. As the Templars were actively searching for them, and were analyzing the surrounding environment via the use of cell phone towers, the Assassin group were forced to set up their equipment underground, in the Sanctuary located underneath the Villa Auditore.[4]

Desmond performing his first Leap of Faith.

Whilst searching the grounds of the Villa Auditore for a way into the Sanctuary, Desmond – through the Bleeding effect – saw a vision of Ezio in the past, who led him to a high, narrow ledge, which he promptly leapt off. Desmond immediately followed suit, resulting in him performing his first ever Leap of Faith into a pile of hay. Desmond and Lucy then made their way to the Sanctuary, through the tunnel that was used by Ezio and the villagers of Monteriggioni during their escape after the Borgia attack on the town in January 1500.[4]

As the two of them passed through the tunnels, Desmond saw more visions, which worried him, and made him wonder if he would eventually "start painting symbols on the walls." Lucy then scolded him, telling him not to joke about his condition, and reminded him that Subject 16 was dead and that he needed to focus.[4]

Rebecca strapping Desmond into the Animus 2.0 within the Sanctuary.

When the two reached the Sanctuary, Desmond saw another vision of Ezio, who seemed to have visited it in his old age. Before he opened the door to Mario Auditore's office, Desmond noticed the numbers 1419, 1420, and 1421 written on the walls, which he pointed out to the other Assassins. Shaun theorized the numbers to referred to dates; however, he admitted that he needed to do further research.[4]

After the team fully set everything up, Desmond became in charge of bringing electricity into the Sanctuary by inserting devices of Rebecca's construction into four electrical power boxes located around Monteriggioni, which would allow them to accumulate small amounts of power from each source. After that, he continued with his regular Animus sessions.[4]

Obtaining the Apple

Unnamed man: "Shit! He's gone into shock!"
William: "Put him back in the machine, it's the only way to fix this."
Unnamed man: "But the Animus did this to him!"
William: "Am I the expert or not? Do it!"
—William Miles and an unnamed man, regarding Desmond's health, October 2012.[src]

After finishing in the Animus, Desmond and the others learned that the Apple of Eden that Ezio possessed was hidden under the Colosseum. Upon traveling to Rome, the group separated, with Desmond climbing through the ruins of the Colosseum. As he headed deeper, he saw several visions of Juno along the way, until he eventually arrived at the Santa Maria Aracoeli, where he unbarred the door cover for the other Assassins to enter the building.[4]

A hologram of Juno speaking to Desmond.

Upon synchronizing his DNA with a strange pedestal, several levers and structures lowered from the church's ceiling, to which a brief vision of Ezio showed Desmond the way to climb his way up. Along the way, more visions of Juno appeared, and she explained that the Vaults were made as the only proper places to hide away knowledge. Desmond eventually reached a structure with a lever, to which he saw a vision of Ezio lowering the lever. Copying the phantom, Desmond also lowered the lever, which caused another pedestal rose from the ground, along with a set of poles that Desmond used to make his way down.[4]

Once again synchronizing his DNA with the pedestal, Desmond activated an elevator that took all of the Assassins down to the chamber below, which held the Apple in its center. As it was noted that a free-running course was the key to bridging the gap, Desmond ran around the chamber and lowered several levers, all the while seeing visions of Juno scattered around the chamber. Finally, the stairway leading up to the Apple was raised, and the Assassins noticed several symbols being projected around the room as they walked up towards the Piece of Eden.[4]

Desmond, being forced by Juno to stab Lucy.

However, as Desmond took the Apple of Eden from its pedestal, Juno's voice was heard, saying that Desmond's DNA had activated the Apple. Juno then took control of Desmond's body through the Apple, and forced him to stab Lucy in the abdomen with his Hidden Blade.[4]

After collapsing in the Colosseum Vault, Desmond was taken away by the Assassins. Having slipped into shock at the ordeal, his unconscious body was recovered and transported to an unknown location.[4]

During this time, Desmond was placed back into an Animus by William Miles and another, unidentified person. During this session, Ezio and Leonardo da Vinci were seen to have discovered a smaller Vault in Rome, and as Ezio's DNA had activated the Vault, a set of coordinates that was intended for Desmond were projected, showing: 43 39 19 N 75 27 42 W. Finally, after reliving more memories, Desmond's condition worsened to the point that he entered into a comatose state.[4]

Exploring the Black Room

"Right now you should be sitting in a hospital ward, drooling, and chewing on your tongue. For now the Animus is keeping you intact. Keeping all your ancestors from collapsing into one big mess. But if you can't find a synch-nexus, all those personalities will smash together. That won't be pretty."
―Clay informing Desmond about his mental state.[src]
Desmond finds himself in the Black Room.

Due to the intense mental strain that Desmond had bore, as a result of the exposure with the Apple and the incident with Lucy, William Miles, Desmond's father and the de facto leader of the Assassin Order, ordered Rebecca to place him into an Animus and shut down all of its non-vital functions. As such, this led to Desmond entering the Black Room, a safe mode built into the Animus' core functions.[1]

Upon first waking on Animus Island, Desmond quickly ran into Subject 16's own consciousness, which had also been absorbed into the inner working of the virtual machine. Sixteen explained that Desmond needed to continue living his ancestor's memories until they had nothing left to show them — eventually reaching what Sixteen called a "synch nexus". Once Desmond had located it, the Animus would be able to separate his conscious from Altaïr and Ezio, and he would be able to wake up. Sixteen then coldly remarked that if he hurried, Desmond could go to Lucy's funeral, which bombarded Desmond with flashbacks of stabbing Lucy, allowing him to realize the consequences of what had happened to in him the Colosseum Vault. On reflection, Desmond felt deeply hurt by his actions, but he proceeded into the memories of Ezio so that he could return to a conscious state.[1]

After finishing the first sequence of Ezio's adventures in Masyaf, Desmond began eavesdropping on a conversation between his father and Rebecca. During it, William was examining the Apple, which made Rebecca nervous, though William reassured her that he didn't believe himself to have the proper genes to use the Apple's effects, and that Rebecca guessed that Desmond did. Desmond was then pulled out of the memory corridor and back to Animus Island, where Sixteen explained that the Animus had detected him leaving the safe mode and pulled him back to the island, acting as a failsafe program to try to keep his mind intact. He also told Desmond that he would keep the Animus distracted, in ordr to stop the machine from thinking that Desmond was a virus and deleting him.[1]

Whenever he collected enough data fragments as Ezio, Desmond could enter the core of the Animus — a location where there were no simulations or environments, but simply raw data. In this space, Desmond reflected on his past — the Farm where he grew up, training as an Assassin, his escape from the Farm, life in New York City, and his eventual capture by Abstergo. He recalled his relationship with his parents and regretted not listening to them, as well as coming to terms with his role as an Assassin, noting that his easiest days were long gone but that he didn't want them anymore.[1]

Clay helping Desmond on the Animus Island.

Between certain sequences, Desmond was pulled out of Ezio's memories, and conversed with Subject Sixteen when he returned to Animus Island. The first time they talked with each other, Sixteen asked Desmond if it was possible that he could go with him once he exited the Animus, and attempt to find another body which he could occupy. However, Desmond hesitantly refused, and Sixteen remarked that he understood the reason why and lamented on his situation.

Later on, Sixteen asked Desmond if he regretted anything he had done in his lifetime — like leaving his parents and ignoring his role as an Assassin for so long. In response, Desmond admitted that he wished he had been more patient with his mother and father, as well as confirming to himself that things between him Lucy could have went differently. Afterwards, Sixteen thanked him for "making sense", before he disappeared.[1]

Being pulled out a third time, Desmond was confronted with the sight of the island disintegrating around him. Sixteen proclaimed cynically that the Animus had scheduled them for deletion, gripping onto him as the virtual ground beneath their feet began to fracture in a final gesture of farewell to Desmond, though Desmond was bewildered at both the suddenness of it and whether Sixteen intended to have both of them die together. He was proven wrong with this doubt when Sixteen then sacrificed himself, pushing Desmond back into Ezio's final memories.[1]

Regaining consciousness

"I know what we need to do."
―Desmond, upon awakening from his coma.[src]
Desmond confronted by Jupiter.

When Ezio discovered the Apple of Eden that Altaïr possessed, it began to glow. Ezio, recalling his experience in the Vatican Vault, called out to Desmond, knowing he would be listening. He urged Desmond to make sense of all the questions and suffering he had been through in his life, while bringing his story to an end and pushing Desmond into the Synch Nexus.[1]

It was here Desmond was confronted by another member of the First Civilization: Jupiter. The advanced being explained that the other members of the Furst Civilization had built Vaults all over the world, each of them researching different methods of salvation from the impending solar flares. Each Vault's discoveries were transmitted to the Grand Temple (located in modern upstate New York), where Jupiter, Juno, and Minerva sorted through what the others had found. In all, six solutions were tried and tested, and although they failed, a major breakthrough appeared to be emerging. Unfortunately, before they could reach this conclusion, a massive solar flare struck the Earth, killing almost the entire First Civilization. Less than 10,000 humans lived, and fewer members of First Civilization remained, though both races worked together to rebuild mankind following this disaster.[1]

Desmond awaking from his coma.

Jupiter then charged Desmond with a mission: to visit the Grand Temple. He told Desmond to take his words, and to "pass them from [his] head into [his] hands," as by doing this he would "open the way." However, he warned Desmond that he was not sure how things would end, for either him or Desmond. Following this, Desmond then woke up from his coma, with Shaun, Rebecca, and his father standing beside him as he sat up from the Animus' seat.

After Desmond took in his surroundings, he told the others that he knew what they needed to do next, before William then opened the door to the van, revealing that they had arrived at the remains of the Grand Temple.[1]

Ancestry

Shaun: "What is he… is he the chosen one, is that it? Little Jimmy Special or some bollocks like that?"
William: "I'm afraid not. But what he has is rare. His genes contain high concentrations of First Civilization DNA. Only about one in ten million are so lucky."
—Shaun and William about Desmond's importance to the Order.[src]
Desmond's family tree.

Desmond Miles came about from many different lines of Assassins through both sides of his family. As a result, Desmond had a higher concentration of First Civilization genes in his DNA than most other humans, which allowing him to properly wield the Pieces of Eden,[1] which the First Civilization had created so that only their own race could use them.[5]

Desmond's most distant known ancestor was Lucius, a Gallo-Roman Assassin. His son and fellow Assassin, Aquilus, was next in line in Desmond's ancestry,[6] alongside Aquilus' wife Valeria. Lucius and Aquilus were also members of the Liberalis Circulum, an Assassin organization, and were closely related to the Ankh, a First Civilization artifact that was wielded by Isis.[7]

During the High Middle Ages, Umar Ibn-La'Ahad and his wife would become Desmond's ancestors, and were both members of the Levantine Assassins under the leadership of Al Mualim.[8] They had one son, Altaïr, who became one of the most legendary Mentors of the Assassin Brotherhood. Following them, Altaïr and his wife Maria Thorpe conceived two children, Darim and Sef, Desmond's next ancestor.[1] Next, Sef married and had two daughters, who moved to Alexandria after his death.[8]

Desmond's ancestry also extended to Renaissance Italy, where his ancestor Domenico Auditore founded the House of Auditore in Monteriggioni. Two generations later and Desmond's ancestor Giovanni Auditore da Firenze was born, a leading figure in the Italian Brotherhood. Giovanni and his wife Maria gave birth to his next ancestor, Ezio,[3] who like Altaïr became one of the Brotherhood's most renowned Mentors.[4] Late in his life, Ezio married an Ottoman-born Venetian named Sofia Sartor, who became Desmond's ancestor after conceiving one of their children, a daughter named Flavia.[1]

Connor Kenway, an Assassin born into the Mohawk tribe by a Native American mother and an English father, was an 18th century ancestor of Desmond who was heavily involved in the Assassin-Templar conflict during the American Revolutionary War.[9]

Characteristics and personality

Desmond's newly acquired free-running skills.

Desmond was a gruff and cynical individual, who held a serious outlook on life. This was mainly due to him learning of the Templars and Assassins in his youth,[2] and even of their connection to Abstergo, as he was educated to their power and reach during his childhood at the Farm. However, he grew to disbelieve this, eventually dismissing what he was taught as paranoid delusions – and his parents as "conspiracy freaks" – until he was kidnapped and brought to Abstergo.[1]

Despite this, he was not above jesting about his situation, and would occasionally crack jokes, although they rarely elicited a good reaction from anyone. After his emancipation from Abstergo, Desmond's demeanor became considerably more relaxed, and he spent a notable amount of time conversing with Lucy. However, he began to question his sanity after experiencing the Bleeding effect.[3]

After Lucy's death and learning of his detainment in the Black Room, Desmond was overcome with grief and remorse. While trapped in the Black Room, he reflected on his life, his family, and his choice to not be an Assassin for most of his life. Desmond eventually found closure while recalling his past and learning from Ezio and Altaïr's last memories — he came to realize that his easier times were over, and that he had to face the fact that he was an Assassin and not try to shy away from it.

Equipment and skills

Desmond in Monteriggioni, equipped with a hidden blade.

As Desmond was trained during childhood as an Assassin, he was proficient in basic reconnaissance skills, such as eavesdropping and pickpocketing. After about a week of being forced to relive the memories of his ancestor Altaïr, Desmond developed an extra-sensory ability called Eagle vision.[2]

Later on, after willingly exploring the memories of one of his other ancestors, Ezio, Desmond learned how to free-run and use weapons. Not long afterwards, he was able to easily fend off a Templar attack with Ezio's combat skills.[4]

Since fully synchronizing with Ezio, Desmond had been able to use all of the abilities his ancestor could in the modern day, notably in free-running across Monteriggioni and the Colosseum.[4]

Trivia

File:Zall.png
From top to bottom: Altaïr, Ezio, Desmond.
  • According to the Assassin's Creed game manual, Desmond was an A+ blood type.
  • Desmond was modeled after Francisco Randez and voiced by Nolan North.
  • The etymology of Desmond's name "the world" (or "man of the world" in Celtic) was not related to either of his ancestors', whereas Altaïr's and Ezio's names pertained to avians; Altaïr's meaning "the flying one" and Ezio's "eagle."
  • Desmond's surname "Miles" was the Latin word for "soldier." This name suited him however, as he wanted to leave his parents' watchful eyes to see the rest of the world outside the compound, and refered to his role in saving the world from destruction.
  • Desmond was a descendant of the First Civilization and humans. Proof of this was his Eagle vision, a product of the unification of those two races, which also led to the birth of the first "Assassins," Adam and Eve.[10]
  • Desmond's ancestors Altaïr and Ezio both possessed identical scars on their lips similar to Desmond's. However, Desmond's other ancestors Aquilus and Connor both dis not possess the scar, and in Assassin's Creed: Revelations Desmond's scar had been removed.
  • Desmond's eye color had changed on multiple occasions. In Assassin's Creed they were golden, in Assassin's Creed II they were brown, and in Assassin's Creed: Brotherhood, when he entered Subject 16's virtual maze, they were displayed as blue. This was best seen during the dialogue between him and Subject 16.
Assassin's Creed
  • Desmond's history shows that he never wanted to be an Assassin, nor did he have the skills before Assassin's Creed II to be one; as Shaun put it "You [Desmond] didn't even try to escape." However, in the Assassin's Creed: Graphic Novel included with the limited edition of Assassin's Creed, he does call himself an Assassin, and shows skills of stealth and lethality.
Assassin's Creed: Bloodlines
  • The Animus machine, during the tutorial segment, referred to the subject viewing the memories as Subject 17, which was the subject number given to Desmond during the events of Assassin's Creed. Although likely, Desmond's presence in Bloodlines is highly debatable, due to time conflicts between Assassin's Creed and Assassin's Creed II.
Assassin's Creed II
  • Desmond acquired a Hidden Blade at the conclusion of Assassin's Creed II. The original owner of the blade was not mentioned, but its bracer was identical to the one that Ezio inherited from his father, Giovanni. However, it is very unlikely that Ezio's bracer was passed down to Desmond, as Ezio replaced it upon traveling to Rome.
  • Although only given a Hidden Blade, this was not the only weapon Desmond could use, as he could disarm and use his opponents' tactical batons when defending the Hideout.
Assassin's Creed: Brotherhood
  • Interacting with the statue of Altaïr in the Sanctuary at any point during the storyline would trigger Desmond to say "Hey, wassa-matta-you, Altaïr?", followed by Rebecca reprimanding him for being racist, and then Lucy rebuking them both for wasting time. This could be done as many times as desired after the cutscene, however it lacked any responses from the other Assassins.
  • In early images, Desmond was seen with a beard identical to Ezio's. It was unknown why the beard was present then, and was later removed.
  • Surprisingly, Desmond's climbing resembled that of Altaïr rather than Ezio's, considering he had spent more time training through Ezio's memories than Altaïr's.
  • During the beginning, when Desmond and Lucy were traversing through the tunnels to get to the Sanctuary, the two would engage in a brief argument on how to climb a small wall. Desmond suggested that one of them should give the other a boost into the air to reach a ledge, however, Lucy refused. This is a reference to the game Uncharted 2: Among Thieves, in which the protagonist Nathan Drake, who was also voiced by Nolan North, must often launch his female companions with a boost to get around certain obstacles. Ironically, Lucy and Desmond also began using a catapult jumping technique exactly like the one seen in Uncharted 2, in order to cross gaps in the path.
  • Desmond was practically invincible outside of the Animus, where he was able to survive, unharmed, from a fall from any height.
  • Despite being equipped with a Hidden Blade throughout the story, Desmond only used it twice; the first in the Auditore Family Crypt, to lower a platform for Lucy, and the second in the Colosseum Vault, to stab Lucy.
  • Should full synchronization be achieved in Sequence 8, Desmond would appear as a playable skin in the Animus. The Animus stated that the Desmond model was uploaded from the Animus memory banks, and despite him only wearing one Hidden Blade, double kills were still possible.
  • An exact replica of Desmond's shirt (as well as one in an alternative color) was available from the Ubiworkshop online store.
  • Desmond's t-shirt design had changed in development of the game. In screenshots, the eagle on his shirt was facing towards Desmond's right, but in-game, the eagle faced towards Desmond's left.
  • If Desmond failed to return to the Sanctuary after 10 minutes, he would reappear back in the Sanctuary to no ill effect.
  • After Desmond was given the watch and earpiece by Lucy, he would continue to wear it even after returning to the Sanctuary for the duration of his stay there. Despite this, the watch and earpiece would still be located on the counter where Desmond received it.
  • If medicine had last been used in the Animus and it was saved into a quick use slot before exiting it, Desmond would be able to have the medicine as well, with of course, no ill effects. The process of using the medicine as Desmond could be repeated until there was no longer any medicine in Ezio's inventory, despite Desmond not being able to injure himself when he fell from any height.
Assassin's Creed: Revelations
  • As long as Desmond appeared in his subconscious state, he wore a black hoodie with a white shirt, which was inverted from what he wore in Brotherhood (white hoodie, black shirt). Despite this, the Desmond outfit that could be used within the Animus still depicted the Brotherhood outfit with his facial features from Revelations. However, he no longer wore his courier bag, headset or wristband/watch, and his Hidden Blade appeared to be removed.
  • A replica of the black hoodie that Desmond wore in Revelations was available from the UbiWorkshop site, along with the white hoodie from Brotherhood and two other versions that were not exact replicas.
  • While on Animus Island, Desmond flicked his wrists as though he were wearing his Hidden Blade, when he attempted to activate them.
  • William Miles noted that Desmond had an unusually high concentration of First Civilization DNA, allowing him to properly wield the Apple, and that only one in ten million people have similar concentrations.
    • Contrary to this, however, was the fact that Desmond was unable to prevent himself from being manipulated by Juno into stabbing Lucy, which either meant that William's statement was somewhat flawed, or that Desmond could use a Piece of Eden but was unable to prevent himself from being controlled physically, since he was mentally aware of the situation.

References


es:Desmond Miles